While the MoC could take over they likely won't. They simply lack the forces to control and protect the area. A puppet state set up with the salvage and donated equipment from the ORDI to protect itself is more likely. They still end up controlling it and getting some benefit from it. But they don't have to station their limited military forces there. Some merc units are likely to get some long term garrison contracts to keep it safe as well.
 
Very much so. Given that we have autonomous combat robots we should be able to do things as simple as "inertial guided cruise missile to preset coordinates with terminal guidance via image recognition."
Not just missiles, really, we should be able to do that sort of thing with a lot of different types of munitions; artillery shells, bombs, etc. The problem (aside from Zeerust most Scifi settings created in the ~80s suffer from regarding computer technology), is that such smart munitions could potentially threaten the setting's core tenet of big, stompy robots being the premier combat platform. So... *shrug* gonna have to see if the GM'll allow it.

I would hesitate to expand ORDI that far for now. Our ability to project power throughout our own territory for defense would definitely suffer if we became a very long, skinny polity. If/when we have x5 the travel speed of jump drives via Adv Warp that's an option. Right now... not so much. Most of those polities have nothing to really offer us, they're periphery backwaters doing subsistence agriculture and manufacturing. We'd end up sinking a ton of resources into them for nothing, and at the end of a long supply chain. If we want to do charity polity expansion the Fronc Reaches region has plenty of candidates.
I agree that we wouldn't want them to join ORDI at this point - though they likely wouldn't want to join in the first place, since it'd potentially cause them far more trouble than it's worth at this time by drawing attention to them that they wouldn't want - but I think we'll definitely want to build friendly relations with them. Additional trade-partners are rarely a bad thing, nor would be an additional source of immigrants for us.

Niops would be fun to run across. Iirc they may or may not be very well known within the local area; they didn't start actively interacting mich with the IS, according to Sarna, until the 3060s and they don't have an HPG so ComStar might not even know they exist. They have Nighthawks which argues they have Stealth Armor. I'd love to have that.
That would definitely be very nice to have.

Yea the Marian Hegemony is gonna become a puppet state, but the Lothian League and Illyrian Palatinate could be turn into members of the ORDI, while Circinus Federation need to be dealt with and turn into a other puppet state
They likely wouldn't be interested, due to the attention it'd draw down on them from the likes of the FWL and Lyrans, and we frankly likely wouldn't want to because of how it'd stretch us thin in a number of ways, while they wouldn't be able to offer us all that much. Make them trade-partners and call it a day.
 
While the MoC could take over they likely won't. They simply lack the forces to control and protect the area. A puppet state set up with the salvage and donated equipment from the ORDI to protect itself is more likely. They still end up controlling it and getting some benefit from it. But they don't have to station their limited military forces there. Some merc units are likely to get some long term garrison contracts to keep it safe as well.
I will cry if this backfires on us somehow later, again the FWL is going to play some intense games once all is said and done. For all people talk up SAFE's blunders, their very much far more competent then their given credit for. Hell wouldn't surprise me if they aren't drawing up plans right this moment despite the war going on. No one is stupid after all, and we should respect our enemy, after all as i just learned and told the hegemony has a lot of friends in the FWL who would see us get bogged down in the area to weaken us.

Edit: Also on when some suggested on bribing the praetorian guards, yeah no that's not happening, they aren't like the ones who murder Emperors every two years. These guys are loyal to a FALT and elites at that, and aren't going to be bribed, although im sure they would humor us into a false sense of success before revealing the truth to their leader.
www.sarna.net

Ceremonial Guard (Marian Hegemony)

Ceremonial Guard (Marian Hegemony)
Oh and uh here's what a ballistic plate means in Battletech terms, its not like modern ballistic plates. Its some high teir stuff surprisingly.
Ballistic Plate Armor is one of the best forms of personal protection available and can defend its wearer even from light support weapons. Plate armor is constructed of dozens of layers of laminated carbon fibers and heat-resistant polymers and produced in vest and full suit formats, including a standard-issue combat helmet made from the same material.
 
Last edited:
Yes, yes, the Marians have some good Praetorian Guards.

WE HAVE FUCKING POWER ARMOR.

'nuff said.

If the FWL doesn't want us to invade the Marian Hegemony they can treat us like reasonable adults and send us a HPG call to do some diplomacy. We have good relationships with them and this can be negotiated if they so please. If they continue with the usual Inner Sphere "Periphery Barbarians Aren't Worth My Time" bullshit then surprise surprise that will have consequences for them.

If they don't want to talk there is no way that the FWL is going to be able to divert enough forces to the Marians to matter. I very much doubt that they have an extra 3 regiments of battlemechs and 15+ combined armed regiments to just throw around without wardeccing us. To say nothing of 750 ASF and some actual factual WarShips.

Do we have actual quotes that the Lothian League and the Illyrian Palantate are slavers? The only reference I can find for the LL doing slavery is after they'd been occupied by the Marians for 70+ years. I can't find anything saying the Illyrians are doing it at all. The Circinnus Federation does do a lot of piracy, but they do try to keep the appearance of a legitimate state on the outside and there's no reference to them being slavers either.
 
Last edited:
The Circinnus Federation does do a lot of piracy, but they do try to keep the appearance of a legitimate state on the outside and there's no reference to them being slavers either.
Mentioned that only these folks where slavers, the other two you mentioned simply aren't really in a position to do much of anything nor are slavers. And keep in mind piracy in BT also means taking anyone who knows how to fix things captive by force, or you know slaves. If such people are lucky they become full members of the pirate group but you know piracy is a crime so most techs or drop/jump crews try to not do that so they don't get imprisoned or worse, lose their lives.

Also weirdly enough our power armor can be taken down by sustained small arms fire and light support weaponry (3 armor points is kinda pathetic, even if it's an achievement.). Even the more advanced version suffers from this lack of armor. As for the FWL, i do expect them to send us a call to talk about this, as them saying nothing would be very out of character to not try at least say something on the matter. And fun fact, the FWL has the largest % of infantry regiments per other units (1,792 per regiment), making their forces very much combined arms by default, with the Lyrains coming in close behind in the amount of infantry per combat command. In 3025 they had something like 472 regiments of main military forces in the FWL army, not counting militia forces and whatnot. Or what they have raised since then, you know since we butterflied the timeline hard since we accidentlyed Hanse Davion.
 
Last edited:
While the MoC could take over they likely won't. They simply lack the forces to control and protect the area. A puppet state set up with the salvage and donated equipment from the ORDI to protect itself is more likely. They still end up controlling it and getting some benefit from it. But they don't have to station their limited military forces there. Some merc units are likely to get some long term garrison contracts to keep it safe as well.
Keep in mind that the leader of the MoC is currently Kyalla Centrella. Given her war aims in the canon Andurian Crisis, her trying to bite off more than she can chew is quite plausible.
 
And let's not forget they aren't clean either, ones a genuine Pirate state who also trades in slaves, and the other while descendants of the Taurians they honestly are isolationists for the past 2 centuries who'd rather not get involved (although the Illyrian Palatinate would be willing to hear their Concordant relatives out.). So really as far as they care, us attacking the Hegemony is an act of aggression towards them regardless of the Hegemony being a slave state.
Do you mean the three powers north of the Marians? The Lothians and Illyrians aren't pirates and don't turn slaver until a slave system is imposed on them by Marian conquest, while the Circinians may be a pirate state, but most people don't actually know that.
 
Do you mean the three powers north of the Marians? The Lothians and Illyrians aren't pirates and don't turn slaver until a slave system is imposed on them by Marian conquest, while the Circinians may be a pirate state, but most people don't actually know that.
I just clarified this in a post a bit above, sorry if i wasn't clear the first time, was split-minded due to looking at how deep the Hegemony rabbit hole goes when it comes to their connections, they really are buddy buddy with the FWL which is supper weird but okay.
 
Last edited:
Also weirdly enough our power armor can be taken down by sustained small arms fire and light support weaponry (3 armor points is kinda pathetic, even if it's an achievement.). Even the more advanced version suffers from this lack of armor.
I think this is the second or third time I see something like this in this thread, and it just amazes me how some people seem to think that this somehow detracts from PA's effectiveness or usefulness. Yes, those few points of armor might be pathetic from the view of someone thoroughly spoiled by piloting a Mech, ASF, Tank, or other heavily-armored vehicle. For the average infantry(wo)man actually wearing that PA, though, it represents an increase of durability and the chances of personal survival of an order of magnitude or two, and that's not touching upon the increase in firepower that PA troopers can bring to bear compared to un-Powered infantry.



In regards to the Marians and the FWL, one thing we (as in ORDI as a whole) could potentially do is to make a big show and dance of repatriating as many of the Marians slaves to their worlds/nations of origin. With the Illyrians and Lothians this should garner us a fair amount of goodwill that we could translate into trade-agreements, for example, but more importantly it would make it more difficult for the FWL to take action against us. It's one thing to advocate in their Parliament to take action against the filthy Periphery barbarians that dare to take over their source of oil germanium, it's a tad more difficult to do so against the filthy Periphery barbarians who went and returned who-knows how many (thousands? tens of thousands? hundreds of thousands?) of your nations' citizens. It should thus help make a diplomatic solution to the issue more likely.
 
It's one thing to advocate in their Parliament to take action against the filthy Periphery barbarians that dare to take over their source of oil germanium, it's a tad more difficult to do so against the filthy Periphery barbarians who went and returned who-knows how many (thousands? tens of thousands? hundreds of thousands?) of your nations' citizens.
I'm pretty sure the hegemony basically doesn't raid the free worlds League, at least until they imploded a century later. So theirs no citizens of the FWL to be found in chains in the hegemony. In fact you might see citizens working as foreign contractors for the hegemony state hired on for their expertise. In fact many hegemony nobles and FWLs citizens hang out one borders worlds quite offten. So I doubt the Hegemony would sour that relationship with raids (in fact this is outright stated in all comments on their relationship) The main thing here is that the FWL cant in good faith go against us freeing slaves, regardless of their periphery origin.

Also another thing due to nature of how hard it is to transport people, most slaves taken from outside the hegemony are either high priority targets such as techs, engineers or nobility. The vast majority of slaves are in fact natives of the hegemony itself.

I suggest doing a dive into how the Marian state works and their relationships. I myself keep learning new facts about this crazy place.
 
Last edited:
it's a tad more difficult to do so against the filthy Periphery barbarians who went and returned who-knows how many (thousands? tens of thousands? hundreds of thousands?) of your nations' citizens. It should thus help make
If we find FWL people we could make a big show of it. Have ODRI flagged vessels bring the people we saved to the FWL captial city in a very public fashion. Should make it even harder to justify acting against us.
 
I'm pretty sure the hegemony basically doesn't raid the free worlds League, at least until they imploded a century later. So theirs no citizens of the FWL to be found in chains in the hegemony. In fact you might see citizens working as foreign contractors for the hegemony state hired on for their expertise. In fact many hegemony nobles and FWLs citizens hang out one borders worlds quite offten. So I doubt the Hegemony would sour that relationship with raids (in fact this is outright stated in all comments on their relationship) The main thing here is that the FWL cant in good faith go against us freeing slaves, regardless of their periphery origin.

Also another thing due to nature of how hard it is to transport people, most slaves taken from outside the hegemony are either high priority targets such as techs, engineers or nobility. The vast majority of slaves are in fact natives of the hegemony itself.
According to the wiki, the Hegemony invaded the world of Astrokaszy - which is part of the FWL - in 3035, then made another attempt to invade and conquer it in '57. To me this indicates that the Hegemony wasn't particularly averse to targeting the FWL for its raids even before its dissolution - probably through a combination of plausible deniability ("No, of course those raiders aren't affiliated with the Hegemony. They're just common pirates, I assure you!"), and exploiting the FWL's internal divisions by essentially using its germanium-supplies to bribe the more distant FWL factions, who are more worried about outright invasions and occupations by the Lyrans or Capellans, to ignore the complains of the FWL factions closer to the periphery who "only" complain about the occasional pirate raid.
The line about the Fourth Succession war bringing new possibilities to the Hegemony by allowing for more ambitious raids also gives me this impression, since the FWL is the only of the Hegemony's neighbors who would've been distracted by it. The other neighbors - Lothians, Illyrians, Canopians - weren't involved in the 4th SW and as such the war wouldn't have given the Marians any special opportunities for raiding there.

As for the slave-taking, there's a line in the wiki about how most slaves are "prisoners of war" because it's forbidden to buy or sell a citizen of the Hegemony, though it unfortunately doesn't really indicate from what point in the Hegemony's history that is from. In general though, while people with valuable skills regarding technology, medicine, and the like would likely have been preferential targets during slave-raids, I expect the Marians would've simply grabbed as many people as they could cram into their dropships overall. You can cram a fair amount of people into a cargo-bay if you don't give a shit about their comfort, which slavers and human traffickers (which is another factor; it wouldn't just be the Hegemony's own forces going out to raid for slaves and loot, but likely also independent pirate-bands, unscrupulous merchants, etc stopping by to sell off any human cargo they might've acquired) typically tend not to. And there is a certain perverse logic to it; steal a bunch of consumer or luxury goods on a raid, and you profit once. Steal the craftsmen or factory workers who made them, and you could profit for years or even decades. Even "low-class" jobs like farmers, loggers, miners, etc are valuable in the long term by increasing your ability to support more slaves/people or providing your economy with raw materials. And those numbers would add up over the years.

If we find FWL people we could make a big show of it. Have ODRI flagged vessels bring the people we saved to the FWL captial city in a very public fashion. Should make it even harder to justify acting against us.
That's the idea, yes. :)
I expect we'll have to make some sort of reassuring noises at the FWL, but this sort of thing would help us keep any actual concessions/influence costs to a minimum. We might even gain some Influence, which certainly wouldn't be a bad thing, if we're looking to expand our territory a bit more over the coming years.
 
I personally don't give a crap what happens to the Marians as long as they don't go back to slavery. All of that other Bandit kingdom shit they do? Whatever. Not our problem. Slavery on the other hand is a no go.
 
As long as they have pirates, they'll most likely also have slavers, since that is one of the things pirates tend to do in battletech.
As for the FWL, I m pretty sure we concealed the preparations for the attack well enough that by the time they could get any reinforcements to the marians, we'll already be done taking Alphard. At that point, they probably won't attack our forces there, or at least not before the capellans sort out the puppet government enough to tell them they can keep buying germanium.
 
ORDI Flag Design Vote
Alright, so we've had a ton of entries for the flag design competition, and I reckon they're all pretty great! I've assembled what should be all 11 options below, but let me know if I've missed one out and I can add it in.

Unlike normal votes in this quest, we'll be doing instant runoff voting to make as many people as possible as angry happy as possible. For a guide on how to handle instant runoff voting, go here and look for the bit on instant runoff. It's important as you can either vote in the order of preference or manually add your own preferences. Now, without further adieu, let's see the flag options.

[] Ramble
forums.sufficientvelocity.com

The Lords of Ruin -- Battletech/Killzone Crossover

Also the logo that you slap on the side of buildings. ORDI because everyone speaks Star League English. IDBE because IIRC the Taurians also speak Spanish and I don't want anybody to be excluded. And the Logo that you stamp onto official documents and other stuff that you need a crest, name...

[] Murks74
forums.sufficientvelocity.com

The Lords of Ruin -- Battletech/Killzone Crossover

Ah flag competition here is the final iteration of my flag, after slogging trough a bazilion colour schemes. So I wanted at most 3 colours and a design preschooler could paint. Also an easily recognizable central symbol, I think i suceeded. I also took some inspiration from others and for...

[] Genolution
forums.sufficientvelocity.com

The Lords of Ruin -- Battletech/Killzone Crossover

Since the flag competition is ending soon, this is my final submission for the flag competition. In design, I've tried to stick with the Battletech standard of flags as an emblem or crest on a monocolour field. This is to add some complexity just to be more in line with other emblems we see...

[] OpSihg_Stabr
forums.sufficientvelocity.com

The Lords of Ruin -- Battletech/Killzone Crossover

A few scribbles based on @Murks74 's recent ideas Brains not working very well because I'm bit sick now... Can't really think straight on how to refine these particular ideas right now.

[] Spylobster
forums.sufficientvelocity.com

The Lords of Ruin -- Battletech/Killzone Crossover

Okay, final revision.

[] Superheavy
forums.sufficientvelocity.com

The Lords of Ruin -- Battletech/Killzone Crossover

My feeble attempt to start things off. https://imgur.com/a/6T7EyWh Reasoning behind the various parts: -Golden wreath of grain to signify both that we are on the outer halo of civilization and the basis of our union being one of common prosperity. The oldest sign of a prosperous nation was well...

[] Darkandus
forums.sufficientvelocity.com

The Lords of Ruin -- Battletech/Killzone Crossover

My submission for the flag contest. A dark blue, almost black, background to represent space. Five eight point stars to represent the members of the ORDI (Capellans included, if they do end up joining properly.) A silver shield embossed with a ten point golden star to emphasis it's origin as a...

[] Hellteddy
forums.sufficientvelocity.com

The Lords of Ruin -- Battletech/Killzone Crossover

https://drive.google.com/file/d/1YF6oy9z8_A6OYOopdCyOG4BKRo-4uBOr/view?usp=sharing [X] Plan Cores and Integration So i'm thinking a flag like this might make other polities realize how silly all the infighting is while also spurring a colony building and expansion. And that ORDI stands for a...

[] Otto 1414
forums.sufficientvelocity.com

The Lords of Ruin -- Battletech/Killzone Crossover

https://64.media.tumblr.com/5ce325dd10898f5ca9fa135dcf12a006/784779c4fae0fc28-61/s540x810/f28536d82e3a0ef0b3e03a2510277f66a536a263.pnj tried so hard to put the damn image here, anyway long live the Ikea shark.

[ ]Mal-3
forums.sufficientvelocity.com

The Lords of Ruin -- Battletech/Killzone Crossover

Enh, why not? Going back to the roots of ORDI as a defensive alliance, here we have a fairly simple design based loosely on the NATO flag: The cardinal star at the center represents the four founding states of the Initiative (the Taurian Concordat, Magistracy of Canopus, the Aurigan...

[] Blacktiger 1977
forums.sufficientvelocity.com

The Lords of Ruin -- Battletech/Killzone Crossover

Here is the finalised version of my ORDI flag. The previous explanation for the individual meaning of the devices on this flag still apply. I have decided to ad the letters ORDI for clarification so that nobody in the Periphery and the Inner Sphere can mistake this flag for something else. I...
 
Last edited:
Back
Top