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The Cult of Morr also get really angry about people defiling corpses, so Doctors have to hire illegal grave robbers to get cadavers for research. A good number of Colleges even make cadaver dissections illegal so those doctors have to do things the illegal way. Of course, this is for human corpses. I don't think Morr has much to say about Dryads.

All of this is incredibly premature though. Wait for the fight to finish before speculating about this stuff.
 
But if you put morality aside: I bet Drycha would make a lovely Shadow staff!

....

actually, no joke, she is literally wood that has been soaked in Battle magic levels of Shadow magic for hundreds, if not thousands of years.

She would make an epic shadow magic staff.

just, you know, it would also be a people staff. but I bet the colleges have worse stuff in circulation (don't ask what's in the Solent greens.)
Making stuff out of people is common and legal. There's several pieces of art of Empire dudes incorporating real human skulls into their stuff, and using body parts of dragons and the like is very common. Hell, Mathilde uses a dragon skull as a reading chair. The Empire's pretty accepting of this kind of thing. The only specific material I think is taboo is human skin.

The Cult of Morr also get really angry about people defiling corpses, so Doctors have to hire illegal grave robbers to get cadavers for research.
But at the same time they also like to tote around human skulls on their person.
 
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so what your saying is that it might not be a moral taboo for an imperial to make a tree person into a staff....

....

stop getting my hopes up!
I would actually be more surprised if there was much if any blowback. Remember a predicted possible reaction to bringing Cython around was to go rooting in the back of the stacks for a forgotten Scroll of Binding, and it isn't(they aren't?) an active enemy. From people in the know, the only likely punishment is an excessive number of potentially shoulder straining high fives.


So anyway, I think Lord Cluckers the Fourth should probably be paired with Henrietta von Peck, but I'm open to counter arguments.
 
Making stuff out of people is common and legal. There's several pieces of art of Empire dudes incorporating real human stuff into their skulls, and using body parts of dragons and the like is very common. Hell, Mathilde uses a dragon skull as a reading chair. The Empire's pretty accepting of this kind of thing. The only specific material I think is taboo is human skin.


But at the same time they also like to tote around human skulls on their person.
The human skin taboo does seem odd considering everything else. It seems more that human skin is only used in tomes of forbidden lore and the taboo is more about the forbidden lore. Hence the forbidden part. But I don't have any idea why the association exists in universe.
 
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I would actually be more surprised if there was much if any blowback. Remember a predicted possible reaction to bringing Cython around was to go rooting in the back of the stacks for a forgotten Scroll of Binding, and it isn't(they aren't?) an active enemy. From people in the know, the only likely punishment is an excessive number of potentially shoulder straining high fives.


So anyway, I think Lord Cluckers the Fourth should probably be paired with Henrietta von Peck, but I'm open to counter arguments.
Duke Duckington the Thrid for the baby duckling that somehow got mixed in.
 
The real reason to become Supreme Patriarch: it makes you a Lord and then you can start collecting defeat traits from other Legendary Lords.

Mathilde gets lucky and crits the first few roles against Drycha, killing her in the first combat round. The thread complains because they'd planned to leave her alive and come back later to farm the trait.
 
But at the same time they also like to tote around human skulls on their person.
I checked Tome of Salvation. They do not, in fact, carry around human skulls. The only thing that would even point in that direction that I can remember is the Black Skull of the Caliph, and even in there, the skull is used as a standard for a unit of soldiers led by a lay person. The cult takes the skull but there is no indication they swing it around.

If you have indications of pre 4th Edition RPG depictions of Morrite priests carrying around skulls, please present them.
 
But if you put morality aside: I bet Drycha would make a lovely Shadow staff!

....

actually, no joke, she is literally wood that has been soaked in Battle magic levels of Shadow magic for hundreds, if not thousands of years.

She would make an epic shadow magic staff.

just, you know, it would also be a people staff. but I bet the colleges have worse stuff in circulation (don't ask what's in the Solent greens.)
Dragons are people and I'd be shocked if they don't have dozens of artifacts made from them.
... isn't our staff literally made of dragon bone? I think we're past that point.

Shard Dragon, but still. And it's not like we cared about that when we posted the bounty, or have any idea or care about the awareness level of shard dragons. I see no problem with using the body of someone who got killed because they invaded another country and killed a village for some sort of trap. Honestly, this would be on the less icky side, because at least we didn't kill her for her body.
 
We also have a hunk of bone made from some kind of celestial wind dragon on hand and we know those are sapient. Unless one wishes to get hung up on the fact that dryads are humanoid (which would be odd given that Mathilde had romantic attraction to a dragon but I have been wrong before) I think we are fine with making a staff out of Drycha's body... you know assuming we kill her. I do not think we should chase the idea much further until we are actually in that position since all we are doing is speculating whereas if we manage to kill her we can actually ask the GM about it without putting forth hypotheticals
 
So what i am getting from this is that to make a staff to surpass metal gear mistery, we will now hunt for Durthu. :V
 
Durthu is the ingredient most likely to allow for improvement. Only problem is that our current staff of mistery was made using our current level of skill which is somewhat close to maxed out and rolling a 6. It seems unlikely that our enchanting skill is going to make any more large improvements. So we might make a better staff using her, but only if we get lucky.

Then again Durthu is big enough that she should be able to supply enough material for multiple tries.

Edit: On the other hand the gray college is currently lacking in staffs so even decent staffs would be worth a good bit of favor.
 
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I do not think we should chase the idea much further until we are actually in that position since all we are doing is speculating whereas if we manage to kill her we can actually ask the GM about it without putting forth hypotheticals
Yeah, but if I recall the saying correctly, you can't count your chickens without going through the "angry dinosaur" phase. Wait, that's not the one, she's a plant. Ah.

If a tree falls in the forest but it's shrouded in Ulgu, does it make a sound?
 
Durthu is the ingredient most likely to allow for improvement. Only problem is that our current staff of mistery was made using our current level of skill which is somewhat close to maxed out and rolling a 6. It seems unlikely that our enchanting skill is going to make any more large improvements. So we might make a better staff using her, but only if we get lucky.

Then again Durthu is big enough that she should be able to supply enough material for multiple tries.
Eh, I don't really see it as about making a "better" staff, whatever that might mean, unless we got really, really lucky. It would probably just be another badass staff, good for a gift to Eike if we ever felt the need or maybe turning in to the College as raw material for if they ever get a permanent turner.

We've already got an awesome staff. Only way we're likely to beat it is by getting the Staff of Volans.
 
I think the big reason for a second staff would be if it had a radically different effect to the Staff of Mistery, and we could easily swap them in and out based on the situation.

Since swapping magic items isn't easy (because otherwise we'd be bogged down in too much micromanagement) I'm not sure if that would be practical, however.
 
Eh, I don't really see it as about making a "better" staff, whatever that might mean, unless we got really, really lucky. It would probably just be another badass staff, good for a gift to Eike if we ever felt the need or maybe turning in to the College as raw material for if they ever get a permanent turner.

We've already got an awesome staff. Only way we're likely to beat it is by getting the Staff of Volans.
I expect that given wood from drycha someone like an elf staff making artisan could certainly make a better staff than what we have. Immortals have enough time to get stupidly good at a skill like turning.
 
I think the big reason for a second staff would be if it had a radically different effect to the Staff of Mistery, and we could easily swap them in and out based on the situation.

Since swapping magic items isn't easy (because otherwise we'd be bogged down in too much micromanagement) I'm not sure if that would be practical, however.
Boney's previous statement on swapping equipment in-and-out is "no".
 
I checked Tome of Salvation. They do not, in fact, carry around human skulls. The only thing that would even point in that direction that I can remember is the Black Skull of the Caliph, and even in there, the skull is used as a standard for a unit of soldiers led by a lay person. The cult takes the skull but there is no indication they swing it around.

If you have indications of pre 4th Edition RPG depictions of Morrite priests carrying around skulls, please present them.
Not 4e, but there is this from Warhammer: Invasion which adorns the Priest of Morr wiki page as its first image:
There's also the following picture from WFRP 3e: Signs of Faith, page 16, which you can also find in the Cult of Morr wiki page, which depicts Morr priests not only with several skulls per person, but with other bones as well:

EDIT: There's also this picture from WFRP 4e: Rough Nights and Hard Days, page 12, which depicts people disguised as Morr priests:

EDIT 2: By the way can I take a moment to express how dope I think the new Morr priest getup looks? The face paint, the feathers, and the candles make it look super cool. (The two carrying the coffin are disguised as initiates.)
 
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I find it extremely unlikely that we can ever source a better staff than our current one for our purposes. Mathilde has a ton of fog based spells , including her own personal masteries and battlemagic, and being able to cast battle-magic grade spells safely and consistently is a much bigger bonus than just about anything else I can see Boney allowing us to get.

I'm legitimately unsure whether the Staff of Volans would be a step up for us, and that thing gives +2 magic! At this point I'd say that Mathilde's load out is basically "complete". I don't see us ever getting a staff better suited to our kit (especially since we've gone heavy on the fog based battlemagic to synergize with it), and we certainly aren't getting a sword better than a Kragg the Grim masterpiece (especially once we complete the fighting style to synergize with it), and the Belt and Seed are both obscenely powerful both individually and in combination.

There's a tiny bit of wiggle room with our robes - they weren't our best enchanting work and I could see us getting an upgrade to them(especially once We silk is finally available), but generally speaking we should be assuming that there's no more real upgrades to be found in equipment, and if we want to improve our abilities then we just need Mathilde to git gud personally.
 
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There's a tiny bit of wiggle room with our robes - they wasn't our best enchanting work and I could see us getting an upgrade to it (especially once We silk is finally available), but generally speaking we should be assuming that there's no more real upgrades to be found in equipment, and if we want to improve our abilities then we just need Mathilde to git gud personally.
Our next set of robes will be made of silk and dryad bark.
 
I'm cool with considering Mathilde's kit complete, minus another stab at the robes.

As far as future enchanting goals go, I'm not actually sure there is much I see that doesn't feel like doing it to check a box rather than to
a purpose. Power stones and their creation- cool, except we can buy any we actually need, producing them ourselves doesn't really add anything. Especially since I'm in favor of giving AV to the colleges instead of trying to figure out AV enchanting on our own first. We've got sole source of supply, it's not like someone else is going to steal our headpats and leave us fuming.
 
Our equipment can only be considered complete if we are writing off windherding as a dead end. If we do actually develop windherding any piece of equipment that currently consists of 1 enchantment can then be improved simply by making another piece that also has an additional enchantment on it.
 
I find it extremely unlikely that we can ever source a better staff than our current one for our purposes. Mathilde has a ton of fog based spells , including her own personal masteries and battlemagic, and being able to cast battle-magic grade spells safely and consistently is a much bigger bonus than just about anything else I can see Boney allowing us to get.

I'm legitimately unsure whether the Staff of Volans would be a step up for us, and that thing gives +2 magic! At this point I'd say that Mathilde's load out is basically "complete". I don't see us ever getting a staff better suited to our kit (especially since we've gone heavy on the fog based battlemagic to synergize with it), and we certainly aren't getting a sword better than a Kragg the Grim masterpiece (especially once we complete the fighting style to synergize with it), and the Belt and Seed are both obscenely powerful both individually and in combination.

There's a tiny bit of wiggle room with our robes - they wasn't our best enchanting work and I could see us getting an upgrade to it (especially once We silk is finally available), but generally speaking we should be assuming that there's no more real upgrades to be found in equipment, and if we want to improve our abilities then we just need Mathilde to git gud personally.

I think that staff of Mistery is good, and safe, but maybe more safe than good (when compared to the likes of the Staff of Volans) if that makes sense? in the future we might hit the point that being able to throw around the might of magic 11+ power and effects that it might have could outway the risk of a standard (or much lowered in the cast of magic level 11+) miscast chance.

like, theoretically, if the staff of angry tree person makes all shadow Battle magic much easier to cast, A future Mathy that knows all the spellbook, plus a few spells that she has made that don't full under 'mist', and who has collected one or two battle magic traits, might find that better overall staff then the staff of Mistery.

that's not the case now. but I can see a stronger mathy Thread changing their risk calculations.

If we ever get a High-end Ward (FYI wards are very much an Enoir thing and we are trying to get to know their spellcasters ) I would very much like to windherd a Ward effect into the roble. I honestly think that's the end game for the roble.

'not getting hit at all' is starting to become more important than being able to recover fast from a hit. but i'll like to do both.

I'm not sold on the flask (but I'm not going to open that up again.) But I would like to replace it at some point with a comparable shadow/windherder spell at 'some point'

for me, The Candle is very situational for an item we have in a 'standard' slot.

also, the rune guns are 'sub-optional' so if we ever get around to it, I would replace them with something mathy made. (but a big 'meh' 'if we get around to it' in this case)

I see the 'final' (if we ever get there) load out as something like this:

Melee Weapon: Branulhune
Ranged Weapon: Higher effect magic gun/something more exotic
Staff/Banner: Staff of Mistery/Staff of Volans/Staff of angry tree person/etc (we will see what the effects are like when we know them and how 'high-end' Mathy works with them)
Protective: Robes of Aethyric Armour/ward effect (Enoir?)
Healing: Seed of Regrowth/windhereded seed? )cant actually think of how that would work without tearing mathy apart with the current understanding of Boenys meta-rules.)
Talisman: Belt of the Unshackled Mountain
Social: Ranald's Coin
Activated 1: Something less situational in usefulness
Activated 2: Grounding Rod
Activated 3: Shadow/windhereded 'oh, shit' button (that doesn't have the downsides of the Dragon Flask)


tho this is very 'up in the air' when or if we can get around to it, so I agree that we probably should be thinking more about 'git good' right now.
 
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