Edit: Also. I knew that it would be a lot but, really, 100 kill sat's!? That anti orbit lance is just not going to be enough isn't it. @Neablis how many of them and in what placement configuration would we need to get enough of the kill sats to render them ineffective? Or are we just better off going for the cloaked gunships taking them out?
You'd need about 4 of them to snipe the sats as they came over the horizon though without some kind of jamming or something there's an even chance they'd get a shot off at you before you took them down. That also wouldn't quite suffice to take all of the ones in orbit above you without warning, you'd need 10 or so for that.
Hacking isn't everything but hacking and people on the inside has fewer moving parts than trying to rush them with shuttles. We do not even know if the codes for the kill sats are even on planet, they might be on the station, about whose contents we know nothing beside 'there are enough people on there that blowing them up would count as a war crime'.
Side note here - you don't want to rush them with shuttles. Shuttles can't blow up satellites. That's a fighter's job.
While that is true the independent of the Enclaves is due to them being enclaves, it's a post rebellion thing. This used to be one big imperial administration under the governor, and that is who built those kill sats.
Is there a reason you think the governer did it? Not saying he didn't, but that isn't the most natural conclusion from the evidence you have.
Can we spend an action to teach Anexa a specialty? If so, I think we go research/cybernetics. Probably both, eventually. But research first, because then we can have her develop the cybernetics specialty from research.
Nope. I'm not sure what specialties will look like, but they're... special. Probably a +5/10/15/20 on the research roll depending on if she's level 1-9, 10-19, 20-29 or 30. She'll also only be able to have one specialty per tier, so one for levels 1-9, another for 10-19, etc, 4 max. And she's
not going to get to level 30 anytime soon. It's going to be very hard to level past about 17 or so.
@Neablis can we make it conditional on her getting her own version of our chaos shield, and being able to maintain it?
That's basically the "Not yet" with a write-in to tell her a little bit. Future turns will be able to override it.
[ ] Research X2 (200+200=400 RP)
--[ ] Improved Passive Stealth (100 RP)
--[ ] Machine spirit jamming (150 RP)
--[ ] Basic Stealth Bombers (75 RP, 20 BP, 5 CP)
--[ ] Basic Stealth Fighters (50 RP, 25 BP, 5 CP)
--[ ] Basic Stealth Assault Shuttle (25/75 RP, 25 BP, 5 CP)
--[ ] Improved Passive Stealth (100 RP)
--[ ] Machine spirit jamming (150 RP)
--[ ] Basic Stealth Fighters (50 RP, 25 BP, 5 CP)
Note for planners - if you do improved passive stealth, then that'll unlock a set of new designs (advanced stealth fighters/shuttles/bombers/assault shuttles) that'll cost either 75/100/125 RP depending on if you've researched the basic stealth/unstealthed/haven't researched the base design. I'll allow you to do the improved passive stealth research, then spend 100 additional RP to unlock advanced fighters. You can even designate BP to build them, but the exact cost will depend on the improved research roll so you won't know exactly how many you're getting. But they'll be between 30-50 bp, and you can do something like "1000 bp to fighters, leftover to an underground magnetic launch system" if you want.
Pretty sure fighters are better for taking down the killsats? if not I'll switch to bombers. Sucks that we can't spend any actions on hacking, but we need them all here for now.
Yeah, fighters are better.
Although @Neablis can we build something in the same turn we research it's design blueprint?
Yes. As above, you can even research something, design what comes out of it and build it. Things will get a bit sketchy and I'd like to avoid too many conditionals, but I don't want to force you to push everything back for multiple turns which is the other option.
@Neablis do we need to design stealth-missile blueprint or something? Or would we get it together with stealth fighters/bombers? Alternatively, would a stealth capsule full of missiles launced by the mag-rail work?
You can. I've added one to the designable blueprints:
50 RP -
Basic space stealth missile (5 BP, 1 CP) An orbital missile with an explosive payload. Can't get up to orbit on its own, but it can be launched with a magnetic launch system or dropped off by shuttles, though neither approach is especially fast. Once in orbit and inactive it is fairly stealthy until activated, at which point it can attack nearly any target in orbit. One missile should do it for a satellite, but many would be required to attack a ship or platform.
Also, I did a write-in for research about a cognition filter working through brain implants (draft found at the bottom of the post). Meant to primarily combat Chaos-corruption, but potentially working against other such threats too. Not sure if it would require basic or advanced brain implants, if you are interested in allowing this write-in in the first place that is.
Added to the research page. It requires advanced neural implants and the cost will depend on what you roll on that tech.
There's probably more stuff I've missed. Feel free to @ me for some more questions.