- Watchers
- 906
- Threadmarks
- 370
- Replies
- 27K
- Views
- 976K
In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people cried out as one and those that would see them ground underfoot were silenced.
Since those seven days in May and the Adenium Revolution that followed, much has changed on Helghan...
- Watchers
- 514
- Threadmarks
- 428
- Replies
- 20K
- Views
- 560K
What started as a design challenge has become an Alternate Universe take on the development of the inner sphere. Join us as the Terran Hegemony learns the power of diplomacy, subtlety and massive violence!
- Watchers
- 29
- Threadmarks
- 2
- Replies
- 16
- Views
- 203
Start from humble beginnings in the Outback, and show the Inner Sphere why they shouldn't underestimate the downtrodden!
- Watchers
- 43
- Threadmarks
- 12
- Replies
- 206
- Views
- 2K
Sequel to the popular Mackie was a Maus quest, beginning in the year 3020. No prior experience with MWAM or its spin-offs required. Familiarity with BattleTech recommended.
- Watchers
- 229
- Threadmarks
- 74
- Replies
- 1K
- Views
- 33K
The Year is 2025. The war started 10 years ago and has been grinding on since. And now Vahlen built a "Star Gate", explore, make new friends, steal everything thats not nailed down and try to ignore earths looming fall while you race the clock on the other side of the gate into a new universe. Apparently they got giant stompy robots over here.
- Watchers
- 245
- Threadmarks
- 226
- Replies
- 6K
- Views
- 108K
A BattleTech design quest using a non-canonical Periphery faction to explore some curlicues. Chaotic character creation and setting initialization; planning your way out of the mess later on; and all the best excuses for making terrible decisions.
- Watchers
- 116
- Threadmarks
- 16
- Replies
- 120
- Views
- 3K
Help guide Recette and Tear through the dangerous waters of the Inner Sphere, and try making a profit while you're at it!
- Watchers
- 144
- Threadmarks
- 116
- Replies
- 974
- Views
- 17K
The clock has struck one minute past midnight, and a world among the sea of stars begins to take shape.
Setting out amidst the first diaspora of Earth, a bevy of people from the Indian, Spanish, and Turkish cultures begins their trek through the void, backed by two corporations. One is focused on machinery and automation, and the other is a collective of workers seeking to terraform their new world to their designs.
And all five have arrived, though without some being lost to missjumps...
- Watchers
- 104
- Threadmarks
- 37
- Replies
- 299
- Views
- 7K
Take control of the Terran Hegemony's Research, Development and Procurement Department during the very birth of the BattleMech! Change the course of history (or not) with the power of paperwork!
Bring yourself to (administrative) glory over a thousand battles (with deadlines)!
Try not to get fired (out of a Naval Autocannon) by your fickle and demanding boss, the Director-General!
Welcome, DeskWarrior!
- Watchers
- 156
- Threadmarks
- 33
- Replies
- 387
- Views
- 9K
At the edge of the Inner Sphere, at the border of the Free Worlds League and the Lyran Commonwealth, stands an insignificant planet. You rule this insignificant planet, and your actions will determine if it remains as such.
- Watchers
- 41
- Threadmarks
- 27
- Replies
- 325
- Views
- 4K
Side-quest related to Mackie was a Maus and the now-complete Pan-Papolris Expedition.
- Watchers
- 171
- Threadmarks
- 17
- Replies
- 663
- Views
- 11K
Design new weapons. Develop new vehicles. Make a Periphery world into a true regional power.
- Watchers
- 132
- Threadmarks
- 10
- Replies
- 419
- Views
- 7K
The Deeds of Men Remain the Same.
No Matter the Time, Place, and Ideals, Mankind will always drive itself to the Future, to Empire and to collapse.
It is the way of things...
Will your House, and Realm rise to power or fall to obscurity?
- Watchers
- 345
- Threadmarks
- 28
- Replies
- 2K
- Views
- 43K
As the implacable grind of the Third Succession War drags on year after year, everyone needs more tanks. They'd rather have more mechs, but by and large they'll take what they can get. But with civilization itself groaning at the seams, setting up new tank factories is no mean feat. You don't intend to let that stop you.
- Watchers
- 336
- Threadmarks
- 78
- Replies
- 7K
- Views
- 134K
Founded in the latter years of Humanities golden age, a Periphery world looks beyond their horizons for perhaps the first time as a new era is built in broken machines and bodies across the breadth of the Sphere.
- Watchers
- 197
- Threadmarks
- 11
- Replies
- 450
- Views
- 12K
This is the middle of the Exodus, an era when mankind was opened up to the Dawn of a new frontier, you are but one of the lucky few to shape a new home amongst the stars with your own influence and even if it is at the behest of the Terran Alliance you will try to carve out something to be remembered, with the gods willing, your colony will be successful. And from that something greater.
- Watchers
- 55
- Threadmarks
- 46
- Replies
- 840
- Views
- 10K
A spin-off from the "Mackie was a Maus" quest. Will the shiny new war machines built by the Nukashubans allow the Peripherats of the Papolris System to make their system safe from pirates, Spheroids, and other shadowy menaces?
- Watchers
- 229
- Threadmarks
- 35
- Replies
- 768
- Views
- 21K
TBD
- Watchers
- 41
- Threadmarks
- 8
- Replies
- 115
- Views
- 1K
A BattleTech Arms Race pitting you against SpaceBattles!
- Watchers
- 57
- Threadmarks
- 173
- Replies
- 742
- Views
- 11K
The story of a mercenary company operating primarily BattleMechs - giant combat walkers - taking contracts across the Inner Sphere for the highest bidder. Told primarily through battle reports resolved via MegaMek, a PC implementation of a large chunk of the rules for BattleTech, a tabletop wargame.
- Watchers
- 66
- Threadmarks
- 12
- Replies
- 169
- Views
- 5K
Well away from the Inner Sphere, the primitive backwater world of Jack's Landing is safe from the chaos of the Succession Wars. Naturally, they just had to have a civil war of their own. Things had settled down into a heavily-armed standoff when a freak jump accident left both sides with a treasure trove of technical data on the frighteningly advanced technology of the Inner Sphere. Now everyone's scrambling to build some shiny new guns.
A Battletech Arms Race where you can only dream of...
- Watchers
- 54
- Threadmarks
- 6
- Replies
- 79
- Views
- 1K
Welcome to Blood of a Warrior: A Battletech quest set in the pre-invasion clan homeworlds.
For over two hundred and fifty years the descendants of the Star League Defence Force, who left the Inner Sphere rather than help burn it down in the fires of the Succession Wars, have lived in the seclusion of the deep periphery. Here under the guidance of the Great General Aleksandr Kerensky's son, Nikolas Kerensky Founder of the Clans, they have built a new society dedicated to erasing the...
- Watchers
- 45
- Threadmarks
- 30
- Replies
- 1K
- Views
- 14K
This is the team thread for the West Landing team in The Tech Jack Built. East Landing team stay out!
- Watchers
- 44
- Threadmarks
- 32
- Replies
- 2K
- Views
- 16K
This is the team thread for the East Landing team in The Tech Jack Built. West Landing team stay out!
- Watchers
- 68
- Threadmarks
- 13
- Replies
- 265
- Views
- 4K
Sabre Company
- Ranger Lance - Fast Cavalry
CO - Captain Shane Leather - Wolfhound - 5/4 (Tactics +1, Strategy +1)
XO - Corporal Michael 'Paladin' Sharpe - Phoenix Hawk - 5/4
Corporal Connor Orixsky - Vindicator - 5/4
Private Quinn Kay - Clint - 6/5 (Tactics +1)
- Gunner Lance - Fire Support
CO - Sergeant J. Boywifed - Shadow Hawk - 3/2 (Tactics +1, Hopping Jack, Dodge, Gunnery Specialization (Ballistic))
XO - Corporal David Gotzman - Thunderbolt - 5/4
Corporal Kate Leathem - Wyvern - 5/4...
- Watchers
- 90
- Threadmarks
- 358
- Replies
- 2K
- Views
- 25K
The story, told mostly through battle reports, of a battlemech mercenary company operating throughout the Inner Sphere from the tail end of the Succession Wars.
- Watchers
- 45
- Threadmarks
- 1
- Replies
- 14
- Views
- 725
The Scoundrels last chance...
- Watchers
- 75
- Threadmarks
- 15
- Replies
- 286
- Views
- 7K
In 3025, the third succession war is all but over. Peace, or something like it, has come to the...
- Watchers
- 32
- Threadmarks
- 7
- Replies
- 93
- Views
- 3K
The year is now 3066,and with the complete destruction of Clan Smoke Jaguar, the internal...