Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Using them in binge at appraisal gives 70 dice for 8GSS per action, so 70/4000x20 with a full action turn = 0.35dice/RSS. OTOH, using 'very high' gives 20 dice for 60RSS per action, so 20/60= 0.33dice/Rss

Basically, using very high pill is as cost efficient as using appraisal GSS, and using high is more cost efficient.

Current GSS as direct dice aid sucks unless we are extremely rich and can use them fully at green 4, not appraisal. Storing them is just not worth it.
What? We can use 8 GSS at appraisal. I'm not sure what you're getting at. How is storing them not worth it?
 
If Karnax is right and we can only train a attributte for 2AP per turn then we need to spread out to something like this:
-[ ] Invest 3x YSS and 1x GSS (+12 Free YSS)
-[ ] High Resource Expense (YSS income wiped out, -10 reserves)
-[ ] Cultivate Spirit x4 (Presence, Composure)
-[ ] Cultivate Phys x4 (Str, Stamina)
-[ ] Cultivate EPC x4 (Stealth, Perceptiveness)
-[ ] Cultivate SCS x4 (Dex, Dodge)
-[ ] Cultivate Argent Genesis x2 (Resolve)
-[ ] Research Arts in Sect Archive x2 (Intelligence)
 
Fixed GSS value to 40

Added your site multiplier to the argent vent's argent art entry(Multipliers are additive, to prevent silliness)

Moved cultivation down into tutorials

Character sheet and arts encyclopedia is set up as well
 
What? We can use 8 GSS at appraisal. I'm not sure what you're getting at. How is storing them not worth it?
Using many GSS at once no longer give an advantage over using them once per turn. Saving them only makes us gain less dice/exp right now, for the exact same amount latter on. Not a worthwhile trade.
 
Using many GSS at once no longer give an advantage over using them once per turn. Saving them only makes us gain less dice/exp right now, for the exact same amount latter on. Not a worthwhile trade.
You misunderstand. 4 GSS in a turn = 1 per week. Just like 4 YSS = 5 dice but beyond that it goes up to 10. Just as it always has.
 
If Karnax is right and we can only train a attributte for 2AP per turn then we need to spread out to something like this:
-[ ] Invest 3x YSS and 1x GSS (+12 Free YSS)
-[ ] High Resource Expense (YSS income wiped out, -10 reserves)
-[ ] Cultivate Spirit x4 (Presence, Composure)
-[ ] Cultivate Phys x4 (Str, Stamina)
-[ ] Cultivate EPC x4 (Stealth, Perceptiveness)
-[ ] Cultivate SCS x4 (Dex, Dodge)
-[ ] Cultivate Argent Genesis x2 (Resolve)
-[ ] Research Arts in Sect Archive x2 (Intelligence)
...that seems counter to the goal of reducing micro and complexity
 
If Karnax is right and we can only train a attributte for 2AP per turn then we need to spread out to something like this:
-[ ] Invest 3x YSS and 1x GSS (+12 Free YSS)
-[ ] High Resource Expense (YSS income wiped out, -10 reserves)
-[ ] Cultivate Spirit x4 (Presence, Composure)
-[ ] Cultivate Phys x4 (Str, Stamina)
-[ ] Cultivate EPC x4 (Stealth, Perceptiveness)
-[ ] Cultivate SCS x4 (Dex, Dodge)
-[ ] Cultivate Argent Genesis x2 (Resolve)
-[ ] Research Arts in Sect Archive x2 (Intelligence)

Like this one. Mind naming it so we can vote for it?
 
What? We can use 8 GSS at appraisal. I'm not sure what you're getting at. How is storing them not worth it?
Well, Yrsillar just changed the base GSS dice given (now 40, not 30).

My point was that using 8GSS at appraisal was the same as using very high pill efficiently wise, so storing them until them is useless. However, them being 40 base change things:
They now gives 100dice per action for 4000RSS, so 100/4000x20 on a full cultivation week, so up to 0.5dice/rss. So at appraisal they will have the best cost/ratio.

However, there is a solid argument that current 0.35dice/RSS > 0.5 dice/RSS we can almost never do (we need 8GSS to do it even once), especially as a dice now is worth more than a dice in 4 months. So storing them is still not worth it compared to using pills.
 
guys guys, read the AG entry in the options list again. It has no stat training, because we haven't actually learned it yet to know what stats it trains. Unless @yrsillar pointed out it can train anything somewhere and I missed it?
 
If Karnax is right and we can only train a attributte for 2AP per turn then we need to spread out to something like this:
-[ ] Invest 3x YSS and 1x GSS (+12 Free YSS)
-[ ] High Resource Expense (YSS income wiped out, -10 reserves)
-[ ] Cultivate Spirit x4 (Presence, Composure)
-[ ] Cultivate Phys x4 (Str, Stamina)
-[ ] Cultivate EPC x4 (Stealth, Perceptiveness)
-[ ] Cultivate SCS x4 (Dex, Dodge)
-[ ] Cultivate Argent Genesis x2 (Resolve)
-[ ] Research Arts in Sect Archive x2 (Intelligence)
Good example but you absolutely need Wits in there somewhere, it's now as important as Dexterity.
 
Ling Qi will probably never care much for fashion for its own sake.

Like, what's the fucking point of wearing insane shit you see models on catwalks wearing if all it does is make you look like a lunatic(Especially if they're in eye-searing/garish colors), provides you with little to no warmth/coverage, and hinders your fighting skills? Fuck that, gimme my robe of +10 protection against Evil, Eternal Air Conditioning, Blood Absorption, Music Boosting, and Repair.
 
Man that old mission that went to hell is paying dividinds.

It got us Ying tutoring, loot, one of our best arts, and now it's coming through with 4-10 AP worth of Contribution Points.

I'll be supporting the first plan that has EPC over AG, phys and spi, and no GSS.
 
What is art potency?
the cultivation level of the art. It's to make it clearer what level you need to be to master the art, and provide a baseline for how strong it is

And so it begins. I see the planning phase is something I won't be able to follow, even with the new start.

There will only be a big number orgy every few months real time :p please hang on.

@yrsillar, we have EPC5, not EPC3. Is this a retcon?

Nah I made a mistake, the level got deleted somewhere and I guessed
 
Some small modifications to alectai plan.

[ ] Modified plan
-[ ] Invest 4x YSS (+12 Free YSS)
-[ ] High Resource Expense (YSS income wiped out, -10 reserves)
-[ ] Cultivate Spirit x4 (Presence)
-[ ] Cultivate Phys x4 (Str)
-[ ] Cultivate EPC x4 (Stealth)
-[ ] Cultivate SCS x2 (Dex)
-[ ] Cultivate Argent Genesis x4 (Resolve)
-[ ] Research Arts in Sect Archive x2 (Intelligence)

I prefer to focus on finishing cultivation arts because the faster we finish them up the faster we get their permanent bonuses. I also switched for composure which is one of the most usefull attribute to us as it's used to resist dispells. Also 4 yss because it's apparently more efficient.
 
...that seems counter to the goal of reducing micro and complexity
I guess the point is that we can't train STR exclusively on all AP and shot up to A rank in a single turn. Though to limit it to only 2 AP per turn seem excessive.
guys guys, read the AG entry in the options list again. It has no stat training, because we haven't actually learned it yet to know what stats it trains. Unless @yrsillar pointed out it can train anything somewhere and I missed it?
We know what it trains:
Keywords: Argent, Balanced, Composure, Neutral, Qi, Resolve,




Good example but you absolutely need Wits in there somewhere, it's now as important as Dexterity.
How about this ?
-[ ] Invest 3x YSS and 1x GSS (+12 Free YSS)
-[ ] High Resource Expense (YSS income wiped out, -10 reserves)
-[ ] Cultivate Spirit x4 (x2 Presence, x2 Composure)
-[ ] Cultivate Phys x4 (x2 Str, x2 Stamina)
-[ ] Cultivate EPC x4 (x2 Stealth, x2 Perceptiveness)
-[ ] Cultivate SCS x4 (x2 Dex, x2 Wits)
-[ ] Cultivate Argent Genesis x2 (x2 Resolve)
-[ ] Research Arts in Sect Archive x2 (x2 Intelligence)

Wits is either SCS, Physical or Spiritual. I'm thinking dodge is a bit less important than composure or stamina right now, with the lock down on fighting in the sect.

Like this one. Mind naming it so we can vote for it?
No because i don't expect people to vote for "my" plan, i'm just pointing out that the rules say we can only train an attribute for 2AP worth of time, so planners need to add a second non-overlaping attribute to their 4AP actions.
 
Last edited:
Ah that new thread smell.

I would prefer a vote that prioritizes the two cultivation arts and some research at the library.
 
I'm thinking dodge is a bit less important than composure or stamina right now, with the lock down on fighting in the sect.
Plus we have dodge C, so it isn't as important to power-level right now compared to say, Dance, which is definitely dragging down hit for PLR despite having B Dex.
 
ing Qi said aloud. She had dreamed of that basement and that chilling altar, more than once. She was glad that she and Su Ling had stopped that crazed barbarian from unleashing a plague. Unlike her peers, whose badges had started with a tiny 'ten' below thow their rank. Ling Qi had found a 'twenty'.
Are ten points a lot?
IT BEGINS!

Also, there's that "Absolute Material Superiority" coming in right there. "You get Medium Investment in literally every cultivation action you do for free, every turn"
I would call it a moderate material superiority.

I'd call absolute if we got subdsidized Very High investment.

Does our income account for the Large Pill Furnace?
 
Actually i note there is no option in the vote around Duels, or even to scout out some likely targets.
Is it going to come up during the month or is Ling Qi going to wait until after Zhengui gets to Green and just take the drop in rank?
 
Back
Top