Clams. Tzeentch smells like clams
I was wavering but this has sold me, Mathilde should be able to not just wait and respond but actively help with the lord.[X] With the Hunter Lord
Fog of war trait applies when working at the intel center
Hopefully this harkens back to when Mathilde coordinated war-parties with Ulthar in Karag Lhune.I was wavering but this has sold me, Mathilde should be able to not just wait and respond but actively help with the lord.
[X] With the Hunter Lord
That is an extension of being an excellent Necromancer:There's the projection spell Aligretto used, which allows long range real-time two-way communication. And come to think of it, he could also hear out of and talk through his corpse puppets.
So yes, if you're an ancient, powerful, skilled and knowledgable Necrarch Vampire Lord with the time to perform a ritual you can have a bunch of undead thralls act as scouts and a relay chain with you in the center.Necromantic. High Difficulty. Requires the sword arms of ten dead soldiers, a drum made of bones and Human skin, a fragment of Warpstone the size of a skull, and a barrel of rum. An assistant must continuously beat the bone drum while the four hour ritual takes place.The ritual raises up to 30 skeletons or zombies. The difference between these and standard undead is that they don't count towards how many undead the caster is limited to controlling, there is no time limit for them, and they listen to orders no matter how far they get from the caster. They remain even if the caster is slain. If the caster fails the ritual, the undead turn on them.
There's also reverse engineering far-squeakeers.There's the projection spell Aligretto used, which allows long range real-time two-way communication. And come to think of it, he could also hear out of and talk through his corpse puppets.
That sounds like Slaanesh's domain. Burning feathers, perhaps?
Tzeentch smells like a rainbow on fire.That sounds like Slaanesh's domain. Burning feathers, perhaps?
Tzeentch smells like a rainbow on fire.
Why is that? In 6th Edition the Lore of Tzeentch had the following spells: Red Fire of Alteration, Orange Fire of Transition, Yellow Fire of Transformation, Green Fire of Mutation, Blue Fire of Metamorphosis, Indigo Fire of Change and Violet Fire of Tzeentch.
Today I will shill my transpositive Tzeentch propaganda. He will not only support you, but give you the power to transition with Orange Fire.
Huh. Counting the time, I spent one and a half hours on the post.
Question, do you guys read the mega posts/think they're informative/worthwhile? I question if I need to spend all that effort sometimes. I think Boney likes the posts at least?
From what I gather here, the excellent strength and ability of the military of Talabheim/Talabecland is balanced out by the fact that they are divided into separate forces with little unity and each with their own agendas represented on the Hunter's Council. It makes an interesting contrast with Stirland's mundane and bottom of the barrel forces under a relatively highly centralized command structure (outside of one knightly order iirc).They consider themselves superior to all the other military units, including the rest of the army, with the possible exception of the Taal's Chosen.
What's the Wizard's Way?The Taalbaston Guard is responsible for the defence of the Crater Wall and, most importantly, the fortress protecting the Wizard's Way.
Is this just a coincidence or are these secretly Talabheim's premier anti-Skaven force? I don't remember how prevalent the Skaven are in the area."Within the ranks of the Taalbaston Guard is a special unit that roams the numerous tunnels and warrens within the walls of the crater itself—known as the Ratholds. Though officially known as the Taalbaston Tunnel Brigade, most (including themselves) call these guardsmen "the Terriers" for their mission is to "find and kill the rats in the walls."
Even when I fly over most of the thread I usually stop to read your megaposts, except if they specifically happen to be about something that is both completely unrelated to the Quest and fails to capture my interest, which is rarely the case.Huh. Counting the time, I spent one and a half hours on the post.
Question, do you guys read the mega posts/think they're informative/worthwhile? I question if I need to spend all that effort sometimes. I think Boney likes the posts at least?
Don't the Amethysts communicate telepathically among each other a lot?Only things that come to my mind immediately without extensive research is the Telepathy Mutation, the Slaan's Telepathic contact, and Karitamen's (Ancient Tomb King caster lord) use of Necromancy and general magical ability to contact people telepathically. So, no. Not out of hand.
Regimand is going to be by Mathilde's side I assume? Can he keep up should we rush to wherever Albrecht is sighted from the side of the Hunter Lord?
If we wait at the spa, Regimand will wait at the hunting lodge and vice versa. If we try to cut off Alberich on the way to the spa, Regimand will try to cut him off on the way to the hunting lodge and vice versa.Regimand will be with Mathilde if 'Longshanks' or 'Hunter Lord' is chosen, and covering the opposite possibility if 'Tunnel Brigade'/'Horned Hunters' or 'Bad Dankerode'/'Hunting Cabin' is chosen.
I guess Tzeetch is the god of transitioning (I think once you have, they're not all that interested in you anymore), while Slaanesh is the god of NB. Khorne would be the god of "That shit doesn't matter" (is there a term for someone who thinks gender is a weird concept that has no relevance to them? Ace is something a little different). And Nurgle is the god of just enduring dysphoria?Tzeentch smells like a rainbow on fire.
Why is that? In 6th Edition the Lore of Tzeentch had the following spells: Red Fire of Alteration, Orange Fire of Transition, Yellow Fire of Transformation, Green Fire of Mutation, Blue Fire of Metamorphosis, Indigo Fire of Change and Violet Fire of Tzeentch.
Today I will shill my transpositive Tzeentch propaganda. He will not only support you, but give you the power to transition with Orange Fire.
If we wait at the spa, Regimand will wait at the hunting lodge and vice versa. If we try to cut off Alberich on the way to the spa, Regimand will try to cut him off on the way to the hunting lodge and vice versa.