Vote closed
Scheduled vote count started by prometheus110 on May 3, 2024 at 7:26 AM, finished with 80 posts and 22 votes.

  • [X] Plan Homefront Focus
    -[X] Accept ComStar's offer at Tier 3 with the following caveat: as a part of their payment, they will assist us with our command circuit logistics.
    --[X] If the caveat is unacceptable to ComStar, agree to the Tier 2 offer instead.
    -[X] Speed the Wolves Along
    --[X] Taurian Concordat [-5 influence]
    -[X] AP Actions
    --[X] Republic Planetary Militia
    --[X] Set up a major media presence across the URC, allowing the Helghan Republic to both get a better idea on the course of public opinion across the URC and provide levers for which to influence it.
    --[X] Infiltrate the Neo-Jacobins of the URC.
    --[X] Task our intelligence agencies with investigating the Jacobins and determining if there's something shady causing all this.
    --[X] Establish a continuing effort to provide propaganda relating to the Clan war effort (lock 1 AP to propaganda)
    --[X] Expand our spy satellite network in Clan occupied space
    --[X] Operation Santiago Phase 5 Objectives
    ---[X] Send two squadrons (6) Nocti (ideally B-refits) to replace the damaged Noctis and fill the naval cap. Add additional Nocti if ConStar's efforts increase our naval cap any further. Add more Commissars as it becomes possible to do so, rotating non-shielded ones out for shielded refits. Replace Clarion Call with a fresh MAWLR-II from Helghan and return her to Helghan for repairs. Deploy the two MAWLR-IIs forward deployed on Tsitsang. Fill our remaining cap, including whatever capacity ComStar provides as part of our deal, with divisions, starting by deploying the rest of Fourth Division.
    ---[X] Utilizing both ground and naval reinforcements, as well as what units in theater already that can be spared from holding the line, and as many elements of the Dragoons as we can get, engage Clan Wolf with the intent of forcing the Wolves back from their salient closing in on Fort Loudon. Our goal is to secure the FRR-LC border worlds currently held by Clan Wolf from Rasalgethi to Laurent, running as far west as Benfled.
    ---[X] Remaining units within the FRR are to continue to hold the Gunzberg line. Naval units are to raid enemy shipping and assist in holding the line.
    ---[X] Offer additional WS to the DC if they are willing to support them. Request if possible that our WS be deployed to attack Snow Raven holdings.
    -[X] Requisition
    --[X] Primitive Pulse Laser Systems:
    --[X] Jekyll&Hyde
    --[X] HSA-50 'Gunzburg' Gauss-Powered LMG
    --[X] HTBA-01 Battle Armor
    [X] Plan ORDI Strikes Back
    -[X] Accept ComStar's offer at Tier 3 with the following caveat: as a part of their payment, they will assist us with our command circuit logistics.
    -[X] Speed the Wolves Along
    --[X] Taurian Concordat [-5 influence]
    -[X] AP Actions
    --[X] Establish Battle Armour Production
    --[X] Republic Planetary Militia
    --[X] URC
    ---[x] Task our intelligence agencies with investigating the Jacobins and determining if there's something shady causing all this
    ---[x] Bring the Jacobins back to the table one last time to try to mediate. Carrot and stick-- we will assist the non-Jacobins in ejecting the Jacobin worlds from the URC if the Jacobins do not wish to play ball, and we will only be providing development aid to the URC.
    --[X] Establish a continuing effort to provide propaganda relating to the Clan war effort (lock 1 AP to propaganda)
    --[X] Expand our spy satellite network in Clan occupied space
    --[X] Continue NAIS Infiltration [Medium-Hard]
    --[X] Operation Santiago Phase 5 Objectives
    ---[X] Send two squadrons (6) Nocti (ideally B-refits) to replace the damaged Noctis and fill the naval cap. Add additional Nocti if ConStar's efforts increase our naval cap any further. Add more Commissars as it becomes possible to do so, rotating non-shielded ones out for shielded refits. Replace Clarion Call with a fresh MAWLR-II from Helghan and return her to Helghan for repairs. Deploy the two MAWLR-IIs forward deployed on Tsitsang. Fill our remaining cap, including whatever capacity ComStar provides as part of our deal, with divisions, starting by deploying the rest of Fourth Division.
    ---[X] Utilizing both ground and naval reinforcements, as well as what units in theater already that can be spared from holding the line, and as many elements of the Dragoons as we can get, engage Clan Wolf with the intent of forcing the Wolves back from their salient closing in on Fort Loudon. Our goal is to secure the FRR-LC border worlds currently held by Clan Wolf from Rasalgethi to Laurent, running as far west as Benfled.
    ---[X] Remaining units within the FRR are to continue to hold the Gunzberg line. Naval units are to raid enemy shipping and assist in holding the line.
    ---[X] Offer additional WS to the DC if they are willing to support them. Request if possible that our WS be deployed to attack Snow Raven holdings.
    -[X] Requisition
    --[X] Primitive Pulse Laser Systems:
    --[X] Jekyll&Hyde
    --[X] HSA-50 'Gunzburg' Gauss-Powered LMG
    --[X] HTBA-01 Battle Armor
    [x] [X] Plan Homefront Focus
 
Vote closed
Scheduled vote count started by prometheus110 on May 25, 2024 at 5:42 AM, finished with 47 posts and 13 votes.

  • [X] Plan: Chrome, Blood and Gold
    -[X] Hearts of Silicon
    –[X] No
    -[X] ATGCACCTGTAGTAGCTACTCAGCCTGCTCAGCCATATCTGTTGTTAC
    –[X] Yes
    -[X] Expand FedSuns intelligence network: Having placed a large number of agents within the lower levels of FedSuns society, now would be a good time to capitalize on the effort and expand the Republic's reach.
    -[X] Deepen penetration into Neo-Jacobin circles, find proof of their collusion with the Federated Suns or otherwise gather intelligence on their actions in the URC.
    -[X] Commit to, and convince ORDI and Rasalhague planners to contribute toward, an increase in strategic depth to the situation in the FRR, and construct a forward production point on an appropriate world within the region where arms and munitions can be transferred from factory to Initiative soldier at best speed. There is no guarantee the situation in the Commonwealth won't deteriorate or that the Wolves won't make further gains in the future.
    -[X] Establish Battle Armour Production: Requiring many specialist components and manufacturing processes to construct and support, the deployment of battle armour to Republic units will require the creation of dedicated manufacturing centres and logistics pathways before it is practically feasible on any scale.
    -[X] Deploy Spy Ships: Though not as effective as they would be within, say, the Federated Suns, deploying Hyde-class surveillance vessel's to Clan-held regions will improve the ORDI's ability to gather information substantially.
    -[X] Operation Santiago Phase 6 Objectives
    –[X] Deploy the Pilum Battlecruiser awaiting orders at Tsitsang along with accompanying shielded Commissars, to serve as a Flag Vessel for the operation. Deploy the other half of Fourth Division to the front, an additional MAWLR-II and one additional Battlemech regiment. Continue to rotate and replenish depleted units as appropriate and logistics permit.
    –[X] Keep pressing the Wolves, securing worlds at military planners on the front's discretion in accordance with the previous strategy of our goal to secure the FRR-LC border worlds currently held by Clan Wolf from Rasalgethi to Laurent, running as far west as Benfled.
    -[X] Navy is to utilize intelligence from deployed satellites and spy ships and, if possible, to either goad or force Snow Raven into committing to battle, destroying Snow Raven or other Clanner naval assets in the region which present themselves as targets of opportunity. If possible, request the Draconis Combine to allow vessels posted there to coordinate with this effort.
    -[X] HSA-49 'Skandia' Gauss-Powered HMG: Both named in celebration of the (in)famous victory on Skandia during Clan Invasion, and as a sign of respect for the personal bravery in the face of near certain death of Clan Smoke Jaguar's warriors, the Skandia Gauss HMG was released for mass production and distribution to both the Republic's regular armies and National Guard units. Designed by Helghan State Arms initially as a crew-served weapon, even with PAL, a tripod mount would have been required to achieve firing stability. However, with the creation of the Republic's first native BA designs, tests have shown that the weapon can be hip or shoulder-fired by Battle Armor as well.
    -[X] Antigravity Mounts and Gun Carriages: Ranging from anything between simple antigravity hover platforms with rudimentary targeting instruments, to fully automated mobile turret systems with remote control features, this ancient pre-spaceflight Terra concept allows infantry to operate battlemech and vehicle-scale weapon systems without having to rely on said war machines. While nothing revolutionary or particularly advantageous for the Republic, it does still provide both the Regulars and National Guard an additional, albeit last-ditch, defense option. For the Free Rasalhague Republic, however, this development will allow ORDI to furbish the Kungsarme with portable mech-scale weapon systems operable even by basic infantry. These platforms will allow both power-armored and regular troops to redeploy or transport impromptu field guns and heavy weaponry with relative ease and in quick fashion, whether in advance, or in retreat, or even being slotted into prepared, defensive positions and ambush points. More sophisticated variants, such as long-ranged autocannon can even be slaved to nearby targeting systems or even allied vehicles and mechs to coordinate attacks. While also feasible, energy weapons are noted to require extreme care, or even power armor, to use, as the generated heat can only be managed by venting, measures required to achieve firing stability. However, with the creation of the Republic's first native BA designs, tests have shown that the weapon can be hip or shoulder-fired by Battle Armor as well.
    -[X] Javelin 1H Suicide Drones: Blatantly copying, and then iterating and improving, upon the concept recently introduced by the Federated Suns, the Javelin 1H anti-gravity drone is capable of being fired from a shoulder-mounted launcher or from slaved firing apparatuses mounted to CVs or hardpoints using systems integrated with either the vehicle, mech, and power armor, or a more rudimentary control system. The key difference is variable warheads as with many Helghan munition designs, the crowning loadout being one of Petrusite, seeking out enemy vulnerabilities for a devastating blast to their internals. Aside from more mundane qualitative improvements, it's likely to serve as an ironic reminder of what it's like to have your technology copied out from under you.
    [X] Plan: Chrome, Blood and Gold, but more Chrome
    -[X] Hearts of Silicon
    –[X] Yes
    -[X] ATGCACCTGTAGTAGCTACTCAGCCTGCTCAGCCATATCTGTTGTTAC
    -[X] Expand FedSuns intelligence network: Having placed a large number of agents within the lower levels of FedSuns society, now would be a good time to capitalize on the effort and expand the Republic's reach.
    -[X] Deepen penetration into Neo-Jacobin circles, find proof of their collusion with the Federated Suns or otherwise gather intelligence on their actions in the URC.
    -[X] Commit to, and convince ORDI and Rasalhague planners to contribute toward, an increase in strategic depth to the situation in the FRR, and construct a forward production point on an appropriate world within the region where arms and munitions can be transferred from factory to Initiative soldier at best speed. There is no guarantee the situation in the Commonwealth won't deteriorate or that the Wolves won't make further gains in the future.
    -[X] Establish Battle Armour Production: Requiring many specialist components and manufacturing processes to construct and support, the deployment of battle armour to Republic units will require the creation of dedicated manufacturing centres and logistics pathways before it is practically feasible on any scale.
    -[X] Deploy Spy Ships: Though not as effective as they would be within, say, the Federated Suns, deploying Hyde-class surveillance vessel's to Clan-held regions will improve the ORDI's ability to gather information substantially.
    -[X] Operation Santiago Phase 6 Objectives
    –[X] Deploy the Pilum Battlecruiser awaiting orders at Tsitsang along with accompanying shielded Commissars, to serve as a Flag Vessel for the operation. Deploy the other half of Fourth Division to the front, an additional MAWLR-II and one additional Battlemech regiment. Continue to rotate and replenish depleted units as appropriate and logistics permit.
    –[X] Keep pressing the Wolves, securing worlds at military planners on the front's discretion in accordance with the previous strategy of our goal to secure the FRR-LC border worlds currently held by Clan Wolf from Rasalgethi to Laurent, running as far west as Benfled.
    -[X] Navy is to utilize intelligence from deployed satellites and spy ships and, if possible, to either goad or force Snow Raven into committing to battle, destroying Snow Raven or other Clanner naval assets in the region which present themselves as targets of opportunity. If possible, request the Draconis Combine to allow vessels posted there to coordinate with this effort.
    -[X] HSA-49 'Skandia' Gauss-Powered HMG: Both named in celebration of the (in)famous victory on Skandia during Clan Invasion, and as a sign of respect for the personal bravery in the face of near certain death of Clan Smoke Jaguar's warriors, the Skandia Gauss HMG was released for mass production and distribution to both the Republic's regular armies and National Guard units. Designed by Helghan State Arms initially as a crew-served weapon, even with PAL, a tripod mount would have been required to achieve firing stability. However, with the creation of the Republic's first native BA designs, tests have shown that the weapon can be hip or shoulder-fired by Battle Armor as well.
    -[X] Antigravity Mounts and Gun Carriages: Ranging from anything between simple antigravity hover platforms with rudimentary targeting instruments, to fully automated mobile turret systems with remote control features, this ancient pre-spaceflight Terra concept allows infantry to operate battlemech and vehicle-scale weapon systems without having to rely on said war machines. While nothing revolutionary or particularly advantageous for the Republic, it does still provide both the Regulars and National Guard an additional, albeit last-ditch, defense option. For the Free Rasalhague Republic, however, this development will allow ORDI to furbish the Kungsarme with portable mech-scale weapon systems operable even by basic infantry. These platforms will allow both power-armored and regular troops to redeploy or transport impromptu field guns and heavy weaponry with relative ease and in quick fashion, whether in advance, or in retreat, or even being slotted into prepared, defensive positions and ambush points. More sophisticated variants, such as long-ranged autocannon can even be slaved to nearby targeting systems or even allied vehicles and mechs to coordinate attacks. While also feasible, energy weapons are noted to require extreme care, or even power armor, to use, as the generated heat can only be managed by venting, measures required to achieve firing stability. However, with the creation of the Republic's first native BA designs, tests have shown that the weapon can be hip or shoulder-fired by Battle Armor as well.
    -[X] Javelin 1H Suicide Drones: Blatantly copying, and then iterating and improving, upon the concept recently introduced by the Federated Suns, the Javelin 1H anti-gravity drone is capable of being fired from a shoulder-mounted launcher or from slaved firing apparatuses mounted to CVs or hardpoints using systems integrated with either the vehicle, mech, and power armor, or a more rudimentary control system. The key difference is variable warheads as with many Helghan munition designs, the crowning loadout being one of Petrusite, seeking out enemy vulnerabilities for a devastating blast to their internals. Aside from more mundane qualitative improvements, it's likely to serve as an ironic reminder of what it's like to have your technology copied out from under you.
 
Vote closed
Scheduled vote count started by prometheus110 on Jun 12, 2024 at 7:35 AM, finished with 21 posts and 13 votes.

  • [X] Plan: Industrial Juggernaut
    -[X] The Pyrrhus Game
    --[X] Attempt to quietly request possession of the offered spies in pursuit of intelligence objectives regarding possible connections between the Federated Suns and the recent instability in the region, promising to share findings on their activities, if pressed, once uncovered. Use light amounts of Influence to secure them.
    -[X] If pressed for even further details, truthfully cite the expanding role and resources that the Security Office of the First Prince has received as evidence that Davion Palace no longer trusts its usual eyes and ears, albeit for good cause, as well as the honestly suspicious lack of activity coming from the state beyond the visible military build-up. Having used our own intelligence agency to great effect. The Republic holds no desire to interfere in the URC's politics beyond identifying whether or not the Suns have impeded the ratification of its constitution and self-governance.
    -[X] If, for some reason, enough of our allies are playing hardball about this, don't think meddling with the state is worth the distraction or we otherwise just can't seem to catch a break, default to Bring Them Back. They're ours. No, we don't know anything for sure, but we're also out of limbs to go out on. While embarrassing, we've also not really done anything that would make the rest of ORDI look bad, and at this point avoiding pissing off our allies (and keeping our spies' faith) is more important than our pride.
    -[X] The Helghan Way
    --[X] Increase testing and accept the lower output.
    -[X] Expand FedSuns intelligence network: Having placed a large number of agents within the lower levels of FedSuns society, now would be a good time to capitalize on the effort and expand the Republic's reach.
    -[X] Fate of the Trinity League: With the former rulers of the Trinity League either deposed or enjoying a relaxing vacation with their newfound wealth on the planet of their choosing, the question remains "What does the Republic wish to do with the systems of the former Trinity League?"
    --[X] Start the process of organizing local governance to the degree that plebiscites can be held regarding bringing the former Trinity League worlds into the Helghan Republic. In terms of eventual bait to lure them in with, we can pledge to solve major issues and sell the benefits of our already extant development programs for our planets, such as the latest one we've introduced to bring places up to spec in both technological capability and industry, as well as various mega-projects and initiatives we've conducted to improve planetary conditions elsewhere.
    -[X] Lothan Factory Complex Construction: As expensive as it will be, constructing a factory complex on Lothan will provide ORDI forces with an additional source of spare parts. [Progress: 0/10] [Locked Until Completed] [+1 AP from Capellan Confederation] +1
    -[X] Lothan Factory Complex Construction: As expensive as it will be, constructing a factory complex on Lothan will provide ORDI forces with an additional source of spare parts. [Progress: 0/10] [Locked Until Completed] [+1 AP from Capellan Confederation] +2
    -[X] Lothan Factory Complex Construction: As expensive as it will be, constructing a factory complex on Lothan will provide ORDI forces with an additional source of spare parts. [Progress: 0/10] [Locked Until Completed] [+1 AP from Capellan Confederation] +3 (+5 total progress with CC)
    -[X] Operation Santiago
    --[X] Continue the standard rotation of fresh forces and equipment via Command Circuit as practical and necessary to account for losses faced in the last quarter.
    --[X] The capture or contesting of the following eight planets, again within the discretion of military planners on the front in terms of feasibility and practicality: Moritz, Sevren, Laurent, Colmar, Cusset, Maestu, Biota and Bessarabia, will be our primary objective for the next quarter, in pursuit of connecting our defensive lines with the extant Tamar pocket, intending this to be a springboard toward later potential offensives eastward against Smoke Jaguar territory.
    --[X] Our navy is going to focus on our defensive commitments as well as the necessary naval assets needed to conduct aforementioned offensives, prioritizing not leaving much in the way of gaps for either. If possible, we will conduct raids against Jumpship Convoys and other naval targets of opportunity, relying on intelligence boons from deployed satellites and spy ships to maximize efficiency, but not at the cost of our other commitments.
 
Vote closed
Vote closed
Scheduled vote count started by prometheus110 on Jul 9, 2024 at 8:30 AM, finished with 26 posts and 12 votes.

  • [X] Plan: Build That Wall
    -[X] The Rose and the Bull
    --[X] A Solid Commitment. [-1 peacetime and -2 wartime AP indefinitely]
    -[X] Construct 2 Battlemech Battalions: Task Fisher & Zulim Taw with constructing 2 battalions worth of mechs.
    -[X] Continue NAIS Infiltration [Medium-Hard]: Continuing prior efforts to infiltrate the New Avalon Institute of Science is vital if we want access to their latest designs and most secure production sites.
    -[X] Deploy Spy Ships: Though not as effective as they would be within, say, the Federated Suns, deploying Hyde-class surveillance vessels to Clan-held regions will improve the ORDI's ability to gather information substantially.
    -[X] Operation Santiago Phase 8:
    -[X] We have a laundry list of issues to address and not much time.
    -[X] Firstly, continue reinforcing the line of defense as per last turn, preparing planets for apocalyptic fighting.
    -[X] Second, greenlight deployment and transfer of a significant portion of Helghan's nuclear arsenal, reserved for use against the Clans' blackwater fleet only, in systems likely to face heavy assault.
    -[X] Third, use the remaining Ground Capacity (about enough to support a brigade) and request the deployment of the Canopian and Capellans' cybernetic special forces divisions for a trial by fire.
    -[X] Fourth, continue to sponsor the Dragoons' raiding activities as before and utilize our fleet to target JumpShip convoys carrying Clanner resupply and reinforcement, using spycraft and assets to maximize the results of both activities.
    -[X] Finally, offer once again to the Lyran Commonwealth the partial deployment of the First Army (1-2 Divisions) to man the defenses they are currently building (and to make use of the Helghan Corps of Engineers accompanying them for the same) in exchange for supply lines for them, as well as additional MAWLRs if they can manage them. In addition, offer the Guided Missile Cruisers back to the table again in the terms of the lend-lease agreement, this time without the expectation of tech-sharing. They've virtually guaranteed that they're going to be hammered hard, and this may be their last chance to obtain either of these things with their supply lines still intact.
    --[X] Military Requisitions:
    -[X] Flechette Charges: Designed by the Helghan Defence Corporation out of Bloemfontein, Flechette Charges are little more than directional command-detonated anti-personnel landmines attachable to the outer armour of a Battle Armour suit. Inspired, on the one hand, by the Anti-Personnel Pod's seen on Clan mechs and, on the other, the needle weapons so prevalent throughout the Inner Sphere, flechette charges send out a spray of explosively formed polymer-composite flechettes able to shred flesh and penetrate some light armours upon detonation. Intended for use in close-quarters combat or to clear the area below a leaping BA unit, flechette charges are one-time-use items but offer little to no additional risk.
    -[X] BA Spider Mine Dispenser: Essentially a scaled-down version of the mine dispensers used by Republic forces to deploy spider mines around secure areas, the BA Spider Mine Dispenser is securely attached to the back of a Battle Armour suit and allows its user to deploy more than a dozen mines on the battlefield at the click of a button. Easily reloaded via specially made cartridges and featuring a quick-release system for use if reload is unavailable or the backpack itself becomes a hazard, the BA Spider Mine Dispenser is a valuable bit of equipment for any Battle Armour squad.
    -[X] BA-scale Irradiated Petrusite Projector: A midway point between the infantry and mech version of the IP Projector, the Battle Armour-scale IP Projector is a short-range but incredibly deadly weapon able to pose a threat to mechs and their pilots… as well as infantry squads hunkered down in cover.
 
Vote closed
Scheduled vote count started by prometheus110 on Jul 28, 2024 at 5:10 AM, finished with 21 posts and 16 votes.

  • [X] Turn 41 Plan: Tulips and Black Harbors
    [X] Plan: More Black Harbors and Security
    -[X] InDecision 3050
    --[X] Allow Things To Play Out as Normal - Rationalists
    -[X] Trinity League Integration Package: Dreamt up by Republic civil servants during the stabilization of the former Trinity League, the TLIP is a set of programs designed to ease the integration of said systems into the Republic over a shorter time frame schedule than afforded by the System Upgrade Program. Politically and materially expensive, the integration program aims to improve everything from the region's healthcare to cultivating collective ownership of the means of production. [Progress: 0/5] [Locked Until Completed] [This will cost 3 AP and progress by 1 point per turn]
    -[X] Construct two Noctis-B-class Frigate Squadrons: Task your shipyards with constructing Six Noctis-B Frigates. [Can be taken multiple times a turn]
    -[X] Construct one Handyman-class Factory Ship Squadron: Task the Detroit shipyards with building a squadron of three Handyman-class Factory Ships. [Progress: 0/2] [Cannot construct other 1m+ ton designs until completed]
    -[X] Orbital Shipyard (Helghan): Necessary to construct ships massing between 600,000 to 1,000,000 tons due to the limitations of anti-gravity drives, an orbital shipyard over Helghan will allow the Republic to construct much heavier vessels in batches of 3. [Progress 0/2] [Action Point Locked Until Completed]
    -[X] Orbital Shipyard (Mir): Necessary to construct ships massing between 600,000 to 1,000,000 tons due to the limitations of anti-gravity drives, an orbital shipyard over Helghan will allow the Republic to construct much heavier vessels in batches of 3. [Progress 0/2] [Action Point Locked Until Completed]
    -[X] Research
    --[X] Primitive Hyperspace ECCM
    --[X] Intruder Countermeasure Electronics
    [X] Turn 41 Plan: Tulips and Black Harbors
    -[X] InDecision 3050
    --[X] Allow Things To Play Out as Normal - Rationalists
    -[X] Trinity League Integration Package: Dreamt up by Republic civil servants during the stabilization of the former Trinity League, the TLIP is a set of programs designed to ease the integration of said systems into the Republic over a shorter time frame schedule than afforded by the System Upgrade Program. Politically and materially expensive, the integration program aims to improve everything from the region's healthcare to cultivating collective ownership of the means of production. [Progress: 0/5] [Locked Until Completed] [This will cost 3 AP and progress by 1 point per turn]
    -[X] Construct two Noctis-B-class Frigate Squadrons: Task your shipyards with constructing Six Noctis-B Frigates. [Can be taken multiple times a turn]
    -[X] Orbital Shipyard (Helghan): Necessary to construct ships massing between 600,000 to 1,000,000 tons due to the limitations of anti-gravity drives, an orbital shipyard over Helghan will allow the Republic to construct much heavier vessels in batches of 3. [Progress 0/2] [Action Point Locked Until Completed]
    -[X] Orbital Shipyard (Mir): Necessary to construct ships massing between 600,000 to 1,000,000 tons due to the limitations of anti-gravity drives, an orbital shipyard over Mir will allow the Republic to construct much heavier vessels in batches of 3. [Progress 0/2] [Action Point Locked Until Completed]
    -[X] Research
    --[X] Primitive Hyperspace ECCM
    --[X] Ferro-Carbide Armour (+Major Armour Research Bonus (25%) x1)
    -[X] Military Requisition and Design
    --[X] Placeholder 1-4
 
Vote closed
Scheduled vote count started by prometheus110 on Aug 19, 2024 at 6:07 AM, finished with 18 posts and 11 votes.

  • [X] Plan: Autocrats... Assemble!
    -[X] Expand FedSuns intelligence network: Having placed a large number of agents within the lower levels of FedSuns society, now would be a good time to capitalize on the effort and expand the Republic's reach.
    -[X] URC Politics
    --[X] Seeing the URC's own rebuilding and development efforts stonewall because of the continuing political instability in the region, the Helghan Republic sends a representative to deliver a proposition to the URC member states, that the nation be split in 2 by primary political alignment of each URC planet, with the world of Firgrove being integrated into the FAS if they agree to the transfer as it's political alignment is closer with them than any of their URC neighbors. Plebiscites will be held, with an informal expectation that the Neo-Jacobists and Maoists will focus their outreach and messaging efforts on planets that can be integrated into stable interstellar nation-states. Failure to come to a long-term agreement with each other and continued instability will make the following agreement with ORDI partners fall through / be considered reneging.
    --[X] Each new state will be supported by either the Helghan Republic or Capellen Confederation (us finally calling in that extra support deal) which should allow rebuilding to continue at the same pace as before the political instability, with no sanction or acrimony from ORDI as a whole regarding the security situation or offers of continued support going forward.
    --[X] However, should this proposal be refused and political instability continue to mount, make it clear that should conflict erupt in the nation that Helghan will redistribute its rebuilding and development effort in the Outback until political stability is achieved in the URC, out of concern for its highly skilled personnel coming to harm. Helghan will however continue its humanitarian efforts and aid refugees who seek assistance at locations our Peacekeepers maintain, but this is reasonably the most we can promise if conflict should break out.
    -[X] Deploy Spy Ships: Though not as effective as they would be within, say, the Federated Suns, deploying Hyde-class surveillance vessels to Clan-held regions will improve the ORDI's ability to gather information substantially.
    -[X] Operation Santiago Phase 9
    -[X] New guidelines for the operation are three-pronged, in order of priority.
    --[X] Part 1
    -[X] Recognition of the Clan fleet presently based near Pomme De Terre as an existential threat-in-being. Intelligence assets must maintain sight of this fleet. Commodore Ostergaard will utilize the limitations of enemy KF drives and advantages of Warp drives to refuse battle to any naval force that ORDI captains are not confident they can defeat until sufficient forces can be gathered to destroy them, and if possible catch them out of position and eliminate them in totality before they can pose a threat to allied worlds.
    --[X] Part 2
    -[X] Ensuring the military readiness of the Wolf's Dragoons and the further strengthening of defenses of worlds in the invasion corridors of Clan Wolf and Clan Ghost Bear, intending to make it as difficult as possible for them to move forward and if at all possible do more than merely blunt their momentum. Build kill zones, fortifications, and depots. If they refuse battle, we stage raids and disorganize them with saboteurs in their backlines, otherwise, stop them cold.
    --[X] Part 3
    -[X] Diplomacy
    -[X] Press the Lyrans to bring the Suns to the field.
    -[X] Open negotiations with the Free Worlds League for an expeditionary military force to be sent to the FRR, prioritizing elite MechWarrior units. The value of Clanner technology salvage should be fairly obvious.
    -[X] Negotiate with ComStar for assistance with the Lothan Factory Complex. Priority and access to it for supplies for completely hypothetical ComGuard units operating in the region will be baked into the agreement (we should have some parts commonality).
    -[X] Ask Jamie Wolf if he has another Clanner secret weapon or miracle in his back pocket.
    -[X] Intelligence sharing.
    --[X] Military Requisition
    -[X] Emergency Teleporter: Developed in secret by a team probing some of the stranger interactions between Petrusite and the rest of the universe, this wearable device allows those equipped to teleport up to 200 meters away… with no control over their landing point and a lengthy recharge period. Difficult to manufacture and terminally hostile to automata, this technology can only effectively be used by a small number of personnel who consider a random exit point less dangerous than wherever they currently are—requirements that fit Republic special forces to a T.
    -[X] Teleport Beacons: Affectionately known as Spawn Beacons by the Republic's rather macabre special forces, teleport beacons serve as anchors for the newly developed teleporter technology, arcane and rather scary physics allowing them to attract the exit points generated by any teleporters within range of the beacon. Primarily useful for large-scale teleporters, teleport beacons allow for the rapid and precise deployment of special forces personnel to the target location, though only after the fragile beacon is set up in a time-consuming process.
 
Vote closed
Scheduled vote count started by prometheus110 on Sep 24, 2024 at 7:48 AM, finished with 61 posts and 45 votes.
 
Vote closed
Scheduled vote count started by prometheus110 on Oct 3, 2024 at 5:29 AM, finished with 19 posts and 12 votes.

  • [X] Radstadt Today; Rasalhague Tomorrow
    [X] Radstadt Today; Rasalhague Tomorrow
    -[X] Diplomatic Efforts
    –[X] Via the usual diplomatic channels, attempt to coordinate a full-on offensive to retake as much territory from the Clans as possible, or failing that to press the proverbial thumb on the scales for Comstar's Lyndon Gamble. As an example, seconding the naval assets already deployed to the Combine for the effort or encouraging the Lyrans to make full use of the MAWLR-IIs, their escorting screening force, and the multiple Divisions previously spread across their frontline. Feed whatever data we obtain from observation assets to the involved Great Houses. Yes, even the Suns.
    -[X] Open the Checkbook
    –[X] Purchase any gun sitting on a rack going cold, any mercenary unit frittering away their time in a bar nearby not already hired, every spare part keeping a unit from being maximally mobile. Spare no expense, it's all going down the Clans' throats. We'll need it if it's within the frontline range and not already part of someone's logistical chain. Right now.
    -[X] Rally the Partisans
    –[X] Any stay-behind units on Clan worlds not already coordinating directly with ORDI invasion efforts will direct their efforts to be the guiding hand of a local partisan effort. Exhort them to cause as much short-term chaos and damage to Clanner organization as possible within the timeframe allotted. This may be the last chance any of them will have to make a real difference.
    -[X] Operation Santiago Phase 10
    --[X] The Republic asks its ORDI allies for the following:
    -[X] Pledging reinforcing vessels for those they lost at Skandia, further reinforcements using capacity now spared by the Republic's losses, and finally, pledging one ship each to the Lyran front, due to the total losses of those deployed there last quarter.
    --[X] Plan CRUSADER - Maneuver to wrest eight Rasalhague worlds from the hands of Clan Smoke Jaguar, being Weingarten, Thannhausen, Kandis, Memmingen, Stanzach, Vorarlberg, Kempten, and Radstadt. The plan's ultimate goal is the recapture of Radstadt to restore the Free Republic's fighting spirit and secure the life and liberty of all its citizens therein. During the push, Cybernetic SOF will be pressed to execute whatever operations against local Jaguar forces that they have actionable intelligence to pull off; Within reason, everything is on the table, and priority is given to things that will help minimize collateral damage to civilians.
    -[X] KungsArmé:
    -[X] Best Units,
    -[X] Native to World Units,
    -[X] Bulk for the rest of the counter-offensive.
    -[X] Various Mercs
    -[X] Helghan Republic Armed Forces:
    -[X] 1st Division, First Army
    -[X] 2nd Division, First Army
    -[X] 3rd Division, First Army
    -[X] x3 MAWLR-IIs
    -[X] x2 Veteran BattleMech Regiments
    -[X] Capellan Confederation:
    -[X] Death Commandos
    -[X] x1 Mech Regiment (CCAF)
    -[X] x3 Armored Regiments
    -[X] x4 Infantry Regiments
    -[X] Taurian Concordant:
    -[X] x3 Combined Arms Brigades
    -[X] Magistracy of Canopus:
    -[X] x2 Mech Regiments
    -[X] x4 Armored Regiments
    -[X] x8 Infantry Regiments
    -[X] Aurigan Coalition:
    -[X] x1 Mech Regiment
    -[X] x2 Armored Regiments
    -[X] x2 Infantry Regiments
    -[X] x2 Superheavy Gunships
    --[X] Plan WARDEN - Maneuver to counter and check the advance of Clan Wolf and Clan Ghost Bear on Lyran and FRR systems. The remaining ORDI units will actively contest the enemy's advance and or support the Wolf's Dragoons during their maneuvers.
    -[X] Ask Jamie Wolf to kick in Clanner teeth so hard this month that it has a discernible effect on the Lyndon Gamble.
 
Back
Top