...that seems counter to the goal of reducing micro and complexity
I guess the point is that we can't train STR exclusively on all AP and shot up to A rank in a single turn. Though to limit it to only 2 AP per turn seem excessive.
guys guys, read the AG entry in the options list again. It has no stat training, because we haven't actually learned it yet to know what stats it trains. Unless
@yrsillar pointed out it can train anything somewhere and I missed it?
We know what it trains:
Keywords: Argent, Balanced, Composure, Neutral, Qi, Resolve,
Good example but you absolutely need Wits in there somewhere, it's now as important as Dexterity.
How about this ?
-[ ] Invest 3x YSS and 1x GSS (+12 Free YSS)
-[ ] High Resource Expense (YSS income wiped out, -10 reserves)
-[ ] Cultivate Spirit x4 (x2 Presence, x2 Composure)
-[ ] Cultivate Phys x4 (x2 Str, x2 Stamina)
-[ ] Cultivate EPC x4 (x2 Stealth, x2 Perceptiveness)
-[ ] Cultivate SCS x4 (x2 Dex, x2
Wits)
-[ ] Cultivate Argent Genesis x2 (x2 Resolve)
-[ ] Research Arts in Sect Archive x2 (x2 Intelligence)
Wits is either SCS, Physical or Spiritual. I'm thinking dodge is a bit less important than composure or stamina right now, with the lock down on fighting in the sect.
Like this one. Mind naming it so we can vote for it?
No because i don't expect people to vote for "my" plan, i'm just pointing out that the rules say we can only train an attribute for 2AP worth of time, so planners need to add a second non-overlaping attribute to their 4AP actions.