Any downsides to the VC-PPC like charge time etc.?

What about Light and Heavy Snubs? Granted both are good enough it's obvious why the developers never made them canon. Light/Heavy Snubs are like the Green Goblin mask whispering to any BT player worth their salt.

SnLPPC
Damage: 5/4/2
Range: 9/13/15
Heat: 5
Crit(s): 2
Weight: 2.5-tons
Ammo: n/a
BV: 82(?)



SnHPPC
Damage: 15/11/8
Range: 9/13/15
Heat: 15
Crits: 3
Weight: 9t
Ammo: n/a
BV: 292(?)
 
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What about Light and Heavy Snubs? Granted both are good enough it's obvious why the developers never made them canon.
Considering we have guns and missiles that cause crit's every time they hit as long as you don't have a special armor I think they will fit right in. While 9 short range might seem overpowered the damage, heat and tonnage cost I think balance them out pretty well. Though I do think it might be better to make the SnLPPC just 3 tons.

Out of curiosity though who do you think would have created these? It would likely have been a Innersphere power since the clans don't use Snub-Noses anymore or never had them because really shortly after they where invented the Exodus happened. Also just realized that the Snub Nose was only re introduced in 3067 in canon so let's just say that in this timeline the Combine or Helghan (when researching PPC tech) reintroduced the tech far earlier then canon.

Personally I think it would be cool if the FWL created the SnLPPC while the Combine created the SnHPPC to go along with there heavy PPC.
 
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Perhaps those could've been straight up dead-end technologies that didn't really see the light of day because other weapon systems were more effective in the long run?
Personally I don't think so. The Standard, Light and Heavy PPC's are more focused on long range combat and while the ER PPC can be fired at close range it two is focused more on long range. So having lighter and heavier snub-nose PPC's more focused on close range combat which can be installed on Brawler's which like to be in close range could be seen as a viable niche. Especially because from what I remember the Snub-Nose PPC has the longest close range bracket of all weapons in Battletech that doesn't also have a minimum range.
 
Besides there is always some nobles and rich people about who are not very good at stopping themselves from throwing money at stuff that they think will make other people see them as cool or smart.
 
When you look at real world military procurement ('the pentagon wars' movie comes to mind), the fact that the star league basically would buy anything if the person selling it knew someone, said the right buzzwords, and/or was part of general corruption is easily one of the most true-to-life parts of the setting.
 
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When you look at real world military procurement ('the pentagon wars' movie comes to mind), the fact that the star league basically would buy anything if the person selling it knew someone, said the right buzzwords, and/or was part of general corruption is easily one of the most true-to-life parts of the setting.
There's this other movie about two friends that basically sell contraband to the US. The movie is pretty blunt on the fact that the US only buys this weapons because they are cheaper when compared with their competition. Military procurement, seems to have a lot of bad reputation but I'm not sure how much of that is just Hollywood (and media in general) affecting public perception.
 
When you look at real world military procurement ('the pentagon wars' movie comes to mind), the fact that the star league basically would buy anything if the person selling it knew someone, said the right buzzwords, and/or was part of general corruption is easily one of the most true-to-life parts of the setting.
It bears pointing out that while military procurement is kind of silly and generally a waste of money that could go to public services, the narrative of the "Pentagon Wars" and the so-called military reformers who promulgated said narrative is largely discredited, particularly relevantly concerning the design of the Bradley IFV (though their ideas on modern fighter planes, warships, etc are plenty stupid as well). The design work scenes in the movie seems to suggest that the Bradley was an overgrown armoured personnel carrier that became too much like a tank. That is patently false; rather, the Bradley was designed from the start to be an infantry fighting vehicle, with a sizable gun able to engage enemy targets on its own and protection capable of surviving alongside mechanized forces on the battlefield, rather than being essentially a battlefield taxi like an APC. The movie seems to suggest that the Bradley should have essentially been the second coming of the M113, when really it was supposed to be more of a response to the BMP (and given the film seemed to freak out at the Bradley having a 25mm cannon, who should tell them that the BMP-1 series, some of the finest infantry carriers ever designed in its heyday, carried a 73mm cannon). Arguably, IFV-mounted mechanized infantry was as big a jump from APC-mounted mechanized infantry, as APC-mounted mechanized infantry was to truck-mounted motorized infantry.

While the argument surrounding its armour protection has some merit, it really is something that is up for debate given the specific design roles. Perhaps its protection was insufficient, but it generally wasn't designed to defeat threats like what was supposedly threatening it per the Pentagon reformers anyways. Most modern main battle tanks aren't designed to survive a 155mm or 203mm high explosive shell landing right on their engine compartment, but I'd hesitste to call that a major design flaw.
 
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Personally I think it would be cool if the FWL created the SnLPPC while the Combine created the SnHPPC to go along with there heavy PPC.
The League I could see putting the SnLPPCs in the arms of an Orion variant, or even a Hermes as a torso gun. They're great secondaries for Heavies and Assaults, perfect main guns for Lights. Or the gun of a Galleon.

Combine could put out a faster Hunchback with a SnHPPC, or a new Panther to invigorate the "Alleycat".
 
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Personally I think it would be cool if the FWL created the SnLPPC while the Combine created the SnHPPC to go along with there heavy PPC.
… I need to thank you for pointing out something obvious which I overlooked: Just because an invention is eventually rendered obsolete or superseded in the future does not mean that it's useless in the 'present.'
 
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… I need to thank you for pointing out something obvious which I overlooked: Just because an invention is eventually rendered obsolete or superseded in the future does not mean that it's useless in the 'present.'
Yea the Heavy PPC is a great example of this. By all measures it's inferior to the clan ER PPC but until the Innersphere powers can produce that on scale the Heavy PPC has a place. However I actually think a SnHPPC would actually remain in service longer because of it's unique niche with the Heavy PPC being faced out earlier then the SnHPPC.

Though in this timeline the Heavy PPC will likely remain in service a lot shorter then canon as once we research the tech we can mass produce it so the Innersphere while slower in getting the mass production going because the lack our level of automation, mass production capabilities and technical know how they will eventually succeed. It will definitely be faster then canon my guess is that by 3070 the Clan ER PPC along with other Clan tech will be in full production across the Innersphere while ORDI will achieve it in the 3050's to 3060's.
 
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We will have Clan metamaterials science and ballistics / propellants figured out before the time-skip is even finished, but yeah, energy weapons will take a bit longer, probably near the end of the 3060s before it's mostly hammered out.
 
We will have Clan metamaterials science and ballistics / propellants figured out before the time-skip is even finished, but yeah, energy weapons will take a bit longer, probably near the end of the 3060s before it's mostly hammered out.
According to Prom Clan ER PPC's would have taken around 12 points to research. From salvage we got 2 Clan Major Clan ER PPCs Research Bonus (25%) only one of which can be used for the full research. So at minimum we and the Canopian would have reduced the research to 9 and we made the deal that the Canopians would begin researching the Clan ER PPC in 3049 so it will likely be completed by 3058.

So I likely have to do some modifications to my future mech designs lore but overall I wasn't far off with my guesses.

Edit: I actually forgot we have the ORDI research agreement and clan reverse engineering bonus. Taking those into account we should get Clan ER PPC's in 3056 or 3057.
 
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The Battle of Lyndon - Part Seven
Background
With the ComGuard enjoying a comfortable 6-4 lead over the Clan Invaders, mid-May saw Clans Nova Cat and Steel Viper demonstrate unprecedented levels of cooperation following a lengthy period of quiet manoeuvring—both Clans launching offensive operations against the ComGuard within hours of dawn. Operating within neighbouring battlefields and led by Khans Severen Leroux and Natalie Breen, respectively, the move caught the four ComGuard armies assembled against them almost completely off-guard, the early warnings given by ComStar observation points proving vital in organising a hasty defence. Highly experienced against Inner Sphere militaries, Khan Leroux's Nova Cats fired the opening shots in the simultaneous battles, the Clan's Alpha and Delta Galaxies (commanded by Khan Leroux and Galaxy Commander Karl Devalis) using long-range sniper tactics against an eclectic but judicious selection of targets throughout the early morning before shifting towards more conventional attacks. Less experienced than their Nova Cat counterparts but fighting in terrain that favoured mechs to an even greater degree, the Steel Vipers' Alpha and Beta Galaxies (led by Khan Breen and Galaxy Commander Jonathan Mercer) proved far more aggressive, the Bernheim mountains seeing Steel Viper mechs moving across their peaks at speed.

Well-entrenched within the neighbouring regions but badly caught out by the simultaneous but studiously independent attacks, ComStar's Fifth and Sixth Armies under the overall command of Demi-Precentor Jacob Evans—assisted by elements of the Seventh Army—and the Seventh, Eighth, and sections of the First Armies—under Demi-Precentor Wambui-Košar—sought to have their foes break upon their defences. Well aware that the terrain of both the Tallow Creek Canyon and Bernheim mountains favoured infantry and mechs over conventional vehicles, all four armies had been heavily stocked with spare parts, equipment, and war machines, and much work had gone into preparing for a drawn out siege that would force the Clans to expend materials and MechWarriors. A plan that would take advantage of ComStar's ability to shuffle troops and equipment around as needed and the Clan's demonstrated refusal to work together in close cooperation, the sudden change in tactics demonstrated by Khans Leroux and Breen concerned many at the time.


Battle
On 14 May, the Nova Cat's Alpha Galaxy launched an early morning attack on the Salem resort city (and victory point), the settlement serving as both a supply point for frontline ComGuard units and a gateway into Tallow Creek Canyon's interior. Supporting the Galaxy were air-mobile Elemental Stars, VTOL gunships, and OmniFighters from the Clan's Delta Galaxy.

Initially, the Nova Cats attacked Oakland and Lansing, two small ecological tourist camps about 5 kilometres southwest of Salem. The settlements were defended by multiple divisions of the ComGuard Seventh Army under Demi-Precentor Miryam Wambui-Košar, and various combat automata purchased from throughout the Inner Sphere—though most notably from the Helghan Republic. Well prepared despite the surprise nature of the attack, the entrenched ComGuard units successfully held off the attackers, suffering only minimal losses during the hours-long engagement and easily able to resupply due to their proximity to Salem. However, during the nights of 13-14 May, the 1st Nova Cat Guards had secretly gathered on the southern bank of the Tallow Creek north of both campsites and observed the layout of ComGuard defences and the routes taken by resupply convoys. So informed, and with ComGuard forces unknowingly located at the crux of two pincers, the Nova Cats launched a second attack on the townlets at 02:00 on the 15th, both campgrounds seized in under an hour and ComGuard units forced to withdraw to Salem for protection.

Demonstrating a keen understanding of elan, the Nova Cats disdained garrisoning either hamlet in favour of harassing the retreating ComGuard as they fell back towards Salem, the ComGuard commanders forced to sacrifice multiple units fighting rearguard actions. Though the ComGuard proved able to save the majority of forces defending both outlying settlements, the withdrawal's rapid pace had seen a substantial quantity of material left behind, and the losses sustained during the retreat had impacted morale disproportionally to the casualties sustained. In addition, while ComGuard units withdrew to the defensive lines around and within Salem, the proximity of Nova Cat forces to retreating units prevented them from meaningfully integrating into the defence plan before the Nova Cats began their attack on Salem.

At 10:00 on the 15th, the 449th Assault Cluster crossed the Tallow Creek at the southern end of the city's airfield and came under intense fire from hidden ComGuard positions surrounding the extensive transit hub. Facing unexpectedly fierce resistance despite the factors of surprise and momentum, the Nova Cat cluster halted to reorganise for a more determined assault, and additional air-mobile Elementals were dispatched to assist the Cluster at the behest of Khan Leroux. After requesting air support from the Clan's Aerospace element, Delta Galaxy OmniFighters launched daring assaults against anti-armour emplacements located during the initial aborted engagement, and the 449th resumed their attack shortly afterwards.

Heavily resisted despite the defenders suffering highly accurate fire from Nova Cat sniper and artillery mechs, fire from the airfield's strong points initially inflicted heavy casualties on the advancing Assault Cluster; however, the rapid use of artillery-delivered smoke rounds soon hindered the ability of the ComGuard to deliver accurate fire while doing little to prevent the bombardment of static positions. However, as the 449th's vanguard approached these defensive positions, a southerly wind drove the smoke away from the ComGuard's guns, and they came under fire from infantry, automata, self-propelled guns, and entrenched PPC carriers—the latter largely unaffected by the earlier aerial bombardment. Despite the fire directed against them, Nova Cat Elementals continued forward and knocked out the strong points with high explosives and SRMs, forcing the ComGuard to withdraw from their positions.

Separately, the 489th Assault Cluster, to the right of the 449th Assault Cluster, attacked up the city's unnamed main road but became separated from their supporting VTOLs thanks to the heavy presence of anti-air artillery and surface-to-air missiles in and around Salem. Soon after, the Cluster was forced to pull back by artillery-delivered mines and heavy defensive fire from the northern side of the airfield and nearby houses.

Simultaneously, Striking up from the south, the 1st Nova Cat Guards attacked the outlying Emerald Mountain Retreat, a luxury resort co-located with a crossroads and a handful of private properties. Moving quickly, the Nova Cats cleared the houses and secured the crossroads but found the resort defended by power-armour infantry equipped with long-range Petrusite weapons. When initial attacks by Elementals and Mechs were repulsed, the Nova Cats turned to long-range bombardment to resolve the issue, a rolling barrage seeing the ComGuard snipers driven out, though not before heavy field gun fire from the airfield and artillery fire from Salem halted any further advance for the day.

On 16 May, the Nova Cats' 449th Assault Cluster continued to mop up around the airfield, most of which they held. Likewise, the 489th Assault Cluster resumed its attack on Salem, mine clearance equipment deployed against the minefields created the previous day. Working under the threat of constant fire and guarded by Elementals, Nova Cat engineers cleared numerous landmines and booby traps from the main road and its sidings until they succeeded in punching a hole wide enough for the Cluster to pass through, Salem's outskirts playing host to numerous Clan formations. South of both units, the 1st Nova Cat Guards engaged in a series of running battles with skirmishers from the Seventh Army, the elite Clan unit enduring losses to suicide drones launched during each of the engagements and failing to make progress against the city, but successfully repelling the ComGuard's probing attacks.

With the airfield captured, the offensive to seize Salem's inlying suburbs and central business district began on 17 May. Attacking down the resort city's main road, the 489th Assault Cluster pushed towards Salem from the east. Supported by numerous seconded Elemental points, they again encountered heavy resistance from the ComGuard defenders. Meanwhile, to the south, the 1st Nova Cat Guards were contesting the Lynn district on the Marblehead Tuya overlooking Salem, with over a thousand artillery strikes on the ancient Volcano's slopes alone. The Nova Cat attack, which had broken the ComGuard defence by the morning of 20 May, threatened the forces defending the region's second victory point with being outflanked.

By late afternoon on 20 September, the Clan's Warriors were well inside Salem, with the 489th Assault Cluster having captured the city's historic Church of St Thomas Aquinas and the 1st Nova Cat Guards overrunning several units defending the two-hundred-year-old Hawthorne Hotel. In addition, Salem had been the site of over 1,200 artillery strikes and an estimated 200 aerial raids, and 90% of its buildings had been razed. Recognising that the defence had been lost, Demi-Precentor Miryam Wambui-Košar established a defensive line north of the Sheridan River with units from the Eighth Army to support a retreat from the city starting at 19:30 the same night.

Meanwhile, even as the fight for Salem entered its early stages, the bulk of the Nova Cats' Delta Galaxy's clusters were being carefully positioned to strike against the Templeton Crossroads—an intertwined complex of canyons that served as the second victory point and a vital route to otherwise inaccessible parts of the canyon that served as ComGuard supply depots. Roughly comparable to the Clan's Alpha Galaxy in size and skill, the Nova Cat's Delta Galaxy had been purposefully oversupplied with jump jet-equipped mechs and other mobile assets by Galaxy Commander Karl Devalis, the Clan Warrior having experienced battle against Inner Sphere militaries numerous times before and recognising ComStar's intent to constrain their range advantage and freedom of movement with their choice of battlefield. Undertaking a long-distance flanking manoeuvre over normally impassable terrain so as to avoid detection and maximise surprise, the Galaxy reached the first phase line on the afternoon of the 17th.

At dawn on 18 May, Delta Galaxy's five clusters, commanded by Galaxy Commander Devalis, set off from their bivouac towards the crossroads. Highly mobile compared to other forces on Lyndon, Devalis aimed to attack the crossroads proper—where supply convoys bounder for Salem were funnelling through—and cut off the flow of expendables to the city's defenders with little regard for traditional Clan tactics. In addition to choking Salem of much-needed supplies, the capture of the Templeton Crossroads would also serve to cut off elements of the Eighth Army that had already been dispatched to aid the Seventh in its defence of the city, preventing reinforcement from joining them and placing the ComGuard commanders in the unenviable position of having to choose which personnel to save.

Stripped of multiple units by the need to defend Salem, ComGuard units in and around Templeton were positioned rather thinly, with automata from supply depots used to plug the gaps between the more capable human units. Aware of the crossroads' vulnerability to plunging artillery fire, the Eighth Army's commander also made use of his stock of landmines and other munitions to booby trap likely artillery sites, automata deployed alongside the explosive to add a range threat to the mix.

The attack began just after 7:00 am with an attack from Devalis towards the central crossing. Claiming to be guided by a vision witnessed in a campfire the night prior, the Galaxy Commander ordered his Warriors to ignore traditional Clan honour rules in favour of destroying opposing forces as swiftly as possible, units forbidden from engaging in the semi-formal one-on-one duels that were occasionally still being fought by individual warriors. Simultaneously, Devalis cautioned his officers against deploying artillery on those hills Demi-Precentor Kerim Meyers had ordered mined earlier, the bulk of Delta Galaxy's mobile artillery avoiding the Demi-Precentor's traps as a result.

Faced with a highly mobile foe pushed to eliminate their opposition as quickly as possible backed up with artillery and air support, the Eighth Army units remaining in the crossroads could not hold against Devalis' forces and were soon dislodged from their positions. Sustaining heavy losses due to the Nova Cats' unexpectedly effective assault, many defenders were forced to retreat into the gorges that crisscrossed the area and effectively removed from the battle. By midday, the 4th Nova Cat Guards had taken control of the Templeton Crossroads and defended against a push by Eighth Army reserve forces that cost the ComGuard greatly. Despite desperate holding actions, the Nova Cat's momentum had pushed the remaining units of the Eighth Army out of the Crossroads by 09:50 on the 18th, and the Demi-Precentor had been forced to retreat from and destroy his headquarters to avoid capture.

With the Templeton victory point lost on the 18th, Salem falling on the 20th, and Clan Steel Viper on the verge of incontestably controlling one of their victory points by the 21st thanks to the distraction provided by the Nova Cats, Precentor-Martial Focht—who had, until this time, avoided interfering—ordered his commanders to seek Hegira. Submitting to his authority as overall war leader for ComStar and being reluctant to expend resources unnecessarily when they could be put to better use against other Clans, Demi-Precentors Evans and Wambui-Košar did as they were bid, the Steel Vipers and Nova Cats agreeing to allow local ComGuard units to retreat unopposed along with their remaining supplies. Though ultimately leaving the Clans with a 7-7 draw against the ComGuard, the decision to allow Hegira saw all four armies leave the region in good order and redeploy to other battlefields across Lyndon.



 
Well, some Clans are feeling very proud of heeding the wisdom of their founding Khans and remembering when to roll out conventional warfare and combined arms.
 
So how many more points Comstar need to win, with a 7-7 draw is really to close to my liking and is making me think we should have taked canopus offer of viral warfare.
 
They need to peel a minimum of 4 command points off the remaining three Clans, or three points to Draw.

But on reflection, given the narrative text states in all battles that Comstar lost, they were able to retreat either in good order or at least decently intact, Focht might have in fact been saving all of his troops for these last three battles and only now is going to go into brutal tooth and nail last stands like in Tukayyid.

Or he has some more tricks up his sleeve he's been holding in reserve for Snow Raven, Wolf and Goliath Scorpion.

We only know that Focht still has a *mostly* intact military.
 
DY-1A Da Ying
Future Capellan Confederation 80 ton battlemech DY-1A Da Ying (Greater Hawk):

#Design



Art by MattPLOG.

Overview:
During the 3040's the Capellan's Confederations military was in a sorry state. Having lost much of it's industrial capabilities after the 4th​ succession war the Confederation had struggled to rebuild it's military industrial complex especially in the category of Heavy and Assault forces. It was only after it joined ORDI and got assisted in rebuilding their industrial infrastructure the Confederations began to recover the capabilities to build large numbers of heavy and assault forces. However because most of the worlds that once built the said forces were lost along with the schematics to build their assets the confederation while having the ability to produce new heavy and assault units lacked designs to actually build. As such they began an endeavour to design new vehicles and mechs to produce. The first of these efforts were supplemented by the United ORDI Design competition which got the confederation 4 mechs to produce for the cost of developing one.

Another step to recovery would be made in 3049 with the introduction of the J4G-AR Jaguar however it was also around this time a problem began to emerge. Their new Jaguar was incredibly expensive and complicated to produce as such it couldn't be produced in large quantities. While the Lightshow was better in this regard it was focused on a specific role as such had somewhat limited combat applications. As such in 3054 the chancellor of the Capellan Confederation Tormano Liao commissioned Ceres Metal Industries to create a Assault mech design suitable for mass production. While advanced technology was permitted in the design it was to be kept to technology that was easy to produce as to not hinder mass production of the mech. However during development another requirement was added. The requirement being standardized modular weapons as had been introduced by Helghan in the last year.

It took CMI 3 years but in late 3057 they presented the chancellor with an 80 ton generalist assault mech. It's name was the DY-1A Da Ying or Greater Hawk. However that was not all as CMI had used the 3 years developing the Da Ying well and had developed a second variant known as the DY-1C which was ready for full production. The chancellor was more than impressed and ordered for production of both variants to start immediately.

Capabilities:
Designed after the longstanding Shadowhawk the DY-1A Da Ying is a 80 ton generalist assault class mech. Powered by a Dynamo 320 Standard Fusion Engine the Da Ying is able to reach walking speeds of 43,2 km/h and running speeds of 64,8 km/h. For the mechs frame the new Ceresplex V Clan Grade Endo-Steel is used freeing up weight for armor and weapons. Just like CMI's other mech the Xin Fengbao UStarSlab Ferro-Fibrous armor is used weighing 14 tons in total providing excellent protection. For electronics again like the Xin Fengbao a O/P 1000 targeting and tracking system is installed allowing for easy targeting of multiple opponents. However for the Communication systems a Garret T10-C is installed allowing for this mechs pilot to easily coordinate battles from within the cockpit.

For weapons in the left torso the heaviest weapon is installed, a Thunder Clap Gauss Rifle with 3 tons with ammo meaning it's unlikely to run out of ammo even in longer engagements. To support the Gauss Rifle 3 long ranged Martell model HM Helghan Medium Lasers are installed in each arm for 6 in total. Finally the final weapon installed is the newly developed HAM-6 Advanced Tactical Missile Launcher with 2 tons of ammo. This advanced launcher is licensed from the Helghan Republics Helghan State Arms who is currently the only manufacturer with the knowledge how this weapon works. All the explosive equipment onboard of the DY-1A is wrapped in a protective Clan CASE system preventing explosions from spreading beyond the location they are located in. Finally 13 Clan double heatsinks keep the mech cool in standard and hot conditions.
Code:
Da ying (Greater Hawk) DY-1A

Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3057
Dry Cost: 8.676.840 C-Bills
Total Cost: 8.886.840 C-Bills
Battle Value: 2.076

Chassis: Ceresplex V Endo-Steel
Power Plant: Dynamo 320 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: UStarSlab Ferro-Fibrous
Armament:
    1 Thunder Clap Gauss Rifle
    1 HAM-6 ATM-6
    6 Martell model HM Helghan Medium Lasers
Manufacturer: Ceres Metal Industries
    Primary Factory: Capella
Communications System: Garret T10-C
Targeting and Tracking System: O/P 1000

================================================================================
Equipment           Type                         Rating                   Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4,00
    Internal Locations: 2 LT, 2 RT, 1 LA, 1 RA, 1 LL
Engine:             Fusion Engine                320                      22,50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         (CL) Double Heat Sink        13(26)                    3,00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               4,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 247                 14,00
    Armor Locations: 2 CT, 2 LT, 1 RT, 3 LA, 3 RA, 1 LL, 2 RL
    CASE Locations: LT, RT                                                 0,00

                                                      Internal       Armor
                                                      Structure      Factor
                                                Head     3            9
                                        Center Torso     25           38
                                 Center Torso (rear)                  12
                                           L/R Torso     17           27
                                    L/R Torso (rear)                  7
                                             L/R Arm     13           26
                                             L/R Leg     17           34

================================================================================
Equipment                                 Location    Heat    Critical    Mass
--------------------------------------------------------------------------------
Gauss Rifle                                  RT        1         7        15,00
ATM-6                                        LT        4         3         3,50
3 H-Medium Lasers                            RA        9         3         3,00
3 H-Medium Lasers                            LA        9         3         3,00
@Gauss Rifle (16)                            RT        -         2         2,00
@Gauss Rifle (8)                             LT        -         1         1,00
@ATM-6 (ER) (10)                             LT        -         1         1,00
@ATM-6 (HE) (10)                             LT        -         1         1,00
                                            Free Critical Slots: 3
Quirks: Multi Trac, Command mech, Modular

Variants:
DY-1C:
The second variant presented to the Chancellor in 3057 the DY-1C was designed specifically for commanders and because of that is more heavily equipped with long range weapons. In the right torso instead of a Gauss Rifle 2 Martell Model HPL Helghan Large Pulse Lasers are installed which while slightly lower range don't hinder it's capability to fight at long range while being far more accurate. To support the pulse lasers in the left torso 2 Sian-Ceres Tiger Clan grade LRM-15's are installed fed by 4 tons of ammo 2 of which are located in the left arm to make full use of the Clan grade CASE. Thanks to these launchers being of Clan grade they can be fired at close ranges. However even with being able to fire the missile launchers at close range it was decided to install 6 Martell model HS Helghan small lasers with 3 in each arm to provide more close range capabilities. To support all these weapons the DY-1C has 17 double heatsinks which are not enough to allow for constant alpha striking but do allow for bracketed fire to keep the mech cool. However in order to fit all the new equipment the bulky Ferro-Fibrous had to be switched out for 15.5 tons of Ceres Standard Armor.
Code:
Da ying (Greater Hawk) DY-1C

Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-E-X-X
Production Year: 3057
Dry Cost: 8.409.540 C-Bills
Total Cost: 8.529.540 C-Bills
Battle Value: 1.878

Chassis: Ceresplex V Endo-Steel
Power Plant: Dynamo 320 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Ceres Standard Armor
Armament:
    2 Sian-Ceres Tiger Clan LRM-15s
    2 Martell HPL Helghan Large Pulse Lasers
    6 Martell model HS Helghan Small Lasers
Manufacturer: Ceres Metal Industries
    Primary Factory: Capella
Communications System: Garret T10-C
Targeting and Tracking System: O/P 1000

================================================================================
Equipment           Type                         Rating                   Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4,00
    Internal Locations: 2 CT, 2 RT, 1 LA, 2 RA
Engine:             Fusion Engine                320                      22,50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         (CL) Double Heat Sink        17(34)                    7,00
    Heat Sink Locations: 3 LT, 1 RT, 1 LA
Gyro:               Standard                                               4,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 241                 15,50
    CASE Locations: LT, LA                                                 0,00

                                                      Internal       Armor
                                                      Structure      Factor
                                                Head     3            9
                                        Center Torso     25           40
                                 Center Torso (rear)                  10
                                           L/R Torso     17           27
                                    L/R Torso (rear)                  7
                                             L/R Arm     13           26
                                             L/R Leg     17           31

================================================================================
Equipment                                 Location    Heat    Critical    Mass
--------------------------------------------------------------------------------
2 H-Large Pulse Lasers                       RT        20        4        10,00
2 CL-LRM-15s                                 LT        10        4         7,00
3 H-Small Lasers                             RA        3         3         1,50
3 HSmall Lasers                              LA        3         3         1,50
@LRM-15 (16)                                 LT        -         2         2,00
@LRM-15 (16)                                 LA        -         2         2,00
                                            Free Critical Slots: 12
Quirks: Multi Trac, Command mech, Modular

DY-2A: Introduced by Pinard Protectorates Limited for the TDF in 3061 the DY-2A keeps the arm mounted lasers but replaces the torso mounted weapons with a right torso mounted Catastrophe Impact LB 20-X Autocannon fed by 3 tons of ammo 2 tons of which are located in the right arm. All that ammo is safely protected by Clan CASE. Which type of ammo is used depends on the Pilots preference. To make sure the devastating LB 20-X and the lasers hit's there target there is a targeting computer installed in the left torso. This variant has 13 Clan double heatsinks to keep the mech heat neutral. Having no need for Ferro-Fibrous this variant is clad in 15.5 tons of StarSlab-10 Standard armor.
Code:
Da ying (Greater Hawk) DY-2A

Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3061
Dry Cost: 8.676.840 C-Bills
Total Cost: 8.736.840 C-Bills
Battle Value: 1.863

Chassis: Ceresplex V Endo-Steel
Power Plant: Dynamo 320 320 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarSlab-10 Standard Armor
Armament:
    1 Catastrophe Impact Helghan LB 20-X AC
    6 Martell Model HM Helghan Medium Lasers
Manufacturer: Pinard Protectorates Limited
    Primary Factory: Perdition
Communications System: Garret T10-C
Targeting and Tracking System: O/P 1000

================================================================================
Equipment           Type                         Rating                   Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4,00
    Internal Locations: 3 LT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                320                      22,50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         (CL) Double Heat Sink        13(26)                    3,00
    Heat Sink Locations: 1 LT
Gyro:               Standard                                               4,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 247                 15,50

                                                      Internal       Armor
                                                      Structure      Factor
                                                Head     3            9
                                        Center Torso     25           38
                                 Center Torso (rear)                  12
                                           L/R Torso     17           26
                                    L/R Torso (rear)                  8
                                             L/R Arm     13           26
                                             L/R Leg     17           34

================================================================================
Equipment                                 Location    Heat    Critical    Mass
--------------------------------------------------------------------------------
H-LB 20-X AC                                 RT        6         11       14,00
IS-Targeting Computer                        LT        -         5         5,00
3 H-Medium Lasers                            RA        9         3         3,00
3 H-Medium Lasers                            LA        9         3         3,00
@LB 20-X (Slug) (5)                          RT        -         1         1,00
@LB 20-X (Slug) (10)                         RA        -         2         2,00
                                            Free Critical Slots: 13
Quirks: Multi Trac, Command mech, Modular

DY-2D: Created by Ceres Metal Industries this variant was commissioned by the Alphard Republic in 3063 for their quickly growing military the Alphard National Army (ANA) and would be licensed by Alphard Arms Incorporated for domestic production in 3066. 2 of the arm mounted lasers are removed which frees up weight that allowed CMI to replace the Ferro-Fibrous with 16.5 tons of Catafract IIB Ferro-Lamellor armor which along with the Clan CASE greatly increasing the mechs durability. For weapons the Gauss Rifle is replaced with a Helghan grade Rapid Fire IU Ultra Autocannon 10 fed by 2 tons of ammo one of which is located in the right side torso and the other in the right arm. The ammo used is dependent on the Pilot. To support the UAC in the left torso is located a Cere Arms Warrior II Clan Grade ER PPC. To deal with the heat generated by this weapon loadout 15 double heatsinks are installed which isn't enough to fire all weapons continually but with proper heat management this is manageable.
Code:
Da ying (Greater Hawk) DY-2D

Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3063
Dry Cost: 9.440.940 C-Bills
Total Cost: 9.464.940 C-Bills
Battle Value: 2.150

Chassis: Ceresplex V Endo-Steel
Power Plant: Dynamo 320 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Catafract IIB Ferro-Lamellor
Armament:
    1 Cere Arms Warrior II Clan ER PPC
    1 Rapid Fire IU Helghan Ultra AC/10
    4 Martell model HM Helghan Medium Lasers
Manufacturer: Ceres Metal Industries, Alphard Arms Incorporated
    Primary Factory: Capella, Alphard
Communications System: Garret T10-C
Targeting and Tracking System: O/P 1000

================================================================================
Equipment           Type                         Rating                   Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4,00
    Internal Locations: 1 HD, 4 LT, 1 LA, 1 RA
Engine:             Fusion Engine                320                      22,50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         (CL) Double Heat Sink        15(30)                    5,00
    Heat Sink Locations: 2 RT, 1 RA
Gyro:               Standard                                               4,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Lamellor               AV - 231                 16,50
    Armor Locations: 2 CT, 2 LT, 4 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: RT, RA                                                 0,00

                                                      Internal       Armor
                                                      Structure      Factor
                                                Head     3            9
                                        Center Torso     25           37
                                 Center Torso (rear)                  9
                                           L/R Torso     17           27
                                    L/R Torso (rear)                  7
                                             L/R Arm     13           26
                                             L/R Leg     17           28

================================================================================
Equipment                                 Location    Heat    Critical    Mass
--------------------------------------------------------------------------------
H-Ultra AC/10                                RT        4         7        13,00
CL-ER PPC                                    LT        15        2         6,00
2 H-Medium Lasers                            RA        6         2         2,00
2 H-Medium Lasers                            LA        6         2         2,00
@Ultra AC/10 (10)                            RT        -         1         1,00
@Ultra AC/10 (10)                            RA        -         1         1,00
                                            Free Critical Slots: 7
Quirks: Multi Trac, Command mech, Modular

AN: And that the last of the current future mech I had a lot of fun creating these and I hope you guys found them cool. Now to wait till January for the next wave of commissioned art. I hope you will enjoy the machines they belong to.
 
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