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Sigh. I suppose I should never ever make a definitive statement, because there's always a "but" somewhere out there, no matter how low the chances are.

Perpetuals aren't likely to be casting spells in magic flooded areas, but sure, in this case it's possible for them to miscast. You can also say that theoretically a Perpetual could dabble in Dark Magic and therefore risk miscasts even at Magic 1. There are always exceptions.
Honestly, this only popped into my head because this exact thing happened to an apprentice Wizard during my first ever game of WFRP.
 
[X] Yes
[X] Magister Tochter Grunfeld

[X] Egrimm, to celebrate his imminent promotion and gauge his reaction to it.
[X] Elrisse, to get to know the most recent contributor to the Project.
[X] The Gold College, to see what's become of their research into Skaven technology.
[X] Follow up on your donation of the Skaven organ-vat, and see what has been made of it.
[X] Pay a visit to your fief, to see if anything has changed. It probably hasn't.
 
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What kind of game were you running that you entered a magic flooded area with a Basic Career? That seems like the kind of stuff typically reserved for Advanced Careers.
A light journeyman, on an Expedition to Karag Dum organized by a Grey Magister :V

And yea, i know journeyman wizard is not a basic career. But Engrimm's ducklings were pretty out of depth in the chaos wastes.
 
[x] Yes
[x] Gretel, who's apparently getting involved in the Karaz Ankor's ambitions in the Border Princes.
[x] Elrisse, to get to know the most recent contributor to the Project.
[x] Cython, to talk obliquely of what it means for a God to have offspring.
[x] Pay a visit to your fief, to see if anything has changed. It probably hasn't.
 
A light journeyman, on an Expedition to Karag Dum organized by a Grey Magister :V

And yea, i know journeyman wizard is not a basic career. But Engrimm's ducklings were pretty out of depth in the chaos wastes.
They might have been if they weren't accompanied by a frankly overtuned party of Lords and Heroes alongside an ancient dragon and six Steam Tanks focused on transportation.

By WFRP standards, those Journeymen were in a relatively safe adventuring party, compared to some of the shit you can get up to.
 
[X] Yes
[X] Magister Tochter Grunfeld
[X] Perpetual Apprentice Culloch

[X] Egrimm, to celebrate his imminent promotion and gauge his reaction to it.
[X] Elrisse, to get to know the most recent contributor to the Project.
[X] Cython, to talk obliquely of what it means for a God to have offspring.
[X] Panoramia, to talk about how well her project in the Eastern Valley seems to be going.
 
They might have been if they weren't accompanied by a frankly overtuned party of Lords and Heroes alongside an ancient dragon and six Steam Tanks focused on transportation.

By WFRP standards, those Journeymen were in a relatively safe adventuring party, compared to some of the shit you can get up to.
True, but they were still noobs in a magically inundated area :V
 
The first time I visited Araby, I wanted to see an oasis, but instead I got caught up in a fight between Malaluk and Ghutani nomads over a treasure they had found in the ruins of Bel-Aliad. I could have ignored them all and pushed on, but instead I stayed and tried to find peace between them, being young and naïve. When they proved unwilling to listen to the ignorant prattling of a foreign Wizard, I instead sold my services to the side that was willing to pay more, and came home richer and wiser for it.
My speculation is that "the side that was willing to pay more" was himself. He stole the treasure, thus removing the reason for the nomad's fight to continue and giving himself the funds to continue his journeys.
 
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They might have been if they weren't accompanied by a frankly overtuned party of Lords and Heroes alongside an ancient dragon and six Steam Tanks focused on transportation.

By WFRP standards, those Journeymen were in a relatively safe adventuring party, compared to some of the shit you can get up to.
Ya, like walking into a basic swamp.

I'm not joking, the way WFRP works with dangerous territory, deseses and poison animals the standard wastes area is far easier to deal with.

Don't go into the swamp, GM is bored of the campaign and wants to party wipe.
 
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Guys no one is going to take a perpetual apprentice seriously, the elves consider LMs to be as apprentices. As far as they are concerned a perpetual apprentice is basically a failure even at that, they are a person who dedicated life and soul to the ability to do party tricks.

Aren't LM's apprentices only by the standards of the Tower of Hoeth - aka the most prestigious institution of magical learning?

By the standards of ordinary elves LM's would be likely be moderately respectable Loremasters; no big deal but also not quite chumps.

I got thinking and are there any other dwarfs we might want to pull into this?

Kragg.

He's the only one that can do stuff Thorek can't (and possibly know stuff Thorek doesn't).
 
Aren't LM's apprentices only by the standards of the Tower of Hoeth - aka the most prestigious institution of magical learning?

By the standards of ordinary elves LM's would be likely be moderately respectable Loremasters; no big deal but also not quite chumps.
An elvish Loremaster has centuries of experience, so LM definitely aren't equal to them. They have what, 50 to 80 years of experience? Better than nothing sure, and any non caster elf would probably be careful, but nothing compared to an elvish Mage with 4 times more experience.

But the argument is moot, because Boney said that the Perpetual wouldn't be judged as a spellcaster but as a scholar, because that's what we would make him do.
 
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Ya, like walking into a basic swamp.

I'm not joking, the way WFRP works with dangerous territory, deseses and poison animals the standard wastes area is far easier to deal with.

Don't go into the swamp, GM is bored of the campaign and what to party wipe.
Some of the diseases and poisons out there are frankly ludicrous if you weren't prepared for them specifically. Oh no, I failed my single Toughness Test for Heartkill, guess I'll just die in 2d10 rounds if I don't spend a fate point since I wasn't specifically prepared for this with an Anti Toxin kit or conveniently had a Shallyan or Light Wizard nearby with the appropriate spell.
 
What kind of game were you running that you entered a magic flooded area with a Basic Career? That seems like the kind of stuff typically reserved for Advanced Careers.
IIRC, Magnus the Pious sent us, an actual Wizard (who was the Wizard Apprentice's master), a Witch Hunter and their apprentice to go find out WTF was happening somewhere. I don't remember properly, it's been a while. I do remember that fucking with the Apprentice was something we did a lot. We convinced him a wolf named sheep we had was actually a sheep at one point.
 
[X] Egrimm, to celebrate his imminent promotion and gauge his reaction to it.
[X] Belegar, to discuss who has been made Loremaster after you.
[X] Cython, to talk obliquely of what it means for a God to have offspring.
[X] Stirland, to see for yourself how the war against Sylvania is progressing.

[X] Yes
[X] Magister Tochter Grunfeld
 
[X] Yes
[X] Magister Tochter Grunfeld

[X] Egrimm, to celebrate his imminent promotion and gauge his reaction to it.
[X] Elrisse, to get to know the most recent contributor to the Project.
[X] Belegar, to discuss who has been made Loremaster after you.
[X] Panoramia, to talk about how well her project in the Eastern Valley seems to be going.
[X] Cython, to talk obliquely of what it means for a God to have offspring.
[X] Stirland, to see for yourself how the war against Sylvania is progressing.
[X] Kasmir, to see how partnership with Sylvania's native faith has been going.
[X] Roswita, to get a sense for who will control Sylvania after you turned down the position.
[X] Middenland, to see how the Ulricans are going with their new Eonir coreligionists.
[X] Pay a visit to your fief, to see if anything has changed. It probably hasn't.
[X] Julia, to see what she has gotten up to as Stirland's most experienced spy master.
 
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Some of the diseases and poisons out there are frankly ludicrous if you weren't prepared for them specifically. Oh no, I failed my single Toughness Test for Heartkill, guess I'll just die in 2d10 rounds if I don't spend a fate point since I wasn't specifically prepared for this with an Anti Toxin kit or conveniently had a Shallyan or Light Wizard nearby with the appropriate spell.
There is nothing quite like g getting 3 in game days into a generic swamp in Nordland and having your barber surgeon get beaten half to death by cultists just after your groups duelist gets sick, and the knight that you sent back that game for some medicine to break his leg running.

and then the last guy standing (thief turned grave robber) to get attacked by something poisonous (I don't actually remember what).

what I do remember is the GM scanning the book for 10 minutes before just telling us that he donest think there is a way to survive at this point, cross out a fate point or roll a new Character.
 
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[X] Egrimm, to celebrate his imminent promotion and gauge his reaction to it.
[X] Roswita, to get a sense for who will control Sylvania after you turned down the position.
[X] Cython, to talk obliquely of what it means for a God to have offspring.
[X] Stirland, to see for yourself how the war against Sylvania is progressing.

[X] No
[X] Magister Tochter Grunfeld

I'd like to do Roswita and Stirland in general together. Better to have two reasons for one trip.
 
what I do remember is the GM scanning the book for 10 minutes before just telling us that he donest think there is a way to survive at this point, cross out a fate point or roll a new Character.
That sounds like WFRP alright. The game goes overboard with the rules sometimes. I don't think I want to play in a system like that. Too much granularity really slows down Tabletop RPGs. I've seen a guy spend 10 minutes in a single DnD 5e turn as a new player, I don't want to imagine that in WFRP.
 
For a moment you have a moment of giddy shock at the idea that Alric might be plotting with them to return them to power, but as you go deeper into the reported rumorus it becomes clear that the Unfähigers are in no position to be making any attempt of the sort, as several prominent members of the family have died in mysterious circumstances in recent years, all of which are surrounded by contradictory but universally brutal rumours.
Huh. Didn't something similar happen to the Haupt-Anderssens in Stirland at quest start?
 
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