the beetles image is fucked
That's strange it's fine on my side. But if you can't see it here I will put a link to the pinterest post for the art. Here ya go:
Hey the zaku image looks like it was created by someone I know on Deviant ArtSo which of the ORDI nations would be most likely to create designs which combine omni-mech pod equipment with handheld weaponry?
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OZ-06 Leo - Battletech Into The Future
OZ-06 Leo is a standard battlemech with omnimech-like gun configuration designed for the Fidelis, who later became the reborn Smoke Jaguar.battletechfuture.com
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MS-06 Zaku II - Battletech Into The Future
MS-06 Zaku II is the evolution of the "handheld weapons" design started by Principality Manufacturing and The Clave, an upgrade to the Zaku.battletechfuture.com
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WarCher - Battletech Into The Future
WarCher is a frankenmech put into full production by a former Rasalhague military officer, purchased by the FWLM and the AFFS recently.battletechfuture.com
Is that someone Real Mech Is Love?Hey the zaku image looks like it was created by someone I know on Deviant Art
Yep.
Rein Rex 6D-RRX
Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3059
Dry Cost: 16.397.407 C-Bills
Total Cost: 16.847.407 C-Bills
Battle Value: 2.214
Chassis: Earthwerks Rein Clan grade Endo-Stee Endo-Steel
Power Plant: Magestries Flame 350 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: S-Type 1 Standard Armor
Armament:
2 HAM-12 ATM-12s
3 Martell Model HM Helghan Medium Lasers
1 Electric Pike Retractable Blade
Manufacturer: Majesty Metals and Manufacturing, Vandenberg Mechanized Industries
Primary Factory: Canopu IV, Vandenberg
Communications System: Datacom 30
Targeting and Tracking System: Magstrix Zeta
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3,50
Internal Locations: 1 HD, 2 CT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Engine 350 15,00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: (CL) Double Heat Sink 14(28) 4,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 216 13,50
CASE Locations: LT, RT 0,00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 35
Center Torso (rear) 8
L/R Torso 15 23
L/R Torso (rear) 7
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ATM-12 RT 8 5 7,00
ATM-12 LT 8 5 7,00
Retractable Blade RA - 5 4,00
3 H-Medium Lasers LA 9 3 3,00
@ATM-12 (5) RT - 1 1,00
@ATM-12 (HE) (10) RT - 2 2,00
@ATM-12 (5) LT - 1 1,00
@ATM-12 (HE) (10) LT - 2 2,00
Free Critical Slots: 12
Quirks: Modular
Rein Rex 6S-RRX
Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3060
Dry Cost: 16.557.207 C-Bills
Total Cost: 17.007.207 C-Bills
Battle Value: 2.189
Chassis: Earthwerks Rein Clan grade Endo-Stee Endo-Steel
Power Plant: Magestries Flame 350 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Solictice Trust Jumpjets
Jump Capacity: 150 meters
Armor: S-Type 1 Standard Armor
Armament:
2 HAM-9 ATM-9s
3 Martell Model HM Helghan Medium Laser (IS) Medium Lasers
1 Electric Pike Retractable Blade
Manufacturer: Coalition Heavy Industry
Primary Factory: Coromodir
Communications System: Datacom 30
Targeting and Tracking System: Magstrix Zeta
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3,50
Internal Locations: 1 CT, 2 LA, 2 RA, 1 LL, 1 RL
Engine: XL Engine 350 15,00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5,00
Heat Sinks: (CL) Double Heat Sink 13(26) 3,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 216 13,50
CASE Locations: LT, RT 0,00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 34
Center Torso (rear) 9
L/R Torso 15 23
L/R Torso (rear) 7
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ATM-9 RT 6 4 5,00
ATM-9 LT 6 4 5,00
Retractable Blade RA - 5 4,00
3 H-Medium Lasers LA 9 3 3,00
@ATM-9 (7) RT - 1 1,00
@ATM-9 (HE) (14) RT - 2 2,00
@ATM-9 (7) LT - 1 1,00
@ATM-9 (HE) (14) LT - 2 2,00
Free Critical Slots: 9
Quirks: Modular
Rein Rex 6M-RRX
Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-E-X-X
Production Year: 3062
Dry Cost: 16.710.207 C-Bills
Total Cost: 16.890.207 C-Bills
Battle Value: 2.494
hassis: Earthwerks Rein Clan grade Endo-Stee Endo-Steel
Power Plant: Magestries Flame 350 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Solictice Trust Jumpjets
Jump Capacity: 150 meters
Armor: S-Type 1 Standard Armor
Armament:
2 Sian-Ceres Bee swarm Clan LRM-20s
1 Martell H1L Helghan Large Laser
3 Martell Model HM Helghan Medium Lasers
Manufacturer: Ceres Metals Industries
Primary Factory: Cappela
Communications System: Datacom 30
Targeting and Tracking System: Magstrix Zetan
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3,50
Internal Locations: 1 CT, 2 LA, 2 RA, 1 LL, 1 RL
Engine: XL Engine 350 15,00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 5,00
Heat Sinks: (CL) Double Heat Sink 13(26) 3,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 200 12,50
CASE Locations: LT, RT 0,00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 31
Center Torso (rear) 8
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
CL-LRM-20 RT 6 4 5,00
CL-LRM-20 LT 6 4 5,00
H-Large Laser RA 8 2 5,00
3 H-Medium Lasers LA 9 3 3,00
@LRM-20 (18) RT - 3 3,00
@LRM-20 (18) LT - 3 3,00
Free Critical Slots: 12
Quirks: Modular
Rein Ray 5B-RR
Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-F-X-X
Production Year: 3059
Dry Cost: 17.193.007 C-Bills
Total Cost: 17.193.007 C-Bills
Battle Value: 3.066
Chassis: Earthwerks Rein Clan grade Endo-Steel
Power Plant: Magestries Flame 350 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Solictice Trust Standard
Jump Capacity: 150 meters (180 meters)
Armor: C-type 1 Clan grade Ferro-Fibrous
Armament:
2 Nemesis CPP Clan grade ER PPC
3 Martell Model HM Helghan Medium Laser
Manufacturer: Majesty Metals and Manufacturing, Vandenberg Mechanized Industries
Primary Factory: Canopus IV, Vandenberg
Communications System: Datacom 30
Targeting and Tracking System: Magstrix Zeta
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3,50
Internal Locations: 1 HD, 1 CT, 1 LT, 1 RT, 1 LA, 1 LL, 1 RL
Engine: XL Engine 350 15,00
Walking MP: 5
Running MP: 8
Jumping MP: 5 (6) Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5,00
Heat Sinks: (CL) Double Heat Sink 17(37) 7,00
Heat Sink Locations: 1 RT, 2 RA
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 192 10,00
Armor Locations: 2 RT, 3 LA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 7
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 11 22
L/R Leg 15 21
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
IS-Targeting Computer LT - 4 4,00
CL-Partial Wing LT/RT - 3/3 3,50
2 CL-ER PPCs RA 30 4 12,00
3 H-Medium Lasers LA 9 3 3,00
Free Critical Slots: 1
Quirks: Modular
Rein Ray 6M-RR
Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-E-D-D
Production Year: 3059
Dry Cost: 16.900.607 C-Bills
Total Cost: 17.008.607 C-Bills
Battle Value: 2.228
Chassis: Earthwerks Rein Clan grade Endo-Steel
Power Plant: Magestries Flame 350 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Solictice Trust Standard
Jump Capacity: 150 meters (180 meters)
Armor: C-type 1 Clan grade Ferro-Fibrous
Armament:
3 Omnicron 4000PL Helghan Medium Pulse Lasers
4 Solly Clan SRM-6s
Manufacturer: Majesty Metals and Manufacturing, Vandenberg Mechanized Industries
Primary Factory: Canopus IV, Vandenberg
Communications System: Datacom 30
Targeting and Tracking System: Magstrix Zeta
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3,50
Internal Locations: 1 HD, 1 LT, 1 RT, 2 LA, 1 LL, 1 RL
Engine: XL Engine 350 15,00
Walking MP: 5
Running MP: 8
Jumping MP: 5 (6) Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5,00
Heat Sinks: (CL) Double Heat Sink 15(33) 5,00
Heat Sink Locations: 1 RT
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 217 11,50
Armor Locations: 1 LT, 2 RT, 2 LA, 1 LL, 1 RL
CASE Locations: RA 0,00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 11
L/R Torso 15 23
L/R Torso (rear) 7
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
IS-Targeting Computer LT - 2 2,00
CL-Partial Wing LT/RT - 3/3 3,50
4 CL-SRM-6s RA 16 4 6,00
3 H-Medium Pulse Lasers LA 12 3 6,00
@SRM-6 (60) RA - 4 4,00
Free Critical Slots: 3
Quirks: Modular
Rein Ray 7P-RR
Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-E-X-X
Production Year: 3064
Dry Cost: 16.785.007 C-Bills
Total Cost: 16.785.007 C-Bills
Battle Value: 2.774
Chassis: Earthwerks Rein Clan grade Endo-Steel
Power Plant: Magestries Flame 350 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Solictice Trust Standard
Jump Capacity: 150 meters (180 meters)
Armor: C-type 1 Clan grade Ferro-Fibrous
Armament:
6 Pulsar Flash MKII Helghan Medium Pulse Lasers
2 (Solar Ray MK2 Helghan Medium Lasers
2 Quasar Grazer MKII Helghan Small Pulse Lasers
Manufacturer: Detroit Consolidated MechWorks
Primary Factory: Detroit
Communications System: Datacom 30
Targeting and Tracking System: Magstrix Zeta
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3,50
Internal Locations: 1 HD, 1 CT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Engine 350 15,00
Walking MP: 5
Running MP: 8
Jumping MP: 5 (6) Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 5,00
Heat Sinks: (CL) Double Heat Sink 15(33) 5,00
Heat Sink Locations: 1 RT
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 208 11,00
Armor Locations: 4 LA, 3 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 9
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 11 22
L/R Leg 15 27
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
H-Medium Laser RT 3 1 1,00
H-Small Pulse Laser RT 2 1 1,00
H-Medium Laser LT 3 1 1,00
H-Small Pulse Laser LT 2 1 1,00
IS-Targeting Computer LT - 4 4,00
CL-Partial Wing LT/RT - 3/3 3,50
3 H-Medium Pulse Lasers RA 12 3 6,00
3 H-Medium Pulse Lasers LA 12 3 6,00
Free Critical Slots: 2
Quirks: Modular
I was thinking more along the lines of an Armored Core or a LYNX.
Hell, the Rein Ray looks like it is straight up a Gundam, and is great for it.
If you had been born in another state you could've been a good man Dusan, shame.But, he considered as he began climbing up the slopes, he was Jade Falcon, and Jade Falcons did not retreat.
I was thinking more along the lines of an Armored Core or a LYNX.
You guys are all on the right track but wrong franchise. In fact Gundam or Armored Core where not part of my inspirations for these designs at all. Instead the inspirations came from the Super Robot Wars OG franchise. To be specific the Alteinsen and Weissritter where the inspiration for the Rex and Ray respectively.Hell, the Rein Ray looks like it is straight up a Gundam, and is great for it.
A technological edge alone does not guarantee victory, as skill, doctrine, morale, logistics, and many other factors are needed in the end.Though it's clear the Falcons underestimated the worth of both PAL and IS BA which very clearly bit them in the ass.
The Super Robot Wars franchise draws immense inspiration from various anime franchises (particularly gundam) and at times even directly draws characters from such.Instead the inspirations came from the Super Robot Wars OG franchise.
So definitely a strong gundam influence.Here are some pictures that should make the inspiration quite obvious.
From what I know the Helghan ATM is the exact same as the Clan version created by us several years earlier then canon when we get Clan missiles. It's essentially Helghan using the Clans advanced missile technology to take our MML's to the next level (the MML's will also be upgraded separately). We simply came up with the tech earlier then the clans in this timeline because we already used the MML's extensively which are very similar to ATM's.
========================================================================================================
Name Heat Critical Mass Damage Range Ammo per ton
--------------------------------------------------------------------------------------------------------
X-PPC 10 2 6 10(ST),2-C5/1(SP) 9/13/15 --
Reminds me of the Blossom PPC from Salvage Dogs.AN: This just came to mind and though it would be cool as a potential future weapons system ORDI creates. This was inspired by all the times the Snub Nose PPC has been portrayed as a energy shotgun in video games. Also with this suggestion I am going to change the Beetles Snub-Nose PPC to a X-PPC as it would just make sense.
No idea this existed but it is unsurprising. Though the X-PPC is slightly different because it can fire both a single projectile and a cluster shot while the blossom can only fire clusters.
Innovation comes in many flavors, nobody has a monopoly, and just because you didn't think of it doesn't mean it wasn't possible.No idea this existed but it is unsurprising. Though the X-PPC is slightly different because it can fire both a single projectile and a cluster shot while the blossom can only fire clusters.
Indeed though I was under no illusion that nobody had created something like a shotgun PPC for tabletop before. I simply had no idea where those potential designs could be found or what kind of rules they could have. So I made the X-PPC using my own interpretations on how a shotgun PPC and improved Snub-Nose PPC could work on tabletop.Innovation comes in many flavors, nobody has a monopoly, and just because you didn't think of it doesn't mean it wasn't possible.
I like this very much it's a very cool concept. Give it a hashtag design and some lore and it would fit right in as a future technological development. Maybe it's a creation of one of the Great Houses? Can't have ORDI invent all the new tech after all.