Remember we can bring in 15 warships at most without risking a full blown war. Adding the other Hecatoncheires and another Hasta IIId squadrons would bring it to a total of 15 warships.
Also, a battlemech regiment counts for the same as a conventional regiment in this, and since a division is 10 regiments we can bring a lot more in the way of battlemechs than either plan--we should probably deploy a lot more battlemechs for this operation.
 
So, Prom says we can bring up to 2 Forge-class production cruisers instead of a MAWLR. Considering the MAWLR is more likely to escalate things to a general war (not to mention a nuclear war), we might be better off with a Forge or two. Just one on a planet should help with supply and repair issues.
 
If possible, can I try to convince you to use my writein, that drops all commitment to an independent buffer state and instead tells the Taurians and Capellans they should go wild on making promises to lire those systems to them? Because as is, building up the buffer state without Victoria and Menke is going to be a major AP sink.

I think that's a great idea really the Capellans would never forgive ODIR, specially the Helghast, if they make a chunk of they territory a independent nation. Besides they probably going to be annexed by the Confederation in a later date anyway because the Capellans would not let the matter go and considerate how underhand they can be it could involve a lot of things from heart and minds campaigns to terrorist attacks.
 
BattleTech Inc.
As the galactic south saw the rise of the Outer Rim Defense Initiative, power, prestige and prosperity followed in its wake.

Militias turned into armies. Cities turned into metropolises. Periphery nations turned into superpowers. Countless lives upended, overturned and ascended to heights that could have only been matched by the days of the Star League. And just as many sought to follow their dreams of success and wealth, so too did the once nomadic crews of merchant ships sought to settle down and make their mark under the aegis of the galaxy's newest player.

Comprised of former merchants, smugglers and gun runners plying the trade routes of the Periphery, BattleTech Inc. would find its home within the Helghan Republic. Where once it ferried cargoes and caches of lethal arms and military equipment, it now sought to spread its roots and grow bountiful feeding the hungering maw of the Helghan war machine. Either that, or find themselves suffocated under the shade of the ORDI Customs Union's all-encompassing branches.

Assisted by manufacturing cooperatives, labor unions, and merchant guilds, the new entity would find itself well-equipped with suppliers, production centers and trade fleets to carry out its business. The corporation would also find itself allying with space-based mining crews, offering its products and facilities in exchange for more exotic and valuable resources, while its recruiters and agents court academic institutions, ever vigilant and covetous of new talents and bright minds.

Even funding and support would find itself coming in from as far off as the Inner Sphere, investments made by enterprising individuals or groups. Indeed, many of the corporation's offered products, while wholly unique in surface design, would still be based on old, proven Star League-era designs like the Manticore, Demolisher and Schrek combat vehicles. Designs that had been conceived centuries ago, most from old Terrra itself.​

BattleTech Inc. would find itself spread out amongst the Republic's constituent worlds, with branches located even within allied worlds, it's members representative of the myriad nations and systems they hailed from. Within the Republic, however, would lie the corporation's core, its beating heart. On Rockwellawan, BattleTech Inc. would build its headquarters, nestled comfortably within one of the Republic's busiest trade nexūs, and home to Helghan's quickly growing civilian shipbuilding industry.

Wolfhound Line
Taking a contract to update and improved the Republic's old Wolfhound line of vehicles, BattleTech Inc. would retain much of the weapon systems with a few key changes such as a more sophisticated fire control system, an improved ECM system and CASE. Replacing both engine and armor with XL variants and ferro-fibrous, respectively, would allow the mounting of additional systems and armor tonnage as well.
Code:
Wolfhound Light  Tank

Mass: 40 tons
Movement Type: Counter-Grav
Power Plant: HSA CV XL-240
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: HSA Ferro F40-CV
Armament:
     1 Light AC/5
     1 Medium Laser
     1 LRM 5
     1 Laser AMS
Manufacturer: Helghan State Arms
     Primary Factory: Various
Communication System: WarpComm Deluxe 2
Targeting & Tracking System: Pharaoh Lockscreen
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 5,134,500 C-bills

Type: Wolfhound Light
Technology Base: Inner Sphere (Standard)
Movement Type: Counter-Grav
Tonnage: 40
Battle Value: 898

Equipment                                          Mass
Internal Structure                                    4
Engine                        240 XL                  9
    Cruising MP: 6
    Flank MP: 9
Heat Sinks:                   10                      0
Control Equipment:                                  2.0
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor (Ferro)          152                   8.5

                          Internal   Armor
                          Structure  Value
     Front                   4         38
     R/L Side               4/4      30/30
     Rear                    4         24
     Turret                  4         30


Weapons
and Ammo                           Location    Tonnage
Medium Laser                        Front        1.0
Laser AMS                           Front        1.5
Artemis IV FCS                      Turret       1.0
LRM 5                               Turret       2.0
Light AC/5                          Turret       5.0
Caseless LAC/5 Ammo (40)             Body        1.0
CASE                                 Body        0.5
Communications Equipment (1 ton)     Body        1.0
LRM 5 Artemis-capable Ammo (24)      Body        1.0
ECM Suite                            Body        1.5

Code:
Wolfhound IFV

Mass: 40 tons
Movement Type: Counter-Grav
Power Plant: HSA CV XL-240
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: HSA Ferro F40-CV
Armament:
     1 LRM 5
     1 Light AC/2
     1 Streak SRM 4
Manufacturer: Helghan State Arms
     Primary Factory: Various
Communication System: WarpComm Deluxe 2
Targeting & Tracking System: Pharaoh Lockscreen
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 4,874,800 C-bills

Type: Wolfhound Light
Technology Base: Inner Sphere (Standard)
Movement Type: Counter-Grav
Tonnage: 40
Battle Value: 795

Equipment                                          Mass
Internal Structure                                    4
Engine                        240 XL                  9
    Cruising MP: 6
    Flank MP: 9
Heat Sinks:                   10                      0
Control Equipment:                                  2.0
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor (Ferro)          143                     8

                          Internal   Armor
                          Structure  Value
     Front                   4         37
     R/L Side               4/4      28/28
     Rear                    4         22
     Turret                  4         28


Weapons
and Ammo                           Location    Tonnage
Streak SRM 4                        Front        3.0
Artemis IV FCS                      Turret       1.0
LRM 5                               Turret       2.0
Light AC/2                          Turret       4.0
Caseless LAC/2 Ammo (90)             Body        1.0
CASE                                 Body        0.5
Communications Equipment (1 ton)     Body        1.0
LRM 5 Artemis-capable Ammo (24)      Body        1.0
Streak SRM 4 Ammo (25)               Body        1.0
ECM Suite                            Body        1.5

Code:
Wolfhound APC

Mass: 40 tons
Movement Type: Counter-Grav
Power Plant: HSA CV XL-240
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: HSA Ferro F40-CV
Armament:
     1 Medium Laser
     1 LRM 5
     1 Streak SRM 4
     1 Laser AMS
Manufacturer: Helghan State Arms
     Primary Factory: Various
Communication System: WarpComm Standard
Targeting & Tracking System: Pharaoh Lockscreen
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 5,112,100 C-bills

Type: Wolfhound Light
Technology Base: Inner Sphere (Standard)
Movement Type: Counter-Grav
Tonnage: 40
Battle Value: 918

Equipment                                          Mass
Internal Structure                                    4
Engine                        240 XL                  9
    Cruising MP: 6
    Flank MP: 9
Heat Sinks:                   10                      0
Control Equipment:                                  2.0
Power Amplifier:                                    0.0
Turret:                                             0.5
Armor Factor (Ferro)          161                     9

                          Internal   Armor
                          Structure  Value
     Front                   4         38
     R/L Side               4/4      34/34
     Rear                    4         25
     Turret                  4         30


Weapons
and Ammo                          Location    Tonnage
Streak SRM 4                       Front        3.0
Laser AMS                          Front        1.5
Medium Laser                       Turret       1.0
Artemis IV FCS                     Turret       1.0
LRM 5                              Turret       2.0
CASE                                Body        0.5
LRM 5 Artemis-capable Ammo (24)     Body        1.0
Streak SRM 4 Ammo (25)              Body        1.0
ECM Suite                           Body        1.5
Infantry                            Body        3.0

In addition to the renewed designs, another variant, a self-propelled anti-air system, would be offered as well.

Code:
Wolfhound SPAA

Mass: 40 tons
Movement Type: Counter-Grav
Power Plant: HSA CV XL-240
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: HSA Ferro F40-CV
Armament:
     2 Light AC/2
     1 LRM 10
Manufacturer: Helghan State Arms
     Primary Factory: Various
Communication System: WarpComm Deluxe 2
Targeting & Tracking System: Pharaoh Lockscreen
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 4,251,567 C-bills

Type: Wolfhound Light
Technology Base: Inner Sphere (Standard)
Movement Type: Counter-Grav
Tonnage: 40
Battle Value: 665

Equipment                                          Mass
Internal Structure                                    4
Engine                        200 XL                  7
    Cruising MP: 5
    Flank MP: 8
Heat Sinks:                   10                      0
Control Equipment:                                  2.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Ferro)          89                      5

                          Internal   Armor
                          Structure  Value
     Front                   4         24
     R/L Side               4/4      17/17
     Rear                    4         14
     Turret                  4         17


Weapons
and Ammo                           Location    Tonnage
Artemis IV FCS                      Turret       1.0
2 Light AC/2                        Turret       8.0
LRM 10                              Turret       5.0
Communications Equipment (1 ton)     Body        1.0
LRM 10 Artemis-capable Ammo (24)     Body        2.0
Flak LAC/2 Ammo (90)                 Body        2.0
ECM Suite                            Body        1.5

Lion Main Battle Tank
A balance of compact weight, armor, speed and firepower, the Lion MBT would be presented as a compact ballistic strike package capable of taking on and overwhelming enemy armor with its Ultra AC/10. Two Helghast-pattern medium lasers mounted on side sponsons would provide support fire as well.

Altogether, the Lion is presented as BattleTech's flagship export, the tank's rare UAC/10 granting it a unique selling point to prospective buyers. Buyers approved of by Helghan government, of course.

Code:
Lion MBT

Mass: 50 tons
Movement Type: Counter-Grav
Power Plant: HSA CV XL-250
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: HSA Ferro F50-CV
Armament:
     2 Medium Laser
     1 Ultra AC/10
Manufacturer: Battletech Inc.
     Primary Factory: Various
Communication System: WarpComm Deluxe
Targeting & Tracking System: Pharaoh Lockscreen
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 6,467,750 C-bills

Type: Lion
Technology Base: Inner Sphere (Standard)
Movement Type: Counter-Grav
Tonnage: 50
Battle Value: 1,194

Equipment                                          Mass
Internal Structure                                    5
Engine                        250 XL                 10
    Cruising MP: 5
    Flank MP: 8
Heat Sinks:                   10                      0
Control Equipment:                                  2.5
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Ferro)          179                    10

                          Internal   Armor
                          Structure  Value
     Front                   5         46
     R/L Side               5/5      35/35
     Rear                    5         28
     Turret                  5         35


Weapons
and Ammo                           Location    Tonnage
Medium Laser                         Left        1.0
Vehicular Sponson Turret             Left        0.0
Medium Laser                        Right        1.0
Vehicular Sponson Turret            Right        0.0
Ultra AC/10                         Turret       13.0
CASE                                 Body        0.5
Communications Equipment (1 ton)     Body        1.0
ECM Suite                            Body        1.5
Ultra AC/10 Ammo (30)                Body        3.0

Chimera Heavy Tank
Coming in heavier than the Lion, the Chimera is BattleTech's take on TechniCorp's more famous, and lighter, Manticore design. Mounting a PPC as its main gun, supported by a turret-mounted 10-tube LRM and a hull-mounted, 6-tube streak missile launcher, the Chimera handily fills the role of a well-armored, well-armed and versatile combatant. Twin-linked LMGs mounted on side sponsons would give the tank an edge against infantry. Finally, a specialized targeting computer would further hone the tank's ability to take on hostile targets.
Code:
Chimera Heavy Tank

Mass: 70 tons
Movement Type: Counter-Grav
Power Plant: HSA CV XL-280
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: HSA Ferro F70-CV
Armament:
     1 PPC
     4 Light Machine Gun
     1 Vehicular Grenade Launcher
     1 LRM 10
     1 Streak SRM 6
Manufacturer: BattleTech Inc.
     Primary Factory: Various
Communication System: WarpComm Deluxe
Targeting & Tracking System: Pharaoh Targa
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 11,454,883 C-bills

Type: Chimera
Technology Base: Inner Sphere (Standard)
Movement Type: Counter-Grav
Tonnage: 70
Battle Value: 1,407

Equipment                                          Mass
Internal Structure                                    7
Engine                        280 XL                 12
    Cruising MP: 4
    Flank MP: 6
Heat Sinks:                   10                      0
Control Equipment:                                  3.5
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Ferro)          250                    14

                          Internal   Armor
                          Structure  Value
     Front                   7         61
     R/L Side               7/7      50/50
     Rear                    7         39
     Turret                  7         50


Weapons
and Ammo                           Location    Tonnage
2 Light Machine Gun                  Left        1.0
Vehicular Sponson Turret             Left        0.0
Vehicular Grenade Launcher          Front        0.5
Streak SRM 6                        Front        4.5
2 Light Machine Gun                 Right        1.0
Vehicular Sponson Turret            Right        0.0
Artemis IV FCS                      Turret       1.0
PPC                                 Turret       7.0
LRM 10                              Turret       5.0
Streak SRM 6 Ammo (30)               Body        2.0
CASE                                 Body        0.5
Communications Equipment (1 ton)     Body        1.0
LRM 10 Artemis-capable Ammo (36)     Body        3.0
ECM Suite                            Body        1.5
Light Machine Gun Ammo (400)         Body        2.0
Targeting Computer                    BD         2.0

Bison Anti-Armor Line
Comprising some of the few native heavy armor designs the Republic possesses, the Bison Heavy Tanks came in 3 different variants, or configurations, unique in their weapon loadouts. The line would help address the Republic's relatively nascent doctrine concerning the use of battlemechs, just as heavy tanks had done for the Inner Sphere after the Succession Wars led to an increasing scarcity of battlemechs.

Configuration A featured a twin-gauss loadout with 3 different supporting laser systems and a more robust comms suite. A Guardian ECM system and sixteen and a half tons of ferro-fibrous armor also gives it excellent protection.

Code:
BIS-1HR Bison (Configuration A) Heavy MBT

Mass: 80 tons
Movement Type: Counter-Grav
Power Plant: HSA CV XL-240
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: HSA Ferro F80-CV
Armament:
     1 Small Laser
     2 Medium Laser
     2 Gauss Rifle
Manufacturer: BattleTech Inc.
     Primary Factory: Various
Communication System: WarpComm Deluxe
Targeting & Tracking System: Pharaoh Lockscreen
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 11,823,750 C-bills

Type: Bison (Configuration A)
Technology Base: Inner Sphere (Standard)
Movement Type: Counter-Grav
Tonnage: 80
Battle Value: 1,868

Equipment                                          Mass
Internal Structure                                    8
Engine                        240 XL                  9
    Cruising MP: 3
    Flank MP: 5
Heat Sinks:                   10                      0
Control Equipment:                                  4.0
Power Amplifier:                                    0.0
Turret:                                             3.5
Armor Factor (Ferro)          295                  16.5

                          Internal   Armor
                          Structure  Value
     Front                   8         71
     R/L Side               8/8      59/59
     Rear                    8         47
     Turret                  8         59


Weapons
and Ammo                           Location    Tonnage
Medium Laser                         Left        1.0
Vehicular Sponson Turret             Left        0.0
Medium Laser                        Right        1.0
Vehicular Sponson Turret            Right        0.0
2 Gauss Rifle                       Turret       30.0
Small Laser                         Turret       0.5
Communications Equipment (1 ton)     Body        1.0
ECM Suite                            Body        1.5
Gauss Rifle Ammo (32)                Body        4.0

Configuration B takes inspiration from the Demolisher platform by Aldis Industries. It is a near twin of Config. A, with a similar armor scheme, supporting weapon systems, ECM and comms suite. CASE has been installed to hold 6 tons of ammunition for its main guns, two AC/20 systems mounted on the turret.

Code:
BIS-2HR Bison (Configuration B) Heavy MBT

Mass: 80 tons
Movement Type: Counter-Grav
Power Plant: HSA CV XL-240
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: HSA Ferro F80-CV
Armament:
     1 Small Laser
     2 Medium Laser
     2 AC/20
Manufacturer: BattleTech Inc.
     Primary Factory: Various
Communication System: WarpComm Deluxe
Targeting & Tracking System: Pharaoh Lockscreen
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 11,873,250 C-bills

Type: Bison (Configuration B)
Technology Base: Inner Sphere (Standard)
Movement Type: Counter-Grav
Tonnage: 80
Battle Value: 1,556

Equipment                                          Mass
Internal Structure                                    8
Engine                        240 XL                  9
    Cruising MP: 3
    Flank MP: 5
Heat Sinks:                   10                      0
Control Equipment:                                  4.0
Power Amplifier:                                    0.0
Turret:                                             3.0
Armor Factor (Ferro)          295                  16.5

                          Internal   Armor
                          Structure  Value
     Front                   8         71
     R/L Side               8/8      59/59
     Rear                    8         47
     Turret                  8         59


Weapons
and Ammo                           Location    Tonnage
Medium Laser                         Left        1.0
Vehicular Sponson Turret             Left        0.0
Medium Laser                        Right        1.0
Vehicular Sponson Turret            Right        0.0
CASE                                 Body        0.5
Communications Equipment (1 ton)     Body        1.0
AC/20 Ammo (30)                      Body        6.0
ECM Suite                            Body        1.5
2 AC/20                             Turret       28.0
Small Laser                         Turret       0.5

Configuration C is an adaptation of another Aldis design, the Schrek PPC Carrier. Also possessing a triple-mount turret loadout, Config. C also came equipped with sponson-mounted LMGs on either side of the vehicle, while nine tons of ferro fibrous and anti-grav technology afforded the Republic design better protection and mobility, respectively.

PRIORITY UPDATE: After weighing the pros and cons, it is eventually decided that the Bison C would instead be withdrawn from the current catalogue. Instead, a new hull would be offered that featured a few drastic redesigns from the original vehicle. The abrupt decision was agreed upon when concerns were brought up regarding the vehicle's reliance on it's massive heat-sinking system (a quarter of the vehicle's tonnage). These concerns were highlighted by the threat of a penetrating shot damaging the heat sinks, reducing and perhaps even negating the vehicle's offensive capability lest the crew allow catastrophic heat build-up to occur. Thus, the BUF-1HR Buffalo was presented.

Code:
BIS-3HR Bison (Configuration C) Heavy MBT

Mass: 80 tons
Movement Type: Counter-Grav
Power Plant: HSA CV XL-240
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: HSA Ferro F80-CV
Armament:
     3 PPC
     4 Light Machine Gun
Manufacturer: BattleTech Inc.
     Primary Factory: Various
Communication System: WarpComm Deluxe
Targeting & Tracking System: Pharaoh Lockscreen
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-F
Cost: 11,319,300 C-bills

Type: Bison (Configuration C)
Technology Base: Inner Sphere (Standard)
Movement Type: Counter-Grav
Tonnage: 80
Battle Value: 1,133

Equipment                                          Mass
Internal Structure                                    8
Engine                        240 XL                  9
    Cruising MP: 3
    Flank MP: 5
Heat Sinks:                   30                     20
Control Equipment:                                  4.0
Power Amplifier:                                    0.0
Turret:                                             2.5
Armor Factor (Ferro)          161                     9

                          Internal   Armor
                          Structure  Value
     Front                   8         40
     R/L Side               8/8      32/32
     Rear                    8         25
     Turret                  8         32


Weapons
and Ammo                           Location    Tonnage
2 Light Machine Gun                  Left        1.0
Vehicular Sponson Turret             Left        0.0
2 Light Machine Gun                 Right        1.0
Vehicular Sponson Turret            Right        0.0
Communications Equipment (1 ton)     Body        1.0
ECM Suite                            Body        1.5
Light Machine Gun Ammo (400)         Body        2.0
3 PPC                               Turret       21.0

Buffalo (Configurations A and B) Heavy Tank
With the issue of protection being the main concern, the Buffalo hull was offered in lieu of the Bison C. At a hundred tons, the Buffalo is 25% larger and heavier than the Bison. Eventually, however, it is agreed that the Bison was never meant for stealth, and a size increase didn't really exacerbate the issue while the improvements in protection would mitigate the issue of being a bigger target. Furthermore, the Buffalo's counter-grav propulsion system gave it far more maneuverability and mobility than traditional tracked vehicles, which afforded it greater tactical flexibility than the original Shrek CV.

The Buffalo's weapons placement would also be different compared to the Schrek or the Bison. While two PPCs remain housed in the vehicle's turret, the third is instead mounted directly on the hull, on a forward sponson turret. While this limited the third gun's firing arc, the vehicle's far more efficient hull traverse speeds mitigated this disadvantage greatly. In addition, a 6-ton targeting computer has been installed within the Buffalo as well, enhancing its weapons' accuracy.

As for the differences between the Buffalo's two variants, the Buffalo A allocated ten tons for an energy shield module and a 5-ton increase to the heat-sinking components. While this meant that the Buffalo A possessed only 6.5 tons of ferro-fibrous armor, a pittance for the vehicle's size, the shield allowed it a defensive capacity far greater than if it were given 22 tons of ferro-fibrous, assuming it's shields are fully charged. Even then, in addition to a self-regenerating defense system is, the Buffalo A is deemed a more durable combatant at long range.

Almost as a footnote, the Buffalo B is offered as a compromise should there be a lack of shielding modules. Instead, 10 additional tons is allocated for armor, giving the Buffalo similar armor protection to both the Bison A and Bison B, while still offering superior offensive and defensive ability compared to the Bison C.

Code:
BUF-1HR (Configuration A) Buffalo Heavy Tank

Mass: 100 tons
Movement Type: Counter-Grav
Power Plant: HSA CV XL-300
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: HSA Ferrro F100-CV
Armament:
     3 PPC
     4 Light Machine Gun
Manufacturer: Battletech Inc.
     Primary Factory: Various
Communication System: WarpComm Deluxe
Targeting & Tracking System: Pharaoh Targa
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 18,438,000 C-bills

Type: BFL-1HR (Configuration A) Buffalo
Technology Base: Inner Sphere (Standard)
Movement Type: Counter-Grav
Tonnage: 100
Battle Value: 1,191

Equipment                                          Mass
Internal Structure                                   10
Engine                        300 XL               14.5
    Cruising MP: 3
    Flank MP: 5
Heat Sinks:                   35                     25
Control Equipment:                                  5.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Ferro)          116                   6.5
Shield Factor (Standard)      90

                          Internal   Armor
                          Structure  Value
     Front                   10        29
     R/L Side              10/10     23/23
     Rear                    10        18
     Turret                  10        23
     E-Shield (All)                       90


Weapons
and Ammo                           Location    Tonnage    
2 Light Machine Gun                  Left        1.0  
Vehicular Sponson Turret             Left        0.0  
PPC                                 Front        7.0  
Vehicular Sponson Turret            Front        0.0  
2 Light Machine Gun                 Right        1.0  
Vehicular Sponson Turret            Right        0.0  
Communications Equipment (1 ton)     Body        1.0  
ECM Suite                            Body        1.5  
Light Machine Gun Ammo (200)         Body        1.0  
Targeting Computer                    BD         6.0  
2 PPC                               Turret       14.0
Shield                               Body        5.0

Code:
BUF-2HR (Configuration B) Buffalo Heavy Tank

Mass: 100 tons
Movement Type: Counter-Grav
Power Plant: HSA CV XL-300
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: HSA Ferrro F100-CV
Armament:
     3 PPC
     4 Light Machine Gun
Manufacturer: Battletech Inc.
     Primary Factory: Various
Communication System: WarpComm Deluxe
Targeting & Tracking System: Pharaoh Targa
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 18,836,000 C-bills

Type: BFL-1HR (Configuration B) Buffalo
Technology Base: Inner Sphere (Standard)
Movement Type: Counter-Grav
Tonnage: 100
Battle Value: 1,674

Equipment                                          Mass
Internal Structure                                   10
Engine                        300 XL               14.5
    Cruising MP: 3
    Flank MP: 5
Heat Sinks:                   30                     20
Control Equipment:                                  5.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Ferro)          295                  16.5

                          Internal   Armor
                          Structure  Value
     Front                   10        71
     R/L Side              10/10     59/59
     Rear                    10        47
     Turret                  10        59


Weapons
and Ammo                           Location    Tonnage    
2 Light Machine Gun                  Left        1.0  
Vehicular Sponson Turret             Left        0.0  
PPC                                 Front        7.0  
Vehicular Sponson Turret            Front        0.0  
2 Light Machine Gun                 Right        1.0  
Vehicular Sponson Turret            Right        0.0  
2 PPC                               Turret       14.0
Communications Equipment (1 ton)     Body        1.0  
ECM Suite                            Body        1.5  
Light Machine Gun Ammo (200)         Body        1.0  
Targeting Computer                    BD         6.0

Mammoth Armored Personnel Carrier
One of BattleTech Inc's original designs, the Mammoth Assault APC is a heavily armored vehicle easily capable of ferrying approximately twelve tons of regular, power armor or battle armor infantry, if not with speed, then with comfort and safety. While not meant for quick response scenarios, the Mammoth is instead designed not only to deliver a potent infantry contingent, but to escort its charges even after they've disembarked. Eight support laser systems covering multiple arcs, a forward-facing hull-mounted AC/2 system and a 16-tube turret-mounted streak SRM launchers provides the Mammoth with significant direct fire support capability enhanced by an integrated targeting computer.

Code:
MMT-1HR Mammoth Assault APC

Mass: 100 tons
Movement Type: Counter-Grav
Power Plant: HSA CV XL-300
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: HSA Ferro F100-CV
Armament:
     8 Small Laser
     1 AC/2
     3 Streak SRM 6
Manufacturer: BattleTech Inc.
     Primary Factory: Various
Communication System: WarpComm Deluxe 2
Targeting & Tracking System: Pharaoh Lockscreen
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 19,243,000 C-bills

Type: MMT-1HR Mammoth
Technology Base: Inner Sphere (Standard)
Movement Type: Counter-Grav
Tonnage: 100
Battle Value: 1,682

Equipment                                          Mass
Internal Structure                                   10
Engine                        300 XL               14.5
    Cruising MP: 3
    Flank MP: 5
Heat Sinks:                   10                      0
Control Equipment:                                  5.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Ferro)          385                  21.5

                          Internal   Armor
                          Structure  Value
     Front                   10        90
     R/L Side              10/10     75/75
     Rear                    10        65
     Turret                  10        80


Weapons
and Ammo                           Location    Tonnage
2 Small Laser                        Rear        1.0
3 Small Laser                        Left        1.5
Vehicular Sponson Turret             Left        0.0
Vehicular Sponson Turret            Front        0.0
AC/2                                Front        6.0
3 Small Laser                       Right        1.5
Vehicular Sponson Turret            Right        0.0
Caseless AC/2 Ammo (90)              Body        1.0
Streak SRM 6 Ammo (60)               Body        4.0
CASE                                 Body        0.5
Communications Equipment (1 ton)     Body        1.0
Flechette AC/2 Ammo (45)             Body        1.0
ECM Suite                            Body        1.5
Targeting Computer                    BD         3.0
3 Streak SRM 6                      Turret       13.5
Infantry                             Body        12.0

Caravanserai SuperHeavy Line
Comprising of three differing, 200-ton designs, the Caravanserai line is less vehicle, and more small building. The Caravanserai Superheavies have been offered as three heavily armored hulls capable of providing several command, support and logistical services to a local ground force should a more established, larger or stationary base prove unfeasible or otherwise less than ideal.

Caravan Mobile Field Base
The Caravan MFB serves as a mobile vehicle maintenance and repair facility, with around 60 tons of its capacity and internals dedicated to machinery and automata. 24.5 tons of cargo space ensure the Caravan is well-stocked while all-round kinetic AMS coverage and 41.5 tons of ferro-fibrous ensure the vehicle is both well-protected and durable.

Code:
CRV-1HR Caravan Mobile Field Base

Mass: 200 tons
Movement Type: Counter-Grav
Power Plant: HSA CV XL-200
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: HSA Ferro F200-CV
Armament:
     6 Anti-Missile System
Manufacturer: BattleTech Inc.
     Primary Factory: Various
Communication System: WarpComm Standard
Targeting & Tracking System: Pharaoh PD Coordinator
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 39,965,000 C-bills

Type: CRV-1HR Caravan
Technology Base: Inner Sphere (Standard)
Movement Type: Counter-Grav
Tonnage: 200
Battle Value: 2,239

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 XL                  7
    Cruising MP: 1
    Flank MP: 2
Heat Sinks:                   10                      0
Control Equipment:                                 10.0
Power Amplifier:                                    0.0
Armor Factor (Ferro)          740                  41.5

                          Internal   Armor
                          Structure  Value
     Front                   20       120
     Front R/L Side        20/20    125/125
     Rear R/L Side         20/20    125/125
     Rear                    20       120


Weapons
and Ammo                         Location    Tonnage
Anti-Missile System                Rear        0.5
Vehicular Sponson Turret           Rear        0.0
Anti-Missile System               Front        0.5
Vehicular Sponson Turret          Front        0.0
Anti-Missile System             Front Right    0.5
Vehicular Sponson Turret        Front Right    0.0
Anti-Missile System             Front Left     0.5
Vehicular Sponson Turret        Front Left     0.0
Anti-Missile System             Rear Left      0.5
Vehicular Sponson Turret        Rear Left      0.0
CASE                               Body        0.5
Anti-Missile System Ammo (144)     Body        12.0
ECM Suite                          Body        1.5
Anti-Missile System             Rear Right     0.5
Vehicular Sponson Turret        Rear Right     0.0
Field Base & Automata Storage      Body        60.0
Cargo                              Body        24.5

Outpost Mobile Command Center
In place of the Caravan's Field Base module, the Outpost boasts an Ops Center, a WarpComms Relay module, a MASH module, a well-stocked mess facility and several tons of space dedicated to cargo and facilities for onboard command staff and vehicle crew. Like the Caravan, the Outpost is equipped with AMS and 41.5 tons of ferro-fibrous armor.

Code:
OPT-1HR Outpost Mobile C3 (Command, Control and Communications) Center

Mass: 200 tons
Movement Type: Counter-Grav
Power Plant: HSA CV XL-200
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: HSA Ferro F200-CV
Armament:
     6 Anti-Missile System
Manufacturer: BattleTech Inc.
     Primary Factory: Various
Communication System: WarpComm Relay
Targeting & Tracking System: Pharaoh Omni
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-F
Cost: 12,038,864,000 C-bills

Type: OPT-1HR Outpost
Technology Base: Inner Sphere (Standard)
Movement Type: Counter-Grav
Tonnage: 200
Battle Value: 2,239

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 XL                  7
    Cruising MP: 1
    Flank MP: 2
Heat Sinks:                   20                     10
Control Equipment:                                 10.0
Power Amplifier:                                    0.0
Armor Factor (Ferro)          740                  41.5

                          Internal   Armor
                          Structure  Value
     Front                   20       120
     Front R/L Side        20/20    125/125
     Rear R/L Side         20/20    125/125
     Rear                    20       120


Weapons
and Ammo                         Location    Tonnage
Anti-Missile System                Rear        0.5
Vehicular Sponson Turret           Rear        0.0
Anti-Missile System               Front        0.5
Vehicular Sponson Turret          Front        0.0
Anti-Missile System             Front Right    0.5
Vehicular Sponson Turret        Front Right    0.0
Anti-Missile System             Front Left     0.5
Vehicular Sponson Turret        Front Left     0.0
Anti-Missile System             Rear Left      0.5
Vehicular Sponson Turret        Rear Left      0.0
MASH Equipment (1 theater)         Body        3.5
CASE                               Body        0.5
Anti-Missile System Ammo (144)     Body        12.0
Field Kitchen                      Body        3.0
Mobile WarpComms Relay             Body        12.0
ECM Suite                          Body        1.5
Anti-Missile System             Rear Right     0.5
Vehicular Sponson Turret        Rear Right     0.0
Cargo                              Body        10.0
Personnel                          Body        26.0
Ops Center                           Body        20.0

Bulwark Mobile Defense Platform
Designed as a well armed and well armored re-deployable bunker system, the Bulwark is a lumbering weapons platform featuring two turrets, each mounted with a gauss rifle and a 20-tube LRM system. Two kinetic AMS, one mounted on each turret further add to the defense presented by 31.5 tons of ferro-fibrous armor-plating. For close-in defense, multiple medium lasers mounted on sponsons provide ample overlapping weapons fire for the platform. A nine-ton targeting computer relays accurate firing solutions for both the lasers and gauss rifles while advanced fire control systems enhance the lethality of the long range missiles.

While presenting far less armor than its sibling variants, the Bulwark trades away 10 tons of physical armor for an energy shield system and its accompanying heat sinks.

Code:
BWK-1HR Bulwark Mobile Defense Platform

Mass: 200 tons
Movement Type: Counter-Grav
Power Plant: HSA CV XL-200
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: HSA Ferro F200-CV
Armament:
     2 LRM 20
     6 Medium Laser
     2 Gauss Rifle
     2 Anti-Missile System
Manufacturer: BattleTech Inc.
     Primary Factory: Various
Communication System: WarpComm Deluxe
Targeting & Tracking System: Pharaoh Omni
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 44,424,500 C-bills

Type: BWK-1HR Bulwark
Technology Base: Inner Sphere (Standard)
Movement Type: Counter-Grav
Tonnage: 200
Battle Value: 3,361

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 XL                  7
    Cruising MP: 1
    Flank MP: 2
Heat Sinks:                   23                     13
Control Equipment:                                 10.0
Power Amplifier:                                    0.0
Rear Turret:                                        3.0
Front Turret:                                       3.0
Armor Factor (Ferro)          564                  31.5

                          Internal   Armor
                          Structure  Value
     Front                   20        70
     Front R/L Side        20/20     70/70
     Rear R/L Side         20/20     70/70
     Rear                    20        70
     Rear Turret             20        72
     Front Turret            20        72


Weapons
and Ammo                           Location    Tonnage
Artemis IV FCS                   Front Turret    1.0
LRM 20                           Front Turret    10.0
Gauss Rifle                      Front Turret    15.0
Anti-Missile System              Front Turret    0.5
Medium Laser                         Rear        1.0
Vehicular Sponson Turret             Rear        0.0
Medium Laser                        Front        1.0
Vehicular Sponson Turret            Front        0.0
Medium Laser                      Front Right    1.0
Vehicular Sponson Turret          Front Right    0.0
Medium Laser                      Front Left     1.0
Vehicular Sponson Turret          Front Left     0.0
CASE                                 Body        0.5
Active Probe                         Body        1.5
Anti-Missile System Ammo (48)        Body        4.0
LRM 20 Artemis-capable Ammo (36)     Body        6.0
ECM Suite                            Body        1.5
Gauss Rifle Ammo (48)                Body        6.0
Shield                                 Body         5.0
Targeting Computer                    BD         9.0
Medium Laser                      Rear Left      1.0
Vehicular Sponson Turret          Rear Left      0.0
Medium Laser                      Rear Right     1.0
Vehicular Sponson Turret          Rear Right     0.0
Artemis IV FCS                    Rear Turret    1.0
LRM 20                            Rear Turret    10.0
Gauss Rifle                       Rear Turret    15.0
Anti-Missile System               Rear Turret    0.5

Edit: Did some minor editing with the initial lore fluff.

Edit2: Scrapped my Shrek analogue and replaced it with something a lot more survivable. Comes in shielded and unshielded variants.

#Design
 
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I still think that we're best served by not sticking our oars into Canopus, especially at such a sensitive time for us and them. Again, we have no goal that we really achieve by doing so, and we have no angle by which we influence them towards any hypothetical goal. This particular action isn't that intrusive, but in this case I think it'd be best to try and coordinate it with other allies; IE, precede by asking if, say, the Taurian, Aurigan, or Capellan governments are willing to reach out to the likely incoming Magestrix-elect to ask about this.
Not asking questions might be worse as it could give an impression the we are indifferent to the state of our allies unless the situation directly relates to our wants and needs.

The private dinner is a good idea but we shouldn't ask about the Magestrix (asking about her health might be considered an inquiry about the leadership's succession which is an entirely internal issue). Instead, we should ask her opinion about ORDI's trajectory and the future conflict with the Fed Suns (basically, we should ask her what will be her foreing policy).​
Edit: Maybe ask her about the Alphard Republic (mainly if it would be possible to bury the hatchet and coordinate our nation-building efforts).
Sounds good but I think I will keep in the question about the Magestrix due to the excuse for being a medical emergency.

Remember we can bring in 15 warships at most without risking a full blown war. Adding the other Hecatoncheires and another Hasta IIId squadrons would bring it to a total of 15 warships.
Done

So, Prom says we can bring up to 2 Forge-class production cruisers instead of a MAWLR. Considering the MAWLR is more likely to escalate things to a general war (not to mention a nuclear war), we might be better off with a Forge or two. Just one on a planet should help with supply and repair issues.
Well there's a reason to look forward to the next full turn then.

@prometheus110 Were there any of our forces in the Mandate that withdraw back to our territory during phase 4 of operation Pluto?
 
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I believe the discussion meandered off topic. What matters right now is that Emma executed a transfer of power that is mostly within their norms. As Canopus has remained stable, outside of a comment or two made on the down low and public statements that we support her we should do nothing. We can worry about stuff like this later, when we are not about to throw hands with the militarily strongest of the Great Houses.
Agreed to this.

Better do this in a way that we're not implying that Emma Centrella did something to her mother, and just focus on the upcoming conflict.
 
Helghan Republic Intelligence Report On Federated Suns' Outback - April 3047
Rebel Activity


As you can clearly see, Military Governor Michael Hasek-Davion is doing a good job calming things down.


AFFS Positions (Known and Suspected)


Combined Maps


Yes, I know this is a bit unreadable, there's a ton going on. It's why I offered split versions.



According to intelligence gathered by ORDI operatives throughout the Federated Suns, the Federated Suns has anywhere between 10 to 30 free-floating Battlemech regiments deployed to the Outback region at the current time. While exact details have been difficult to pin down due to recent Federated Suns counterintelligence sweeps, it appears that anywhere from a third to a half of all mech regiments deployed to the region belong to various mercenary companies, with the remainder being from the AFFS. Ranging in number from equivalent to Republic's battlemech forces to overwhelmingly superior and often at least as experienced, these regiments will no doubt enjoy the home ground advantage against any invaders —though the same could be said for any rebel forces they find themselves pitted against.

Regarding non-mech forces, the Outback is host to at least 100 conventional regiments from the AFFS, but there are likely many more such units hidden away from the frontlines. Unlike the Mandate Armed Forces, the Armed Forces of the Federated Suns enjoys a 5:3 ratio of infantry regiments (mechanised included) to armoured regiments, a far more favourable ratio than 5:1 and far harder to crack. Furthermore, it seems that attempts have been made to equip both sides with weapons capable of countering power armour. However, the available reports lack the level of detail that the Republic desires. Lastly, Republic spies managed to spot both armoured and battlemech regiments using Helghan-pattern lasers in training and against rebel forces, though estimates pin the total number of units equipped with such weapons at only 30%.

Finally, the AFFS also enjoys support from substantial numbers of planetary militia, though many such units have been badly mauled in the fighting. Rather more concerningly from the ORDI perspective, however, is the presence of numerous fortifications whose exact armaments remain unknown. Although ORDI spies have confirmed the existence of anti-Orbit naval weapons at certain fortifications, the Republic and its allies have not been able to investigate further to ascertain the deployment of nuclear weapons, and few want a repeat of Pojos.

 
Considering how the fedrats have the advantage in battlemech piloting, I feel like we should play more to our strengths. Namely, combined arms doctrines and vehicles. Hell our CVs are superior to IS designs. They're all hover so terrain isnt as big a problem, they can strafe and drift like they're in a fast and furious movie, they have ECM, ferro-fib, and our doctrines have all been centered on maneuver warfare with CVs.
 
Considering how the fedrats have the advantage in battlemech piloting, I feel like we should play more to our strengths. Namely, combined arms doctrines and vehicles. Hell our CVs are superior to IS designs. They're all hover so terrain isnt as big a problem, they can strafe and drift like they're in a fast and furious movie, they have ECM, ferro-fib, and our doctrines have all been centered on maneuver warfare with CVs.
Thr report doesn't mention RCTs so their might be less cohesion then our divisions enjoy.
 
Thr report doesn't mention RCTs so their might be less cohesion then our divisions enjoy.
Ah, good point. Still, might be better to take it even further and concentrate on combined arms, so battlemechs, CVs, infantry/PAL, ASF, and naval. And of course, our shiny new arty train.

Helghan offers a diverse beatdown package for the casual FedRat enjoyer. :V
 
Ah, good point. Still, might be better to take it even further and concentrate on combined arms, so battlemechs, CVs, infantry/PAL, ASF, and naval. And of course, our shiny new arty train.

Helghan offers a diverse beatdown package for the casual FedRat enjoyer. :V
What we might want to do is have pair of divisions with warship support play battlemech force depletion. They don't take ground, they just hunt down and wipe out fed sun mech regiments.
 
What we might want to do is have pair of divisions with warship support play battlemech force depletion. They don't take ground, they just hunt down and wipe out fed sun mech regiments.

A dedicated QRF then. Yea, should totally take advantage of our spacelift capability, not to mention the antigrav our warships have that let them offer direct fire missions on ground forces.
 
A dedicated QRF then. Yea, should totally take advantage of our spacelift capability, not to mention the antig4rav our warships have that let them offer direct fire missions on ground forces.
I mean dedicated a hunter killer TF to proactively wipe out the mechs. Since the great houses measure might by battlemechs the feddies will come to the table to avoid losing 15 to 20% of their national supply of battlemech regiments.
 
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