Edge of the Inner Sphere (A BattleTech Quest)

[X] Plan take the best share the rest.
-[X] Divide the Salvage between all Participants (+3d6 Standing with the Kingdom of Andiron and the Balthazar Directorate)
--[X] Overlord (Combined Arms) DropShip (450)
--[X] 1x BJ-1 (95)
--[X] 1x HBK-4P (114)
--[X] 1x ON-1K (142)
--[X] 1x DRG-1N (112)
-[X] Extend their Current Contracts

seems a bit unfair we literally only get a single lance but unless we can get a option of more salvage percentage its what we got. And of course our allies will in large part need our factory to get their mechs operational. I suspect one will get a lance and the scout and the other one will get 4 lances in terms of point value.

Still the relationship boost is useful since it might be vital on the path for us to form a nation that isn't just a single system.

wait we're that close to son hoa and loburg? well that's a mix of meh and good news. because loburg still has refit facilities and a longbow line which means we aren't the only mech plant around. That being said Son Hoa has a massive amount of tooling buried underneath some rubble and if we help starcorps recover it or give them a hint that its recoverable.....well the lyrans and starcorps will love us.
 
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[X] Divide the Salvage between all Participants (+3d6 Standing with the Kingdom of Andiron and the Balthazar Directorate)
-[X] Scout JumpShip
-[X] 1x ON-1K
-[X] 1x DRG-1N

[X] Extend their Current Contracts

The economy fools!
 
A scout will not help the economy that much it cannot even pay for its own bills via collar fees . Besides if our ally has it's mostly likely to be used to trade with us a good chunk of the time
 
[X] Plan take the best share the rest.
-[X] Divide the Salvage between all Participants (+3d6 Standing with the Kingdom of Andiron and the Balthazar Directorate)
--[X] Overlord (Combined Arms) DropShip (450)
--[X] 1x BJ-1 (95)
--[X] 1x HBK-4P (114)
--[X] 1x ON-1K (142)
--[X] 1x DRG-1N (112)
-[X] Extend their Current Contracts
 
Anyways for that dragon I think we would be smart to make it into a grand dragon(the OG one not the one filled with lostech galore) expy yesterday. Ideally one that drops a ton of LRM ammo and makes the LRM-10 2 LRM-5s to add 1 ton of armor and a 3rd medium laser while making the aft facing ML forward firing as well.
 
A scout will not help the economy that much it cannot even pay for its own bills via collar fees . Besides if our ally has it's mostly likely to be used to trade with us a good chunk of the time
The idea is to free up one of our Merchants for commerce again by replacing them with the Scout instead. We have a Economy of 3/5 at the moment due to not having any of the Merchants do trade, and that'll go up to 4/5 again once we have one of them freed up again.
 
on another note i suspect we'll have a chance to acquire another jumpship or two when the pirates cosplaying as a nation attack in the near future. that being said.....due to the risk of said attacks any chance we can hire a decent tank merc unit? or better yet a ASF one?
 
on another note i suspect we'll have a chance to acquire another jumpship or two when the pirates cosplaying as a nation attack in the near future. that being said.....due to the risk of said attacks any chance we can hire a decent tank merc unit? or better yet a ASF one?
With our current financials? Nope, unless we want to sell our salvage. We still have a big debt to pay when the time comes.
 
So, guys. I've been doing some more research into the BattleTech Universe, and it turns out I've been running the quest on Super Easy mode when it comes to stuff like pirate raids. Apparently JumpShips are a lot harder to detect than I've been assuming, and the drive plumes for DropShips could go unnoticed as close as only a day from landfall. Be assured, that this will come into play sooner or later. :tongue:

Also, here's a bit of a sneak peek for some stuff that will be seen in the next update!





 
So, guys. I've been doing some more research into the BattleTech Universe, and it turns out I've been running the quest on Super Easy mode when it comes to stuff like pirate raids. Apparently JumpShips are a lot harder to detect than I've been assuming, and the drive plumes for DropShips could go unnoticed as close as only a day from landfall. Be assured, that this will come into play sooner or later. :tongue:

Also, here's a bit of a sneak peek for some stuff that will be seen in the next update!





The issue with drive plumes is because for most planets they lack any observatories or satellites due to how fracked their economies are. Better off worlds can develop detection grids even if it's just paying a bunch of snot nosed kids to watch the jump points with consumer grade telescopes.
 
So, guys. I've been doing some more research into the BattleTech Universe, and it turns out I've been running the quest on Super Easy mode when it comes to stuff like pirate raids.

I think is fine for me at least for know, we only controlled a single habitable planet and our powerful neighbors don't think much of us since we don't have much in projection of power.

As we become more powerful the level of difficulty should keep up as we get the attention from powerful countries as the Lyran Commonwealth and the Free Worlds League and organizations such as Comstar.

The issue with drive plumes is because for most planets they lack any observatories or satellites due to how fracked their economies are. Better off worlds can develop detection grids even if it's just paying a bunch of snot nosed kids to watch the jump points with consumer grade telescopes.

Thanks to the origins of Giant Shoulders of being a fairly older, organised and well off Periphery world, they probably can afford such things.
 
[X] Plan take the best share the rest.
-[X] Divide the Salvage between all Participants (+3d6 Standing with the Kingdom of Andiron and the Balthazar Directorate)
--[X] Overlord (Combined Arms) DropShip (450)
--[X] 1x BJ-1 (95)
--[X] 1x HBK-4P (114)
--[X] 1x ON-1K (142)
--[X] 1x DRG-1N (112)
-[X] Extend their Current Contracts
 
Vote closed
Scheduled vote count started by Fullyautomagic on Jul 17, 2023 at 12:03 PM, finished with 22 posts and 7 votes.

  • [X] Plan take the best share the rest.
    -[X] Divide the Salvage between all Participants (+3d6 Standing with the Kingdom of Andiron and the Balthazar Directorate)
    --[X] Overlord (Combined Arms) DropShip (450)
    --[X] 1x BJ-1 (95)
    --[X] 1x HBK-4P (114)
    --[X] 1x ON-1K (142)
    --[X] 1x DRG-1N (112)
    -[X] Extend their Current Contracts
    [X] Divide the Salvage between all Participants (+3d6 Standing with the Kingdom of Andiron and the Balthazar Directorate)
    -[X] Scout JumpShip
    -[X] 1x ON-1K
    -[X] 1x DRG-1N
    [X] Extend their Current Contracts
 
A lot more mechs. With that overlord and our unions we can now move 5 whole companies of mechs and 10 ASFs which is a serious amount of capabilities and effort even for the great houses most of time in this era
 
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And if we do a refit it near perfect for the Battlion Combat team concept I pitched or may e an upgraded form. Giving up 4 companies worth of mech bays bets about 7200 tons. Assume we go with 24 heavy+ CVs, 48 medium/lights CVs or some mix that leaves 4800 tons for infantry and cargo.
 
or we go with a design I've posted elsewhere that's a refit of the humble jumbo. The Starlifter

Starlifter
Type:
Military Spheriod
Mass: 14,800 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3025
Mass: 14,800
Battle Value: 10,766
Tech Rating/Availability: D/X-E-D-D
Cost: 679,352,800 C-bills
Fuel: 400 tons (12,000)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 456
Structural Integrity: 30
Armor
Nose:
484
Sides: 408/408
Aft: 332
Cargo

Bay 1:

Small Craft (2)

1 Door

Bay 2:

Fighter (6)

2 Doors

Bay 3:

Mech (16)

1 Door

Bay 4:

Heavy Vehicle (24)

1 Door

Bay 5:

Infantry (Foot) (4 platoons)

1 Door

Bay 6:

Light Vehicle (24)

1 Door

Bay 7:

Cargo (1181.0 tons)

1 Door
Escape Pods: 24
Life Boats: 24
Crew: 9 officers, 26 enlisted/non-rated, 13 gunners, 478 bay personnel
Ammunition: 120 rounds of Long Tom ammunition (24 tons), 120 rounds of AC/20 ammunition (24 tons), 270 rounds of SRM 6 ammunition (18 tons), 360 rounds of LRM 20 ammunition (60 tons)
Notes: Mounts 108 tons of standard aerospace armor.

Weapons:

Capital Attack Values (Standard)

Arc (Heat)

Heat

SRV

MRV

LRV

ERV

Class

Nose (111 Heat)

2 PPC

20

2(20)

2(20)

0(0)

0(0)

PPC

3 Large Laser

24

2(24)

2(24)

0(0)

0(0)

Laser

2 LRM 20, LRM 20 Ammo (60 shots)

12

2(24)

2(24)

2(24)

0(0)

LRM

1 AC/20, AC/20 Ammo (20 shots)

7

2(20)

0(0)

0(0)

0(0)

AC

2 SRM 6, SRM 6 Ammo (45 shots)

8

2(16)

0(0)

0(0)

0(0)

SRM

2 Long Tom, Long Tom Ammo (120 shots)

40

0(0)

0(0)

0(0)

0(0)

Artillery

RS/LS Fwd (71 Heat)

2 PPC

20

2(20)

2(20)

0(0)

0(0)

PPC

3 Large Laser

24

2(24)

2(24)

0(0)

0(0)

Laser

2 LRM 20, LRM 20 Ammo (60 shots)

12

2(24)

2(24)

2(24)

0(0)

LRM

1 AC/20, AC/20 Ammo (20 shots)

7

2(20)

0(0)

0(0)

0(0)

AC

2 SRM 6, SRM 6 Ammo (45 shots)

8

2(16)

0(0)

0(0)

0(0)

SRM

RS/LS Aft (71 Heat)

2 PPC

20

2(20)

2(20)

0(0)

0(0)

PPC

3 Large Laser

24

2(24)

2(24)

0(0)

0(0)

Laser

2 LRM 20, LRM 20 Ammo (60 shots)

12

2(24)

2(24)

2(24)

0(0)

LRM

1 AC/20, AC/20 Ammo (20 shots)

7

2(20)

0(0)

0(0)

0(0)

AC

2 SRM 6, SRM 6 Ammo (45 shots)

8

2(16)

0(0)

0(0)

0(0)

SRM

Aft (71 Heat)

2 PPC

20

2(20)

2(20)

0(0)

0(0)

PPC

3 Large Laser

24

2(24)

2(24)

0(0)

0(0)

Laser

2 LRM 20, LRM 20 Ammo (60 shots)

12

2(24)

2(24)

2(24)

0(0)

LRM

1 AC/20, AC/20 Ammo (20 shots)

7

2(20)

0(0)

0(0)

0(0)

AC

2 SRM 6, SRM 6 Ammo (45 shots)

8

2(16)

0(0)

0(0)

0(0)

SRM
Let me know what ya think
 
or we go with a design I've posted elsewhere that's a refit of the humble jumbo. The Starlifter

Starlifter
Type:
Military Spheriod
Mass: 14,800 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3025
Mass: 14,800
Battle Value: 10,766
Tech Rating/Availability: D/X-E-D-D
Cost: 679,352,800 C-bills
Fuel: 400 tons (12,000)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 456
Structural Integrity: 30
Armor
Nose:
484
Sides: 408/408
Aft: 332
Cargo

Bay 1:

Small Craft (2)

1 Door

Bay 2:

Fighter (6)

2 Doors

Bay 3:

Mech (16)

1 Door

Bay 4:

Heavy Vehicle (24)

1 Door

Bay 5:

Infantry (Foot) (4 platoons)

1 Door

Bay 6:

Light Vehicle (24)

1 Door

Bay 7:

Cargo (1181.0 tons)

1 Door
Escape Pods: 24
Life Boats: 24
Crew: 9 officers, 26 enlisted/non-rated, 13 gunners, 478 bay personnel
Ammunition: 120 rounds of Long Tom ammunition (24 tons), 120 rounds of AC/20 ammunition (24 tons), 270 rounds of SRM 6 ammunition (18 tons), 360 rounds of LRM 20 ammunition (60 tons)
Notes: Mounts 108 tons of standard aerospace armor.

Weapons:

Capital Attack Values (Standard)

Arc (Heat)

Heat

SRV

MRV

LRV

ERV

Class

Nose (111 Heat)

2 PPC

20

2(20)

2(20)

0(0)

0(0)

PPC

3 Large Laser

24

2(24)

2(24)

0(0)

0(0)

Laser

2 LRM 20, LRM 20 Ammo (60 shots)

12

2(24)

2(24)

2(24)

0(0)

LRM

1 AC/20, AC/20 Ammo (20 shots)

7

2(20)

0(0)

0(0)

0(0)

AC

2 SRM 6, SRM 6 Ammo (45 shots)

8

2(16)

0(0)

0(0)

0(0)

SRM

2 Long Tom, Long Tom Ammo (120 shots)

40

0(0)

0(0)

0(0)

0(0)

Artillery

RS/LS Fwd (71 Heat)

2 PPC

20

2(20)

2(20)

0(0)

0(0)

PPC

3 Large Laser

24

2(24)

2(24)

0(0)

0(0)

Laser

2 LRM 20, LRM 20 Ammo (60 shots)

12

2(24)

2(24)

2(24)

0(0)

LRM

1 AC/20, AC/20 Ammo (20 shots)

7

2(20)

0(0)

0(0)

0(0)

AC

2 SRM 6, SRM 6 Ammo (45 shots)

8

2(16)

0(0)

0(0)

0(0)

SRM

RS/LS Aft (71 Heat)

2 PPC

20

2(20)

2(20)

0(0)

0(0)

PPC

3 Large Laser

24

2(24)

2(24)

0(0)

0(0)

Laser

2 LRM 20, LRM 20 Ammo (60 shots)

12

2(24)

2(24)

2(24)

0(0)

LRM

1 AC/20, AC/20 Ammo (20 shots)

7

2(20)

0(0)

0(0)

0(0)

AC

2 SRM 6, SRM 6 Ammo (45 shots)

8

2(16)

0(0)

0(0)

0(0)

SRM

Aft (71 Heat)

2 PPC

20

2(20)

2(20)

0(0)

0(0)

PPC

3 Large Laser

24

2(24)

2(24)

0(0)

0(0)

Laser

2 LRM 20, LRM 20 Ammo (60 shots)

12

2(24)

2(24)

2(24)

0(0)

LRM

1 AC/20, AC/20 Ammo (20 shots)

7

2(20)

0(0)

0(0)

0(0)

AC

2 SRM 6, SRM 6 Ammo (45 shots)

8

2(16)

0(0)

0(0)

0(0)

SRM
Let me know what ya think
We have the overlord. I don't think we have a jumbo.
 
in the future they'll be a lot eaiser to procure more of. and also make potentially. and as potential export product and/or mainline transport they'll be super useful
 
The Battle of Balthazar, Week One
Edge of the Inner Sphere
A BattleTech Quest


July 19th, 3002​


[X] Plan take the best share the rest.
-[X] Divide the Salvage between all Participants (+3d6 Standing with the Kingdom of Andiron and the Balthazar Directorate)
--[X] Overlord (Combined Arms) DropShip (450)
--[X] 1x BJ-1 (95)
--[X] 1x HBK-4P (114)
--[X] 1x ON-1K (142)
--[X] 1x DRG-1N (112)
-[X] Extend their Current Contracts

Seo-Young had been molded from a young age to sit in the cockpit of a BattleMech, sparring with her brother while other children got to enjoy their youth. It was only because of this training that she hadn't succumbed to the pit in her stomach and vomited into the bag she'd brought along for motion-sick passengers.

What the hell was she doing in some random desert in the periphery? She should be at home defending her family's lands, not worrying that a stray round would crack her canopy and let the toxic atmosphere on the outside flood in.

She took a deep breath and ran her hands along Go-Jumong's control panel, making sure that none of the Archer's warning lights were blinking.

Damn it. She was burying her head in the sand, wasn't she? Running diagnostics not to ensure her 'mech would perform well, but to find any excuse to not think about the impending battle.

She let out a sigh of relief as a transmission arrived from brother's Archer, "What is it, Walt? Do you see the enemy?"

A chuckle echoed through the speakers of her cockpit, "No, but they shouldn't be farm from arriving. According to the aerial scouts, they're only three klicks out. You ready?"

Seo-Young grimaced and began arming her weapons suite, "Honestly? I'm mortified. Still, this is what we signed up for."

"Ha! You mean that's what dad signed us up for. If I had it my way, I'd be studying at the Marine Biology Institute over in Festival." Walt sighed. "Wanna go over the plan again? Or would you rather I leave you alone?"

"No!" Seo-Young exclaimed, before collecting herself and coughing into her fist. "I mean, we should go over it one last time. Can't be too prepared!"

"...Mhm." Walt said, shaking his head. "The Director ordered his people to build a series of trench lines outside of Holley, and it's our job to make the Circinians bleed for every trench they take. We can't let them reach the cities, any urban combat could result in the domes being breached and the death of thousands of civilians."

Seo-Young nodded solemnly, "We're fighting to delay, not to destroy them. The longer we can hold out here, the more preparations can be made on Andiron and back home. Plus, they can't take the pass through the mountains to reach the Capital!"

Walt smiled, "That's right, we've got to- hold on." The Go-Jumong's cockpit was silent for a moment. "We've got enemy contacts a klick and a half away, start picking targets and prepare your LRMs."

She nodded, before realizing he couldn't see her, "A-affirmative. Targeting Pike at 263 degrees-"

Her response was cut off as an autocannon round impacted the frontal armor of her mech. It must've not been a very high-caliber round, as the dent it left behind was barely noticeable. However, it did cause her to yelp and unload a volley of forty long-range missiles onto the hapless combat vehicle.

The left track was immediately blasted apart, and it skidded to a halt in front of the trench line.

"Nice shot, Seo!" Walt said in congratulations. "Eyes up though, I see a few 'mechs in the mix."

Indeed, marching past the wreck of the Pike was a pair of Shadow Hawks and a Spider scouting mech. Fortunately for her, it seemed that the rest of her allies were far quicker to respond than she was.

A bolt of charged particles lanced across the battlefield to impact the Spider's right arm, blasting it apart in a conflagration of blinding sparks and scorched-black shrapnel.

The Shadow Hawk's began firing their own long-ranged weapons, peppering a Balthazarian Hunchback with nearly enough warheads to breach its outer armor. This was helped along by the veritable shower of autocannon rounds and laserfire being sent the Medium 'mech's way.

Shuddering and burying her fear, Seo-Young began targeting her medium lasers at the closest approaching target. She was bereft with options, as a company of 'mechs and what seemed like a battalion's worth of combat vehicles were charging their way.

Her weapons seared a line of molten alloys across the hull of an enemy Vedette, rivulets of armor began to drip off its side as she aimed for the fuel tank she knew was the weak point. Unfortunately, the nearby explosion of an allied Scorpion threw her aim off and prevented its destruction.

Nevertheless, she was satisfied enough to switch targets to an approaching Firestarter. She couldn't let the dreaded 'mech reach the trenches and spill its fusion powered flames on the engineers and soldiers stationed there.

It stumbled as she nearly took out a leg with a volley of missiles, and the second was able to blast open a hole in its torso. Seo-Young grinned and aimed her lasers at the gash in the armor, causing the internal structure to buckle and its right arm to shut down.

...why wasn't it stopping?

She stumbled backwards as the Firestarter jumped towards her, raising the Go-Jumong's arms in an effort block the tackle it was attempting. Though she did manage to redirect the melee attack, its left arm whipped out and pumped photons directly into her canopy.

The heat in her cockpit immediately jumped, and she had to take a moment to blink the spots out her eyes before firing all four of her medium lasers into the exposed ammo bins of the Firestarter. Had she been standing outside, the shockwave would've liquefied her body. As it stood, she merely had to brace herself a bit and wade past the smoke to look for more targets.

And find more targets she did! It was a brutal slog, but eventually they managed to fend off the initial wave of attackers. They did take several losses, but they gave as good as they got!

Speaking of-

"Walt! I took out a Firestarter, what did you get?" Seo-Young shouted happily, twisting the Go-Jumong's torso in an effort to spot her brother. "Walt, you okay? Don't tell me you had to eject."

She chuckled for a moment before checking the IFF system on her control panel, "Walt? Where are you..."

Her eyes darted around the screen, heartrate increasing as she realized that her brother's mech was nowhere to be seen. "Walt! Please don't joke around, turn your 'mech back on!"

She pressed down on the accelerator and began moving along the trenches, trying her best to spot her brother's mech among the wrecks that were scattered around the battlefield.

Eventually she found it, the flaming carcass of her brother's Archer being extinguished by a team of MechTechs as they prepared it to be hauled off for repairs.

Unbenownst to her, Walt had been retrieved from her ejection seat a few hundred meters away from his original ride, and was being immediately taken to receive urgent medical care. She wouldn't realize for a few more weeks that her brother was alive, and she'd be making that the Circinian's problem.

Crippled
- LGB-0W (Balthazar Directorate)
- HBK-4P (Balthazar Directorate)
- Condor Heavy Tank (Balthazar Directorate)
- Manticore Heavy Tank (Balthazar Directorate)
- Manticore Heavy Tank (Balthazar Directorate)

Salvage
- ARC-2R (Giant's Shoulders)
- LGB-7Q (Giant's Shoulders)

Destroyed
- LCT-1V (Giant's Shoulders)
- WSP-1A (Balthazar Directorate)
- Condor Heavy Tank (Balthazar Directorate)
- LTV-4 Hover Tank (Balthazar Directorate)
- LTV-4 Hover Tank (Balthazar Directorate)
- Manticore Heavy Tank (Balthazar Directorate)
- Scorpion Light Tank (Balthazar Directorate)
- Scorpion Light Tank (Balthazar Directorate)
- Scorpion Light Tank (Balthazar Directorate)
- Scorpion Light Tank (Balthazar Directorate)
- Scorpion Light Tank (Balthazar Directorate)
- Scorpion Light Tank (Balthazar Directorate)

Crippled:
- SHD-2H (Circinus Federation)
- FS9-H (Circinus Federation)
- FS9-H (Circinus Federation)
- Vedette Medium Tank (Circinus Federation)
- Vedette Medium Tank (Circinus Federation)

Salvage:
- JR7-D (Circinus Federation)
- SDR-5V (Circinus Federation)
- Vedette Medium Tank (Circinus Federation)
- Vedette Medium Tank (Circinus Federation)
- Vedette Medium Tank (Circinus Federation)
- Vedette Medium Tank (Circinus Federation)

Destroyed:
- JR7-D (Circinus Federation)
- SDR-5V (Circinus Federation)
- SHD-2H (Circinus Federation)
- Vedette Medium Tank (Circinus Federation)
- Vedette Medium Tank (Circinus Federation)
- Vedette Medium Tank (Circinus Federation)
- Vedette Medium Tank (Circinus Federation)
- Vedette Medium Tank (Circinus Federation)
- LRM Carrier (Circinus Federation)
- Manticore Heavy Tank (Circinus Federation)
- Manticore Heavy Tank (Circinus Federation)


The Battle of Balthazar


Wishing to avoid the losses an assault on Balthazar's capital would entail, the Circinian invasion force has instead elected to focus its efforts towards capturing the settlements of Gulf and Holley. With each settlement facing the forces attached to a Union, Triumph, Condor, and Gazelle, it wouldn't be long before the Balthazarian defense forces began to suffer heavy losses.

Fortunately, they were not alone! In addition to the forces that had been deployed to relieve the Balthazarian military, Giant's Shoulders had sent military advisors to ensure their troops would remain under their own military's command even through the Circinus Federation's interdiction of the system.


The Holley Front

Despite the heavy losses that the 1st National Guard had suffered in the trenches outside Holley, the remainder of Alpha Company hadn't lost an ounce of the zeal they felt towards helping fight back against the Circinian invaders. In fact, some of the MechWarriors had already begun making plans to launch a raid on the Circinian's landing zone in an effort to cripple their logistical train.

Fortunately, some of the more level-headed individuals in the 1st Armored Regiment had dissuaded them from sallying out on their own to avenge their fallen comrades. Instead, they were considering the possibility of an extended siege over Balthazar. The domed cities of Balthazar had enough grain stores to hold out for nearly half a year of no imports, though lack of nutrients would certainly be an issue.

The Shouldersian military advisors suggested that they:

[ ] Launch a Raid into the Circinian LZ
-[ ] Include Alpha Lance in the Raid
-[ ] Include Gamma Lance in the Raid
-[ ] Include Alpha Battalion in the Raid
-[ ] Include Beta Battalion in the Raid
-[ ] Include Gamma Battalion in the Raid

[ ] Begun Hunkering Down for a Siege
-[ ] Include Alpha Lance in the Defense
-[ ] Include Gamma Lance in the Defense
-[ ] Include Alpha Battalion in the Defense
-[ ] Include Beta Battalion in the Defense
-[ ] Include Gamma Battalion in the Defense

[ ] Send Relief Forces to Gulf
-[ ] Include Alpha Lance in the Relief Forces
-[ ] Include Gamma Lance in the Relief Forces
-[ ] Include Alpha Battalion in the Relief Forces
-[ ] Include Beta Battalion in the Relief Forces
-[ ] Include Gamma Battalion in the Relief Forces

[ ] Write-In
 
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Please let me know if this update is a bit incoherent, I am slightly sick and sleep deprived. I'm also having to spend pretty much every hour of the day for the next week doing training's at work.
 
I'd say we have the forces to end this decisively, so I'm against hunkering down. Either we help relieve the siege, or directly attack the enemy LZ to disrupt supply lines, prevent enemy reinforcements, and perhaps even draw some of the besieging enemies away from the city.

No spliting up either. We go all in on one of these to ensure maximum damage.
 
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