Why can't we just do a variation of the genophage plan? Refit the Aurigan exploration ship then make strategic nuclear missiles then use those to attack anything with value.

Factories, shipyards, logistics centers, jump ship yards, training bases, cloning facilities.

After Skandia it would be understandable to use nukes. And it would not be genocide.
 
Why can't we just do a variation of the genophage plan? Refit the Aurigan exploration ship then make strategic nuclear missiles then use those to attack anything with value.

Factories, shipyards, logistics centers, jump ship yards, training bases, cloning facilities.

After Skandia it would be understandable to use nukes. And it would not be genocide.
What are most of those things of value usually co-located with?

Is it possible that this kind of wide-area nuclear bombardment- hmm, a shorter name could be good, surely nobody's had this idea before, perhaps... "countervalue"? -might have some small degree of... collateral damage?
 
What are most of those things of value usually co-located with?

Is it possible that this kind of wide-area nuclear bombardment- hmm, a shorter name could be good, surely nobody's had this idea before, perhaps... "countervalue"? -might have some small degree of... collateral damage?

Yeah, but it's not going to be genocide and if the strike is big enough and successful you get the same effect.

At least the jump ship and warship yards will be in space so no cities there.
 
[X] Provide whatever material support can be arranged given the timing and location
[X] Approve the Plan.

It would be hypocrisy to consign further soldiers and civilians to be killed at the hands of the clanners just because we refuse to get our hands dirty.

I only wished we could time the actual use of the virus in conjunction with a pre arranged general offensive after a possible truce. Degrading clanner manpower just to have a truce seems I'll timed.
 
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Yeah, but it's not going to be genocide and if the strike is big enough and successful you get the same effect.

At least the jump ship and warship yards will be in space so no cities there.
If the wide-area nuclear bombardment is heavy enough and successful enough to destroy 70% of the homeworld Clans' warmaking capability it will not be genocide, I presume because it's only genocide if it's targeted and this is instead sparkling mass casualties?
 
I would like to toss in my own two cents that I don't think I'd like to sign up for a plan that involves indiscriminate or effectively indiscriminate nuclear bombardment, even against the Clans. Perhaps there's an argument that halting further conflict would make it worthwhile, but I still think caution should be taken before returning to the early succession wars paradigm.

I will also say that I don't think such a course of action would be effective or desireable, as well; arguably the primary strategic threat the Clans have at this point is their fleets, particularly their ability to fit shields to large capital ships, and those can be damaged without vapourizing half the cities on an inhabited planet by hitting clan orbital yards, without resorting to actions that may not constitute atrocity, but only in a very technical sense.
 
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I would like to toss in my own two cents that I don't think I'd like to sign up for a plan that involves indiscriminate or effectively indiscriminate nuclear bombardment, even against the Clans. Perhaps there's an argument that halting further conflict would make it worthwhile, but I still think caution should be taken before returning to the early succession wars paradigm.
I fully agree with this. Like we have been edging the Innersphere back to the level we can have a repeat of the first 2 succession wars it's only been our restrained that has prevent us from setting standards that would lead back to a repeat of the aforementioned wars. And even then I think we have partially failed in such endeavors with our botched deepstrike against the Feds again setting the precedent that deepstrikes against civilian targets or targets near civilian locations are a acceptation strategy.

This is why I personally belief we shouldn't do mass nuclear bombardment until our enemy has done it against us as at that point what's the point of holding back any longer?
 
[x] Plan: Don't let the genie out of the bottle.
[x] Provide whatever material support can be arranged given the timing and location
 
[x] Plan: Don't let the genie out of the bottle.
[x] Provide whatever material support can be arranged given the timing and location
 
Vote closed
Scheduled vote count started by prometheus110 on Sep 24, 2024 at 7:48 AM, finished with 61 posts and 45 votes.
 
The Summer Offensive
OOC: As you have about a month's worth of lead time before the Battle of Lyndon kicks off, I thought I'd give you the chance to screw the Clans (or the Inner Sphere) over some more. As such, feel free to vote for a plan of action to carry out before diplomatic necessities force you to cease operations against the Clans.

BTW, I've taken out the stuff you just can't do in the time allotted.


Actions
You have 4 Action Points to spend.

This list of available actions is by no means exhaustive, so feel free to suggest more actions or variations on the actions listed below. Especially feel free to suggest military things that could be done in a month or less.


Operation Santiago (Clan Invasion Response)
Note: The Naval and Ground Capacities will improve as the Clans approach, so keep that in mind as you're making plans.

Note: Thanks to the Parthian-class Mobile Shipyard, ships can now make semi-major repairs in the field (this is intentionally left vague because I'm not simulating each ship )
Support Modifiers
Navy
:
  • +2 (Make-Do Yardships)
  • +3 (Tsitsang Fleet Anchorage)
  • +5 (Decreased Distance)
  • +2 (Parthian-class Mobile Shipyard)
  • +2 (ComStar Command Circuit Route)
  • -2 (ORDI Donation)
Ground Support Capacity:
  • +1 (Tsitsang Ground Facilities)
  • +0.75 (ComStar Command Circuit Route)
  • +0.25 (Fort Loudon)
  • +0.50 (Decreased Distance)
  • +1 (Forge Pack)
  • +0.50 (Forge Pack)
  • +0.25 (Forge Pack)
  • -1 (ORDI Donation)
  • Naval Support Capacity: 13/18 [Base: 6] (use the naval upkeep values)
    Ground Support Capacity: 3.95/4.0 [Base: 0.75] (use the transport size value)
    Navy (13/18 Naval Support Capacity)
    • 3 Noctis Frigates (3 capacity)
    • 5 Noctis Frigates (6 Capacity) [Badly Damaged]
    • 1 Pilum Battlecruiser (2 Capacity)
    • 2 Hecatoncheires Escort Carriers (2 capacity)
    • 1 Commissar-B Pocket Warships (0 capacity)
    • 15 Commissar-B Pocket Warships (0 capacity) [Damaged. Varying Degrees.]
    Ground (3.95/4.0 Ground Support Capacity)
    • First Division, First Army (0.5 weight)
    • Second Division, First Army (0.5 weight)
    • Third Division, First Army (0.5 weight)
    • Fourth Division, First Army (0.5 weight)
    • 2 veteran BattleMech regiments (0.2 weight)
    • 1 regular BattleMech regiment (0.1 weight)
    • Cyborg special operations brigade (0.05 weight).
    • 1 MAWLR-II (0.4 weight) [100% health] (Name: Dreadnought)
    • 1 MAWLR-II (0.4 weight) [100% health] (Name: Huliaipole)
    • 1 MAWLR-II (0.4 weight) [100% health] (Name: Cerberus)
    • 1 MAWLR-II (0.4 weight) [100% health] (Name: Beats Walking)
    • 3 Forge Packs (0.0 Weight)
  • Navy
    • 2 Carson II-class Frigate (2 Capacity)
    Ground
    • 1 Mech Regiment (Death Commandos)
    • 1 Mech Regiment (Warrior House Daidachi)
    • 2 Mech Regiments (CCAF)
    • 6 Armoured Regiments
    • 8 Infantry Regiments
  • Navy
    • 3 Auroch-class Frigate (3 Capacity)
    Ground
    • 4 Combined Arms Brigades
  • Navy
    • N/A
    Ground
    • 4 Mech Regiments
    • 7 Armoured Regiments
    • 14 Infantry Regiments
  • Navy
    • 1 Halcon-class Destroyer (1 Capacity)
    Ground
    • 1 Mech Regiment
    • 3 Armoured Regiments
    • 4 Infantry Regiments
    • 3 Superheavy Gunships
  • Navy
    • 2 Damascus (Lend-Leased)
    Ground
    • Fifth Division, First Army
    • Sixth Division, First Army
    • 3x MAWLR-IIs
  • Navy
    • 4 Nocti
    Ground
    • N/A

[] Prioritise Naval Supplies: By prioritising the shipment of naval supplies over those for ground troops, we can further improve our ability to deploy naval forces to the Outback. [+1 Naval Support Capacity, -0.125 Ground Support Capacity]
[] Prioritise Ground Supplies: By prioritising the shipment of supplies for ground troops over those of the navy, we can further improve our ability to deploy ground forces to the Outback. [+0.25 Ground Support Capacity, -0.5 Naval Support Capacity]
[] Swap Ground Supplies for construction materials (amount to trade): By replacing a percentage of the expendables bound for ground troops with construction materials, we can bring forward the completion date of the factory quite substantially. [Every 0.25 points of Ground Supplies traded gives a +5% modifier to the base value of Helghan AP used on the factory] [You can gain a max bonus of 25%. This bonus stacks with the naval version but does not apply to the one-time boosts.]
[] Swap Naval Supplies for construction materials (amount to trade): By replacing a percentage of the expendables bound for naval forces with construction materials, we can bring forward the completion date of the factory quite substantially. [Every point of Naval Supplies traded gives a +5% modifier to the value of Helghan AP used on the factory] [You can gain a max bonus of 25%. This bonus stacks with the ground version but does not apply to the one-time boosts.]
[] Operation Santiago Phase 10 Objectives (Failure to detail new objectives for Operation Santiago will have me pick ones based on prior discussion) [You can have a max of 300 words and 2 if statements in this action.]
 
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Given the limited scope of this action, there'll be a one day moratorium followed by a three day vote.
 
Shit, I knew I forgot something. You have 3 since you have a third of the time :V


I could be meaner and say you have 1 since 4/3 is 1.3333 and I'd round down since I'm a son of a bitch, but I'm feeling generous.
 
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