No, I am not asking to pretend to be a Rogue Trader without a facsimile of a Warrant. We can produce a falsified parchment easily enough, especiallly as each is unique
The whole point of pretending is so they don't suspect us, because any real investigation will discover that Vita is an AI no matter who we claim to be. Most Imperials do not have the authority to shoot the Rogue Trader just to be sure or deny entry.
Most Imperial officals would check our trade goods, not just a zealous imperial who suspects xenos contraband. Even the corrupt who would accept contraband would check to be sure of not being cheated.

We could pretend to be ad mech, but only Hertek Mechanicus. A non-Imperial ship will need an explaination, and we only have low level codes not anything high enough to be recognised as authorised for independant operation.

A major hacking success is a bit much to gamble on, but if we successfully insert records then that could help back up any pretence from Rogue Trader to Mechanicus. If we are successful at hacking we could probably rebuild our ship (or at least the exterior) to Imperial patterns, and use stolen codes to successfully disguse our ship and Vita as Magos.

"Rogue Traders are too noticeable and too powerful to be good cover unless you have a good grasp of how they work IMO" My objection to Mechanicus is that we don't have a good grasp on how they work at the level of ship captain Magos. Any ship travelling through the Warp is noticeable, and powerful.
Rogue Traders do not follow a set procedure like Mechanicus, there is nothing to get a good grasp on.

There is no such thing as not being suspected by Imperial Authorities, only managing suspicion, which is easier to do with a subculture we can understand like the ad mech than an institution we do not like the Rogue Traders. Keep in mind the Imperium is massive, Tera itself does not have a full accounting of the various types of Imperial hull. As long as we do not have the words 'Xenos Rule, the Emperor Drools' spray-painted on the side of the ship no one will know we are not an 'Imperial Pattern' without being told as much. You are trying to avoid a minor inconsistency, hull type, by claiming to be a sort of ultra-rare noble with rights to trade with xenos.
 
@meianmaru It looks like your plan has five actions in it.
Not from what I can see? I think you might have been counting the free action.
Yep, my plan has:
-1x Free action (database)
-1x Order (Klyssar's nest conquest/exploration)
-1x Diplomacy (Denva)
-1x Construction (various)
-1x Research (various)

But this made me check my plan, and I caught (non-orbital) manufactories being VBP when they should've been GBP, so fixed that. So at least something useful came out of this.
 
--[] Construction slot, 1st (3300 BP)
---[] Repair Psychic Shielding: 95/100 -> 100/100 (50 BBP)
---[] Replenish Combat Losses (35 GBP)
---[] Trade goods, Aevon (25 GBP)
---[] Trade goods, bribes (65 GBP)
---[] Humanized Heavy Infantry Bots w/ MP-MSJ (125 GBP, 200 CP)
---[] 5x Manufactory (100 VBP, 50 CP)
---[] 5x Orbital Manufactory (500 void VBP, 50 CP)
I kinda want to do at least 50 Trade Goods for Aevon, so we can skip a construction action next turn if needs be for more research.
 
Actually, forging a Warrant of Trade would be pretty hard. Each one contains a drop of the Emperor's own living blood. I assume this just shines like a beacon of golden holiness to Imperial psykers.

Convincingly pretending to be Imperial will be difficult, and increasingly difficult as we get up close. There will be questions like "why does the Subsector Lord not know of you", "why do you not have Administratum officials aboard your vessel", "where is your Navigator sanctum", "why are the slaves and servitors not being beaten", "why does your vessel have advanced technology without the blessing of a Magos", and perhaps most concerningly for any countermeasure "THEY'RE NOT HUMAN, THEY HAVE NO SOULS, EMPEROR SAVE US".

The Imperium is the cruelest and most bloody regime imaginable. Even with significant investment into keeping cover, things will spiral out of control. The question is how quickly.
 
That is a bad idea. The Imperium moves slowly, but it moves. Ships and powers vanishing, sightings of beings with strange capabilities? They've been through that song and dance many times. The entire Imperium was nearly destroyed in multiple instances by threats of that nature. They'll call that back to Terra in no time, and respond accordingly.

The Great Rift provides us some cover, but even then escalation is possible.
 
Honestly, mobility and stealth are the answers. And not sticking around Imperium's territory for long.
 
Typos:


"of needless death".


Needs a full stop between sentences.


"problem for my plan".


"expedition".



"guaranteeing" and "guarantee".


"statement".


"knowledge".


"then".


"military".


"receive" and "knowledge".


"developing".


"about is how long".





"mechanicus".





I think it may be prudent to leave the station inactive until we see the outcome of gaining access to the command center. Logistics change quite a lot based on whether we damage it or not.
Fixed, thanks!

Basicly a rough draft plan to get started on building a Shipyard for our new to be designed shipself
Your special ship won't require a shipyard, or rather you'll build a custom one for it.

@Neablis
What to call people part of our crew that aren't part of the 5-7 bridge Crew?
Would "(the bridge Crews) staff" work as official term?
I like just "Staff." I probably should track them for narrative reasons, since their presence will matter in writing the updates.

Is juvenant research behind this option? How far away are we from that, anyways?
Ah right, I forgot that one. Added this:
-[] Juvenat Beginnings (600 RP) Ok. Juvenat is complicated. You're able to make it by following a formula that is at times precise, at times general and at times just - what? Maybe start to delve into the science of that. (Unlocks a basic understanding of juvenat, and may make it more efficient to produce. Tech cost will be reduced by other biomedical researchers. The start of the juvenat research tree.)

It's expensive, but doing other medical research will drop the cost.

Could we split this? Something like housing for 2.5 million people, and 25 orbital manufactories? Also, can the manufactories be manned, so that the people here can start building orbital infrastructure after we leave?
Yes, you could do that.

Fantastic quest @Neablis, you've done a great job making the research impactful. I like that there will always be mysteries for us to explore. Quick question on last turn, were the Manufactories we promised each nation covered in BP set aside for diplomatic carrots or do we still need to build those?
Covered by the BP set aside for carrots.

Also, aren't there other stations in the system?
There are, they're in the outer system and appear to be smaller and completely inactive. You don't know what's going on with them, and can't go investigate them until you have a proper ship.

-[ ][Klyssar's Nest] Use it for Industry. You can build 50 orbital manufactories & a medium shipyard at half-cost (in BP, not CP).
How are you both using it as a bargaining chip & using it for industry? Don't get me wrong there are ways to do that (the man-machine control implants as well as manned manufactories, though then you'd need to split it between manufactories and housing), but it's not obvious from the start.

We should also crack open the station's secret clams before we hand it over. Getting the command hub intact will certainly help them.
You can still do that after you hand it over. Even if you do it immediately it'll take them a while to fill it up, and during that time you can just tell them to stay away from the central core while you work on pacifying it.

I'll only be online sporadically for the rest of the day, but I should be able to answer more questions in a bit.
 
That is a bad idea. The Imperium moves slowly, but it moves. Ships and powers vanishing, sightings of beings with strange capabilities?

Tell that to the countless pirates that infest imperial space. Also what strange capabilities? All this is normal weapons and engines from the same tech base as them just incidentally better. There is way weirder out in the galaxy
 
Fighting with pirates on the subsector or solar level is one thing, a pattern of ghost ships with no story to explain them is quite another. Any actual Imperial Navy vessel vanishing is another still. We're also not going to always win unless we go above what is normally possible.

Strange capabilities like a network of uncrewed vessels. Actually using most of our advantages of an AI...marks us as an AI to any learned observer.
 
Fighting with pirates on the subsector or solar level is one thing, a pattern of ghost ships with no story to explain them is quite another. Any actual Imperial Navy vessel vanishing is another still. We're also not going to always win unless we go above what is normally possible.

Er... I think you are imagining the Imperium of Man as far more efficient than it is, most of the pirates out there are former imperial navy ships that 'vanished'.
 
I kinda want to do at least 50 Trade Goods for Aevon, so we can skip a construction action next turn if needs be for more research.
Hmmm. I could take this away from the bribes. Will at least consider it for the final form of the plan. While I doubt that we will skip construction completely in the next turn, it would cost us very little right now to get that as an option for the next turn.
 
I don' know why are you so worried about Imperium they are primitives ruled by Administratum.
What they are going to do shout "Heresy" at us?
Only time when they are dangerous is when they attack in large numbers.
Meeting Imperial Navy is like low level random encounter update do medium level if there is a lot of them.
 
Er... I think you are imagining the Imperium of Man as far more efficient than it is, most of the pirates out there are former imperial navy ships that 'vanished'.
As the ultimate font of reaction, one of the few things the Imperium is actually efficient about is esoteric threats. The largest of these is obviously Chaos, but make no mistake, any kind of weird self-replicating danger will see them take extreme action once they know about it. The Inquisition exists in large part to identify this sort of thing quickly.

As a functional AI, we are on that list, and the strategy you propose creates the appearance that something is very wrong. The Imperium isn't threatened by taking Ls, but they are threatened by the inference that there's anything around which can subvert their source of power and win without even a distress call getting out. An example of this is the Pale Wasting.
 
I'm down with building some more orbital manufactories, just to get experience with them and see if they unlock any new techs... But in terms of build capacity, expanding ground side and using shuttles is significantly more efficient, so we'll probably want to do that for the most part the next couple of turns. Building the shuttles isn't terribly expensive either - it takes 30 BP per manufactory on average to build enough spaceports and shuttles to translate ground BP to void BP - and you can make them with ground BP. Sp, we could scale ground BP for as long as we wanted, then translate it all into void bp in a single action and still have 40% of our bp for the action left over, assuming we can avoid CP constraints.

That might change in the future as we unlock technologies for boosting void based manufacturing, but we haven't even seen such technologies directly, let alone unlocked them as research options. Maybe we'll get one after we finish researching physics? If not then it might be quite a while before we have that as an option.

See:

Well, for comparison we can look at different ways to get 500 void BP

Factory + Shuttles
10 x Manufactory (1000 BP, 500 CP)
1x Spaceport (100 BP, 25 CP)
10x shuttles (200 BP, 50 CP)
Total: 1300 BP, 575 CP

Factory + Magnetic Launch
10 x Manufactory (1000 BP, 500 CP)
Magnetic Catapult launch system (1000 BP, 50 CP)
Total: 2000 BP, 550 CP

Space Factory:
10x Orbital Manufactory (5000 void BP, 500 CP)
Total: 5000 BP, 500 CP

Basically, shuttles win unless you really need to optimize CP, which may be important in the future, but honestly that sounds like a great argument for building lots of manned manufactories in return for a tithe of the material. That would be more CP efficient than space factories anyway. The 5x BP cost is simply too punishing to make Orbital Manufactories a valid option I think.

Edit: The magnetic launch tube could also use some love, honestly. We built one for the extra stealth bonus, but purely in terms of lift capacity per cost, it's pretty disappointing, and it doesn't even give the ancillary bonuses of being able to host fighters or bombers or the like. Another thing we might get research for from physics, maybe. :/
 
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As the ultimate font of reaction, one of the few things the Imperium is actually efficient about is esoteric threats. The largest of these is obviously Chaos, but make no mistake, any kind of weird self-replicating danger will see them take extreme action once they know about it. The Inquisition exists in large part to identify this sort of thing quickly.

As a functional AI, we are on that list, and the strategy you propose creates the appearance that something is very wrong. The Imperium isn't threatened by taking Ls, but they are threatened by the inference that there's anything around which can subvert their source of power and win without even a distress call getting out. An example of this is the Pale Wasting.

The one thing the Imperium is good at it fighting Chaos, they have as far as we know never fought AI, unless you could dark mech science projects which are also Chaos.
 
I think people are focusing too much on the Imperium at this point. We know the situation in our sector is pretty ridiculous, we've got a splinter fleet, a demon world, and an active tomb world. With the only major Imperium faction present being a Space Marine chapter.

Minor Imperial factions aren't going to be a serious problem for us and the Space Marines are going to be way too busy with their three major existential threats to really deal with us.
 
As the ultimate font of reaction, one of the few things the Imperium is actually efficient about is esoteric threats. The largest of these is obviously Chaos, but make no mistake, any kind of weird self-replicating danger will see them take extreme action once they know about it. The Inquisition exists in large part to identify this sort of thing quickly.

As a functional AI, we are on that list, and the strategy you propose creates the appearance that something is very wrong. The Imperium isn't threatened by taking Ls, but they are threatened by the inference that there's anything around which can subvert their source of power and win without even a distress call getting out. An example of this is the Pale Wasting.
Imperium from 10 millennia ago sure maybe even 5 millennia ago, now it is a joke.
 
Can we re design the interior of the space platform also?

It sounds lame as hell.

@Neablis can we research scrap code countermeasure?
 
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The one thing the Imperium is good at it fighting Chaos, they have as far as we know never fought AI, unless you could dark mech science projects which are also Chaos.

Even that, I think is questionable. I would say less that the imperium is good at fighting chaos, and more that chaos is only good at making everything shitty - and the imperium is a *result* of this, not in opposition to it.

Can we re design the interior of the space platform also?

It sounds lame as hell.

@Neablis can we research scrap code countermeasure?

I mean, at the moment that just means more psychic shields. We already have those as a research option. Anything fancier would probably require Warp Understanding and/or Intelligence Coding.
 
A Shipyard is not required, unless we plan to leave Denva with the ability to build ships.

I think we should, they'll be a lot more secure if they've got the ability to engage threats away from the planet.

Is also like to do machine-organic interface now, since wet bio didn't get us any discounts there and it will be useful in transitioning off planet.
 
I mean, at the moment that just means more psychic shields. We already have those as a research option. Anything fancier would probably require Warp Understanding and/or Intelligence Coding.
If we want a solution for it targeting our bots, Machine Spirit -research is actually probably the best bet. Which is why I included it in my plan.
 
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