Yeah, I'd like to see a sci-fi system actually build tall instead of wide, especially as that's basically the imperium's biggest problem, well, aside from the fascism and the religion
We also didn't pick up the cloning tech pack, so it's not like they can mass produce colonists. One 'quite populous' but technologically regressed civilized world just returning to space likely has plenty of uses for the people it has without needing to send them outsystem.
 
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Probably premature to think ahead of the chapter, at this point - those crits are all going to Do Stuff. And so is the mystery roll, it sounds like. I expect a lot to react to, albeit most of it good.
 
Mmm. All else being equal, I'd be down for more psy shields and a machine spirits tech - we should have 250 RP with one action, so that should be doable? Though we'll probably also want warp understanding... Which might actually cost less than 200 RP, coming off a crit like this. Theres also the question of more manufacturing, or more exploring, or setting up a research institute, or follow up for whatever aliens we meet...
 
I have gone from loosing hope for/interest in Denva II to being once again invested in thier success, and I now care about either modifying the manufactories we're leaving so they can be used by people other than Vita, or designing and creating a few initial instances of an interface that lets other people use them as-is.

I do think (expect/hope) that the nat 100 will result in them being allocated fairly - possibly some sort of bootstrap thing where the countries that have the advantage in manufactories/scientifically literate population work (really hard) to bring the one that are behind up to their level.

That or they take a good look at the galaxy and decide to unify and drop this whole "country" thing.
 
The faction we run into. Will we be able to see the table after the chapter turn is posted @Neablis ?

That's actually a good question. I think the answer is depends. Did we get the hidden faction that was not in the original vote? Then probably yes. If we got one of the factions we voted to be here? Then probably no.
 
Well damn, those dice were hot as heck. Great job on the mantra @Alectai!

Also: All of our crew had critical successes this turn. Level ups all around!

Not only did Victan once again get a nat 100 (wooooo!), but Anexa crit on Abacus-Warp interactions. Since she is hitting level 10 she will have another specialty slot, so with any luck she get a specialty in warp understanding... which will be huge. That's on top of getting a crit on what seems to be a warp foundational tech.

Plus a crit on exploration, that I was super excited for - This update is going to be amazing.
 
Not only did Victan once again get a nat 100 (wooooo!), but Anexa crit on Abacus-Warp interactions. Since she is hitting level 10 she will have another specialty slot, so with any luck she get a specialty in warp understanding... which will be huge. That's on top of getting a crit on what seems to be a warp foundational tech.
Plus Cia got a crit on her own active Training, so she might 2 or even 3 more levels.
 
Before the latest rolls, I was taking somewhat lightly Alectai's dice-rolling mantras before. Welp, not anymore. Because four crits. And one of them being a Nat 100, with it landing in what I think was the best action for it. At a critical juncture due to the political upheval. With Victan boosting it further. And having material aid to shift its results towards the better end of the rewards. Though I've to admit, not sure if that last part even matters, what with all the other overwhelmingly positive and cumulative factors counted in. Jeez.

Anyway, I think we can be pretty sure that we got the stretch goal of a rock-solid defense agreement too. But I'm quite intrigued if we somehow got anything on top of that too.
Not only did Victan once again get a nat 100 (wooooo!), but Anexa crit on Abacus-Warp interactions. Since she is hitting level 10 she will have another specialty slot, so with any luck she get a specialty in warp understanding... which will be huge. That's on top of getting a crit on what seems to be a warp foundational tech.
I'm not sure if its truly foundational. That would probably be the follow-up research about warp understanding, or so I'm guessing. However. This was about abacus-warp interactions specifically. So improving the Void Abacus design and/or Vita getting better at using it for warp travel is probably in the cards. Likely even discounts for the (presumably) foundational follow-up research.

But these are just speculation. Can't wait to see how this and the rest of the turn went with these kind of rolls.
 
Neablis called the price range for warp understanding 200-500 depending on the original abacus research result. So it's not going to be anything more than 200 - probably less because of our scrap-code research.

I retain a strong preference for buffing the shields before we go back into the breach, to no-ones surprise. Heh.

That said, any plans for bongo are thoroughly up in the air with visitors to the system. They're also thoroughly up in the air with potential discounts on the table to vault relevant tech, lol.

Hell, exploration crit, that too.

So let's see where this goes.
 
So. Anexa either gets a Warp Travel Speciality, or a Warp Interactions Speciality, unless anyone can think of another Speciality that fits what she rolled. Either is incredibly useful, though I'd prefer Warp Interactions, personally, as it's more broadly applicable. Possibly Ship Design/Construction?

Whatever her Crit ends up getting her, her Specialities are probably going to define our research going forward, given her extra bonuses towards them. The more varied they are, the better as far as that goes. But even currently… Machine Spirits is broad, and broadly applicable, boosting most other automated techs. Once we get OMC, that boosts the tech we can offer other people as well. Her personal interest in Cybernetics notwithstanding, I hope she gets a biology Speciality as well. Eventually. I mean, she doesn't exactly have much room for it, but I'd enjoy that, given we'd have our own bean-version of Belissarius Cawl. And WAY prettier, and less insane. Just… better in every way.

I wonder if specialities that overlap provide anything…? If it's Warp Interactions that she gets, would that and her Machine Spirits specialities overlap on Psychic Machine Spirit techs, for example?

Then there's the bonus of a +30 once they're… Max level (?) on top of what bonuses we already have. Just… Anexa is going to be amazing, and she's such a beautiful, wonderful bean…~

@Neablis How would two Anexa specialities overlapping on a Tech affect the outcome? Improve it? Just narrative flavoring? Reducing possible bad outcomes? Something else? Not at all…?
 
@ShadeFiende, Neablis has divided the available tech page according to the different fields. So if she gets a specialty out of this it will likely be for The Warp, which would be big.

The Warp:


-[] Abacus-Warp interactions (100 RP) The one part of the abacus you don't understand is how it interacts with the warp. That part is just weird, and you need to put in some more brain-sweat to figure it out. (Better understanding of the void abacus, necessary for any improvements on the basic design, and unlocks technology for better warp understanding).

I've also noticed that past tech crits have, in addition to all of the discounts, unlocked bonus technologies (emphasis mine).
Researched Secrets of the Machine Spirits - rolled 76+20=96. Critical success!
+2 Anexa levels, and Specialty gained: Machine Spirits.
...
Bonus research unlocked - Machine Spirit Chaos resistance (300 RP)

I'm not sure if these bonus technologies are us unlocking something further down the tech tree earlier or if they can only be unlocked through a crit.

Either way I am excited :)
 
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@ShadeFiende, Neablis has divided the available tech page according to the different fields. So if she gets a specialty out of this it will likely be for The Warp, which would be big.
I think this was mostly for organizational rather than game balance purposes - for mechanical purposes, a tagging/keyword system would probably be more manageable - there are machine spirit techs outside of the machine spirit category, for instance. If it's solely things in "The Warp" category, then the specialty might actually be quite narrow... but if it's everything warpy, that'd be stupidly broad instead, lol.

I figure it might follow the warptech/psytech divide, if it's not solely locked to the pure warp understanding tree. E.G., applicable to psy shields, but not to psyker equipment.
 
I wonder if our visitors will be yelling "Waaaagh", "Heresy!!!" or go strait to
View: https://www.youtube.com/watch?v=SMWi7CLoZ2Q


We have 5 options of what we know it could be and one unknown:

-[X] Iconoclast Humans (-2 Shiny)
-[X] Sector Civilizations
--[X] A Space Marine Chapter (+1 shiny)
--[X] A Tyranid splinter fleet (+2 shinies)
--[X] Demon World (+2 shinies)
--[X] An Awakened Necron Tombworld (+2 shinies)
--[X] An Aeldari Maiden world on good terms with the craftworlds. (+1 shiny)

A 6 roll on our system is the best option so that means either a best encounter out of the ones we could have had or one of the more friendlier options like Space Marines, Aeldari, Necrons or whatever the mystery civilization is.

Wait did @Neablis reveal that the 6th civilization are Orks? Or are you guessing that?
 
We have 5 options of what we know it could be and one unknown:



A 6 roll on our system is the best option so that means either a best encounter out of the ones we could have had or one of the more friendlier options like Space Marines, Aeldari, Necrons or whatever the mystery civilization is.

Wait did @Neablis reveal that the 6th civilization are Orks? Or are you guessing that?
Totaly guessing but no 40k story is completed without warboss interrupt so orcs are kind of expected sooner or later.
 
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