EDIT: typo and wording corrections, as always
EDIT2: warning, MAJOR CHANGES to be done to the finalized draft plan, including correcting math on BP production to add more stuff (fortunately, I had more to play with than I thought)
Your manufactory complex is growing, but you judge that with the cover that Aevon's given you it could easily double again before it gets really suspicious, and you extend a few buildings towards the river, dumping viscous sludge into the waterway. It looks nasty but really it's mostly pumped mud from the river bottom. You doubt the mechanicus is going to take samples downstream and note the lack of toxic smelting byproducts.
22x Manufactories (22x50 = 1100 CP)
As it has been pointed out already, we can get to the maximum amount of manufactories at the number where they are inconspicuous on this turn. So we should really
really get that. Immediately. It still allows enough slack to build a magnetic catapult launch system which had its stealth buffed with that near-crit. Followed probably by an Underground Medium Void-shield on the next turn. Two construction actions would be enough with 1400 BP left, 500 of which we could now use for near-undetectable Void BP.
Three construction actions gets us on top of that, for example, 10x Basic Stealth Fighters. Because we might be able to use them and or mag-catapult for the following:
The Idea was to have smaller rockets that are thrown into orbit with
Magnetic Catapult launch system (1000 BP, 50 CP) Allows you to convert up to 500 ground build capacity to void build capacity with no loss. Stealthier than you'd think.
Which then act as inert space debris until we think we have enough rockets and then they all activate and try to blow in the kill sats.
I.e. until we pull the trigger they do not act as rockets.
Yeah, that might work. Almost easier to just build fighters - but this would be pretty versatile as well. You'd probably need small-craft stealth and then to build stealthier missiles, but them not needing to get to orbit would make them relatively cheap.
I'm a bit confused by this - what are you asking for? A new weapon to go on ships? Being able to deploy antitank mines? I think if there's interest you could probably build stealth missiles that you drop off in orbit to be able to take out the satellites in mass later.
@Neablis do we need to design stealth-missile blueprint or something? Or would we get it together with stealth fighters/bombers? Alternatively, would a stealth capsule full of missiles launced by the mag-rail work? Also, I did a write-in for research about a cognition filter working through brain implants (draft found at the bottom of the post). Meant to primarily combat Chaos-corruption, but potentially working against other such threats too. Not sure if it would require basic or advanced brain implants, if you are interested in allowing this write-in in the first place that is.
Anyway, back to stealth: The research for this turn would be about unlocking our stealth air/orbital forces. Because while basic research is nice, I want some actually tangible unit-blueprints too. With air/orbital forces, we could give an unique and
very powerful advantage to Aevon. They have numbers, we see to that they don't get nuked while also being able to call air-strikes on the Mechanicus forces if needed. Just stick some humanized combat bot on the pilot seat, and we could even transport their troops where needed.
Combine this with concentrated hacking on the turn we attack, and we should be good. Because even if we did not good results on the actual research, we still have something that works. And has been actually improved significantly to what we had at the beginning. Besides, we don't need complete control. Even just locking out the the launch systems to give us a window in time which to destroy the satellites should be enough.
For the other choices: Educate, because even if alarming, this still doesn't give AdMech much to work with. They still won't know our location from this even with a bad roll, and unlike full subversion, likely won't throw the Mechanicus to a full panick. Most likely will just have Magos Vita excommunicated, declared a heretek, and have Thalya start actively hunting down Vita's location. And on a good roll, we could potentially fully subvert them with a good diplomacy roll just behove the time to strike comes (likely on 1-2 turns after this).
And then telling Anexa about a cognitohazard (in very generalized and sanitized form for now) with promising more later on after figuring out shielding and/or other methods. And revealing to Victan that Vita is an AI, but also friendly and not rampant probably due to her shielding blocking
something that happened. With also promising to help Aevon, because Vita meant it when she told Victan that she wants his people as true allies.
[] Plan: Mag-Rail To Heavens
-[] [Free] Poke around some more in the databases, looking for anything in particular.
--[] How do the Imperials and the Adeptus Mechanicus fight off the corruption that is the memetic hazard of the Chaos? You would be otherwise sceptical about finding anything useful, but your access to classified files of the Inquisition gives you hope about at least getting you to the starting point. No, you are not going to start worshipping a fascist dictator-god, but there has to be
something useful to you there.
-[] Construction x3 (1,300 GBP + 1950 GBP + 2200 GBP)
--[] Construction slot, 1st (1,300 GBP)
---[] 13x Manufactories (100 BP, 50 CP)
--[] Construction slot, 2nd (1950 GBP)
---[] 9x Manufactories (100 BP, 50 CP)
---[] Underground Magnetic Catapult launch system (1050/3000 BP, 50 CP)
--[] Construction slot, 3rd (2200 GBP)
---[] Underground Magnetic Catapult launch system (3000/3000 BP, 50 CP)
---[] 10x Basic Stealth Fighters (25 BP, 5 CP)
-[] Research x1 (200 RP)
--[] Research slot, 1st
---[] Blueprint: 50 RP - Basic Stealth Fighters (25 BP, 5 CP)
---[] Blueprint: 75 RP - Basic Stealth Bombers (20 BP, 5 CP)
---[] Blueprint: 75 RP - Basic Stealth Assault Shuttle (25 BP, 5CP)
---[] Blueprint: (PLACEHORLDER UNTIL QM CONFIRMATION): ??? RP Stealth Missiles (???)
-[] Pay rent (Trade Goods, Aevon 45 -> 20)
-[] Anexa passive action: Education - Roll to level, difficulty is 10+5xLevel
-[] Educate
-[] Now (Write-in): Tell Anexa that you've found a cognitohazard. Limit the information mostly to its effects that you have observed. Show the readings of your shielding going down when you read the files the first time, as well as your speculation about that this is what might have caused the AI rebellion. Also tell her about your plans for the miniaturized shielding, as well as potentially a modification to her brain augmentation implant, mimicking the general function of what you've done to yourself. One might be enough, but both would likely be safer. Though if she doesn't want the implant-modification (if it works at all), you understand. It would likely be pretty invasive. You are planning to tell her more on the topic later, hopefully after figuring out how to shield her from the worst of the danger in some way. But even if those mitigation measures don't pan out perfectly, tell that you are still committing to revealing the full truth of what you know later anyway. Because you trust that she can navigate the dangers involved, and also because you might end up needing help if your shielding fails.
-[] Yes (Write-in): Let Victan first know about your slow efforts at subverting small numbers of acolytes in the Enclaves, and introduce Anexa. Then tell him what you have managed to put together what happened since your accident. Touch on the topic of Chaos
very lightly, even less than you did with Anexa. Just that
something has had an observable effect on the a type of shielding on your ship which had gone out of general use. And then reveal why that matters in this context, and why you
need Aevon as allies. Tell him the truth about you being an AI, and how you would very much like to have a safe port in galaxy
very hostile to beings like you. Then tell him why you
want the people of Aevon as your allies. Because way back then, when Victan was first assigned as your contact? You weren't lying about his people reminding you of those from your past, who are nowdays are called the Ancients. Finally, show him what you are building and designing to take out the kill-sats and nukes. And promise that if it is your power, his people will be free to chart their own destiny by the time you leave.
*****
Write-ins above separated from the plan for ease of reading. And below is my write-in research, for Neablis to judge if they want to allow it in some form.
Research write-in suggestion
-[] Basic Cognition Filter: (??? RP) Antimemetic threats are such a hazzle. Even the programs you've written to partion your own knowledge are an ad-hoc solution. And aside from having an innate resistance above the zero-tolerance you likely have, humans have a
really hard time not thinking about something. Fix it. Work out a method for existing brain-augments to isolate knowledge on cognitohazards to the augment's machine spirit in inert memory vaults. The user will have to instead consciously override the locks on the chosen memories to access them temporarily. That way, stray thoughts about the isolated memories cannot happen, and long-term memories in the brain when the memory vaults are unlocked get instead rerouted to the machine spirit of the brain implant. Will have a harder time isolating knowledge from existing long-term memories formed when not actively using the cognition filter. (Unlocks cognition filter modification to brain implants, unlocks further technologies related to cognition filter and methods for mitigating cognitohazards, basilisk hacks, etc. perceived in real-time.)
Requires Biology is kind of wet(?), Brain implants(?)/Advanced Neural Implants(?).