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Worldbuilding Essay Alt. History 

Quests Archive

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In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people cried out as one and those that would see them ground underfoot were silenced. Since those seven days in May and the Adenium Revolution that followed, much has changed on Helghan...
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What started as a design challenge has become an Alternate Universe take on the development of the inner sphere. Join us as the Terran Hegemony learns the power of diplomacy, subtlety and massive violence!
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Start from humble beginnings in the Outback, and show the Inner Sphere why they shouldn't underestimate the downtrodden!
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A BattleTech design quest using a non-canonical Periphery faction to explore some curlicues. Chaotic character creation and setting initialization; planning your way out of the mess later on; and all the best excuses for making terrible decisions.
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Help guide Recette and Tear through the dangerous waters of the Inner Sphere, and try making a profit while you're at it!
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At the edge of the Inner Sphere, at the border of the Free Worlds League and the Lyran Commonwealth, stands an insignificant planet. You rule this insignificant planet, and your actions will determine if it remains as such.
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Side-quest related to Mackie was a Maus and the now-complete Pan-Papolris Expedition.
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This is the middle of the Exodus, an era when mankind was opened up to the Dawn of a new frontier, you are but one of the lucky few to shape a new home amongst the stars with your own influence and even if it is at the behest of the Terran Alliance you will try to carve out something to be remembered, with the gods willing, your colony will be successful. And from that something greater.
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A spin-off from the "Mackie was a Maus" quest. Will the shiny new war machines built by the Nukashubans allow the Peripherats of the Papolris System to make their system safe from pirates, Spheroids, and other shadowy menaces?
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Welcome to Blood of a Warrior: A Battletech quest set in the pre-invasion clan homeworlds. For over two hundred and fifty years the descendants of the Star League Defence Force, who left the Inner Sphere rather than help burn it down in the fires of the Succession Wars, have lived in the seclusion of the deep periphery. Here under the guidance of the Great General Aleksandr Kerensky's son, Nikolas Kerensky Founder of the Clans, they have built a new society dedicated to erasing the...
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Sabre Company - Ranger Lance - Fast Cavalry CO - Captain Shane Leather - Wolfhound - 5/4 (Tactics +1, Strategy +1) XO - Corporal Michael 'Paladin' Sharpe - Phoenix Hawk - 5/4 Corporal Connor Orixsky - Vindicator - 5/4 Private Quinn Kay - Clint - 6/5 (Tactics +1) - Gunner Lance - Fire Support CO - Sergeant J. Boywifed - Shadow Hawk - 3/2 (Tactics +1, Hopping Jack, Dodge, Gunnery Specialization (Ballistic)) XO - Corporal David Gotzman - Thunderbolt - 5/4 Corporal Kate Leathem - Wyvern - 5/4...
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