5th Succession War -- July-September 3040 Actions
prometheus110
Join Cayman-Global & be part of the 1E-9 percent!
- Location
- La Ballena City Raft
- Pronouns
- He/Him
==================================
[X] Plan Cores and Integration
https://forums.sufficientvelocity.com/threads/the-lords-of-ruin-battletech-killzone.52819/page-687?post=23360965#post-23360965
==================================
-[X] Capellan Associate Membership
--[X] Yes
---[X] Bring them into the mech design trade
In a historic announcement at the end of June 3040, after a painful back and forth negotiation between all parties, the four member-states of the Outer Rim Defence Initiative gladly welcomed the Capellan Confederation into their alliance as an associate member. As an associate, the Capellan Confederation is bound by a number of charter items including but not limited to: the ORDI Customs Union, the ORDIHCR, the ORDI research sharing agreement, and the ORDI intelligence-sharing agreement. Meanwhile, and rather notably, the Capellan Confederation is not bound or protected by the ORDI's mutual defence pact, nor is it able to vote on ORDI matters. In exchange for this and an infrastructure package designed to jump start its industrial development efforts, the Capellan Confederation has agreed to provide access to its copy of the Helm core to all ORDI states --the acquisition certain to slow or even halt Inner Sphere efforts to catch up to ORDI states on a technological level. Last but not least, the ORDI's four member-states have also agreed to hold a vote in 3048 on the position of the Capellan Confederation within the alliance --the potential to join as a full member the final carrot offered to the rapidly reforming state.
With ComStar no doubt dispatching the news to every corner of the galaxy due to its momentous nature, it is almost certain that the remaining Inner Sphere states will turn their attention back towards the Rimward Periphery once the 5th Succession War has concluded one way or another. However, with the Capellan Confederation having ceded its claim to the position of First Lord and the four remaining claimants limited by the actions of their enemies, the threat of a military response is currently deemed low. That said, Helghan analysts are quick to caution the outcomes of the current wars should be monitored closely lest they end as conclusively as the 4th Succession War and that the Republic and ORDI should take care not to antagonise their neighbours unnecessarily.
Effect
-[X] Trade/Customs Union
---[X] Offer to subsidize industry growth in the Magistracy of Canopus with help from Helghan companies and any see if the other nation and their companies will do the same.
Effect
-[X] Tech Trade
--[X] TC
---[X] Pulse Lasers/Prototype Gravity Plates | Improved Nuclear Science, KF-Drive
---[X] Helghan Lasers/Improved Fusion Engines | Improved Nuclear Science, KF-Drive
---[X] FF Armor/Endo-Steel | Improved Nuclear Science, KF-Drive
---[X] Standard PA/FA Armor/Standard Gauss Rifle | Improved Nuclear Science, KF-Drive
--[X] AC
---[X] Pulse Lasers/Prototype Gravity Plates | Prototype ER Lasers, KF-Drive
---[X] Helghan Lasers/Improved Fusion Engines | Prototype ER Lasers, KF-Drive
---[X] FF Armor/Endo-Steel | Prototype ER Lasers, KF-Drive
---[X] Standard PA/FA Armor/Standard Gauss Rifle | Prototype ER Lasers, KF-Drive
--[X] MoC
---[X] Pulse Lasers/Prototype Gravity Plates | Cybernetics, Artificial Organs, KF-Drive
---[X] Helghan Lasers/Improved Fusion Engines | Cybernetics, Artificial Organs, KF-Drive
---[X] FF Armor/Endo-Steel | Cybernetics, Artificial Organs, KF-Drive
---[X] Standard PA/FA Armor/Standard Gauss Rifle | Cybernetics, Artificial Organs, KF-Drive
Effect
--[X] ORDI
---[X] Supply and Trade all Current and Past Mech Designs to every other member of the ORDI in order to allow everyone to build the same mechs
Effect
In the case of the Aurigans, however, their faction specific variants are royals because of Outpost Nautilus.
==================================
Actions
You have 9 out of 10 Action Points to spend. This list of available actions is by no means exhaustive, so feel free to suggest more actions or variations on the actions listed below.
Federated Suns
[] Arms Sales: With the Federated Suns at war, they may be willing to purchase items up to and including formerly LosTech ammunition from the Republic. Given the distances involved, such shipments will be difficult until efforts are made to improve the backend logistics. [-3 influence]
[] Tech for Tech: By offering the Federated Suns information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
[] Expand FedSuns intelligence network: Having placed a large number of agents within the lower levels of FedSuns society, now would be a good time to capitalise on the effort and expand the Republic's reach.
[] Infiltrate Civil Administration [Medium]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Ferment Dissent [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Infiltrate Military [Hard]: By infiltrating the military, we can more easily raid targets of opportunity, stage incidents, and gather intelligence on deployments.
[] Stage diplomatic incident [Hard]: Through agents in positions of power, we can stage border incidents justifying military response.
[] Orchestrate Coup [Very Hard]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/15 turns] [-10,000,000 C-Bills/turn] [Effectiveness increases and time decreases with dissent/support of Republic ideology]
[] Write-in
Free Worlds League
[] Arms Sales: With the League now at war, they may be willing to purchase items up to and including formerly LosTech ammunition from the Republic. Given the distances involved, such shipments will be difficult until efforts are made to improve the backend logistics. [-3 influence]
[] Licence Production of Advanced Ammunition: Giving the League blueprints for the construction of specialist ballistic rounds and missiles will allow them to produce a number of projectile types for use by their military. Though the nation lacks the kind of facilities needed to construct these in large quantities, enough could be produced to provide a notable benefit. [-2 influence]
[] Tech for Tech: By offering the Free Worlds League information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
[] Expand Free Worlds League intelligence network: Having achieved decent success last quarter and eager for more detail on the progress of its war against the Commonwealth, infiltrating the Free Worlds League would not be a waste.
[] Infiltrate Civil Administration [Medium]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Ferment Dissent [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Infiltrate Military [Hard]: By infiltrating the military, we can more easily raid targets of opportunity, stage incidents, and gather intelligence on deployments.
[] Stage diplomatic incident [Very Hard]: Through agents in positions of power, we can stage border incidents justifying military response.
[] Orchestrate Coup [Impossible]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/15 turns] [-10,000,000 C-Bills/turn] [Effectiveness increases and time decreases with dissent/support of Republic ideology]
[] Write-in
Lyran Commonwealth
[] Arms Sales: With the Commonwealth now at war, they may be willing to purchase items up to and including formerly LosTech ammunition from the Republic. Given the distances involved, such shipments will be very difficult until efforts are made to improve the backend logistics. [-1 influence]
[] Licence Production of Advanced Ammunition: Giving the Commonwealth blueprints for the construction of specialist ballistic rounds and missiles will allow them to produce a number of projectile types for use by their military. Though the nation lacks the kind of facilities needed to construct these in large quantities, enough could be produced to provide a notable benefit. [-1 influence]
[] Tech for Tech: By offering the Lyran Commonwealth information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
[] Infiltrate Lyran Commonwealth: Lacking much in the way of a Lyran intelligence network, inserting some agents into the nation may provide interesting insights into the nation's war with the Free Worlds League.
Draconis Combine
[] Arms Sales: With the Combine now at war, they may be willing to purchase items up to and including formerly LosTech ammunition from the Republic. Given the distances involved, such shipments will be very difficult until efforts are made to improve the backend logistics. [-5 influence]
[] Licence Production of Advanced Ammunition: Giving the Combine blueprints for the construction of specialist ballistic rounds and missiles will allow them to produce a number of projectile types for use by their military. Though the nation lacks the kind of facilities needed to construct these in large quantities, enough could be produced to provide a notable benefit. [-3 influence]
[] Tech for Tech: By offering the Combine information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
[] Infiltrate DC Society: Sending intelligence operatives to infiltrate Combine society will allow us to carry out subversive activities.
Capellan Confederation
[] Arms Sales: With the Confederation's neighbours distracted by their own conflicts, the Confederation may be willing to buy equipment to help rebuild their military. Given the distances involved, however, such shipments will be difficult until efforts are made to improve the backend logistics. [-2 influence]
[] Licence Production of Advanced Ammunition: Giving the Confederation blueprints for the construction of specialist ballistic rounds and missiles will allow them to produce a number of projectile types for use by their military. Though the nation lacks the kind of facilities needed to construct these in large quantities, enough could be produced to provide a notable benefit. [-2 influence]
[] Tech for Tech: By offering the Confederation information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
Appian
[] Dispatch a small science team to assist Distant Horizons' researchers in uncovering the secrets of Omen [-1,000,000 C-Bills/Year until cancelled]
Spencer
[] Subsidised food shipments: With Portland, Rogue, Independence, Charybdis, and Mir all producing food of various quantities and types, exporting heavily subsidised foodstuffs to Spencer may give the planet a bit of room to breathe and engender goodwill. At a price, anyway. [-250,000 C-Bills/year until cancelled]
Taurian Concordat
[] Tech for Tech: By offering the Taurians information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
Magistracy of Canopus
[] Tech for Tech: By offering the Magistracy information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
Aurigan Coalition
[] Tech for Tech: By offering the Coalition Information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
Helghan Republic
[] Construct a military defence station over [LOCATION]
Locations available:
New Oslo
[Can be taken multiple times in a turn]
[] Upgrade a military defence station at [LOCATION]
Available stations:
Charybdis (Small → Medium)
Mir (Small → Medium)
Rogue (Small → Medium)
Tiverton (Small → Medium)
Independence (Small → Medium)
[Can be taken multiple times in a turn, but you can only upgrade a single station once per turn]
[] Hire Commercial Jumpships: By hiring commercial jumpships throughout this part of the Periphery at rather exorbitant rates, we can increase our shipments to the Inner Sphere substantially. [-1 AP for 3040]
ORDI
[X] Expanded Anti-Pirate Operations: With a major war once again raging corewards, pirates will undoubtedly move to avoid the fighting and take advantage of reduced garrisons. To prevent this from biting the ORDI nations, we should cooperate to temporarily increase anti-piracy patrols and operations. [Locked Until Cancelled]
Operation Selene
Note: The Magistracy of Canopus have quietly informed the ORDI that they are planning to launch the attack in late September/early October.
Note: Each turn, the other ORDI nations will each pick one or more actions to carry out, though the final go-ahead will be left to the Magistracy.
Given the distances and time scales involved, the Helghan Republic can only support a small number of forces compared to events such as Operation Red Breath or the earlier intervention in the Aurigan Coalition's civil war. Currently, the Republic can support 1.5 divisions of troops (0.75 weight) and three squadrons of Hastas (9 Naval Capacity) effectively. You can raise this limit via certain actions and there is some leeway for giving over the limit at the cost of lower combat effectiveness.
Naval Support Capacity: 0/9 (use the naval upkeep values)
Ground Support Capacity: 0/0.75 (use the transport size value)
[] Construct additional waystations: By using the Republic military engineering corps to build additional waystations throughout Magistracy space, we can further increase the number of troops we can effectively support albeit at the cost of some bruised civilian egos [-3 influence, +0.25 ground support capacity]
[] Preplaced Petrusite Supplies: By moving Petrusite stocks ahead of the Republic's forces and building depots in strategic areas, we can more effectively support both naval and ground forces. [+0.125 Ground Support Capacity, +1 Naval Support Capacity]
[] Prioritise Naval Supplies: By prioritising the shipment of naval supplies over those for ground troops, we can further improve our ability to deploy naval forces to the Hegemony. [+1 Naval Support Capacity, -0.125 Ground Support Capacity]
[] Prioritise Ground Supplies: By prioritising the shipment of supplies for ground troops over those of the navy, we can further improve our ability to deploy ground forces to the Hegemony. [+0.125 Ground Support Capacity, -1 Naval Support Capacity]
[] Emplace And Prepare Assault Forces (specify the forces being deployed): With every member of the ORDI contributing to Operation Selene, we should probably assign forces sooner rather than later…
[] Plant False Intelligence [Easy]: By hiding our real manoeuvres and planting false intelligence amongst the Magistracy's civilians, we can disguise the scale of our operations and convince the Marian Hegemony that we mean to attack elsewhere.
[] Infiltrate the Marian Hegemony: Sending intelligence operatives to infiltrate Hegemony's society will allow us to carry out subversive activities in support of Operation Selene.
===============================
Military Requisition And Design
You have 3 out of 3 Requisition Points to spend on upgrading Helghan's ground forces. These upgrades are given to all active armies at once, though the more armies you have the longer it'll take to roll out changes.
Note: I'm still tweaking values for the prototype and primitive Pulse and ER lasers, but the standard variants are solid.
Requisition
[] HDC 'Harbinger' Rotary Machine Gun: Developed by the Helghan Defence Corporation out of Bloemfontein, the Harbinger Rotary Machine Gun is a massive multi-barrel machine gun designed for power armour-equipped infantry and dropship platforms. Firing standard rifle rounds at over 2000 RPM, the Harbinger is a devastating weapon to bring to bear against infantry and light vehicles but can only fire when its barrels are in full spin and therefore requires a brief windup period before firing.
[] Kite Sub-Capital Missile: Designed to be a reasonable middle ground between the Falcon and Raptor sub-capital missiles, the Kite can deliver 75% of the damage of a Raptor missile at twice the range. Though less damaging than a Raptor due to its smaller warhead size, the Kite is also noticeably cheaper and lighter, allowing it to be deployed across more platforms.
[] Raptor Sub-Capital Missile: Weighing more than some armoured vehicles, the Raptor class sub-capital missile is a dual purpose weapons system intended for use against both aerospace fighters and dropships. Having traded fuel capacity for explosive yield, the Raptor has a significantly shorter range than both the Falcon and Kite but more than makes up for it by being able to deliver catastrophic damage to any target it hits.
[] Eagle Sub-Capital Missile: The largest anti-ship missile the Republic has yet designed, the Eagle is primarily intended for use against enemy dropships but can also pose a significant threat to both warships and aerospace fighters. Weighing almost as much as a Seydlitz aerospace fighter, the Eagle features both the shortest range out of all of Helghan's sub-capital missiles and the largest warhead.
[] LB-X Autocannon: A derivative of traditional autocannon designs requiring a specialised barrel lining to work and several other modifications besides, the Large Bore-eXtended (or LB-X) autocannon is essentially a mech-scale shotgun capable of firing both standard autocannon rounds and purpose-made anti-mech cluster rounds. Fragmenting mid-flight to pepper their target with hundreds of submunitions, the cluster rounds fired by an LB-X weapon are highly effective at tearing up a mech's internals, sending up a wall of flak to defeat aircraft, and mulching infantry.
[] Prototype ER Lasers (Helghan): By pumping far more power through specialised and expensive lenses, this laser system can acheive substantially higher ranges than ordinary lasers albeit at the cost of far greater heat production. This increased power, when combined with Republic targettng systems, results in a truly ludicous increase in effective range compared to other examples of the system.
Design
[] Battlemech Design: (tell me what you're trying to design)
[] Combat Vehicle Design: (tell me what you're trying to design)
[] ASF Design: (tell me what you're trying to design)
[] Dropship Design: (tell me what you're trying to design)
[] Power Armour Design: (tell me what you're trying to design)
[] Design write-in: Order your teams to design a solution to a capability gap. (tell me what you're trying to design)
[] Halestorm Division Trooper Transport
==================================
National Idea Changes and Additions
Changes
Fieldset:
Additions
Fieldset:
Fieldset:
[X] Plan Cores and Integration
https://forums.sufficientvelocity.com/threads/the-lords-of-ruin-battletech-killzone.52819/page-687?post=23360965#post-23360965
==================================
-[X] Capellan Associate Membership
--[X] Yes
---[X] Bring them into the mech design trade
In a historic announcement at the end of June 3040, after a painful back and forth negotiation between all parties, the four member-states of the Outer Rim Defence Initiative gladly welcomed the Capellan Confederation into their alliance as an associate member. As an associate, the Capellan Confederation is bound by a number of charter items including but not limited to: the ORDI Customs Union, the ORDIHCR, the ORDI research sharing agreement, and the ORDI intelligence-sharing agreement. Meanwhile, and rather notably, the Capellan Confederation is not bound or protected by the ORDI's mutual defence pact, nor is it able to vote on ORDI matters. In exchange for this and an infrastructure package designed to jump start its industrial development efforts, the Capellan Confederation has agreed to provide access to its copy of the Helm core to all ORDI states --the acquisition certain to slow or even halt Inner Sphere efforts to catch up to ORDI states on a technological level. Last but not least, the ORDI's four member-states have also agreed to hold a vote in 3048 on the position of the Capellan Confederation within the alliance --the potential to join as a full member the final carrot offered to the rapidly reforming state.
With ComStar no doubt dispatching the news to every corner of the galaxy due to its momentous nature, it is almost certain that the remaining Inner Sphere states will turn their attention back towards the Rimward Periphery once the 5th Succession War has concluded one way or another. However, with the Capellan Confederation having ceded its claim to the position of First Lord and the four remaining claimants limited by the actions of their enemies, the threat of a military response is currently deemed low. That said, Helghan analysts are quick to caution the outcomes of the current wars should be monitored closely lest they end as conclusively as the 4th Succession War and that the Republic and ORDI should take care not to antagonise their neighbours unnecessarily.
Effect
- Capellan Confederation Gains ORDI Associate Membership
- Modify National Idea: ORDI Research Agreement. (+5% base research speed, -0.25 influence/turn (Capellan Confederation))
- Gain National Idea: Helm Core Access (+25% base research speed to Star League technologies while access is retained)
- -1AP locked for 10 turns (40AP total with all members of ORDI save the CapCon contributing 1AP)
- In 3048 there will be a vote to bring the Capellans into the fold
-[X] Trade/Customs Union
---[X] Offer to subsidize industry growth in the Magistracy of Canopus with help from Helghan companies and any see if the other nation and their companies will do the same.
Effect
- Gain National Idea: ORDI Customs Union
- -1 AP locked for 5 turns (20AP total with all members of ORDI save the MOC contributing 1AP)
-[X] Tech Trade
--[X] TC
---[X] Pulse Lasers/Prototype Gravity Plates | Improved Nuclear Science, KF-Drive
---[X] Helghan Lasers/Improved Fusion Engines | Improved Nuclear Science, KF-Drive
---[X] FF Armor/Endo-Steel | Improved Nuclear Science, KF-Drive
---[X] Standard PA/FA Armor/Standard Gauss Rifle | Improved Nuclear Science, KF-Drive
--[X] AC
---[X] Pulse Lasers/Prototype Gravity Plates | Prototype ER Lasers, KF-Drive
---[X] Helghan Lasers/Improved Fusion Engines | Prototype ER Lasers, KF-Drive
---[X] FF Armor/Endo-Steel | Prototype ER Lasers, KF-Drive
---[X] Standard PA/FA Armor/Standard Gauss Rifle | Prototype ER Lasers, KF-Drive
--[X] MoC
---[X] Pulse Lasers/Prototype Gravity Plates | Cybernetics, Artificial Organs, KF-Drive
---[X] Helghan Lasers/Improved Fusion Engines | Cybernetics, Artificial Organs, KF-Drive
---[X] FF Armor/Endo-Steel | Cybernetics, Artificial Organs, KF-Drive
---[X] Standard PA/FA Armor/Standard Gauss Rifle | Cybernetics, Artificial Organs, KF-Drive
Effect
- Republic Gains Following: Improved Nuclear Science, Prototype ER Lasers, Cybernetics, Artificial Organs
- Breakthrough KF Drive Research Bonus (50%) x1
- TC Gains: Prototype Gravity Plates, Helghan Lasers, Endo-Steel, Standard PA, Cybernetics, Artificial Organs, Prototype ER Lasers, Autonomous Systems, Ferro-Fibrous Armour, Ferro-Aluminium Armor
- AC Gains: Pulse Lasers, Improved Fusion Engines, Ferro-Fibrous Armour, Standard PA, Endo-Steel, Helghan Lasers, Prototype Gravity Plates, Cybernetics, Artificial Organs, Prototype Gauss Rifle, Intermediate Propellants
- MOC Gains: Pulse Lasers, Improved Fusion Engines, Ferro-Fibrous Armour, Ferro-Aluminium Armour, Prototype Gravity Plates, Endo-Steel, Autonomous Systems, Prototype ER Lasers, Prototype Gauss Rifle, Intermediate Propellants
--[X] ORDI
---[X] Supply and Trade all Current and Past Mech Designs to every other member of the ORDI in order to allow everyone to build the same mechs
Effect
- Gain access to the following mechs designs
In the case of the Aurigans, however, their faction specific variants are royals because of Outpost Nautilus.

Taurian Designs:
Locust
Stinger
Wasp
Toro
Clint
Phoenix Hawk
Talos
Griffin
Wolverine
Thuderbolt
Warhammer
Marauder
Canopian Designs:
Locust
Stinger
Wasp
Phoenix Hawk
Shadow Hawk
Marauder
Capellan Designs:
Wasp
Stinger
Urbanmech
Raven
Blackjack
Vindicator
Phoenix Hawk
Ostroc
Crusader
Cataphract
Marauder
Victor
Aurigan Designs:
Spider
Kintaro
Griffin
Merlin
Roughneck
Black Knight
Highlander
Locust
Stinger
Wasp
Toro
Clint
Phoenix Hawk
Talos
Griffin
Wolverine
Thuderbolt
Warhammer
Marauder
Canopian Designs:
Locust
Stinger
Wasp
Phoenix Hawk
Shadow Hawk
Marauder
Capellan Designs:
Wasp
Stinger
Urbanmech
Raven
Blackjack
Vindicator
Phoenix Hawk
Ostroc
Crusader
Cataphract
Marauder
Victor
Aurigan Designs:
Spider
Kintaro
Griffin
Merlin
Roughneck
Black Knight
Highlander
==================================
Actions
You have 9 out of 10 Action Points to spend. This list of available actions is by no means exhaustive, so feel free to suggest more actions or variations on the actions listed below.
Federated Suns
[] Arms Sales: With the Federated Suns at war, they may be willing to purchase items up to and including formerly LosTech ammunition from the Republic. Given the distances involved, such shipments will be difficult until efforts are made to improve the backend logistics. [-3 influence]
[] Tech for Tech: By offering the Federated Suns information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
[] Expand FedSuns intelligence network: Having placed a large number of agents within the lower levels of FedSuns society, now would be a good time to capitalise on the effort and expand the Republic's reach.
[] Infiltrate Civil Administration [Medium]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Ferment Dissent [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Infiltrate Military [Hard]: By infiltrating the military, we can more easily raid targets of opportunity, stage incidents, and gather intelligence on deployments.
[] Stage diplomatic incident [Hard]: Through agents in positions of power, we can stage border incidents justifying military response.
[] Orchestrate Coup [Very Hard]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/15 turns] [-10,000,000 C-Bills/turn] [Effectiveness increases and time decreases with dissent/support of Republic ideology]
[] Write-in
Free Worlds League
[] Arms Sales: With the League now at war, they may be willing to purchase items up to and including formerly LosTech ammunition from the Republic. Given the distances involved, such shipments will be difficult until efforts are made to improve the backend logistics. [-3 influence]
[] Licence Production of Advanced Ammunition: Giving the League blueprints for the construction of specialist ballistic rounds and missiles will allow them to produce a number of projectile types for use by their military. Though the nation lacks the kind of facilities needed to construct these in large quantities, enough could be produced to provide a notable benefit. [-2 influence]
[] Tech for Tech: By offering the Free Worlds League information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
[] Expand Free Worlds League intelligence network: Having achieved decent success last quarter and eager for more detail on the progress of its war against the Commonwealth, infiltrating the Free Worlds League would not be a waste.
[] Infiltrate Civil Administration [Medium]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
[] Ferment Dissent [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
[] Infiltrate Military [Hard]: By infiltrating the military, we can more easily raid targets of opportunity, stage incidents, and gather intelligence on deployments.
[] Stage diplomatic incident [Very Hard]: Through agents in positions of power, we can stage border incidents justifying military response.
[] Orchestrate Coup [Impossible]: By training and arming those whose beliefs align with those of the Republic, we can remove those in charge and install elements friendly towards us. [Progress: 0/15 turns] [-10,000,000 C-Bills/turn] [Effectiveness increases and time decreases with dissent/support of Republic ideology]
[] Write-in
Lyran Commonwealth
[] Arms Sales: With the Commonwealth now at war, they may be willing to purchase items up to and including formerly LosTech ammunition from the Republic. Given the distances involved, such shipments will be very difficult until efforts are made to improve the backend logistics. [-1 influence]
[] Licence Production of Advanced Ammunition: Giving the Commonwealth blueprints for the construction of specialist ballistic rounds and missiles will allow them to produce a number of projectile types for use by their military. Though the nation lacks the kind of facilities needed to construct these in large quantities, enough could be produced to provide a notable benefit. [-1 influence]
[] Tech for Tech: By offering the Lyran Commonwealth information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
[] Infiltrate Lyran Commonwealth: Lacking much in the way of a Lyran intelligence network, inserting some agents into the nation may provide interesting insights into the nation's war with the Free Worlds League.
Draconis Combine
[] Arms Sales: With the Combine now at war, they may be willing to purchase items up to and including formerly LosTech ammunition from the Republic. Given the distances involved, such shipments will be very difficult until efforts are made to improve the backend logistics. [-5 influence]
[] Licence Production of Advanced Ammunition: Giving the Combine blueprints for the construction of specialist ballistic rounds and missiles will allow them to produce a number of projectile types for use by their military. Though the nation lacks the kind of facilities needed to construct these in large quantities, enough could be produced to provide a notable benefit. [-3 influence]
[] Tech for Tech: By offering the Combine information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
Capellan Confederation
[] Arms Sales: With the Confederation's neighbours distracted by their own conflicts, the Confederation may be willing to buy equipment to help rebuild their military. Given the distances involved, however, such shipments will be difficult until efforts are made to improve the backend logistics. [-2 influence]
[] Licence Production of Advanced Ammunition: Giving the Confederation blueprints for the construction of specialist ballistic rounds and missiles will allow them to produce a number of projectile types for use by their military. Though the nation lacks the kind of facilities needed to construct these in large quantities, enough could be produced to provide a notable benefit. [-2 influence]
[] Tech for Tech: By offering the Confederation information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
Appian
[] Dispatch a small science team to assist Distant Horizons' researchers in uncovering the secrets of Omen [-1,000,000 C-Bills/Year until cancelled]
Spencer
[] Subsidised food shipments: With Portland, Rogue, Independence, Charybdis, and Mir all producing food of various quantities and types, exporting heavily subsidised foodstuffs to Spencer may give the planet a bit of room to breathe and engender goodwill. At a price, anyway. [-250,000 C-Bills/year until cancelled]
Taurian Concordat
[] Tech for Tech: By offering the Taurians information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
Magistracy of Canopus
[] Tech for Tech: By offering the Magistracy information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
Aurigan Coalition
[] Tech for Tech: By offering the Coalition Information on [write-in] in exchange for what they know about [write-in], we may be able to bypass the costly and difficult effort of researching it for ourselves… provided they agree.
Helghan Republic
[] Construct a military defence station over [LOCATION]
Locations available:
New Oslo
[Can be taken multiple times in a turn]
[] Upgrade a military defence station at [LOCATION]
Available stations:
Charybdis (Small → Medium)
Mir (Small → Medium)
Rogue (Small → Medium)
Tiverton (Small → Medium)
Independence (Small → Medium)
[Can be taken multiple times in a turn, but you can only upgrade a single station once per turn]
[] Hire Commercial Jumpships: By hiring commercial jumpships throughout this part of the Periphery at rather exorbitant rates, we can increase our shipments to the Inner Sphere substantially. [-1 AP for 3040]
ORDI
[X] Expanded Anti-Pirate Operations: With a major war once again raging corewards, pirates will undoubtedly move to avoid the fighting and take advantage of reduced garrisons. To prevent this from biting the ORDI nations, we should cooperate to temporarily increase anti-piracy patrols and operations. [Locked Until Cancelled]
Operation Selene
Note: The Magistracy of Canopus have quietly informed the ORDI that they are planning to launch the attack in late September/early October.
Note: Each turn, the other ORDI nations will each pick one or more actions to carry out, though the final go-ahead will be left to the Magistracy.
Given the distances and time scales involved, the Helghan Republic can only support a small number of forces compared to events such as Operation Red Breath or the earlier intervention in the Aurigan Coalition's civil war. Currently, the Republic can support 1.5 divisions of troops (0.75 weight) and three squadrons of Hastas (9 Naval Capacity) effectively. You can raise this limit via certain actions and there is some leeway for giving over the limit at the cost of lower combat effectiveness.
Naval Support Capacity: 0/9 (use the naval upkeep values)
Ground Support Capacity: 0/0.75 (use the transport size value)
[] Construct additional waystations: By using the Republic military engineering corps to build additional waystations throughout Magistracy space, we can further increase the number of troops we can effectively support albeit at the cost of some bruised civilian egos [-3 influence, +0.25 ground support capacity]
[] Preplaced Petrusite Supplies: By moving Petrusite stocks ahead of the Republic's forces and building depots in strategic areas, we can more effectively support both naval and ground forces. [+0.125 Ground Support Capacity, +1 Naval Support Capacity]
[] Prioritise Naval Supplies: By prioritising the shipment of naval supplies over those for ground troops, we can further improve our ability to deploy naval forces to the Hegemony. [+1 Naval Support Capacity, -0.125 Ground Support Capacity]
[] Prioritise Ground Supplies: By prioritising the shipment of supplies for ground troops over those of the navy, we can further improve our ability to deploy ground forces to the Hegemony. [+0.125 Ground Support Capacity, -1 Naval Support Capacity]
[] Emplace And Prepare Assault Forces (specify the forces being deployed): With every member of the ORDI contributing to Operation Selene, we should probably assign forces sooner rather than later…
[] Plant False Intelligence [Easy]: By hiding our real manoeuvres and planting false intelligence amongst the Magistracy's civilians, we can disguise the scale of our operations and convince the Marian Hegemony that we mean to attack elsewhere.
[] Infiltrate the Marian Hegemony: Sending intelligence operatives to infiltrate Hegemony's society will allow us to carry out subversive activities in support of Operation Selene.
===============================
Military Requisition And Design
You have 3 out of 3 Requisition Points to spend on upgrading Helghan's ground forces. These upgrades are given to all active armies at once, though the more armies you have the longer it'll take to roll out changes.
Note: I'm still tweaking values for the prototype and primitive Pulse and ER lasers, but the standard variants are solid.
Requisition
[] HDC 'Harbinger' Rotary Machine Gun: Developed by the Helghan Defence Corporation out of Bloemfontein, the Harbinger Rotary Machine Gun is a massive multi-barrel machine gun designed for power armour-equipped infantry and dropship platforms. Firing standard rifle rounds at over 2000 RPM, the Harbinger is a devastating weapon to bring to bear against infantry and light vehicles but can only fire when its barrels are in full spin and therefore requires a brief windup period before firing.
[] Kite Sub-Capital Missile: Designed to be a reasonable middle ground between the Falcon and Raptor sub-capital missiles, the Kite can deliver 75% of the damage of a Raptor missile at twice the range. Though less damaging than a Raptor due to its smaller warhead size, the Kite is also noticeably cheaper and lighter, allowing it to be deployed across more platforms.
[] Raptor Sub-Capital Missile: Weighing more than some armoured vehicles, the Raptor class sub-capital missile is a dual purpose weapons system intended for use against both aerospace fighters and dropships. Having traded fuel capacity for explosive yield, the Raptor has a significantly shorter range than both the Falcon and Kite but more than makes up for it by being able to deliver catastrophic damage to any target it hits.
[] Eagle Sub-Capital Missile: The largest anti-ship missile the Republic has yet designed, the Eagle is primarily intended for use against enemy dropships but can also pose a significant threat to both warships and aerospace fighters. Weighing almost as much as a Seydlitz aerospace fighter, the Eagle features both the shortest range out of all of Helghan's sub-capital missiles and the largest warhead.
[] LB-X Autocannon: A derivative of traditional autocannon designs requiring a specialised barrel lining to work and several other modifications besides, the Large Bore-eXtended (or LB-X) autocannon is essentially a mech-scale shotgun capable of firing both standard autocannon rounds and purpose-made anti-mech cluster rounds. Fragmenting mid-flight to pepper their target with hundreds of submunitions, the cluster rounds fired by an LB-X weapon are highly effective at tearing up a mech's internals, sending up a wall of flak to defeat aircraft, and mulching infantry.
[] Prototype ER Lasers (Helghan): By pumping far more power through specialised and expensive lenses, this laser system can acheive substantially higher ranges than ordinary lasers albeit at the cost of far greater heat production. This increased power, when combined with Republic targettng systems, results in a truly ludicous increase in effective range compared to other examples of the system.
Design
[] Battlemech Design: (tell me what you're trying to design)
[] Combat Vehicle Design: (tell me what you're trying to design)
[] ASF Design: (tell me what you're trying to design)
[] Dropship Design: (tell me what you're trying to design)
[] Power Armour Design: (tell me what you're trying to design)
[] Design write-in: Order your teams to design a solution to a capability gap. (tell me what you're trying to design)
[] Halestorm Division Trooper Transport
Code:
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Halestorm Division Trooper transport
Tech: Inner Sphere / 3132
Vessel Type: WarShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 300,000 tons
Hull: Sigurd
K-F Drive System: MK 3 Translight
Length: 300 meters
Sail Diameter: 600 meters
Power Plant: *Helghast Fusion Drive MK 3*
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Skyforged Improved Ferro-aluminum
Armament:
12 Hepheastus Class 2 H-AC/2*
12 Hepheastus Class 5 H-AC/5*
24 Stalh Loki H-Large Laser*
24 Ougon Blitz H-Medium Laser*
12 ISA Snow H-LRM 20*
30 HSA CIWS AMS
30 HSA Flare H-Small Laser*
12 Ougon Artillery Long Tom Artillery*
Manufacturer: Thoralf-Sigurd-Vig Shipyards
Location: Helghan
Communications System: Stahl Electronics HBCS
Targeting & Tracking System: Pharoah Lockscreen
------------------------------------------------------------------------------
Class/Model/Name: Halestorm Division Trooper transport vr2
Mass: 300,000 tons
Equipment: Mass
Power Plant: *Helghast Fusion Drive MK 3* 36,000.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
K-F Hyperdrive: *Helghast Warp Drive Mk 3 * (Integrity = 7) 135,750.00
Jump Sail (Detachable): (Integrity = 3) 45.00
Structural Integrity: 90 27,000.00
Total Heat Sinks: 350 Double 37.00
Fuel & Fuel Pumps: 5,443.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 750.00
Fire Control Computers: 84.00
Food & Water: (90 days supply) 4,697.75
Hyperpulse Generator: 50.00
Armor Type: Improved Ferro-aluminum (378 total armor pts) 539.50
Capital Scale Armor Pts
Location: L / R
Fore: 69
Fore-Left/Right: 63/63
Aft-Left/Right: 63/63
Aft: 57
Cargo:
Bay 1: Small Craft (12) with 4 doors 2,400.00
Bay 2: BattleMechs (144) with 2 doors 21,600.00
Heavy Vehicles (51-100T) (300) with 2 doors 30,000.00
Light Vehicles (to 50T) (300) with 2 doors 15,000.00
Bay 3: Infantry (motor) Platoons (215) with 2 doors 1,505.00
Bay 4: Cargo (1) with 2 doors 5,681.75
Bay 5: Naval Comm-Scanner Suite (Large) (1) 500.00
Satallite Imager (Hi-Res,Infra, LD Radar) (10) 125.00
Field Kitchen (10) 30.00
MASH Core and Surgical theather (10) 105.00
Bay 6: Standard Shield (2) 2,000.00
DropShip Capacity: 5 Docking Hardpoints 5,000.00
Life Boats: 10 (7 tons each) 70.00
Escape Pods: 10 (7 tons each) 70.00
Crew and Passengers:
23 Officers (23 minimum) 230.00
82 Crew (82 minimum) 574.00
30 Gunners (26 minimum) 210.00
75 Marine Battle Armor Troopers/Elementals 525.00
10,268 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 H-AC/2*(45 rounds) FL/R 0(4) 0(4) 0(4) -- 4 26.00
2 H-AC/5*(160 rounds) FL/R 1(10) 1(10) -- -- 4 48.00
4 H-Large Laser* FL/R 3(32) 3(32) 3(32) -- 64 40.00
4 H-Medium Laser* FL/R 2(20) 2(20) -- -- 24 8.00
2 H-LRM 20*(48 rounds) FL/R 2(24) 2(24) 2(24) -- 24 56.00
5 AMS(60 rounds) FL/R -- -- -- -- 10 15.00
5 H-Small Laser* FL/R 2(15) -- -- -- 10 5.00
2 Long Tom Artillery*(20 roFL/R 5(50) 5(50) 5(50) 5(50) 80 128.00
2 H-AC/2*(45 rounds) L/RBS 0(4) 0(4) 0(4) -- 4 26.00
2 H-AC/5*(160 rounds) L/RBS 1(10) 1(10) -- -- 4 48.00
4 H-Large Laser* L/RBS 3(32) 3(32) 3(32) -- 64 40.00
4 H-Medium Laser* L/RBS 2(20) 2(20) -- -- 24 8.00
2 H-LRM 20*(48 rounds) L/RBS 2(24) 2(24) 2(24) -- 24 56.00
5 AMS(60 rounds) L/RBS -- -- -- -- 10 15.00
5 H-Small Laser* L/RBS 2(15) -- -- -- 10 5.00
2 Long Tom Artillery*(20 roL/RBS 5(50) 5(50) 5(50) 5(50) 80 128.00
2 H-AC/2*(45 rounds) AL/R 0(4) 0(4) 0(4) -- 4 26.00
2 H-AC/5*(160 rounds) AL/R 1(10) 1(10) -- -- 4 48.00
4 H-Large Laser* AL/R 3(32) 3(32) 3(32) -- 64 40.00
4 H-Medium Laser* AL/R 2(20) 2(20) -- -- 24 8.00
2 H-LRM 20*(48 rounds) AL/R 2(24) 2(24) 2(24) -- 24 56.00
5 AMS(60 rounds) AL/R -- -- -- -- 10 15.00
5 H-Small Laser* AL/R 2(15) -- -- -- 10 5.00
2 Long Tom Artillery*(20 roAL/R 5(50) 5(50) 5(50) 5(50) 80 128.00
1 Lot Spare Parts (1.00%) 3,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 660 300,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 8,317,726,088 C-Bills
Battle Value: 27,953
Cost per BV: 297,561.12
Weapon Value: 22,301 (Ratio = .80)
Damage Factors: SRV = 970; MRV = 667; LRV = 226; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 807,746
(179,297 Structure, 609,475 Life Support, 18,974 Weapons)
Support Points (SP) = 205,931 (25% of MPV)
BattleForce2: Not applicable
==================================
National Idea Changes and Additions
Changes
ORDI Research Agreement.
For years now, research institutes and universities across the Inner Sphere and beyond have conducted their efforts alone. This has changed.
+5% base research speed, -0.25 influence/turn (Aurigan Coalition)
+5% base research speed, -0.25 influence/turn (Magistracy of Canopus)
+5% base research speed, -0.25 influence/turn (Taurian Concordat)
+5% base research speed, -0.25 influence/turn (Capellan Confederation)
+20% base research speed, -1 influence/turn
For years now, research institutes and universities across the Inner Sphere and beyond have conducted their efforts alone. This has changed.
+5% base research speed, -0.25 influence/turn (Aurigan Coalition)
+5% base research speed, -0.25 influence/turn (Magistracy of Canopus)
+5% base research speed, -0.25 influence/turn (Taurian Concordat)
+5% base research speed, -0.25 influence/turn (Capellan Confederation)
+20% base research speed, -1 influence/turn
Additions
Helm Memory Core (Access)
I have said this before, and I do feel it is worth reiterating for those of you about to embark on archaeology degrees: the Star League did NOT leave libraries full of lost knowledge lying around on the off chance that their descendants might someday find themselves in a tight squeeze and need them. - Professor David Elba, Tharkad University 3027 Commencement
+25% base research speed for all Star League era techs while access is maintained
I have said this before, and I do feel it is worth reiterating for those of you about to embark on archaeology degrees: the Star League did NOT leave libraries full of lost knowledge lying around on the off chance that their descendants might someday find themselves in a tight squeeze and need them. - Professor David Elba, Tharkad University 3027 Commencement
+25% base research speed for all Star League era techs while access is maintained
ORDI Customs Union
Human behavior is economic behavior. The particulars may vary but competition for limited resources remains a constant. Need as well as greed has followed us to the stars and the rewards of wealth still await those wise enough to recognize this deep thrumming of our common pulse.
Simplifies all trade deals into a single entry whose total value is dependent on the economies of all ORDI members.
Current Value: 40,000,000 C-Bills/Year
Human behavior is economic behavior. The particulars may vary but competition for limited resources remains a constant. Need as well as greed has followed us to the stars and the rewards of wealth still await those wise enough to recognize this deep thrumming of our common pulse.
Simplifies all trade deals into a single entry whose total value is dependent on the economies of all ORDI members.
Current Value: 40,000,000 C-Bills/Year
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