Alright, with due diligence paid to trying the most evenhanded and fair assessment of the arts. Now for my personal opinion-based portions, based on a few criteria:
-Immediate utility:
-Completion point:
-Completion effort: All these are drawn from Raising Kitten's post, so I might be missing something
-Domain potential:
Take note of current completion points:
-Green 4: Phantasmagoria of Lunar Revelry(Yay)
-Green 3: Eight Phase Ceremony(Yay), Argent Genesis, Abyssal Exhalation(Nope).
-Green 2: Sable Crescent Step(Yay), Forgotten Vale Melody, Argent Pulse(?), Frozen Soul Serenade(Meh)
-Green 1: Argent Current(Nope), Argent Storm(Nope)
(Yay)s are my personal opinion of strongly favorable
(Nope)s are my assessment of thread opinion on them being unfavorable to the point that theres basically no chance.
(Meh)s are my personal opinion on them with either favorable or neutral thread opinion.
We need 4 slotted arts at Green 2, of which we have one.
We need 5 slotted arts at Green 3, and one advanced insight, which is a mystery box.
In order to meet my personal preferences then, I'd need 2 Green <= 2 arts with personally preferred insights. I believe the thread in general is going to slot SCS and FVM no matter what, so everyone else is just looking for 1 art.
Of course, we got more slots than that(3+2/domain rank, so we should have enough), but
Covetous Wraith's Yearning
-Immediate utility: Medium-High.
-Completion point: Green 3
-Completion effort: 5-6 AP
-Domain potential: Medium(conditional)
Its past the big Green 2 chokepoint
It lets us play parties like a fiddle against anyone without social arts, its useful in a fight, its even pure Darkness to make our domain weapon maximally stronger.
Well, aside from the minor drawback of the optics looking poor once it gets out that our mother's a whore. And so's our staff.
However, I find its main insight problematic without a counterweight, so I'd be against it unless we have Harmony of the Dancing Wind or something similar slotted to give additional context to relationships other than .
Ephemeral Nights Memory
-Immediate utility: High
-Completion point: Green 3
-Completion effort: 6-7 AP
-Domain potential: Low
Its past the big Green 3 chokepoint.
It got good elements for us(part Darkness makes Domain weapon happy), it makes combat stealth much more viable, and it, if used right, can be used to hide our techniques even after we used them in battle.
Unfortunately for this, I want no part of its domain message. A Home domain with a slotted ideal that says the good and bad would be forgotten feels wrong to me on a personal level. I want the bonds to last till death and even beyond.
Given how much SV dislikes mucking with minds like that I'd be comfortable learning it, since I'm pretty sure we're never going to slot it. Of course, for that same reason it'd be murder to actually get people to vote for learning it.
Curious Diviners Eye
-Immediate utility: Medium
-Completion point: Green 2
-Completion effort: 7-9 AP
-Domain potential: Medium(depends on development)
Its there in time for the Green 3 chokepoint.
Its got that nice Hidden Moon thing going on, its message appeals, but doesn't really have a defined spot in our doman yet(more of a perpendicular development really). Its certainly
useful in some way, but needs some work to draw out that utility.
Unfortunately it eats up a shitload of AP because we don't have a lot of training bonuses for a Moon Water Head Lung art. Nice addition, but unless we find some amazing drugs or sites, it'd be slow going enough that I'm reluctant to push it.
Harmony of the Dancing Wind
-Immediate utility: Medium-High
-Completion point: Green 3
-Completion effort: 5 AP
-Domain potential: High
It comes in past the Green 3 chokepoint.
Its
pretty good utility in teamfight(at least, assuming spiritual attacks become more common in Green, which they probably do compared to all the facepunch in the world in the tournament we see), and I really like the kind of message it conveys.
Cheap to learn too AP wise.
Definitely going in for me.
Audacious Fairy's Lark
-Immediate utility: Medium-High
-Completion point: Green 2
-Completion effort: 6-7(not inclusive condensing)
-Domain potential: Medium
It comes in time for the Green 2 chokepoint.
Its of pretty great utility, assuming we keep the extremely high quality, upgraded, self repairing magic dress(which would take some serious doing to break beyond repair, and which Ling Qi almost never takes off)
Its cheerful as fuck in the message, though some players may not be too happy with how flighty it is.
A little costly in actions however. I wouldn't have a problem picking this up, but thread opinion can be a harder sell.
So personal trainlist:
-Harmony of the Dancing Wind
-Curious Diviner's Eye
-Covetous Wraith's Yearning
E: And a little reference to all the other analysis posts at one go:
Audacious Fairy's Lark
-Elements: Wind
-Meridians: Leg Primary, Arm Secondary
-Keywords: Dance, Dexterity, Dodge, Revelry, Stealth, Wits , Yin
And here is one of the most cheery arts I've seen to date...and a scary as hell larceny art. Its about the Wind, flighty, fast, and subtle. The Wind is not seen, is not caught, and cannot be stopped. The wind will sweep in, and spirit away your precious things.
The description is an interesting one, few cultivators would explore this art because its a Green 1-2 art that relies upon and augments flight a capability belonging to Cyan cultivators or certain rare spiritblooded.
It is, as such, an art made to express the creator's pure joy at seeing their children playing with wind sprites in the garden.
-Combat utility: Undispellable Debuff(circumstantial), Aerial Superiority
So, bear in mind that for cultivators, their talismans are very important to their strategy, through discounts, dice bonuses and more. Most debuffs can be dispelled, most dispelled buffs can be recast at cost...a lost talisman cannot be dispelled or recast. Unfortunately, Plucking Gust is melee based, fortunately, doots are melee and we can attack using Stealth or Dance, of which Laughing Breeze buffs Stealth significantly.
That said, this portion is only effective once, nobody would be Unaware more than once in an encounter, at least, not without Ephermal Nights Memory(which would make an amusing combo where you steal all their stuff while repeatedly resetting their memory)
Aerial superiority on the other hand, is something that had been gone over extensively by the thread, so I'd focus on what the first level does when we're using our dress:
-Greatly enhanced great enhancement of Speed C27+10(passive)
-Greatly enhanced great enhancement of Stealth C20/25+5(passive)
-Enhanced Physical Avoid C28
Pretty respectable overall, but its not useful offensively without a way to force Unaware status.
-Playstyle utility: Scouting
This however is the meat of the art, despite being an Arm art, Laughing Breeze is really good for recon, even against superior cultivation.
-Domain slot message: "Remember to have fun", "Be free", "Nobody can touch you"
Its a fun having art, very Grinning Moon to show cleverness like that. I'm not entirely sure how well this fits into a Home however, though I suppose its element of joy and daring does help add some mischievous children to the Home.
Harmony of the Dancing Wind
-Elements: Music, Wind
-Meridians: Head primary, Heart secondary
-Keywords: Connections, Empathy, Presence, Perceptiveness, Manipulation, Yang
Find connections between people(Head, Wind), and then leverage that connection to send effects down to them(Heart, Music).
Pretty straightforward Power of Friendship thing, and especially powerful on your true friends. The description points out that the capstone expands your perception further beyond the first order connections.
Interestingly, for a Manipulation art it dislikes deception.
-Combat utility: Bardic Buff, Team Communication.
Not much to say here, but its a powerful team spiritual defense with friends, and it prevents us from being cut off from the team.
-Playstyle utility: Listening in, scouting
Note that Spring Breeze Canto has a long duration, i.e. we just need to play it once at a party, and refresh it every now and then to be able to zoom in on any conversation at any time.
With a suitably long range instrument(someone mentioned a Zhengui mounted Alphorn or war drum?), it also lets us cast our perception out to ultra long range if we need to reestablish communicatioons when split up.
-Domain slot message: "All things are connected", "Strength lies in true bonds", "Beauty lies in Harmony",
I'm really liking this Domain Message at first impulse...alas it finishes in Green 3, so it'd take a while to get there, but it does bridge between Argent Mirrors See Truth and the Home Domain by elaborating that the Truth is not something that should divide you, but another way to connect.
The really funny part here is how its basically the same message as Covetous Wraith's Yearning, but with a philosophical bent rather than a cynical one.
Curious Diviners Eye
-Elements: Moon, Water(lol)
-Meridians: Primary Head, Secondary Lung
-Keywords: Academics, Intelligence, Perceptiveness, Projection, Secrets
Hidden Moon's Divination art. Head(3) and Moon meridians defines the objective of sating curiosity, while Lung(2) and Water meridians defines the approach(Projected senses which pass through barriers).
Judging by the meridian spread, it'd likely improve the number or range of projections first, before improving the quality of information obtained...and it has a particularly interesting note of Formations interactions, with a bonus to figuring out how to bypass security which might otherwise keep it from just noclipping through a wall.
-Combat utility: Sentry, SCS spawnpoint.
Its a limited counter to stealth opponents, though the wisps are not exactly hard to kill beyond being an inch big...but since SCS lets us teleport anywhere we can see, well, it'd make pinning Ling Qi down harder.
Inquisitive Study should also interact with the Qi Perception that Argent Mirror gave us, which should help us see deeper than the elements of an opponent(IIRC yrs mentioned once this was basically a perception check to make out more detials than just their two best elements?), which should help with strategizing.
Lots of ifs and maybes, but thats kind of how it goes with information gathering arts.
-Playstyle utility: Infiltration tool. Research tool. Social tool.
Quite versatile, since Inquisitive Study applies to base perception, it can be used to augment nearly anything noticing a detail would be good for. Whether this is a talisman, a trap, or listening in on a quiet conversation a distance away, its broadly useful...which also means it'd have a bit of a hard time being specifically useful without other perception arts.
Seeking Moon's Eyes is a lot more direct in applicability. It lets us spy on the contents of drawers without actually opening them, it lets us teleport through unwarded walls by sending a sensor through them to see, and getting through locks and formations is a lot easier if you can get a closer look without actually getting closer.
-Domain slot message: "Seek out secrets wherever they are", "Learn whatever you can"
The Domain slot message is...unrefined here because the description doesn't give a lot to work with, and its a little too straightforward to build up unsupported secondary derivatives without using it.
Ephemeral Nights Memory
-Elements: Darkness, Wind
-Meridians: Leg primary, Arm secondary
-Keywords: Connections, Dexterity, Fade, Memory, Stealth, Yin
This combination is essentially an thief's art. It sit in the shared aspects of Darkness and Wind, in that they are both easily overlooked in similar ways(Darkness out of sight and out of mind, Wind in plain sight but unseen), and they both touch upon intangibles(Darkness as the subconscious mind, Wind as communication between minds). It focuses on passing unseen(Leg 3), reaching out to ensure that it stays that way(Arm 2)
In other words, it doesn't steal memories so much as it simply tells the subconcious that there is nothing of note, so it just...never gets remembered
Particularly chilling on SV, since we place a high collective valuation on sanctity of mind.
-Combat utility: Ambush art, Secret preservation.
On the surface its pretty much a basic spiritual ambush art. It lets you reestablish stealth after taking action but before revealing yourself to the enemy. It goes very well with spiritual attack effects with no overt sign, since they can be performed without moving an opponent past Unsure status.
But on a strategc level, being able to wipe out a second of memory means being able to hide your Ace cards longer. Say we have the next finisher of FSS. We use it to hammer the shit out of an opponent...then they forget why they are down on the ground, frozen and weak.
-Playstyle utility: Spy art.
Pretty much perfect for slipping into a guarded location. If you are seen, then you have not actually been seen, so long as you are swift.
-Domain slot message: "Memories fade", "Nobody really pays attenton", "When its over, let it go", "Out of sight, out of mind"
Noting that we seem to be looking at an incomplete picture here, as the blurb itself says there are things worth remembering...just that they are not remembered even so.
Meizhen's father likely had his "nothing to see here" aura from a similar art in his domain I suspect.
For all its utility I'm pretty dubious if this will be slotted.
E: Sleep time. More in the morn!
Covetous Wraith's Yearning
-Elements: Pure Yin Darkness.
-Meridians: Primary Head, Secondary Spine.
-Keywords: Desire, Empathy, Connection, Perceptiveness, Presence, Yin.
This combination says clearly that CWY is about understanding people(Head x3) through their desires, the lizard brain, and then changing yourself(Spine 2) to become their object of desire.
The Succubus, the Yukionna, the Huldra and the Sidhe all draw upon related concepts.
As far as meridian efficiency and elemental compatibility goes, this is pretty good, though it does threaten to make Ling Qi more than 50% Darkness with 5 Darkness meridians...if you were concerned about such things anyways. I'm not, though I'd like a lot more Moon.
-Combat utility: Lure art. Defense Art.
Good compatibility with a minefield build and a tank build, in other words, this would be perfect...if Zhengui was using it. It pulls enemies towards the user and makes them harder to hit, harder to hurt and disengaging is a pain.
On Ling Qi, this mainly serves with Thousand Ring Fortress and Sable Crescent Step as a means of tanking the shit out of enemies she aggros, allowing her less durable minions like Abyssal Exhalation Worms to basically get free hits, and to drag enemy adds into her mists.
Basically this goes into the "build a fortress and force them to siege you while you chip at them" playstyle. It'd probably fit better if we took the TRF insight rather than the SCS insight.
-Playstyle utility: Social Perception art
A PRETTY powerful social perception art, since it reveals peoples' base desires and how to exploit them. However, keep in mind that it
sees only desires and bonds, relying on this art exclusively for social(yes its silly but its also something Ling Qi would totes do if she thought it'd work) can be a hazardous pitfall.
It will reach out to people through their desire for the aesthetic pleasures of good art, and good music, to get the participants of a party to come again so that they may hear that haunting song.
It will appeal through greed for wealth and power, to know who seeks for status and what they most crave.
It will pull at the base desires, of wine, of food, of lust.
It will not, however, call to greater ideals, duty, justice and loyalty. You'd need to work that out yourself. So be careful of that nuance.
-Domain slot message: "Know what they desire, know what they are", "To be loved, become what they love", "Home is where your heart yearns for", "To live is to want"
A cynical art in a sense. You know the saying "The way to a man's heart is through his stomach"? This is that taken to the extent of a Dao.
Nothing bad about it, but it simplifies people in a way that's JUST true enough to work almost all the time.
Almost
And now, off to bed, I kind of spent half a day on all this.