Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
notice how all the Mengs we know so far all have given names that starts with D. Meng De. Meng Diu. Meng Dan. :V

Just like how all the Baos we know all have given names that starts with Q. Bao Qingling. Bao Quan. Bao Qian. :D
 
...when did Li Suyin get so high up? Regardless, nice to see she's continuing to do well.
Suyin has been a significantly important if not vital piece for the underground due to her prior experience with tapping it for resources
Such as creating the cleansing talismans that are being used to push back the impurity and allow for underground operations
And, hundreds of meters beneath the earth, a forward base had been carved.

Ling Qi glanced at the fluted pillar of metal and bone which marked the camps edge. It was as tall as she, and gleamed dully in the light of the lanterns and torches. Holes marking it's length let out a faint hissing sound, and she could feel the currents of wind swirling around it as it spewed fresh clean air into the noxious cavern.

It was only one of many, lining the cavern that had been carved out. So this was the fruit of Li Suyin's Elder assisted labors. The cavern thronged with activity, soldiers and disciples moving swiftly about on various tasks, moving supplies, raising barricades, assembling weapons emplacements and fortifications at the tunnel entrances. Off to one side, Ling Qi saw the hulking corpse of one of the beetles they had faced down here being butchered and disassembled by disciples with cleavers, saws and bloody smocks.


But the most recent bit that prompted the jump is her keeping the initiation ceremony going so as to set up the permanent forward line in the underground after Jiao and all the core disciples got pulled away into a fight.
"She's getting a reward," Su Ling grunted, tapping her foot as Ling Qi mounted the stairs to join them on the porch.

"Really, it's too much, taking time from such an esteemed craftsman when I am not even spending my Contribution points," Li Suyin mumbled, plucking nervously at her gown.

"Oh come off it Suyin," Su Ling replied, rolling her eyes. "You're the one that kept the initiation ceremony going after the Elder and the core disciples got dragged into a fight."

Ling Qi's eyebrows rose as she turned to look at Suyin, whose fidgeting only got worse. "Suyin?"

"I was just the one who happened to be there," Li Suyin said, looking away. "I was only following Elder Jiao's instructions. Anyone could have done the same."

She yelped as Ling Qi rapped her knuckles against the top of the girl's head. "Quit that," Ling Qi said, rolling her eyes. "I thought you'd moved past that kind of false modesty Suyin."

"That's what I told her," Su Ling grumbled, eyeing the doorway.

"...It's just too much," Li Suyin murmured. "I-There were so many other stronger, more experienced disciples about. And… so many didn't make it, when someone like me did."

Ling Qi's expression softened a little. She knew that Suyin hadn't really seen a fight like that before, or its consequences. "Even so, saying you don't deserve a reward at all is too much Suyin."
"It's not just the talisman," Li Suyin said glumly.

"She's getting promoted into the upper five hundred," Su Ling said flippantly. "Can't think of anyone who deserves it more though."

Li Suyin huffed at her, it seemed that they had repeated this conversation several times already.


Doesn't hurt that the Sect is looking to snap her up since she isn't closely tied to any outside party like we are
People don't really get into the 500s unless they're looking for a Sect career in their immediate future
 
Black Noise showing strong support, even without having voted yet.


Adhoc vote count started by Killer_Whale on Sep 25, 2020 at 11:51 PM, finished with 83 posts and 11 votes.

  • [X] Turn 11 Plan: Art and Diplomacy
    -[X] Intelligence 2, Manipulation* 1 (6/30)
    -[X] Vanishing 1*, Government 3*, Survival 2, Sincere Negotiator 4*, Beast Handling 3*, Art 3* (27/30)
    -[X] Gardening: Art 1*, Woodwind 1* (30/30)
    [X] Black Noise
    [X] Plan: Social Meridians
    -[X] High Pills (free)
    -[X] Resources: 16 GSS, 8 YSS (8 free GSS, 8 from cash, 8 YSS from cash), Drip on Spiritual Cultivation
    -[X] buy Gushing Spring Pill (60 SP)
    -[X] Spiritual Cultivation (4 AP)
    -[X] Songseeker's Ceremony (3 AP)
    -[X] Frozen Soul Serenade Efficiency Upgrade (2 AP, Lung, Lung)
    -[X] Meridian opening (2 AP, Spine, Head)
    -[X] Beast King's Savage Dirge (1 AP)
    -[X] Playful Muse's Rapport (1 AP)
    -[X] Moonless Saboteur's Smile (2 AP)
    -[X] Equipment: Unequip: Anchor of Eight Imperial Duties, Equip: Dusk Wind Studs
    -[X] Sideboard: Combat/Adventure: HDW + MoSS <-> Social: PMR + MSS;Translation: RME + HDW + MoSS -> PMR + HDW
    -[X] Upkeep: HDW (5) <-> MSS (5), RME (2), LFWT (15), WHR (3), UGM (5), SNR (10)
    -[X] non-Upkeep: none
    [X] Plan: Ultimate Social Time
    -[X] High Pills (free)
    -[X] Resources: 16 GSS, 12 YSS (8 free GSS, 8 from cash, 8 YSS from cash), Drip on Spiritual Cultivation
    -[X] buy Gushing Spring Pill (60 SP)
    -[X] Meridian opening (2 AP, Spine, Head)
    -[X] Harmony of the Dancing Winds Efficiency Upgrade (4 AP, Head, Head, Head, Head)
    -[X] Songseeker's Ceremony (3 AP)
    -[X] Frozen Soul Serenade Efficiency Upgrade (2 AP, Lung, Lung)
    -[X] Playful Muse's Rapport (1 AP)
    -[X] Moonless Saboteur's Smile (2 AP)
    -[X] Beast King's Savage Dirge (1 AP)
    -[X] Equipment: Unequip: Anchor of Eight Imperial Duties, Equip: Dusk Wind Studs
    -[X] Sideboard: Combat/Adventure: MoSS <-> Social: MSS (can keep HDW/PMR/RME up regardless)
    -[X] Upkeep: HDW (5), RME (2), LFWT (15), WHR (3), UGM (5), SNR (10), Social: MSS (5)
    -[X] non-Upkeep: none
 
How can we gain advanced skills ?
(Qi) is (A40) what about (S) like (DEX)
Do we need one arc or art or spirt whey protein...?
Qi and dex are underived stats not skills so they don't need an advanced skill. Qi is capped at S rank at green but thankfully because of our way dex is considered uncapped so we can continue to improve it all the way to SSS.
 
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[X] Social Meridians

[X] Turn 11 Plan: Art and Diplomacy


I don't know anymore. 😅 But I saw Math Cabal's numbers on how many dice we could lose out on by delaying Green 5 and it's scary.
 
For the sake of completeness:
[X] Plan: Cultivation>Arts
-[X] High Pills (free)
-[X] Resources: 16 GSS, 8 YSS (8 free GSS, 8 from cash, 8 YSS from cash), Drip on Spiritual Cultivation
-[X] buy Gushing Spring Pill (60 SP)
-[X] Spiritual Cultivation (4 AP)
-[X] Songseeker's Ceremony (3 AP)
-[X] Frozen Soul Serenade Efficiency Upgrade (2 AP, Lung, Lung)
-[X] Meridian opening (2 AP, Spine, Head)
-[X] Harmony of the Dancing Winds Efficiency Upgrade (4 AP, Head, Head, Head, Head)
-[X] Equipment: Unequip: Anchor of Eight Imperial Duties, Equip: Dusk Wind Studs
-[X] Sideboard: Combat/Adventure: HDW + MoSS <-> Social: PMR + MSS;Translation: RME + HDW + MoSS -> PMR + HDW
-[X] Upkeep: HDW (5) <-> MSS (5), RME (2), LFWT (15), WHR (3), UGM (5), SNR (10)
-[X] non-Upkeep: none

This gets rid of the Art improvements in exchange for spiritual cultivation. Spiritual cultivation is really important for snowballing whereas arts get easier to learn over time.

[X] Turn 11 Plan: Art and Diplomacy
[X] Plan: Social Meridians
 
But the most recent bit that prompted the jump is her keeping the initiation ceremony going so as to set up the permanent forward line in the underground after Jiao and all the core disciples got pulled away into a fight.
Also, so as not to understate the impact - completing the warding ceremony was the difference between costly victory and total defeat - Jiao is incapacitated and that's with the wards going up and ending the fight. Nevermind the composure needed to go through with the ritual without fail while the most powerful Elder after the Sect Head himself is fighting nearby.
 
I don't know anymore. 😅 But I saw Math Cabal's numbers on how many dice we could lose out on by delaying Green 5 and it's scary.
tbf I kinda only presented one side there.

Like, yes, delaying g5 a turn means losing ~1100 dice or so.

Otoh, doing 4 meridian ap now instead of later also saves ~500ish dice when you account for more gss + ssc levels + sites later.

So the loss isn't quite as big as it might seem at first, which may make the more short term gains more justifiable.
 
Old:
[] Medium- 10 dice for 15 red stones per action Provided freely from Cai Renxiang
[] High- 20 dice for 25 (40-15) red stones per action
[] Very High- 30 dice for 60(75-15) red stones per action
New:
How much will you invest in pills and medicine this month?
[] High- 20 dice for 25 (40-15) red stones per action. Provided freely by Cai Renxiang
[] Very High- 30 dice for 60(75-15) red stones per action
We are getting paid better pills from Cai. But shouldn't that -15 change to -40 then?
Or is it some sort of typo?
 
[X] Turn 11 Plan: Art and Diplomacy
[X] Plan: Social Meridians

I notice we now have minor Elder tutoring as an option. Can we bug Elder Jiao now and ask him about moon related questions about the Fell stars or some info about the Underground people?
 
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[X] Turn 11 Plan: Art and Diplomacy
[X] Plan: Social Meridians

I notice we now have minor Elder tutoring as an option. Can we bug Elder Jiao now and ask him about moon related questions about the Fell stars or some info about the Underground people?

Minor Elders.

So Fifth Realm mostly, the ones who--while not common--are also not the core strength of the Sect.

I mean, if Xin wants to override that and give us some tutelage instead, that's her perrogative, but I don't think we have the option to do an Elder Training Arc before we go.
 
Adhoc vote count started by naths on Sep 26, 2020 at 4:56 AM, finished with 94 posts and 15 votes.

  • [X] Turn 11 Plan: Art and Diplomacy
    -[X] Intelligence 2, Manipulation* 1 (6/30)
    -[X] Vanishing 1*, Government 3*, Survival 2, Sincere Negotiator 4*, Beast Handling 3*, Art 3* (27/30)
    -[X] Gardening: Art 1*, Woodwind 1* (30/30)
    [X] Black Noise
    [X] Plan: Social Meridians
    -[X] High Pills (free)
    -[X] Resources: 16 GSS, 8 YSS (8 free GSS, 8 from cash, 8 YSS from cash), Drip on Spiritual Cultivation
    -[X] buy Gushing Spring Pill (60 SP)
    -[X] Spiritual Cultivation (4 AP)
    -[X] Songseeker's Ceremony (3 AP)
    -[X] Frozen Soul Serenade Efficiency Upgrade (2 AP, Lung, Lung)
    -[X] Meridian opening (2 AP, Spine, Head)
    -[X] Beast King's Savage Dirge (1 AP)
    -[X] Playful Muse's Rapport (1 AP)
    -[X] Moonless Saboteur's Smile (2 AP)
    -[X] Equipment: Unequip: Anchor of Eight Imperial Duties, Equip: Dusk Wind Studs
    -[X] Sideboard: Combat/Adventure: HDW + MoSS <-> Social: PMR + MSS;Translation: RME + HDW + MoSS -> PMR + HDW
    -[X] Upkeep: HDW (5) <-> MSS (5), RME (2), LFWT (15), WHR (3), UGM (5), SNR (10)
    -[X] non-Upkeep: none
    [X] Plan: Ultimate Social Time
    -[X] High Pills (free)
    -[X] Resources: 16 GSS, 12 YSS (8 free GSS, 8 from cash, 8 YSS from cash), Drip on Spiritual Cultivation
    -[X] buy Gushing Spring Pill (60 SP)
    -[X] Meridian opening (2 AP, Spine, Head)
    -[X] Harmony of the Dancing Winds Efficiency Upgrade (4 AP, Head, Head, Head, Head)
    -[X] Songseeker's Ceremony (3 AP)
    -[X] Frozen Soul Serenade Efficiency Upgrade (2 AP, Lung, Lung)
    -[X] Playful Muse's Rapport (1 AP)
    -[X] Moonless Saboteur's Smile (2 AP)
    -[X] Beast King's Savage Dirge (1 AP)
    -[X] Equipment: Unequip: Anchor of Eight Imperial Duties, Equip: Dusk Wind Studs
    -[X] Sideboard: Combat/Adventure: MoSS <-> Social: MSS (can keep HDW/PMR/RME up regardless)
    -[X] Upkeep: HDW (5), RME (2), LFWT (15), WHR (3), UGM (5), SNR (10), Social: MSS (5)
    -[X] non-Upkeep: none
    [X] Plan: Cultivation>Arts
    -[X] High Pills (free)
    -[X] Resources: 16 GSS, 8 YSS (8 free GSS, 8 from cash, 8 YSS from cash), Drip on Spiritual Cultivation
    -[X] buy Gushing Spring Pill (60 SP)
    -[X] Spiritual Cultivation (4 AP)
    -[X] Songseeker's Ceremony (3 AP)
    -[X] Frozen Soul Serenade Efficiency Upgrade (2 AP, Lung, Lung)
    -[X] Meridian opening (2 AP, Spine, Head)
    -[X] Harmony of the Dancing Winds Efficiency Upgrade (4 AP, Head, Head, Head, Head)
    -[X] Equipment: Unequip: Anchor of Eight Imperial Duties, Equip: Dusk Wind Studs
    -[X] Sideboard: Combat/Adventure: HDW + MoSS <-> Social: PMR + MSS;Translation: RME + HDW + MoSS -> PMR + HDW
    -[X] Upkeep: HDW (5) <-> MSS (5), RME (2), LFWT (15), WHR (3), UGM (5), SNR (10)
    -[X] non-Upkeep: none
 
Minor Elders.

So Fifth Realm mostly, the ones who--while not common--are also not the core strength of the Sect.

I mean, if Xin wants to override that and give us some tutelage instead, that's her perrogative, but I don't think we have the option to do an Elder Training Arc before we go.
I agree that we won't have an option of Elder Training before this mission. I would however parse "Minor Elder Tutoring" differently than you. I parsed it as a small amount of Elder tutoring, rather than tutoring from a "Minor Elder". Do we have a wog that there are different levels of Elders?
 
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