Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

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I'd say Strength would help most, actually, since that would increase the most derived stats at once (Speed (which we definitely use), archery physical offense penetration, Dance physical penetration) the other stat we really need to work on urgently is Presence, since that boosts our music.
 
I'd say Strength would help most, actually, since that would increase the most derived stats at once (Speed (which we definitely use), archery physical offense penetration, Dance physical penetration) the other stat we really need to work on urgently is Presence, since that boosts our music.
All in my plan! :p
 
I'd say Strength would help most, actually, since that would increase the most derived stats at once (Speed (which we definitely use), archery physical offense penetration, Dance physical penetration) the other stat we really need to work on urgently is Presence, since that boosts our music.
Issue is we can only train an attribute for 2AP per turn, because ... reasons. we need to figure out what to train with the rest of the time.

They don't. Bonuses to raw stats only affect raw stat tests, and even then only if the bonuses are enough to actually changes its overall rank.

Dex is B. There is no number. Debuffs that affect derived attributes (e.g. Hit) affect the derived attributes, not the raw stats.
Ok, nvm my Dex objection then.
 
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I'd say Strength would help most, actually, since that would increase the most derived stats at once (Speed (which we definitely use), archery physical offense penetration, Dance physical penetration) the other stat we really need to work on urgently is Presence, since that boosts our music.
Eh, not really. Speed runs into the problem of movement being useless due to everyone having biotic charge. Archery we don't care about. Dance is a fair point.

Overall though, Dex is way more important, affecting speed, initiative, stealth, and avoid. We can theoretically hit S Dex in two years, but we need to make sure we get at least 2 Dex dice every month.
 
Moar social.

Also when's the celebration?

I mean someone as to throw Cai and bai a party. They certainly aren't going to think of it.
 
Expression covers the following, whether that uncapped bonus applies to each of them is unclear.
Considering expression is literally no longer trainable it wouldn't make sense for the it being uncapped to not apply to its' derived skills, which makes the advantage from it that instead of the derived skills of Dance/Music/Art capping at S rank for the Green realm they instead get to have another go around.
 
Overall though, Dex is way more important, affecting speed, initiative, stealth, and avoid. We can theoretically hit S Dex in two years, but we need to make sure we get at least 2 Dex dice every month.

Wait doesn't attribute ranks drop for each level up ? Otherwise our Music A rank makes us competitive with Green 8 Disciples... which is ridiculous.
 
Wait doesn't attribute ranks drop for each level up ? Otherwise our Music A rank makes us competitive with Green 8 Disciples... which is ridiculous.
Er music once it hits S rank will split into new derived skill though? This should be the case for anyone who reaches Green 8 as well, or whatever skills they specialize in.
Edit
No wait according to the skills section it should be splitting at A rank, and is simply waiting on a narrative event to do so?
 
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Ok, cultivation planning spreadsheet is now online.

Here

Provide useful summaries like this (High levels of pills, 16 YSS):
Physical (4) = 408 * 1.2. Expected result: ~330/1200xp. ~3.23 turns remaining to level
Spiritual (4) = 428 * 1.2. Expected result: ~959/1200xp. ~0.85 turns remaining to level
Eight Phase Ceremony (EPC) (4) = 404 * 1.2. Expected result: ~310/500xp. ~0.71 turns remaining to level
Sable Crescent Step (SCS) (4) = 404 * 1.25. Expected result: ~320/500xp. ~0.65 turns remaining to level
Argent Genesis (AG) (2) = 132 * 1.7. Expected result: ~123/100xp. ~0 turns remaining to level

So, based on this I'd recommend not using a GSS yet. Most of our things don't really need it to hit their targets faster, and we can always do, say, 2 GSS next turn for the same result.

Better to wait and see what our EPC successes do first and where we want to shave off things.
 
[ ] Plan Dancing Through Danger
-[ ] Invest 3x YSS and 1x GSS (+12 Free YSS)
-[ ] High Resource Expense (YSS income wiped out, -10 reserves)
-[ ] Cultivate Spirit x4 (Presence x2 , Wits x2)
-[ ] Cultivate Phys x4 (Strength x2, Stamina x2)
-[ ] Cultivate EPC x4 (Perceptiveness x2, Stealth x2)
-[ ] Cultivate SCS x2 (Dance)
-[ ] Cultivate Argent Genesis x4 (Resolve x2, Composure x2)
-[ ] Research Arts in Sect Archive x2 (Academics)
I'm happy with this if we substitute a YSS for the GSS. Reasoning is per @Erebeal post above.
 
I'm happy with this if we substitute a YSS for the GSS. Reasoning is per @Erebeal post above.
Just saw his post, and makes sense, so give me a sec.

[ ] Plan Dancing Through Danger
-[ ] Invest 4x YSS (+12 Free YSS)
-[ ] High Resource Expense (YSS income wiped out, -10 reserves)
-[ ] Cultivate Spirit x4 (Presence x2 , Wits x2)
-[ ] Cultivate Phys x4 (Strength x2, Stamina x2)
-[ ] Cultivate EPC x4 (Perceptiveness x2, Stealth x2)
-[ ] Cultivate SCS x2 (Dance)
-[ ] Cultivate Argent Genesis x4 (Resolve x2, Composure x2)
-[ ] Research Arts in Sect Archive x2 (Academics)

Ok since nothing needs to be rushed as @Erebeal showed, dropped the GSS so we can start hoarding them for when we do need to rush something.
 
Singing Mist Blade
A twisting obsidian blade that releases a mist between its coils. It pulses frequently, releasing bursts of boundless Hunger, coveting all before it's glorious sight. The holes that line it's white bone hilt release a terrifying inhuman whistling screech as it soars through the air. Dexterity+Expression. Darkness. Spiritual. +15 to Penetration. Damage D(Immediate AOE). Health D
@yrsillar should this use Dexterity+Music now? Also what's the range on the AoE in the new system and what decides whether we can maneuver our opponent into that range?
 
Your numbers are suspect, for example:

132*1.7=224.4
132*1.7 is our number of dice. 123 is the expected number of success, which is dice multiplied by expected result of 1d10 with DC based on talent.



Wait doesn't attribute ranks drop for each level up ? Otherwise our Music A rank makes us competitive with Green 8 Disciples... which is ridiculous.
I don't think ranks drop, but I could be wrong. Haven't explicitly read it anywhere.
 
Using them in binge at appraisal gives 70 dice for 8GSS per action, so 70/4000x20 with a full action turn = 0.35dice/RSS. OTOH, using 'very high' gives 20 dice for 60RSS per action, so 20/60= 0.33dice/Rss

Basically, using very high pill is as cost efficient as using appraisal GSS, and using high is more cost efficient.

Current GSS as direct dice aid sucks unless we are extremely rich and can use them fully at green 4, not appraisal. Storing them is just not worth it.
There could be an argument for it based on the time value of cultivation. From a meta perspective we know Ling Qi is sort of rubber-banded but without that it could make sense to max invest in cultivation so that she can use the power up in order to acquire more resources to then max invest in cultivation and so on.

I think the new system has abstracted away the bursts of synergy that rewarded a GSS and pill stockpile strategy? I haven't mastered the spreadsheet, though.
 
The Formation skill is only two points away from leveling up.

Probably cost inefficient at the current stage when so much of the other stuff needs shoring up ASAP, though.
 
132 is the dice. Each dice gives, on average, 0.55 successes.
Oh, so it's just poorly written. It's 132 dice give an average of 72.6 success with x1.7 give an expected result of ~123exp.

I guess cultivation Arts just continue to show how frieking slow they are to raise :/
Still there's something I can't put my finger on that's bugging me with those numbers...
 
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Eh, not really. Speed runs into the problem of movement being useless due to everyone having biotic charge. Archery we don't care about. Dance is a fair point.

Overall though, Dex is way more important, affecting speed, initiative, stealth, and avoid. We can theoretically hit S Dex in two years, but we need to make sure we get at least 2 Dex dice every month.

My point was that we don't want to overspecialise in a single stat. Currently it's our Strength and Presence that are dragging our derived stats down the most, particularly since our music doesn't actually do that much damage at the moment to a peer opponent.

Or put it another way: at the moment, we can only really win a challenge under ideal conditions. If we boost things so we are better all-round, we're less dependant on the exact challenge.
 
@yrsillar, two questions:

1) To echo @Camellia, why didn't Ling Qi get sparring permissions with Shen Hu? Or Li Suyin?

2) Is searching for a way to give Sixiang a physical body an archive action? Is it a narrative action? Or just bugging Xin?
 
So, is Ling Qi going to get the chance to sit down and plan out her Arts advancement through Green? Seems like something her patron would be supportive of.

Because continuing to open Meridians haphazardly, as has occurred to some extent due to not having a solid macro plan, seems like it could become a real handicap.
 
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