OOC: As you have about a month's worth of lead time before the Battle of Lyndon kicks off, I thought I'd give you the chance to screw the Clans (or the Inner Sphere) over some more. As such, feel free to vote for a plan of action to carry out before diplomatic necessities force you to cease operations against the Clans.
BTW, I've taken out the stuff you just can't do in the time allotted.
Actions
You have 4 Action Points to spend.
This list of available actions is by no means exhaustive, so feel free to suggest more actions or variations on the actions listed below. Especially feel free to suggest military things that could be done in a month or less.
Operation Santiago (Clan Invasion Response)
Note: The Naval and Ground Capacities will improve as the Clans approach, so keep that in mind as you're making plans.
Note: Thanks to the Parthian-class Mobile Shipyard, ships can now make semi-major repairs in the field (this is intentionally left vague because I'm not simulating each ship )
Support Modifiers
Navy:
- +2 (Make-Do Yardships)
- +3 (Tsitsang Fleet Anchorage)
- +5 (Decreased Distance)
- +2 (Parthian-class Mobile Shipyard)
- +2 (ComStar Command Circuit Route)
- -2 (ORDI Donation)
Ground Support Capacity:
- +1 (Tsitsang Ground Facilities)
- +0.75 (ComStar Command Circuit Route)
- +0.25 (Fort Loudon)
- +0.50 (Decreased Distance)
- +1 (Forge Pack)
- +0.50 (Forge Pack)
- +0.25 (Forge Pack)
- -1 (ORDI Donation)
-
Naval Support Capacity: 13/18 [Base: 6] (use the naval upkeep values)
Ground Support Capacity: 3.95/4.0 [Base: 0.75] (use the transport size value)
Navy (13/18 Naval Support Capacity)
- 3 Noctis Frigates (3 capacity)
- 5 Noctis Frigates (6 Capacity) [Badly Damaged]
- 1 Pilum Battlecruiser (2 Capacity)
- 2 Hecatoncheires Escort Carriers (2 capacity)
- 1 Commissar-B Pocket Warships (0 capacity)
- 15 Commissar-B Pocket Warships (0 capacity) [Damaged. Varying Degrees.]
Ground (3.95/4.0 Ground Support Capacity)
- First Division, First Army (0.5 weight)
- Second Division, First Army (0.5 weight)
- Third Division, First Army (0.5 weight)
- Fourth Division, First Army (0.5 weight)
- 2 veteran BattleMech regiments (0.2 weight)
- 1 regular BattleMech regiment (0.1 weight)
- Cyborg special operations brigade (0.05 weight).
- 1 MAWLR-II (0.4 weight) [100% health] (Name: Dreadnought)
- 1 MAWLR-II (0.4 weight) [100% health] (Name: Huliaipole)
- 1 MAWLR-II (0.4 weight) [100% health] (Name: Cerberus)
- 1 MAWLR-II (0.4 weight) [100% health] (Name: Beats Walking)
- 3 Forge Packs (0.0 Weight)
-
Navy
- 2 Carson II-class Frigate (2 Capacity)
Ground
- 1 Mech Regiment (Death Commandos)
- 1 Mech Regiment (Warrior House Daidachi)
- 2 Mech Regiments (CCAF)
- 6 Armoured Regiments
- 8 Infantry Regiments
-
Navy
- 3 Auroch-class Frigate (3 Capacity)
Ground
-
Navy
Ground
- 4 Mech Regiments
- 7 Armoured Regiments
- 14 Infantry Regiments
-
Navy
- 1 Halcon-class Destroyer (1 Capacity)
Ground
- 1 Mech Regiment
- 3 Armoured Regiments
- 4 Infantry Regiments
- 3 Superheavy Gunships
-
Navy
Ground
- Fifth Division, First Army
- Sixth Division, First Army
- 3x MAWLR-IIs
-
Navy
Ground
[] Prioritise Naval Supplies: By prioritising the shipment of naval supplies over those for ground troops, we can further improve our ability to deploy naval forces to the Outback. [+1 Naval Support Capacity, -0.125 Ground Support Capacity]
[] Prioritise Ground Supplies: By prioritising the shipment of supplies for ground troops over those of the navy, we can further improve our ability to deploy ground forces to the Outback. [+0.25 Ground Support Capacity, -0.5 Naval Support Capacity]
[] Swap Ground Supplies for construction materials (amount to trade): By replacing a percentage of the expendables bound for ground troops with construction materials, we can bring forward the completion date of the factory quite substantially. [Every 0.25 points of Ground Supplies traded gives a +5% modifier to the base value of Helghan AP used on the factory] [You can gain a max bonus of 25%. This bonus stacks with the naval version but does not apply to the one-time boosts.]
[] Swap Naval Supplies for construction materials (amount to trade): By replacing a percentage of the expendables bound for naval forces with construction materials, we can bring forward the completion date of the factory quite substantially. [Every point of Naval Supplies traded gives a +5% modifier to the value of Helghan AP used on the factory] [You can gain a max bonus of 25%. This bonus stacks with the ground version but does not apply to the one-time boosts.]
[] Operation Santiago Phase 10 Objectives (Failure to detail new objectives for Operation Santiago will have me pick ones based on prior discussion) [You can have a max of 300 words and 2 if statements in this action.]