Voted best in category in the Users' Choice awards.
There's nothing to "practice" with the windherder skill. The trait explicitly says "Makes basic multi-Wind Enchantment and Spellcasting possible".

We know how to enchant, we know how to cast spells, and we have a solid understanding of the other winds (as per Boney's comment a few pages back). Now we just have to combine those things.

There is no "try", there is only "do".

(Arguably, the other wizard has to practice using their wind around a lot of Ulgu, so I'd suggest we get a Light wizard with some choir experience, because their job is basically just to channel winds for someone else to use and I reckon there's a decent crossover in skill there. That's just a suggestion though, it should work with any wizard if they are good enough).
 
I really like this line of thought. Much more than any other proposed uses for Karak Vlag.

I disagree with a lot of what Jyn has written about Windherder over the past year that we've been talking about it, but he's right about this. There's no "practice Windherder" option: the way to practice it is to try making something or try casting something with it. There's no [] fuck around with Windherding AP tax we need to pay before we're allowed to use it for real, using it for real is how we practice with it. I intend to try to make a simple item with it next turn, or possibly the turn afterward if we spend all of next turn on Waystones stuff.

hmmmm simple, simple....

Radiant Weapon... Magic Dart? = Radiant rock-sling?

that's about as simple as it can be, low-level Light magic + Petty magic

Eye of the Beholder/Taste of Fire = a Food-plate that makes bad food easier to eat by making it look better and spicier?

if it has to be at the level of true shadow magic, not petty magic.
 
Personally I liked trying to combine Aethyric Armour with some other useful spell like the self-cleaning one as a proof of concept. Of course, that's only reasonable if we either reach the next Magic tier for the Armour, or if the weavers finally figure out what the deal is with the big spooders.
 
Personally I liked trying to combine Aethyric Armour with some other useful spell like the self-cleaning one as a proof of concept. Of course, that's only reasonable if we either reach the next Magic tier for the Armour, or if the weavers finally figure out what the deal is with the big spooders.

I can't decide if I want to laugh or cry if self-cleaning robes beat Guard of steel robes...

I guess laugh.
 
I can't decide if I want to laugh or cry if self-cleaning robes beat Guard of steel robes...

I guess laugh.
Big floating metal orbs spinning around us would actually probably not be great if you can't direct the orbs yourself, which I don't believe a non-Chamon user would be able to do through an enchantment.

And never underestimate the power of presentation! There are diplomats who would kill for the ability to at least start any meeting completely unruffled, every time.
 
Hmm... while I like the idea of getting Vlag to adopt a We colony, there's a question to be asked in whether they can even support one. The Eight Peaks colony works because it has Black Crag nearby and can both feed off the orcish hordes while soaking their attention, but does Vlag have a renewable food source like that?
 
Hmm... while I like the idea of getting Vlag to adopt a We colony, there's a question to be asked in whether they can even support one. The Eight Peaks colony works because it has Black Crag nearby and can both feed off the orcish hordes while soaking their attention, but does Vlag have a renewable food source like that?
If we can figure out We-silk weaving, then they'd certainly more than pay for food for themselves just off of trade with Kislev and travelers going through the Pass.

But in general, the question is basically "are there any (non-undead) threats in the area?", and I think the question to that is always going to be yes anywhere but Ulthuan. Skaven and Goblins and other stuff besides.

Karak Drazh was the option we voted for for a We food source, but it wasn't the only one. There were also options based around hunting the nearby landscape and such.
 
Would the We even want to split a new colony off to Vlag? They'd be giving up half of themselves, and they aren't currently undergoing the food pressures that would usually prompt that. Karak Eight Peaks probably wouldn't want to lose half of their future silk production, even to Vlag.
 
People ought to like the We.

Vlag is however going to need decades of rebuilding food stores, so it probably isn't the best place to transplant them.

Perhaps Karak Azul or Barak Varr would prove more amenable to the We.

Otherwise Nuln might want a colony to help with their skaven troubles.
 
The Dammerlichtreiter's Saddle: (The Wilds Undisturbed/Shadowsteed)

'At the command of the hunter count, the Dammerlichtreiter rode through the lands of stirland and Sylvania on the back of a steed of shadows and death, travelling as if nothing could slow her down; The hungering branches of the Hunger Wood could catch her clock, The rocks of the Haunted Hills could not make her steed stumble, and not even the keenest of blood-red eyes could track her path.'

Viable.
 
Much as I like the idea of The We becoming just A Thing that's normal to have in residence across the old world, I don't think we should be giving up our spider silk monopoly so easily or early.
 
The Gold college would probably jump at the chance to build a campus in Vlag. They'd get to be almost first in line to rebuild ties with an old hold, and it's right on a major world trade route. If Mathilde could set that up they'd owe her big time.

On the other hand, the colleges don't have the biggest talent pool , and each wizard that goes north is one that can't be poached to 8 peaks.
 
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The only thing I'm pretty sure is that Elves, not Dwarves, are gonna have to be the ones making gestures for reconcilliation to be possible. Whether or not there are enough of them interrested to make the effort and what level of political pull they have in their polities remain to be seen.
I'm pretty sure the Elves don't generally feel they were in the wrong with the war. Like, I know SV loves Dwarfs and always wants to be their best friends, but from the Asur point of view, the Dwarfs were the ones who fucked up, so gestures of reconciliation are unlikely at best.

Seconding this, I love the fact that the difference between Tyrion's success and failure is whether or not he ends up a sole survivor of the High Elf forces.

His title of Blossom of Perfected Violence has never felt so apt.
AFAIK that's a title Imrix made up, not a canon one. It is very cool though.

Big floating metal orbs spinning around us would actually probably not be great if you can't direct the orbs yourself, which I don't believe a non-Chamon user would be able to do through an enchantment.

And never underestimate the power of presentation! There are diplomats who would kill for the ability to at least start any meeting completely unruffled, every time.
 
Regarding the We, imo there's plenty of space for them to colonize within K8P itself. If they want to expand further, sure, let them, but we shouldn't encourage it. Because then K8P loses its silk monopoly. Since silk isn't some important strategic resource that would benefit the Empire or Dwarves from having its price driven down, I think the gold it'll give K8P is quite important. Especially considering a whole lot of egg layers plus other types leaving the We for another Karak would severely affect production of silk from both Karaks because of their split population and reduced numbers.
 
Regarding the We, imo there's plenty of space for them to colonize within K8P itself. If they want to expand further, sure, let them, but we shouldn't encourage it. Because then K8P loses its silk monopoly. Since silk isn't some important strategic resource that would benefit the Empire or Dwarves from having its price driven down, I think the gold it'll give K8P is quite important. Especially considering a whole lot of egg layers plus other types leaving the We for another Karak would severely affect production of silk from both Karaks because of their split population and reduced numbers.
IIRC two of the varieties of We-silk could actually become significant strategic resources - one useful for lighter and tougher cloth layers in armour, another for construction work.
 
Further proof that the proper use of Vlag is have them slap answers out of Dum.

Also, I wonder if the reason the dwarfs of Vlag didn't turn into stone was not from the Rites of Valaya drawing from the Waystone Network, but from the Rites of Valaya drawing from the warp itself. Magic is magic, after all, and being in the warp means you aren't running out of it. Alternatively, Slaanesh was shielding them because it didn't want its toys turning into a bunch of coring old rocks.
 
The Dammerlichtreiter's Blade (Blessed Weapon/Crown of Fire)

'When the ghost, the spectres, and those that would deal with them see the blackflames of this Blade they remember the bite of the death they tried to run from, when the living see the blackflames they remember that they are the true lords of the Stirland night.'

not for us, but it's part of the mythos.
 
The Dammerlichtreiter's death mask (Mockery of Death/Fat of the Land)

'a curiosity, any who wear this mask will appear dead for a week to all... yet not be, they will not need to eat, and barely to drink... but will remember the experience; Some say that the Dammerlichtreiter created it to help move the most dangerous of prisoners, others say it was a punishment for those that would seek undeath to experience their folly before it is too late... while a few claim that it is proof that the Dammerlichtreiter never died, and is still out there hunting in the night.'
 
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The Dammerlichtreiter's death mask (Mockery of Death/Fat of the Land)

'a curiosity, any who wear this mask will appear dead for a week to all... yet not be, they will not need to eat, and barely to drink... but will remember the experience; Some say that the Dammerlichtreiter created it to help move the most dangerous of prisoners, others say it was a punishment for those that would seek undeath to experience their folly before it is too late... while a few claim that it is proof that the Dammerlichtreiter never died, and is still out there hunting in the night.'

Technically viable, but they'd still need to drink. And it might be time to chill for a while on these.
 
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