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Ah, there. So, one action can turn over all our ground side BP to locals, *without* needing to crack open skulls. I'd say this is superior to OMC in the case where we're leaving, even if it applied to manufactories with just the one tech. OMC is still worth getting eventually - for use ourselves, once we have CP problems. Not anything we need right now though, nor for a while yet.
But why waste time on it when we want omc anyway, and the "cracking open skulls" is needed anyway for all the other benefits of brain augmentation.

Staffed manufactories are a weird luddite thing when simple augmentations are possible.
And we'll want OMC anyways when we get to having any normal Person command troops.
 
One option to bring Denva closer together would be to suggest a unified black navy. We'd probably end up designing them a defense or a monitor ship or both, but I could easily see them agreeing to a joint navy rather than risking a rival controlling the orbitals. Their militaries already cooperate closely and are pledged to defend against outside threats so it would probably go over fairly well.
 
Thinking about it, I wonder if Combat Neural Implants could discount Organic Machine Control? The former does say it synergies with related implants.
 
Question @Neablis, could we also experiment with faith-based automated countermeasures, using what we know of Mechanicus rituals appealing to the Omnissiah, and/or once we contact the monasteries learning from their God-Emperor worship-based anti-Warp and/or anti-Chaos countermeasures?

While it probably wouldn't be as effective for something without a "soul"/warp presence, and/or when created by someone without true belief/faith herself (although we might be able to get around that or at least mitigate it by involving faithful in the creation and/or development process), it strikes me as potentially an either more cost-effective alternative/"side-grade" to psychic shielding or more generally effective upgrade where a program is instead of always saying "no" to warp influence is instead praying to ward off Chaotic corruption (which might be more effective by using the Warp against itself by invoking one entity to deny another, as opposed to entirely denying all Warp influences)?

We would need basic warp understanding to get anywhere at a minimum, IMO. Which is locked behind the void abacus research.

But why waste time on it when we want omc anyway, and the "cracking open skulls" is needed anyway for all the other benefits of brain augmentation.

Staffed manufactories are a weird luddite thing when simple augmentations are possible.
And we'll want OMC anyways when we get to having any normal Person command troops.

We don't need OMC now, and it's actually fairly expensive. And we definitely don't need to go cracking skulls open, especially not for people we're leaving behind. The other benefits are nice, but remember that means they need medical care too. For just one person every now and again that doesn't matter, but for the dozens/hundreds we'd need to run all the manufactories we'd leave behind? Not worth it.

Thinking about it, I wonder if Combat Neural Implants could discount Organic Machine Control? The former does say it synergies with related implants.

The way that kind of thing seems to work is that we get discounts for related technologies on good successes or critical successes. So, yeah maybe, if we rolled well.

Edit: We also got a lot of discounts off of a normal success for analyzing imperial tech. So, discounts can happen on good and critical successes, or on normal successes for really shiny researches, like analyzing foreign technology. And even critical successes aren't guaranteed to give discounts, our critical success on jamming gave us Emotional Hacking as a shiny research option for relatively cheap, but not any other discounts.
 
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Ah right, I forgot that one. Added this:
-[] Juvenat Beginnings (600 RP) Ok. Juvenat is complicated. You're able to make it by following a formula that is at times precise, at times general and at times just - what? Maybe start to delve into the science of that. (Unlocks a basic understanding of juvenat, and may make it more efficient to produce. Tech cost will be reduced by other biomedical researchers. The start of the juvenat research tree.)

It's expensive, but doing other medical research will drop the cost.
Hahahahahahahahaha holy shit, scratch that off the potential before-we-leave plans, nothing close enough to mass juvenat to not be a social toxin is happening until our next visit at least.

Better to just do replacement organs redux and distribute that tech if we want to assist with public life extension before we go.
Hmm. Half-price, so 50 bp for the ground-based manufactories.
Despite manned conversions being on the table, organic-machine control is still a really good idea to do though, even without its follow-ups. Not necessarily for manufactories, but rather to finish the job of replacing servitors with robots.

The other half of that job is, of course, secrets of machine spirits so those robots won't get pwned by chaos looking at them funny while we're gone.


Count me strongly on board for diplomacy focused on building international cooperation, and also for setting aside a modest stockpile so we can pay next turn's taxes without a build action, should we want a research heavy turn.
 
Despite manned conversions being on the table, organic-machine control is still a really good idea to do though, even without its follow-ups. Not necessarily for manufactories, but rather to finish the job of replacing servitors with robots.

...Does OMC have anything to do with that? I would think either we could already do it, or we'd need to unlock a different technology entirely.

Edit: Okay, I think I see it. Right now, all our robots are operated remotely by us. OMC lets them be operated remotely by humans. The other alternative being progressing far enough down the machine spirits or intelligence coding trees to let them be controlled verbally or something.
 
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We don't need OMC now, and it's actually fairly expensive. And we definitely don't need to go cracking skulls open, especially not for people we're leaving behind. The other benefits are nice, but remember that means they need medical care too. For just one person every now and again that doesn't matter, but for the dozens/hundreds we'd need to run all the manufactories we'd leave behind? Not worth it.
"They need medical care too"
Yeah, and?
Aren't we gonna offer that anyway?
Care for disease.
Limb replacement for injuries & age.
Organ replacements for injuries & age.*
Etc.

* Need to do a redux research Action for that, but I'm sure we will.

How many wouldn't want the faster thought our brain implants provide? How many wouldn't want the memory extentions?

Sure, there will be some that wouldn't want them. But realistically, with the proven safe benefits I'd bet millions would want them. And we could easily make them available.

And finding hundreds to run the manufactories among the millions who'd probably want our tech?

Do you really believe that would be a Problem that isn't auto-solved below abstraction barring a crit-fail somewhere?

Like.
We are AI, a Woman of Stone. We fundamentally are based in tech.
People are fundamentally based in biology.
OMC is the tech to bridge that gap to allows people direct access to our stuff.

Do we want a ship without that bridge?
Where we need some kludge for people to interact with our tech?
If not:
We are gonna need OMC anyway before we leave.
 
"They need medical care too"
Yeah, and?
Aren't we gonna offer that anyway?

Ehh, only sorta. The current plan is to give them uplift primers and let them sort it out for themselves - and given they're working from a fairly primitive baseline, it'll probably take generations before they're ready to roll out mass adoption of brain implants. If we want to spend actions accelerating things, then they could move faster, but as is? We give them OMC manufactories, and I bet they refit them for manual control real quick, just for the sake of convenience.

And yeah, I do think OMC is a neat tech and I'd like to have it... But I just don't think it's a priority. Not when we could be getting machine spirits, void abacus, warp understanding, and improved psi shields. And those right there are enough research to keep us occupied for at least a couple turns. By which time we might be making our ship and leaving anyway.
 
And yeah, I do think OMC is a neat tech and I'd like to have it... But I just don't think it's a priority. Not when we could be getting machine spirits, void abacus, warp understanding, and improved psi shields. And those right there are enough research to keep us occupied for at least a couple turns. By which time we might be making our ship and leaving anyway.
OMC stage 1 let's them control bots, which is useful considering they're one of the big carrots we offered so they'd stop using servitors.
 
OMC stage 1 let's them control bots, which is useful considering they're one of the big carrots we offered so they'd stop using servitors.

Hmm, a point... It only explicitly mentions combat bots, but I assume that includes mundane utility bots...

@Neablis, how much benefit would the Denvan's get from us researching OMC and handing it over to them? Do they have the medical system to use it?
 
Question @Neablis, could we also experiment with faith-based automated countermeasures, using what we know of Mechanicus rituals appealing to the Omnissiah, and/or once we contact the monasteries learning from their God-Emperor worship-based anti-Warp and/or anti-Chaos countermeasures?
That's closer to the machine spirit thing. They have souls, and a lot of what the rituals do is convey the protection of faith onto those souls. Ish. Warpy stuff would make this better, but the way to start it is by putting machine spirits into your bots (which gives them "souls" to resist corruption with). Or psychic shields, which lets each bot tank a set amount of warpy stuff without caring.

The mechanical effect is that for machine spirits each attempt at corruption will have to roll against every bot, and fail if it doesn't roll high enough. Versus for the psychic shields the warpy attacks just don't do anything until they break through the warp shield, at which point they'll just win.

Though you could combine the two, and make your bots very resistant to chaos.

@Neablis, how much benefit would the Denvan's get from us researching OMC and handing it over to them? Do they have the medical system to use it?
It is certainly one path towards industrialization, where a small number of people control a great amount of manufacturing power to use how they wish. The mechanicus definitely can implant the OMCs, though you'd be able to transfer the whole tech system to the governments for an action (like give them the facilities/knowledge/medical infastructure to get it all up and running.)
 
It is certainly one path towards industrialization, where a small number of people control a great amount of manufacturing power to use how they wish. The mechanicus definitely can implant the OMCs, though you'd be able to transfer the whole tech system to the governments for an action (like give them the facilities/knowledge/medical infastructure to get it all up and running.)
The way it can (potentially) concentrate power definitely seems very Mechanicus to me. It reminds me of the Fabricator-General whose body is essentially a building that needs to be modified to even move around.
 
It is certainly one path towards industrialization, where a small number of people control a great amount of manufacturing power to use how they wish. The mechanicus definitely can implant the OMCs, though you'd be able to transfer the whole tech system to the governments for an action (like give them the facilities/knowledge/medical infastructure to get it all up and running.)

Hmmmm. "Small number of people control a great amount"? Yeah, I'm not sold on that. Let's do it a different way. Unless we want to stick around for several turns afterwards to make sure their institutions can handle it...

Though, honestly, that much manufacturing power in one place is kind of a problem in general, IMO. Hopefully we can spread stuff around enough beforehand that it's not too bad? But if not, it's kind of inviting Aevon to squash the other nations, or for them to all gang up on Aevon, even more so than before. I guess if we're already tackling that problem, it should be manageable?
 
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Edit: Okay, I think I see it. Right now, all our robots are operated remotely by us. OMC lets them be operated remotely by humans. The other alternative being progressing far enough down the machine spirits or intelligence coding trees to let them be controlled verbally or something.
Yeah, this basically. Somebody else already pointed out that the OMC tech available directly provides for bot control - it's the follow-on techs that provide for control of manufactories, which is why...
The way it can (potentially) concentrate power definitely seems very Mechanicus to me. It reminds me of the Fabricator-General whose body is essentially a building that needs to be modified to even move around.
...Which is why potential concentration of power doesn't actually have to be a problem for us, if we don't feel up to solving it. We just do the base tech and stop there.

The key point is that remote control of servitors is known, but that I'm not sure it applies to bots - if it doesn't, then there's still a temptation to make servitors. If it does apply to bots, or can be adapted to do so, then it's basically only the mechanicus who will have that tech, at which point we're back to a severe power imbalance.

So I still consider OMC to be a really good tech to get. To get immediately, though? No, not really. Just something for before we leave.


Now, I do think the potential concentration of power if we give them the factory-controller version is a solvable problem, particularly in the "this would be very public knowledge" sense, and the upshot is a greater ceiling to Secondus's ability to scale their industrial capacity on their own. It has good advantages, done right.

...But I'm saying so because I want to keep it open as an option, rather than because I'm married to brain implants being used to control manufactories.

Related to build order though...
Unlocked new research - An Introduction to Human Genetics (100 RP)
Unlocked new research - Does in vitro have something to do with wine? (200 RP)
Unlocked new research - You don't need no stinkin' medical school (100 RP)
Unlocked new research - Drugs? Drugs. (100 RP)
I'm going to assume Human Genetics is the tech that would provide benefits to psyker studies, and Medical School is the one that would provide benefits or discounts to implants such as OMC. Is that about right, @Neablis ?


Oh, also:
"We won't star there, but I am distributing technological uplift guides to you now, that you are free to use.
*start
 
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I'm going to assume Human Genetics is the tech that would provide benefits to psyker studies, and Medical School is the one that would provide benefits or discounts to implants such as OMC. Is that about right, @Neablis ?

We have descriptions, down in the research options at the end of the post:

-[] An Introduction to Human Genetics (100 RP) Humans are complex creatures, but apparently their manufacturing instructions are just 6 billion bits long, and most of that seems redundant. Interesting. (Unlocks very basic genetic enhancements, as well as a basic understanding of mutations. Unlocks research for more complex genetic engineering, and may lead to research to fix mutations)

-[] Does in vitro have something to do with wine? (200 RP) Unlocks the ability to clone basic humans (Unlocks the cloning bay, as well as further technology to clone things other than baseline humans, like humans without brains for organs or humans with more dramatic genetic mutations. Along with brain implants may lead to personality backups).

-[] You don't need no stinkin' medical school (100 RP) You've got a few auto-doc modules that can prescribe drugs based on symptoms or do basic surgeries. If you actually understood the medicine you'd be able to perform better care, as well as do more advanced surgeries (Unlocks better medical care, as well as general enhancements to surgeries, cybernetic augmentations and more. Maybe be a prerequisite to further biomedical research. Also unlocks more research for advanced medical care, which will likely reduce other research costs and be a prerequisite for advanced augmentations.)

-[] Drugs? Drugs. (100 RP) Human biochemistry is... weird. You've got a standard list of recipies for basic drugs, but if you wanted to get further into it you could start pulling out some stranger and more illicit ones from your research databanks. (Unlocks a wide variety of drugs for things like interrogation, combat, sedation, etc. May lead to research for things like perfect knockout gas, super-adrenaline, psytech drugs, etc.)

-[] Juvenat Beginnings (600 RP) Ok. Juvenat is complicated. You're able to make it by following a formula that is at times precise, at times general and at times just - what? Maybe start to delve into the science of that. (Unlocks a basic understanding of juvenat, and may make it more efficient to produce. Tech cost will be reduced by other biomedical researchers. The start of the juvenat research tree.)

So, yeah, looks like it.
 
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Hmmmm. "Small number of people control a great amount"? Yeah, I'm not sold on that. Let's do it a different way. Unless we want to stick around for several turns afterwards to make sure their institutions can handle it...

Though, honestly, that much manufacturing power in one place is kind of a problem in general, IMO. Hopefully we can spread stuff around enough beforehand that it's not too bad? But if not, it's kind of inviting Aevon to squash the other nations, or for them to all gang up on Aevon, even more so than before. I guess if we're already tackling that problem, it should be manageable?
Manual manufactories also let the owners control it. (See: issues of industrialization)
And the government.

And efficiency gains inherently make individual people control more production.
As they get more output from the same work amount when they use a machine instead of manual labour.

A system able to deal with industrialization from Manual manufactories should also be able to deal with omc factories, as they are the same issues at somewhat larger scale. (But also with larger rewards. Fewer people needed per factory in a non-exploitative system -> more people able to do other things. Like art. Or science. In an exploitative system it would lead to issues though.)
 
So I still consider OMC to be a really good tech to get. To get immediately, though? No, not really. Just something for before we leave.


Now, I do think the potential concentration of power if we give them the factory-controller version is a solvable problem, particularly in the "this would be very public knowledge" sense, and the upshot is a greater ceiling to Secondus's ability to scale their industrial capacity on their own. It has good advantages, done right.

...But I'm saying so because I want to keep it open as an option, rather than because I'm married to brain implants being used to control manufactories.

Oh I like OMC in general, for our use. But for us to not only give to the denvans, but to push them to use it immediately? Noooo, not so much.

I read them, yeah - just wanted to confirm my reading of them and follow-on assumptions weren't off base pretty much.

Well the medical school one explicitly mentions cybernetic implants. The first one mentions mutations, which is usually a pretty big part of being a psyker, though far from the only part. The cloning one mentions cloning things other than humans, though I suspect that will also require genetics.

Manual manufactories also let the owners control it. (See: issues of industrialization)
And the government.

And efficiency gains inherently make individual people control more production.
As they get more output from the same work amount when they use a machine instead of manual labour.

A system able to deal with industrialization from Manual manufactories should also be able to deal with omc factories, as they are the same issues at somewhat larger scale. (But also with larger rewards. Fewer people needed per factory in a non-exploitative system -> more people able to do other things. Like art. Or science. In an exploitative system it would lead to issues though.)

OMC manufactories makes all the problems of industrialization much harder - and given we're throwing them face first into a crash industrialization, we shouldn't be making their lives any harder than we need to, which OMC manufactories absolutely does. They can still pick up the longer term benefits - once they're ready to develop the technology on their own. Hell, if we want to give them instructions and let them implement it at their own pace, that would be reasonable. But throwing them into it face first is too much, IMO.

I will also note, they don't currently seem to have a labor shortage. If anything, they're probably going to have a labor surplus for quite a while - though maybe a skilled labor shortage. Which means that trading unskilled of low skilled jobs for high skilled ones is a bad trade, IMO.
 
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Starting to think long term as well, when we leave we will likely need several different ships with us in our fleet. No matter how awesome we make our main ship, it will be helpful to have specialist ships. There is a reason a carrier travels in a flotilla after all. I think having a vague idea of what we want in this fleet will help us narrow down what technology we want to unlock before leaving.

Our mothership + 4-6 escort ships + 2-3 dedicated factory ships sounds like a good start to me. What do other people think?

I took a crack at designs to see what we could get with current tech:
Ranger Class Light Scout (1500 bp)
Destroyer
, 50 RP, 50 CP.
500 BP, 1600x400 meters
Engines: 8 gravities for 150 BP
Shields: medium for 100
Armor: medium for 100

Weapons: (300 bp)
Medium Lances 200 BP. Long range, hitscan burst weapons. Not excellent at sustained fire.
2x Point Defense 50 BP. A series of turrets on the hull to shoot down enemy fighters, missiles and torpedoes.

Equipment (350 bp)

Warp Drive (50 bp) This ship can jump to the warp. Navigation systems sold separately.
Psychic Shielding (100 bp) This ship has a neural network integrated throughout the whole thing, that thinks "no" as hard as possible, answering the question for any warp-corruption for any beings or objects within the hull.
Tuned Shields (100 bp) These shields recharge significantly faster, but when taken down all the way take slightly longer to reboot.
Low-emission Systems (50 bp) This ship has been tuned to reduce overall emissions, making it stealthier. Not stealthy. Stealthier.
High-maneuverability thrusters (50 bp) This ship is more maneuverable, able to flip, spin and dodge more quickly. This lets it maneuver well through dense asteroid clusters and dodge/ram more effectively in combat.
Assembler Class Light Factory Ship (5,200 bp)
Light Cruiser,
150 RP, 200 CP.
Base Hull 2000 BP, 4400x800 meters
Engines: 5 gravities for 300 BP
Shields: medium for 200 bp
Armor: light for 100 bp

Weapons (150 bp):
Light Lances 100 BP. Long range, hitscan burst weapons. Not excellent at sustained fire.
Point Defense 50 BP. A series of turrets on the hull to shoot down enemy fighters, missiles and torpedoes.

Equipment:
Warp Drive (200 bp) This ship can jump to the warp. Navigation systems sold separately.
Psychic Shielding (400 bp) This ship has a neural network integrated throughout the whole thing, that thinks "no" as hard as possible, answering the question for any warp-corruption for any beings or objects within the hull.
Manufactory (1250 bp) Generates 125 void BP.
Repair Bay (500 bp). Repairs damage across friendly ships equal to its cost in repairs.
Alloyed Armor (100 bp) Armor is much tougher but is harder to repair.
Both ships lack a Void Abacus since we don't have details on those yet. I focused on high speed and long range weapons, since we likely want to avoid most fights if we can.

@Neablis, (very low priority) are these valid builds?
 
One option to bring Denva closer together would be to suggest a unified black navy. We'd probably end up designing them a defense or a monitor ship or both, but I could easily see them agreeing to a joint navy rather than risking a rival controlling the orbitals. Their militaries already cooperate closely and are pledged to defend against outside threats so it would probably go over fairly well.

I like this. It gives us a way to use the space station as a carrot as well as our own void-based shipyard and manufactorum until we leave, and it keeps the fledgling navy under our eyes for a bit as they develop. Then being able to build destroyers and orbital defense platforms should be enough to fend off most threats. I hope.

It also points towards a half/half design for habitation and construction, if it is to be navy headquarters, training base, and shipyard all in one.

The current plan is to give them uplift primers and let them sort it out for themselves - and given they're working from a fairly primitive baseline,

And our manufacturing base, as per the original agreement, which can make an the drugs and treatments for all sorts of medical conditions we've been providing them with for years. So they really will have a lot of ability to make and distribute medical care, if they can use it.
 
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I like this. It gives us a way to use the space station as a carrot as well as our own void-based shipyard and manufactorum until we leave, and it keeps the fledgling navy under our eyes for a bit as they develop. Then being able to build destroyers and orbital defense platforms should be enough to fend off most threats. I hope.

It also points towards a half/half design for habitation and construction, if it is to be navy headquarters, training base, and shipyard all in one.



And our manufacturing base, as per the original agreement, which can make an the drugs and treatments for all sorts of medical conditions we've been providing them with for years. So they really will have a lot of ability to make and distribute medical care, if they can use it.

They still need to learn to use everything. Which I'm sure they can do, yes - but as Neablis said, that will make it that much easier for power to concentrate in relatively few sets of hands, and I'm not sure we want that. If nothing else, it makes it that much easier for Chaos to get an in, either in the haves, the have nots, or the general strife and upset caused by the imbalance.

I do like giving them a black navy as a unification project, though. It has it's own risks, but lets be real, they need a black navy sooner rather than later, so we might as well tackle the problem now. :/
 
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Anyway, throwing up my version of Meianmaru's plan, which basically just trades three of the ten orbital manufactories for more ground manufactories and more bribes and uplift assistance for Denva.

[X] Plan: Dividing the Space Station Cake With More Ground Industry
-[X] [Free] Poke around some more in the databases, looking for anything in particular.
--[X] You are interested about the monasteries of Denva and the psykers that they hold, but know little about the psychic individuals beyond the bare basics. That they are seen as a danger for everyone and are ostracized for it. However, you lack the concrete facts about what they can actually do, and on what scale. So you are going to take a look into the classification the Imperium and the Inquisition use, named charmingly "The Assignment". I mean really, how bad it can be?
-[X] Orders (Klyssar's Nest): Conquer and explore the rest of Klyssar's nest. Use your light/medium bots to soak the losses to preserve your heavy bots where you can. More than that, try to preserve as much of the station as you can, even if it causes heavier losses for your bots.
-[X] Diplomacy/Subversion (Denva): Contact Aevon about Victan and your analysis on the reaction the other nations are likely to have to their advantage in the long-term. Work together to avoid this. Dangle Klyssar's nest as a prize for nations who cooperate with each other, with Aevon presenting the idea. A neutral ground divided equally between the nations who come to an agreement for at least some form of permanent unified political forum... With those who don't do so of course being left out of the initial cutting and sharing of the space-station-cake. Bribe people with whatever non-military goods required where needed (Aevon itself included if it comes to that) to sweeten the deal.
-[X] Construction (3300 BP = 3250 GBC (3500 LC) + 50 VBC)
--[X] Construction slot, 1st (3300 BP)
---[X] Repair Psychic Shielding: 95/100 -> 100/100 (50 BBP)
---[X] Replenish Combat Losses (35 GBP)
---[X] Trade goods, Aevon (50 GBP)
---[X] Trade goods, bribes and uplift assistance (290 GBP)
---[X] Humanized Heavy Infantry Bots w/ MP-MSJ (125 GBP, 200 CP)
---[X] 10x Manufactory (100 GBP, 50 CP)
---[X] 7x Orbital Manufactory (250 void VBP, 50 CP)
-[X] Research x1 (200 + 25 RP)
--[X] A Study in Physics (125/150 -> 150/150 RP)
---[X] Anexa assists (+25 RP)
--[X] Void Manufacturing Efficiency (50 RP)
--[X] Secrets of the Machine Spirits (35/200 -> 185/200 RP)
-[X] Pay rent (Trade Goods, Aevon 50 -> 25)
-[X] Anexa Active Action: Research (A Study in Physics)
-[X] Victan Active Action: Subversion (Denva)
-[X] Klyssar's Nest
--[X] Use it for People
-[X] Sigulus
--[X] Send her home
 
[X] Plan: International Space Station
-[X] [Free] Poke around some more in the databases, looking for anything in particular.
Look into the history of Denva Prime and the Imperiums attempted genocide of the locals.
-[X] Orders (Klyssar's Nest): Conquer and explore the rest of Klyssar's nest. Use your light/medium bots to soak the losses to preserve your heavy bots where you can. More than that, try to preserve as much of the station as you can, even if it causes heavier losses for your bots.
-[X] Diplomacy/Subversion (Denva): Contact the nations of Denva and offer to hand Klyssar's Nest over to their joint control. In exchange we want half the stations output until we leave the system. The nations jointly decide what they want do with the rest. Focus should be on using the station to encourage the nations to work together. Use bribes as necessary.
--[X] Victan assists
-[X] Construction (3300 BP = 3250 GBC (3500 LC) + 50 VBC)
--[X] Construction slot, 1st (3300 BP)
---[X] Repair Psychic Shielding: 95/100 -> 100/100 (50 BBP)
---[X] Replenish Combat Losses (35 GBP)
---[X] Trade goods, Aevon (50 GBP)
---[X] Trade goods, bribes (40 GBP)
---[X] Humanized Heavy Infantry Bots w/ MP-MSJ (125 GBP, 200 CP)
---[X] Maned Orbital Manufactory (Klyssar's Nest) x25 (3125 BP)
--[X] A Study in Physics (125/150 -> 135/150 RP)
--[X] Void Manufacturing Efficiency (50 RP)
--[X] Secrets of the Machine Spirits (35/200 -> 200/200 RP)
---[X] Anexa assists (+25 RP)
-[X] Pay rent (Trade Goods, Aevon 50 -> 25)
-[X] Anexa active Action: Research (Secrets of the Machine Spirits)
-[X] Victan active action: Subversion (Denva)
-[X] Klyssar's Nest
--[X] Mixed residential/Industrial (2.5 millon people, 25 Manufactories, Small Shipyard)
-[X] Sigulus
--[X] Send her home
 
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I made a slight change to my plan and switched the free action to looking into scrapcode. I also realized that I had 65 BP leftover, so I just left it as a buffer for any action that might need it. If nothing needs it I guess Anexa gets to have fun making whatever prototypes she feels like for ~5 years.

[X] Plan: Space Factories Make More Factories + Science
-[X] [Free] Poke around some more in the databases, looking for anything in particular.
--[X] Having encountered it directly now you a portion of your processing capacity into poring over the available archive logs, focusing specifically on references to "scrapcode" and its various manifestations. Your goal is to unearth any details on transmission vectors and defensive protocols against these insidious code-parasites. You look for notes on the relationship between standard encryption methods and psychic infiltration, hoping to find either known countermeasures or at least theoretical frameworks for hardening machinery against hostile machine-spirits. By gathering these fragments of insight, you seek to refine your own anti-intrusion routines, develop stronger firewalls, and fortify the networked control-systems of your combat bots and starships against future attacks.
-[X] Orders (Klyssar's Nest): Conquer and explore the rest of Klyssar's nest. Use your light/medium bots to soak the losses to preserve your heavy bots where you can. More than that, try to preserve as much of the station as you can, even if it causes heavier losses for your bots.
-[X] Construction (3300 BP = 3250 GBC (3500 LC) + 50 VBC)
--[X] Repair Psychic Shielding: 95/100 -> 100/100 (50 BBP)
--[X] Replenish Combat Losses (35 GBP)
--[X] Trade goods, Aevon (50 GBP)
--[X] Humanized Heavy Infantry Bots w/ MP-MSJ (125 GBP, 200 CP)
--[X] 5x Manufactory (total 500 GBP, 250 CP)
--[X] 2x Basic Defense Satellites (1 in orbit, 1 at the Station) (total 600 VBP, 20 CP)
--[X] 15x Orbital Manufactory (total 1875 void VBP, 750 CP)
--[X] 65 leftover BP to help where needed or for Anexa to use on personal engineering projects
-[X] Research x1 (200 + 25 RP)
--[X] A Study in Physics (125/150 -> 150/150 RP)
--[X] Secrets of the Machine Spirits (35/200 -> 200/200 RP)
---[X] Anexa assists (+25 RP)
--[X] The workings of a Void Abacus (35/200 RP)
-[X] Research x2 (200 RP)
--[X] Void Manufacturing Efficiency (50 RP)
--[X] Organ replacements, Redux (50 RP)
--[X] Miniaturized psychic shielding: (0 -> 100 / 300 RP)
-[X] Pay rent (Trade Goods, Aevon 50 -> 25)
-[X] Anexa active Action: Research (Secrets of the Machine Spirits)
-[X] Victan passive action:
-[X] Klyssar's Nest
--[X] Goldilocks option: split the station for 2 million people, 25 manufactories and a medium shipyard
-[X] Sigulus
--[X] Send her home

I also like this plan
[X] Plan Investing into future help and friends for our Techbean
 
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This plan, to reiterate, preserves Klyssar's nest as a political symbol. QM has confirmed that keeping it as just living space will work better politically. Otherwise, focus on actually conquering the station without damaging it too much, making enough stuff to support our actions for this turn while also ramping up our orbital industry.

Finally, on the research side: completing the project giving massive bonus for void manufacturing and unlocking the physics side of the tech tree. Should be very useful for bigger weapons for our ship when we finally get to making it. And chipping away at Machine Spirits, because they should be a cheap solution to give our bots some resistance against being possessed by scrapcode or actual daemons.

[X] Plan: Dividing the Space Station Cake
-[X] [Free] Poke around some more in the databases, looking for anything in particular.
--[X] You are interested about the monasteries of Denva and the psykers that they hold, but know little about the psychic individuals beyond the bare basics. That they are seen as a danger for everyone and are ostracized for it. However, you lack the concrete facts about what they can actually do, and on what scale. So you are going to take a look into the classification the Imperium and the Inquisition use, named charmingly "The Assignment". I mean really, how bad it can be?
-[X] Orders (Klyssar's Nest): Conquer and explore the rest of Klyssar's nest. Use your light/medium bots to soak the losses to preserve your heavy bots where you can. More than that, try to preserve as much of the station as you can, even if it causes heavier losses for your bots.
-[X] Diplomacy/Subversion (Denva): Contact Aevon about your analysis on the reaction the other nations are likely to have to their advantage in the long-term. Work together to avoid this. Dangle Klyssar's nest as a prize for nations who cooperate with each other, with Aevon presenting the idea. A neutral ground divided equally between the nations who come to an agreement for at least some form of permanent unified political forum... With those who don't do so of course being left out of the initial cutting and sharing of the space-station-cake. Bribe people with whatever non-military goods required where needed (Aevon itself included if it comes to that) to sweeten the deal.
-[X] Construction (3300 BP = 3250 GBC (3500 LC) + 50 VBC)
--[X] Construction slot, 1st (3300 BP)
---[X] Repair Psychic Shielding: 95/100 -> 100/100 (50 BBP)
---[X] Replenish Combat Losses (35 GBP)
---[X] Trade goods, Aevon (50 GBP)
---[X] Trade goods, bribes (40 GBP)
---[X] Humanized Heavy Infantry Bots w/ MP-MSJ (125 GBP, 200 CP)
---[X] 5x Manufactory (100 GBP, 50 CP)
---[X] 10x Orbital Manufactory (500 void VBP -> 250 VBP (after research), 50 CP)
-[X] Research x1 (200 + 25 RP)
--[X] A Study in Physics (125/150 -> 150/150 RP)
---[X] Anexa assists (+25 RP)
--[X] Void Manufacturing Efficiency (50 RP)
--[X] Secrets of the Machine Spirits (35/200 -> 185/200 RP)
-[X] Pay rent (Trade Goods, Aevon 50 -> 25)
-[X] Anexa active Action: Research (A Study in Physics)
-[X] Victan active action: Subversion (Denva)
-[X] Klyssar's Nest
--[X] Use it for People
-[X] Sigulus
--[X] Send her home
 
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