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Whilst I can sympathise with the thread's default inclination towards generosity, I think we've actually seen all the generous and practical options taken. They've bought a smarter sheep and paid higher taxes to fund more Roadwardens, and we can choose to fund this more speculative venture of Rolf's. There's not really much else worth spending the money on.

I think it'd be best to pick some amount of money to leave them for emergencies - 300 crowns or so, perhaps - and then just take anything in excess of that whenever we visit.
 
The usual question is, what are they going to use the ability to read for? What reason do they have to pursue it?
To read interesting Stirlandian poetry :p

But yeah, the potential benefits of reading aren't necessarily huge in their line of work, (being able to leave notes for people isn't always that useful) but even just the utility of being able to send letters via courier (or just whoever is going down into the low lands) is pretty big.

Stuff directly applicable to their main professions sure not a huge amount, but a fair amount.

There's not really much else worth spending the money on.
Only other thing I can think of is a dedicated priest in case of bullshittery.
 
Question: How much purchasing power does a crown hold?
Edit: I know there's not really any bigmac index on the Old World, but any approximations?
Here's some numbers:

1 Gold Crown is equivalent to 20 Silver Shillings, which is equivalent to 240 Brass Pennies. 1 Silver Shilling is 12 Brass Pennies. Gold Crowns are GC, Shillings are s, and Pennies are p.

A single Peasant is expected to earn 9-15 GC per year, 15-25 shillings per month, 45-75 pennies per week, and 7-12 pennies per day.

As a general idea of what a single crown can give you, Wool costs 1 GC. The exact amount you can get for 1 GC is not specified. All of this information is from Old World Armory 2E.

If you want to strain your brain to make sense of this table that I tried transcribing but messed up formatting, you can take a jab. I want to get to reacting to the update so I don't have time to format it:
Job Yearly Pay (gc) Monthly Pay (s) Weekly Pay (p) Daily Pay (p)
Peasant 9-15 15-25 45-75 7-12
Rich Farmer 15-25 25-45 75-135 12-22
Innkeeper 20-30 35-50 105-150 17-25
City Shopkeeper 20-40 35-65 105-195 17-32
Mercenary 20-50 35-80 105-240 17-40
Skilled Craftsman 25-80 40-135 120-400 20-66
Typical Fence 30-100 50-165 150-495 25-82
Doctor 40-150 65-250 195-750 32-125
Artificer 150-500 250-835 750- 2505 125-420
Lesser Noble 250-500 415-835 1245- 2505 210-420
Wizard Lord 300-800 500-1350 1500- 4050 250-675
Greater Noble 1000+ 1700+ 5100+ 850+

All sourced from Page 7 of Old World Armory
 
I don't think the fief has enough people to warrant a live in priest. Maybe see if we can get a wandering priest to show up every 3 to 6 months?
 
I know it's partially for the memes but I am tempted to ask Boney if any of the kids in our Fief happen to be a wizard. I mean what are the odds of that?
 
To read interesting Stirlandian poetry :p

But yeah, the potential benefits of reading aren't necessarily huge in their line of work, (being able to leave notes for people isn't always that useful) but even just the utility of being able to send letters via courier (or just whoever is going down into the low lands) is pretty big.

Stuff directly applicable to their main professions sure not a huge amount, but a fair amount.


Only other thing I can think of is a dedicated priest in case of bullshittery.
What would they write on?
 
And another facet to Mathilde's weird ass publication history. We really should publish that book on coins, it fits right in.

Future historians would have a fun time. It seems no matter where you look, she's done at least something. She's contributed to zoology (the salamanders), botany (waagh shrooms), a ton of magic obviously including some pretty important stuff, arguably sociology (Waagh and Peace, though if she ever writes that dwarf diplo book, then that would firmly count), ethnographic work (the dragon ogres living in thunder mountain), some engineering (the light bulb), linguistics (assuming the future historian has access to dwarf sources), Entomology (the We), arguably psychology (the We again, since they're more single people), numismatics (the coins) which would also count as archeology and contribution to history, history proper (Deathfang and his elves' biography), warfare (the anti-skaven paper Winning the War below)....

Hmm, I think the major things she's missing are mathematics, law (maybe the Mandred situation will produce something), economics, and theology (bit difficult for her, maybe she can publish about the nomand shrine or the gork/mork split?)

Of course, if you count fields where she made an impact, you can tick off economics and theology as well, she's just not done it as an author.
 
Problem we're having up here is the ragwort
Yes that is a problem.
Alright, you all remember we offered Pan a weeding function for the Doom Tower? I think thats the only solution here.
[ ] [FIEF] Approve plus Jade Wizard
Put word out that there's good, easy work here for a Jade Journeyman. Will cost between 70 and 150 crowns over the coming years.
Poor Jade Wizard, getting paid less than the sheep :p.
 
Ok, so when the time comes I am just gong to steal @picklepikkl's library vote for reasons that have already been brought up, it's half and half for personal projects and the Waystone project

[ ] [LIBRARY] Colleges of Magic: Apparitions, Powerstones, Aethyr, Wild Magic

Otherwise something like this:

[ ] [DWARF] No purchase.
[ ] [COLLEGE] No purchase.
[ ] [PURCHASE] No purchase.
Can't think of anything else to buy and we should save both AV and College favor anyway

[ ] [FIEF] Approve plus Jade Wizard

I mean that's the use of having a wizard lady who comes in once every blue moon if not to have wizard contacts. I like to think that this was a crit random event in the Rolf nega quest. :V

[ ] [CASH] Take half

The equivalent of two years of our EIC profits are currently lying in a hole in someone's garden. Not only is that wasteful since it is not doing anything, but it is also dangerous and a lure to thieves.
 
Of course, if you count fields where she made an impact, you can tick off economics and theology as well, she's just not done it as an author.
Random Critic: "What advances have you performed in the field of theology?"
Mathilde: "I help the god of thieves steal from Mork, increasing his power."
RC: "...have you written a paper on it?"
M: "No, I should get on that"
 
God I love the fief so much. I want all the best for them, and I wanna give them so much stuff even when I realise it wouldn't actually do that much. I wanna get them dwarven tools for their flint mining, I wanna get them a little fort, I'm so protective of them and I dunno why.
I know it's partially for the memes but I am tempted to ask Boney if any of the kids in our Fief happen to be a wizard. I mean what are the odds of that?
Like, in a generation? Per year? If we assume the fief has like fifty people, and Mathilde's 'one in a thousand' estimate is right, then there's about a 50% chance someone has any magical potential at all. If there's a lot more, it quickly becomes probable that there's someone living there with some magical potential of a kind, though I dunno if it'd be strong.
 
Seems like a risky plan with uncertain payoff. If they specifically want milk, why not raise some goats? Afaik they have significantly greater yield.

(Trying to sound like a serious expert even though I know very little)

Compared to sheep cheese, goat cheese takes more milk to make and doesn't last as long. They also have very different flavours.

Fourth, I'm 100% going to ask for a celebration for Eike. Maybe get her friends, whoever they are, involved. I just need to know what a "Breughel" is. Google is giving me many results. Is it a family I missed when looking through the sourcebooks? I'm going to be brushing past the books to see if Boney left any secrets anyways, but asking doesn't hurt.
Sorry, but what's "the Breughel"?

A theatre in Altdorf.

Finally, I appreciate all the research Boney had to do on anatomy and/or sheep herding for this update. Or maybe Boney had the knowledge already. Boney's knowledge base is impressively wide.

The anatomy took some research, but the sheep herding section is a local issue with the plants and sheep species tweaked.

Maybe throwing in 50 gold for "general improvement in the village, or communal tools" might be nice? Dunno if that would work, maybe buy a horse and wagon for the village, for market days? Would these be ok ideas @Boney ?

All the obvious improvements have already been made. The land in the area can't sustain horses, so it would be a constant expense to pay for food for it. It's downhill to Sonningwiese anyway, so you just fill up a handcart and get one of the local teenagers to help you move it in exchange for a silver coin and not telling their parents what they do with it in the big city.

Question: How much purchasing power does a crown hold?
Edit: I know there's not really any bigmac index on the Old World, but any approximations?

The average peasant makes one crown a month, a skilled craftsman about one crown a week, a Lord Magister (when available for hire) about two crowns a day.

Clarifying question: the last update said Eike would start at the start of T40. This update says this:

"The winter" is usually the second half of the year, even-numbered turns (for example, the Supreme Xtriarch fight is specifically called out as being in winter). So I'm certain that I'm missing something, because it seems like she's starting as our apprentice before she graduates, if the graduation exams are a T40 social action?

I think I tangled up the dates somewhere. It should be T39 graduation social will be available, T40 Eike begins, and I've edited both posts to hopefully accurately say so.

@Boney, are you going to do the do? Or are we no longer doing that?

Not when the kid's at least twenty turns away from it coming up.

Does the village have a reliable road connection to the outside world?

Yes, a cobble road to Sonningwiese.

Also potential idea, but we might be able to sponsor an old fashioned school house. As I recall Rolf had to head to the low lands to learn letters and numbering, and he's the only person in the village who has those skills in any sense.

I'm not sure how much it would cost, since we might have to hire someone to come and live here for a long period of time, but free grammar schools and the like have been in existance since the Tudors (at least in England.)

Most didn't attend them since the labour was needed from the kids, but I think we could set up a small school here to teach basic, reading, writing and maths (very basic stuff) around that, maybe even just as Saturday School/equivalent.

Perhaps donate some of our less important books, or get in contact with the Verenans and see if they have a young initiate or clergyperson who'd be interested in this holy mission.

In theory such a project has to last until they've gotten the skills then they can pass them onto their children, but eh it depends how it goes.

Why would they want their children stuck inside learning something only Rolf needs instead of being outside learning how to farm and herd, which everyone needs?

Would taking rest of money to get them dwarven tools be an acceptable write in?

I feel like Mathilda has enough influence to do that automatically with a letter or quick word at this point right?

There's nobody within a hundred miles that can properly maintain a Dwarven tool, and they can go a while without it but eventually they will need it. Good, honest steel gets the job done and there's someone that can work with it in every village.

Warhammer has scientific names? And, generally, taxonomy?

In an early, inconsistent, 'lizards are a type of fish, right?' kind of way, yes.

Can we lower the tax rate?

No. The feudal contract is not to be mucked with.

It seems a waste to force people to set aside money that they can't use because it isn't theirs til we approve it, and an even bigger waste if we don't have a use for the money.

They can use the money. Rolf wants Mathilde's okay on this specific project because it's expensive and uncertain. He got the not-merinos without asking.

What is the primary faith of the fief?

They pray to whoever they need the help of at the time, and because they're herders Rhya is the most often invoked.
 
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The biggest issue seems to be the Ragwort, which should promptly be dealt with by any Jade that shows up.
On the Wagners, and their drinking out of the wrong spring, I'm half tempted to hire a dowser and a team to dig new wells in the area so that this issue could be avoided.
Does this village have a proper Doctor and Smith? We're clearly making enough to hire some journeymen and have them being paid by us.
Edit: Free healthcare Banzai!
 
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There's nobody within a hundred miles that can properly maintain a Dwarven tool.
In an early, inconsistent, 'lizards are a type of fish, right?' kind of way, yes.
Not sure why I'm quoted as saying either of these things :D

Why would they want their children stuck inside learning something only Rolf needs instead of being outside learning how to farm and herd, which everyone needs?
Because those are skills that could be useful to them in that profession. Though I admit I'm not sure how little numbering and writing they know, and I really don't want to go "ah they can't even count" cause that's stupid.

However, being able to count how many sheep they have exactly might be useful. Enough to make up for, say, part of saturday spent inside learning that.

They've got a smith, we even donated the tools needed for them to set up.

And...well we've not got a good conventional doctor :D at least one that won't want to stick leaches to ya arm pits.

A better question might be do they have a good local herbalist, but again Jade wizard
 
And another facet to Mathilde's weird ass publication history. We really should publish that book on coins, it fits right in.

Future historians would have a fun time. It seems no matter where you look, she's done at least something. She's contributed to zoology (the salamanders), botany (waagh shrooms), a ton of magic obviously including some pretty important stuff, arguably sociology (Waagh and Peace, though if she ever writes that dwarf diplo book, then that would firmly count), ethnographic work (the dragon ogres living in thunder mountain), some engineering (the light bulb), linguistics (assuming the future historian has access to dwarf sources), Entomology (the We), arguably psychology (the We again, since they're more single people), numismatics (the coins) which would also count as archeology and contribution to history, history proper (Deathfang and his elves' biography), warfare (the anti-skaven paper Winning the War below)....

Hmm, I think the major things she's missing are mathematics, law (maybe the Mandred situation will produce something), economics, and theology (bit difficult for her, maybe she can publish about the nomand shrine or the gork/mork split?)

Of course, if you count fields where she made an impact, you can tick off economics and theology as well, she's just not done it as an author.

That makes me think that sooner or later College professors will track their Mathilde Number.
 
People are saying that we shouldn't leave the money in the ground because it won't be invested, but what is Mathilde going to do with the money if she takes it? I don't think she has any new investments planned, and I doubt all of her current funds are invested. I'd rather either leave the money for the village in case of emergencies or find additional ways to invest in the village.
 
Because those are skills that could be useful to them in that profession. Though I admit I'm not sure how little numbering and writing they know, and I really don't want to go "ah they can't even count" cause that's stupid.

However, being able to count how many sheep they have exactly might be useful. Enough to make up for, say, part of saturday spent inside learning that.
Not really, they can count, that's not difficult. They can even record how much they have by use of tally sticks (sticks with notches on them) they do not need to be able to write shit down for herding.
 
I'm not too familiar with our fief's institutions for any kids that want to leave the farm, but maybe investing some of the extra funds I to a trust for any children wanting to learn their numbers and pursue a proper education to enrich their home doesn't sound terribly bad for an investment
 
People are saying that we shouldn't leave the money in the ground because it won't be invested, but what is Mathilde going to do with the money if she takes it? I don't think she has any new investments planned, and I doubt all of her current funds are invested. I'd rather either leave the money for the village in case of emergencies or find additional ways to invest in the village.
I'm not not saying it'd be kinda rad to have a bigass magically reinforced money vault to be built in the unassuming fief and that I want it, but-
 
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