Little tid bit: the chap starts with how we'll be able to visit Zeqing when we have permission to go back home. I'm assuming this implies our home with mom and lil'sis. It then seems a bit strange to not have it be one of the paperwork issues here.She had to file paperwork for a living and cultivating space for Zhengui, then there was another stack of forms to give her permission to visit Zeqing, and another allowing her to spar with Meizhen, Lady Cai, and Gu Xiulan.
ahahaHAHAHAHA!!!"You should change things up more often," Sixiang pointed out idly as she closed the wardrobe.
"Where am I going to find a dress as powerful as this one?" Ling Qi scoffed.
"...You can wear things for other reasons you know," the spirit replied dully.
Now that was just silly, Ling Qi thought.
... was there ever any other option for Ling Qi ? We're addicted to drugs, get used to it
I much rather we sink those two AP in A.Genesis rather than Meridians that aren't going to be immediately useful. Same reason as EPC, the sooner we do it the longer we reap the increased cultivation bonuses.Been doing some theorycrafting to see if I've got the idea. Resource expense subject to change, pending knowing what our
[ ] Proto-Plan Alpha
-[ ] Invest 3x YSS and 1x GSS (+12 Free YSS)
-[ ] High Resource Expense (YSS income wiped out, -10 reserves)
-[ ] Cultivate Spirit x4 (Presence)
-[ ] Cultivate Phys x4 (Str)
-[ ] Cultivate EPC x4 (Perceptiveness)
-[ ] Cultivate SCS x4 (Stealth)
-[ ] Meridian (Head)
-[ ] Meridian (Head)
-[ ] Research Arts in Sect Archive x2 (Academics)
masteringAlthough her own cultivation art was probably higher quality, Ling Qi knew well the benefits that pastering the arts predecessor had given her.
EPC also gives Weekly YSS.[edit] Actually, at least one AP in Argent Genesis is mandatory. We need to train it a bit to equipt it and reap the weekly virtual YSS.
@yrsillar having the char sheet immediately availible will help remind people what arts we have that we can actually cultivate, since I don't remember what arts we maxed before the tourney. Othwewise I'll be defaulting to phys and spirit cultivation
@yrsillar sorry to keep bugging you, but when searching the archive for arts do you still want to key off of meridians/elements, or will a general description of what we want do now?
OK @yrsillar, questions time:
'up to' green/bronze one means it works for green/bronze one, or stops working at green/bronze 1?
It used to be 'middle quality' argent vent, but it seems it's now 'lesser'. Is this a change of mind?
As can be seen above, the 10YSS were supposed to be weekly. Does this mean CRX GSS is also weekly?
@yrsillar - Can you move the cultivation details into the Tutorials section instead of the first post?
Also, can we have the plan vote in a spoiler? As it is, I feel like it might scare prospective readers...
@yrsillar - does cultivating a cultivation art still zero out progress on other cultivation arts?
In a similar vein, can we cultivate both AG and EPC in the same month? What about the same week? (Or is there a 4 AP limit on Cultivation Arts collectively?)
working on it@yrsillar you need to recalc our derived based on the newly ranked-down stats, they're still using the old ones
So is knowing a bunch of stuff in the character sheet. I stand by my recommendation.
They don't stack, remember? We can only train one at a time, and we're focusing on EPCI much rather we sink those two AP in A.Genesis rather than Meridians that aren't going to be immediately useful. Same reason as EPC, the sooner we do it the longer we reap the increased cultivation bonuses.
[edit] Actually, at least one AP in Argent Genesis is mandatory. We need to train it a bit to equipt it and reap the weekly virtual YSS.
Yerk. Barely better than our old vent. Guess we've been spoiled by the Mystic Vale, but still.Argent Vent(Lesser): Grants 15 resource dice to spiritual and physical cultivation. Increases successes when cultivating Argent Arts by a factor of 1.2. Grants one virtual Yellow Stone per week(4 per turn) to cultivation.
Cool! @Alectai you can dump those meridians for some minor AG cultivation? I'd rather get the art first than speculate on meridian opening.No, I got rid of that, you can cultivate both, but you can only benefit from one per turn.
yeah, just saying. Hell, I'd switch it to having 4 ap in AG and 2 in EPC to get it up and running faster while still working on our better art.I think that's fair, but remember my proto-plan is a work in progress.
Why Qi ?
@yrsillar: Is this right ? Shouldn't it be Available Qi: B55, since B rank has goes up to 60 and our modifiers total to -5?Base Qi: A (0/80)
-Bonuses: Way 20
-Penalties: Zhengui -10, Sixiang -15
Available Qi: B25
Same as it used to mean, it works until you go above the stage
It's just a terminology quibble
will fix YSS value
Do not use GSS. We want to save those until appraisal and use them in big binges where we can use multiple one's at once. GSS are super inefficient before then.[ ] Proto-Plan Beta
-[ ] Invest 3x YSS and 1x GSS (+12 Free YSS)
Makes sense, given all the work put into doots and tunes.Amusingly, our music physical attacks are more accurate and harder hitting than our archery despite having an archery bonus
Considering :Yerk. Barely better than our old vent. Guess we've been spoiled by the Mystic Vale, but still.
We end up with "Increases successes when cultivating Argent Arts by a factor
That's no longer the case now SS, of any color, always give their full dice benefit:Do not use GSS. We want to save those until appraisal and use them in big binges where we can use multiple one's at once. GSS are super inefficient before then.
Spirit Stone Values are determined as below
Table 1-1
1-4 Yellow Stones- 5 dice each
4-16 Yellow Stones- 10 dice each
1-4 Green Stones- 30 dice each
A maximum of sixteen spirit stones total can be used per turn, including both types of stones. Ling Qi may use a maximum of four green stones at her current cultivation.
Ex. At maximum Ling Qi uses 12 yellow stones and 4 green stones. Giving a total of (4x5)+(12x10)+(4x30)= 260 dice
Does this mean that if we invest 4 AP into cultivation (say, Physical), could we then split our training so we get two rolls each for two different skills, or is it only one skill per cultivation type (i.e. 4AP into Physical cultivation, two 1d6 rolls each for Strength and Dexterity, or would we have to settle for 2 1d6 rolls for one skill per month)?Attributes and skills gain experience based on use. Each cultivation type except meridians may advance different skills and attributes. Experience for these is determined by rolling a d6 for each slot assigned to the skill or attribute. With the exception of Qi, skills and attributes may not roll more than two dice per turn for advancement.
So we only get 1 dice/Art? What if in Art isn't being trained for the whole month?Attributes and skills gain experience based on use. Each cultivation type except meridians may advance different skills and attributes. Experience for these is determined by rolling a d6 for each slot assigned to the skill or attribute. With the exception of Qi, skills and attributes may not roll more than two dice per turn for advancement.
The numbers yrs tells us have always already had that included.We end up with "Increases successes when cultivating Argent Arts by a factor of 1.8".
I think that makes it significantly better than what we used to have.
Using them in binge at appraisal gives 70 dice for 8GSS per action, so 70/4000x20 with a full action turn = 0.35dice/RSS. OTOH, using 'very high' gives 20 dice for 60RSS per action, so 20/60= 0.33dice/RssDo not use GSS. We want to save those until appraisal and use them in big binges where we can use multiple one's at once. GSS are super inefficient before then.