Voted best in category in the Users' Choice awards.
From my infopost, here is my summary of the Karag Dum expedition:
INTERLUDE: Karag Dum Expedition
Notable events: Mathilde assumes command of the Wizard contingent as well as Asarnil. The Ice Witches send Ljiljana as their representative. We visit the site of Karak Vlag and detect something fucky going on, which is probably Chaos's fault and likely to end up aimed at us. We set up a kill zone between Vlag and Kislev, disrupt the flow of power, and fight off a Slaaneshi assault at the cost of all our Slayers while Tzeentchian daemons go east. Karak Vlag is returned from the Realm of Chaos with twenty thousand survivors. Borek reveals that Dum knew about Waystones flowing between dwarfholds. We visit Uzkulak and buy food and three bits of cool magic with Borek's money. We raid the skaven combe and discover the Tzeentchian daemons hit their backlines, exposing a vulnerability the Chaos Dwarves took advantage of, and steal some money. During the ascent to the Great Steppes the ground collapses under the largest steam wagon, killing a bunch of engineers and Gotrek and causing a food crisis. Mathilde proposes a solution to the food crisis using Mockery of Death and the expedition continues, buying cattle from the Dolgan and securing safe passage from the Yusak. We reach Dum and discover it in a crater of forest ringed by desert, populated by Beastmen and Morghur the Shadowgave. Borek leaves without an explanation and is welcomed by Morghur. We do some experiments and wait to make observations, but reach no actionable conclusions and leave. We decide to return to Kislev by the northern route to avoid the descent and likely ambush. We steal the Chalice of Chaos from the Kul with Ljiljana, risking ourself to save her, and loot the camp for cool magic swag. The Baersonlings demand a ridiculous price for safe passage, so Asarnil duels their champion instead and wins with style. Horstmann warns us that Barbitus isn't doing well and needs anti-Chaos screening, which we perform to avoid his reputation being tarnished. We look around for Norse Dwarves and find no clues. We get back to civilization, check our mail, and discover a lot of job offers and that we've been declared a dwarf, because while we were having cool adventures Thorgrim visited Vlag and discovered that they all credit us with their rescue.
If you wish further details, ask the thread, but I think this covers the major story beats. But I really do encourage reading it, because Boney writes well.
 
From my infopost, here is my summary of the Karag Dum expedition:

If you wish further details, ask the thread, but I think this covers the major story beats. But I really do encourage reading it, because Boney writes well.
Your work remains, as always, impeccable and amazingly useful. But I think I prefer the sheer bewildered confusion generated by my explanation a bit more in this case. :p
 
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Are we doing Windherding Enchantments? If so, these are the ones I would like to try:

Fool's Gold + Eye of the Beholder: Irresistible Coin of 'Everyone wants it' (Chamon/Ulgu) - Max/Johann
Bewilder + Dazzling Brightness: Extreme confusion? (Hysh/Ulgu) - Our good friend
Shadowcloak/Take No Heed/Shroud of Invisibility + The Wilds Undisturbed: Really really hard to track? (Ghyran/Ulgu)
-Wow, there's a lot of Ulgu spells that do this with different wordings.
Throttling + Lightning Bolt: Homing Electrocuting Throttling? Lightning Bolt that Throttles you at the same time (ow)? (Azyr/Ulgu) - Hubert
 
I definitely think that you ought to be reading the quest from the start, rather than getting the whole thing in pieces through conversation.

If you're going to read it then you're going to be spoilt on a lot of cool moments, and if you don't want to read it... well it's much the same as reading it as it updates, so if that doesn't sound like your thing then why are you even here?

And that's not even getting into how you won't be able to make informed decisions when voting.
 
Fool's Gold + Eye of the Beholder: Irresistible Coin of 'Everyone wants it' (Chamon/Ulgu) - Max/Johann
Entirely resistible coin of being wanted by those motivated by money.

Bewilder + Dazzling Brightness: Extreme confusion? (Hysh/Ulgu) - Our good friend
Blindness on top of bewilder is no improvement a lot of the time and actually less effective some of the time.

Shadowcloak/Take No Heed/Shroud of Invisibility + The Wilds Undisturbed: Really really hard to track? (Ghyran/Ulgu)
Take No Heed could combine with The Wilds Undisturbed to make someone extremely difficult to tail.

Throttling + Lightning Bolt: Homing Electrocuting Throttling? Lightning Bolt that Throttles you at the same time (ow)? (Azyr/Ulgu) - Hubert
Someone being Throttled is effectively helpless, they won't get any more so from also being zapped. And Throttling is already 'steered'.


I'd like people in general to cool it with Windherder ideas unless they've got something really novel and interesting in mind, because piling yet more ideas onto the heap doesn't feel like a great use of my time when so far there's been zero AP spent on any of the many that have already been approved.
 
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Hey @BoneyM
Unrelated to windherder, but still spellcrafting:
For Codifying Rite of Way, so we need to do anything else other then spend an AP (and roll well)?
How does adapting a spell from one elemental medium to another (eg Substance of Shadow to Mist Form, or burning shadows to corrosive mist) compare to creating new battle magic in difficulty/danger level? Or is that something Mathilde has no way of knowing? Or is that something that can't be guessed until we're on the drawing board? I think it would be the same level of technical difficulty as BM but much less dangerous... Am i on the right track?
 
Hey @BoneyM
Unrelated to windherder, but still spellcrafting:
For Codifying Rite of Way, so we need to do anything else other then spend an AP (and roll well)?

Spend an AP to get it started, and whether that's all it takes or whether it will take more time or a restructuring of the spell or similar will be uncovered by that action.

How does adapting a spell from one elemental medium to another (eg Substance of Shadow to Mist Form, or burning shadows to corrosive mist) compare to creating new battle magic in difficulty/danger level? Or is that something Mathilde has no way of knowing? Or is that something that can't be guessed until we're on the drawing board? I think it would be the same level of technical difficulty as BM but much less dangerous... Am i on the right track?

It's just as difficult as completely starting from scratch. The 'elemental medium' isn't just a bit of flavour that can be swapped out, it underpins the entirety of its metaphysical mechanics.
 
If anybody considers mixing and matching Winds on spells, I want you to consider somebody looking at a coal fired power plant, and asking why it can't be retrofitted into a geothermal power plant. Or looking at a motercycle and going 'yeah, the wheels are cool, but what if we replaced them with jet engines so it could fly instead?'.
 
Regular enchantment question: could we enchant our guns to be silent or otherwise not reveal our presence when we use them?

I know a lot of the thread want runed pistols, but having enchanted pistols would be neat.

(Actually, now I'm wondering if we could windherd them with Azyr or something to give them supernatural accuracy as well. Or maybe with charmon for infinite silver bullets of Arha. Max did make a crossbow that does the same thing, afterall).
 
Regular enchantment question: could we enchant our guns to be silent or otherwise not reveal our presence when we use them?
Looking at the spellbook I don't actually see a spell that muffles sound. There is plenty that makes you harder to spot, but Silence just makes someone unable to speak. Cloak Activity or Take No Heed might confuse someone into not seeing someone aiming at them, but it probably breaks when the shot is actually taken. Invisibility would just make it look really odd when you are aiming for someone. Ulgu seems like it should be able to pull off a muffling spell though, so maybe that's something for the spell invention list.
 
Looking at the spellbook I don't actually see a spell that muffles sound. There is plenty that makes you harder to spot, but Silence just makes someone unable to speak. Cloak Activity or Take No Heed might confuse someone into not seeing someone aiming at them, but it probably breaks when the shot is actually taken. Invisibility would just make it look really odd when you are aiming for someone. Ulgu seems like it should be able to pull off a muffling spell though, so maybe that's something for the spell invention list.

Yeah, I was leaning into the themes of Ulgu rather than a particular spell—it makes sense that the magic that makes secret mists and fogs should be able to create silence.
 
I would personally prefer making it pack more punch then making it silent.

mathy is good at stabbing people dead when they don't know she is there.

The guns only come out when she is 'going loud' anyways, and only when swording them is dangerous.

e.g, tough fuckers.
 
I would personally prefer making it pack more punch then making it silent.

mathy is good at stabbing people dead when they don't know she is there.

The guns only come out when she is 'going loud' anyways, and only when swording them is dangerous.

e.g, tough fuckers.
It would have been helpful when we assassinated the Warboss back in Karag Lhune I suppose. There are a few scenarios in which a silent pistol would be useful.
 
We could try learning ventriloquism techniques with illusion. Make the sound come from somewhere else...
Or all over the place.
It would be just a question of timing then.

We could have our mega-runed revolver of smiting and not run afoul of the no enchanting runic items rule.
 
The Time of the Three Accents (Norden, Suden, and Altdorfrede Reikspiel) was almost as fraught as the Time of the Three Emperors.
Wait, is this canon or you making a joke? I genuinely can't tell, what with this being Warhammer.
Well...
We got Asarnil the Dragonlord and Egrimm van Horstmann, an old Ice Witch, 11 more Wizards and 200 monstrous cavalry knights to join us.
We pulled Karak Vlag out of the Warp and fought a horde of Slaaneshi Dwarf Slayers. Then we rescued the uncorrupted Dwarves within, but they did not believe us that they had been rescued, so we left.
We went shopping for barrels of meat and magical souvenirs in Uzkulak, first passing through a Chaos Dwarf customs check.
Gotrek Gurnisson (the one from the Gotrek and Felix novels) died in a random landslide before he ever became a Slayer.
We bought cattle from Kurgan raiders (Kurgan ranchers more like) who plan to use the silver to build cool shrines to Slaanesh.
The afformentioned Morghur debacle happened. It was very confusing so we did some science. The science was inconclusive and the place was dangerous, so we left again, but over a different route.
The Ice Witch, Mathilde and five gods wiped out a Kurgan encampment to steal an artefact.
We dueled a Khornate Champion and Ranald dueled Khorne. We almost died, but the Ice Witch bailed us out.
Deathfang (Asarnil's Dragon) told us a children's tale about spacefaring Dragons being the reason that literally everything in the Warhammer world is as it is.
We became good friends with Egrimm van Horstmann.
All in all, quite weird I'd say.
 
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Mathilde can probably invent a spell that allows hiding a gun for assassination. Information control for the purpose of fighting is what that trait is about.

Hell, she could probably do it to a whole unit of gunners, at the cost of making it BM.
 
Mathilde can probably invent a spell that allows hiding a gun for assassination. Information control for the purpose of fighting is what that trait is about.

Hell, she could probably do it to a whole unit of gunners, at the cost of making it BM.
Cloak Activity already does the personal version, I think?
 
Mathilde can probably invent a spell that allows hiding a gun for assassination. Information control for the purpose of fighting is what that trait is about.

Hell, she could probably do it to a whole unit of gunners, at the cost of making it BM.
Surprise gunline?
Would have been pretty cool when Birdmuncha ran away.

Cloak Activity already does the personal version, I think?
I think take no he's would be better. It makes something be ignored, so we do r need to make them do something else.

There is a threat level manipulating eye of the beholder in the approved threadmark, which scaled up to battle magic would have a very big impact as a battle magic.

That threat level manipulation thing would also synergize with Mathilde's recent "zero to murder" training.
 
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Cloak Activity already does the personal version, I think?
That goddamn spell.................

Thinking about it gets me mad. The only non BM spell that dodged Mathilde. There's MMAPP and Shadow of Death, but we have other versions of those spells that work for us. We even Partially Learned it already!

It's like a niggling scab that I can't scratch. I want that damn spell.
 
Wait, is this canon or you making a joke? I genuinely can't tell, what with this being Warhammer.
Well...
We got Asarnil the Dragonlord and Egrimm van Horstmann, an old Ice Witch, 11 more Wizards and 200 monstrous cavalry knights to join us.
We pulled Karak Vlag out of the Warp and fought a horde of Slaaneshi Dwarf Slayers. Then we rescued the uncorrupted Dwarves within, but they did not believe us that they had been rescued, so we left.
We went shopping for barrels of meat and magical souvenirs in Uzkulak, first passing through a Chaos Dwarf customs check.
Gotrek Gurnisson (the one from the Gotrek and Felix novels) died in a random landslide before he ever became a Slayer.
We bought cattle from Kurgan raiders (Kurgan ranchers more like) who plan to use the silver to build cool shrines to Slaanesh.
The afformentioned Morghur debacle happened. It was very confusing so we did some science. The science was inconclusive and the place was dangerous, so we left again, but over a different route.
The Ice Witch, Mathilde and five gods wiped out a Kurgan encampment to steal an artefact.
We dueled a Khornate Champion and Ranald dueled Khorne. We almost died, but the Ice Witch bailed us out.
Deathfang (Asarnil's Dragon) told us a children's tale about spacefaring Dragons being the reason that literally everything in the Warhammer world is as it is.
We became good friends with Egrimm van Horstmann.
All in all, quite weird I'd say.
You forgot that
Ranald either is the elven god of Dance (and other stuff) Loec, or close enough that Deathfang mistook Ranalds energies for Loec's.
Well maybe not necessarily weird, but definitely interesting.
 
You forgot that
Ranald either is the elven god of Dance (and other stuff) Loec, or close enough that Deathfang mistook Ranalds energies for Loec's.
Well maybe not necessarily weird, but definitely interesting.

When Ranald gets bored he puts on fake pointy ears and a wig and throws a massive rave over in Ulthuan. This should surprise absolutely nobody :p
 
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