Age of Mechs: Rise of a Polity (A Battletech Quest)

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[X] Leave this in the hands of the professionals: (Intelligence agency skill 17) (Tied to the colony so failed rolls will affect the colony and loyalty of leader groups) (Removes the risk of your own actions causing issues with theirs but you might not get extra info and no loyalty loss can occur)

[X] High levels of Support: Provide the Intelligence agency permission to fudge the numbers and allow a few light vehicles to possibly disappear or the location of reactor parts to gain information on larger players within the shadow group's circles. (Lowers DC by 25) (Risk of losing Military Vehicles and possibly key Infrastructure like a reactor)
 
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