We had a whole story arc about spirits going against their nature. Maybe it's not that wise to follow that particular example. Just saying. Mechanics wise I leave it to the Math squad to make their point.
I don't see why Ling Qi is stumbling on this, the obvious in-character answer would be to advise him to lean on his family/friends. To lean on those that make his "home". It's Ling Qi's goddamned domain ffs!"I think I get it, I really do. It's just not so easy to get the spirit back into the bottle," Sixiang chuckled. "I'm afraid Ling Qi. I don't know how to handle that."
[] Melodies of the Spirit Seekers (Lean in to the problem of empathy and how to solve it. Improves Sixiang's Wind affinity. Lower Chance of Positive result)
[] Playful Muse Rapport (Try to help Sixiang reclaim their nature as a muse. Increases Sixiang's Moon affinity. Higher chance of positive result)
PMR is an art that copies muses, and as such would bring Ling Qi more intune to how muses are for the next part of the dialog.And really, how are these options anywhere near related to Six's fear, let alone how to "solve" it?
The spoiler box is still "first song", not "second song".Fixed a math mistake. You guys have SOngs 2, and a preview of songs 3
Well... seems we have our high value target for next turn...
Probably a copy-paste thing. SSC is a G4 stage and it would be strange if it didn't give dice to the next level. The bracket after 2 stones per week also still says (4 per turn) when it should be (8 per turn)Well... seems we have our high value target for next turn...
Also, am i the only one that finds it strange that Green 4 is still the limit for the bonus cultivation dice even after three levels?
[X] Melodies of the Spirit Seekers (Lean in to the problem of empathy and how to solve it. Improves Sixiang's Wind affinity. Lower Chance of Positive result)
I feel like if we go the Muse route all that will do is roll Six back to where they were and ultimately just delay this problem. There's no reason to think this issue won't just crop up again at a later point.
Moratorium for another 40 minutes, don't vote yet.[X] Melodies of the Spirit Seekers (Lean in to the problem of empathy and how to solve it. Improves Sixiang's Wind affinity. Lower Chance of Positive result)
Poked yrs about that, no "rolling back" involved.I feel like if we go the Muse route all that will do is roll Six back to where they were and ultimately just delay this problem. There's no reason to think this issue won't just crop up again at a later point.
Shouldn't that be 4x2=8 green stones per turn?
Yeah, it would be kinda weird if we had an option to just roll back a person to an earlier version of themselves.Poked yrs about that, no "rolling back" involved.
The options are just two separate things/problems, Moon option does not do anything about empathy or makes Six lesser then they are now. The Wind option is just the one that pokes around the fact that currently their empathy seems to be set to "max for everyone".
So no need to fear monger about Moon option.
Forgot about the mortarium rule here. Used to seeing mortarium notices at the bottom of each post and didn't see one.Moratorium for another 40 minutes, don't vote yet.
I don't see why the muse nature isn't a forward step. It's a step into a secure identity as a muse, rather than the naive identity they had when they were "born," because they had never been anything else and didn't understand anything else. I see it as, like... when a kid is young and has a lot of values for no reason other than "they've been told to," then gets older, sees the bullshit, and rebels... and then as an adult, returns to essentially the same values they had as a child, but with a more mature and secure perspective. That's not a regression to a previous identity, that's a reclamation of that previous identity.
Wasn't trying to fear monger, it's my understanding that it's Six's Nature as a Muse and it's conflict with the realities of the Waking World that is causing their current problem. I figure that if all we do is reinforce their Nature as a Muse but keep them as our Spirit that this clash will simply rear its head again after a time or after another significant conflict. Perhaps it will take a more significant incident than now becuase their Nature will have been reinforced by this but the base conflict is still there.Poked yrs about that, no "rolling back" involved.
The options are just two separate things/problems, Moon option does not do anything about empathy or makes Six lesser then she is now. The Wind option is just the one that pokes around the fact that currently their empathy seems to be set to "max for everyone".
So no need to fear monger about Moon option.
They are a person in a world with other persons, conflicts are inevitable.Forgot about the mortarium rule here. Used to seeing mortarium notices at the bottom of each post and didn't see one.
Wasn't trying to fear monger, it's my understanding that it's Six's Nature as a Muse and it's conflict with the realities of the Waking World that is causing their current problem. I figure that if all we do is reinforce their Nature as a Muse but keep them as our Spirit that this clash will simply rear its head again after a time or after another significant conflict. Perhaps it will take a more significant incident than now becuase their Nature will have been reinforced by this but the base conflict is still there.
The two options are about different things. Six nature as a spirit muse is what is causing problems yes, but one of the options does not regress them. The Wind option just directly pokes the problem they got in their empathy. Six atm feels to much.Wasn't trying to fear monger, it's my understanding that it's Six's Nature as a Muse and it's conflict with the realities of the Waking World that is causing their current problem. I figure that if all we do is reinforce their Nature as a Muse but keep them as our Spirit that this clash will simply rear its head again after a time or after another significant conflict. Perhaps it will take a more significant incident than now becuase their Nature will have been reinforced by this but the base conflict is still there.
"I don't regret coming to care about you, but… my fear has made me less I think. It seems so much clearer here, immersed in dream."
"There is nothing wrong with wanting to live," Ling Qi replied, meeting his eyes. "Spirit or no. I understand though, it's not easy seeing so much…" she trailed off, thinking of bodies lying still in the fields, and faces covered in creeping frost. She shivered, despite the warmth of the room.
"It's because of my own fear that I feel theirs so acutely you know," Sixiang said with a sad smile. "I'm a muse, you know. I can feel what people are feeling, even when they try to throw up a mask, in combat, when they aren't even trying…"
The problem is that as a Muse conflict goes against their base Nature. They're used to simply floating from dream to dream with no real concern and simply going with the flow without any grounded context of what the dreams really mean. As a Spirit bound to us they will experience conflict and tough choices that have real consequences which, again, goes against their Nature as a free floating spirit of dreams that can normally do as they like with no care to the consequences of what they do. Because dreams simply fade away so what ever they do in them will mean very little unlike the Waking World where their actions have real, tangible, results.They are a person in a world with other persons, conflicts are inevitable.
I see no reason to assume the same conflict will appear just because we decide to do this thing.
Again, the vote says nothing about this being temporary fix, last vote did.The problem is that as a Muse conflict goes against their base Nature. They're used to simply floating from dream to dream with no real concern and simply going with the flow without any grounded context of what the dreams really mean. As a Spirit bound to us they will experience conflict and tough choices that have real consequences which, again, goes against their Nature as a free floating spirit of dreams that can normally do as they like with no care to the consequences of what they do. Because dreams simply fade away so what ever they do in them will mean very little unlike the Waking World where their actions have real, tangible, results.