The Lords of Ruin
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In 2360, at the end of a blood-soaked war started by a martyred dictator, the power-hungry CEO of Stahl Industries unleashed a genocidal weapon on the inhabitants of Helghan. In the months that followed, blood and water flowed in equal measure as tyrant battled tyrant until, at last, the people cried out as one and those that would see them ground underfoot were silenced.

Since those seven days in May and the Adenium Revolution that followed, much has changed on Helghan...
Last edited:
Vote closed
Scheduled vote count started by prometheus110 on Dec 15, 2020 at 5:02 AM, finished with 193 posts and 23 votes.

  • [X] Mechs, Planes, and Rocket Guns. With a little sweet talking and Visas
    [X] Plan Mining, Upgrades, And Ships
    -[X] Contact the inhabitants of Rockwellawan
    -[X] Upgrade Mechdur's factories to Helghan Standards. [Progress: 3/5 turns]
    -[X] Negotiate Visa Deal: developing a visa system with the Aurigans will help people from both nations mingle.
    -[X] Broach topic of recovering Tyrlon VI Anomaly: With the Tyrlon VI anomaly located off the coast of the nearest landmass, perhaps the Aurigan Reach could use some help recovering it...
    -[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 0/5 turns] [5 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Construct a Bellerophon-class colony ship: Task your shipyards with constructing a Bellerophon-class colony ship. [Can be taken multiple times in a turn]
    -[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 0/5 turns] [Action Point Locked Until Completed]
    -[X] Construct Space Elevator Over Helghan: With the old space elevator destroyed during the same event that shifted Helghan into another universe, Helghan trade and colonisation efforts have suffered dramatically due to the bottleneck of loading and unloading cargoes on the ground. [Progress: 4/5 turns] [Action Point Locked Until Completed]
    -[X] Construct a Hasta-class cruiser Squadron: Task your shipyards with constructing Three Hasta Cruisers. [Can be taken up to multiple times a turn]
    -[X] Colonize Rogue [Progress: 126,382/500,000] [Action Point Locked Until Completed]
    -[X] Expand a military defence station over Mir
    -[X] Research
    --[X] Prototype Energy Shield [3.1/4]
    --[X] KF-drive
    --[X] Anti-senescence Therapies
    --[X] Standard Gravity Plates
    --[X] Prototype Gauss Rifle
    -[X] Requisition
    --[X] T7 Arc Cannon: Based on a recovered design first made by Stahl Arms, T7 Arc Cannons fire a short-ranged, highly-charged bolt of irradiated petrusite which can vaporise full-grown adults through steel plating.
    --[X] Combat Vehicle Design: Matriarch Main Defense Tank MBT-4H
    --[X] ASF Design: New Daga Class Fighter
    [X] Mechs, Planes, and Rocket Guns. With a little sweet talking and Visas
    -[X] Upgrade Mechdur's factories to Helghan Standards. [Progress: 3/5 turns] (Locked)
    -[X] Joint Mineral Exploitation Program - Qalzi (70m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
    -[X] Negotiate Visa Deal: developing a visa system with the Taurians will be the first step towards opening up Concordat society to the Helghan people and vice versa.
    -[X] Push for expanded trade deal: With the trade links between the Concordant and the Republic proving profitable, some on both sides are arguing for increased commercial ties.
    -[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 0/5 turns] [5 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Negotiate Visa Deal: developing a visa system with the Canopian will be the first step towards opening up Canopian society to the Helghan people and vice versa.
    -[X] Construct Space Elevator Over Helghan: With the old space elevator destroyed during the same event that shifted Helghan into another universe, Helghan trade and colonisation efforts have suffered dramatically due to the bottleneck of loading and unloading cargoes on the ground. [Progress: 4/5 turns] (Locked)
    -[X] Construct a Bellerophon-class colony ship: Task your shipyards with constructing a Bellerophon-class colony ship. [Can be taken multiple times in a turn]
    -[X] Construct a Hasta-class cruiser Squadron [Can be taken up to multiple times a turn]
    -[X] Colonize Rouge
    -[X] Contact the inhabitants of Rockwellawan
    -[X] Research
    --[X] Prototype Shields [3.1/4]
    --[X] Advanced Petrusite Theory [0.2/--]
    --[X] Basic Power Armor
    --[X] Anti-senescence Therapies
    --[X] Terrain Engineering
    -[X] Military Requisition
    --[X] Kader ACR-11 'Kerberus': An entry developed by newcomer Kader Industrieen, a Portland-based company formed by former rebels, the Kerberus is a single-shot gyrojet rifle that fires a 40mm HEDP rocket at frankly excessive velocities. Designed to take out infantry and vehicles, the Kerberus is an interesting entry in Helghan field trials.
    --[X] Battlemech Design: Princeps Medium Mech PRIN-1HR
    --[X] ASF Design: New Daga Class Fighter
 
Vote closed
Scheduled vote count started by prometheus110 on Jan 14, 2021 at 5:46 AM, finished with 253 posts and 24 votes.

  • [X] Plan: Diplomacy and light navel build up
    -[X] Independence Day
    --[X] Accepting Independence's offer
    -[X] Atlas Shrugged
    --[X] Write-in: Send in a negotiator first to try to persuade the "settlers" to come quietly use messages from friends and loved ones, the lack of resources and resupply, any pre-existing medical conditions, the unknown dangers of Charybdis's biosphere and offers of clemency in court (they are trespassing after all) for anyone who comes peacefully, if/when people reject this offer send in the police equipped with the best gear and protection to limit the risk and with orders not to use deadly force unless absolutely required and anyone who resists arrest will have the book thrown at them.
    --[X] While this is happening start a media campaign to discredit the idea of starting more such wildcat settlements and present the "settlers" as the foolish irresponsible headaches that they are, use facts about the potential dangers of an unexplored world, the massive costs and effort such an endeavour requires and point out that if people want to leave Helghan or even the Republic there proper channels to go through.
    --[X] No matter how it happens the would be colonists and anyone who sets foot on the Charybdis will be going into quarantine until we can be sure no one has picked up anything dangerous from the planet.
    -[X] Allan B. Calhamer's Diplomacy
    --[X] Write in: Refuse to return the refugees or pay reparations then send in intel operatives to find anything that can be used to justify a proper take over of the planet while spreading positive rumours about the Republic (for example "They live on a death world but live better lives then us", "Their so rich some of them take leisure trips to other worlds", "worlds that join the Republic become rich too", etc) backed up by "smuggled out" evidence and starting an underground railroad.
    -[X] Subsidised arms sales: By selling Rockwellawan's government high-quality arms at rock bottom prices, the Republic can engender goodwill with the system.
    -[X] Upgrade Mechdur's factories to Helghan Standards. [Progress: 4/5 turns]
    -[X] Negotiate Visa Deal: developing a visa system with the Aurigans will help people from both nations mingle.
    -[X] Entice Taurian Companies: By offering generous grants and tax rebates to the Concordat's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
    -[X] Entice Canopian Companies: By offering generous grants and tax rebates to the Magistracy's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
    -[x] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 1/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs. [Progress: 0/3 turns] [Action Point Locked Until Completed]
    -[X] Construct a Hasta-class cruiser Squadron: Task your shipyards with constructing Three Hasta Cruisers. [Can be taken up to multiple times a turn] X2
    -[X] Design write-in: Adventwolf's Damascus class carrier
    -[X] Colonize Rogue [Progress: 281,198/500,000] [Action Point Locked Until Completed]
    -[X] Research
    --[X] double heat sinks [0.1/--] Write-in: Invite ORDI members to join the effort
    --[X] Advanced Petrusite Theory [1.8/6]
    --[X] Basic Power Armor [1.38/5]
    --[X] Anti-senescence Therapies [1.05/4]
    --[X] Terrain Engineering [1.05/3]
    -[X] T7 Arc Cannon: Based on a recovered design first made by Stahl Arms, T7 Arc Cannons fire a short-ranged, highly-charged bolt of irradiated petrusite which can vaporise full-grown adults through steel plating.
    -[X] Combat Vehicle Design: Lynx MBT
    -[X] ASF Design: Serpent multi-role fighter
    [X] Plan Colonies, Armor and FTL
    -[X] Accepting Independence's offer
    -[X]Have a cruiser in orbit Wait for the setters to call for help and then rescue them
    -[X] Refuse to return the refugees or pay reparations
    -[X] Subsidised arms sales: By selling Rockwellawan's government high-quality arms at rock bottom prices, the Republic can engender goodwill with the system.
    -[X] Negotiate Visa Deal: developing a visa system with the Aurigans will help people from both nations mingle.
    -[X] Upgrade Mechdur's factories to Helghan Standards. [Progress: 4/5 turns]
    -[X] Broach topic of recovering Tyrlon VI Anomaly: With the Tyrlon VI anomaly located off the coast of the nearest landmass, perhaps the Aurigan Reach could use some help recovering it...
    -[X] Expand FTL Comms Network: Having had to promise to link Coromodir to the Republic's own FTL communication network to secure the Aurigan vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 0/2 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 0/3 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[x] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 1/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 0/5 turns] [Action Point Locked Until Completed]
    -[X] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs. [Progress: 0/3 turns] [Action Point Locked Until Completed]
    -[X] Contact the inhabitants of New Oslo
    -[X] Colonize Rogue [Progress: 281,198/500,000] [Action Point Locked Until Completed]
    -[X] Research
    --[X] KF-Drives [0/--]
    --[X] Advanced Petrusite Theory [1.8/6]
    --[X] Basic Power Armor [1.38/5]
    --[X] Anti-senescence Therapies [1.05/4]
    --[X] Terrain Engineering [1.05/3]
    -[X] T7 Arc Cannon: Based on a recovered design first made by Stahl Arms, T7 Arc Cannons fire a short-ranged, highly-charged bolt of irradiated petrusite which can vaporise full-grown adults through steel plating.
    -[X] Combat Vehicle Design: Matriarch Defense Tank
    -[X] Combat Vehicle Design: leo LEO-1H
    [x] Accepting Independence's offer
    [x] Arrest the Settlers
    [x] Refuse to return the refugees or pay reparations
    [x] Caliban Write-in: Drop and station an army with additional aerospace support in your enclave and wait for any of the Caliban Factions to do something stupid (for them) after you rejected the Prospero Pact's claims outright and unequivocally.
    [x] Expand FTL Comms Network: Having had to promise to link Coromodir to the Republic's own FTL communication network to secure the Aurigan vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 0/2 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    [x] Entice Taurian Companies: By offering generous grants and tax rebates to the Concordat's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
    [x] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 0/3 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    [x] Entice Canopian Companies: By offering generous grants and tax rebates to the Magistracy's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
    [x] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs. [Progress: 0/3 turns] [Action Point Locked Until Completed]
    [x] Construct a Toxotai-class Guided Missile Cruiser Squadron: Task your shipyards with constructing a squadron of Toxotai Guided Missile Cruisers. [Can be taken up to two times in a turn]
    [x] Colonize Charybdis [Progress: 0/500,000]
    [x] H11 Accelerator Rifle: Redeveloped by Hephaestus Ltd. after acquiring copies of the VC39, the H11 Accelerator Rifle energizes and fires a burst of Irradiated Petrusite at targets up to 300 meters away to devastating effect.
    [x] H405 Keyzer: A worthy successor to the venerable StA-52, the Keyzer continues with Helghast weapon design tradition by melding a bullpup rifle with a high-capacity drum magazine to create something halfway between an assault rifle and a light machine gun. Taking into account feedback from the Helghan military, Hephaestus has motorized the magazine to allow for faster reloading and have introduced a variety of attachments ranging from ACOG scopes to underslung missile launchers.
    [x] ASF Design: (Design a Helghan VTOL-version of Sabre SB-2x optimized for assembly-line construction methods having rough field capability using an XL engine whilst maintaining utmost parts compability with the original Inner Sphere SB-26/SB-27b/SB-28/SB-29 designs. It was/is already being produced in the Magistracy by MMM and in the Taurian Concordat by Pinard Proctorates so these be approached for purchase of design specs. The Goal of this design activity is to eventually embark on a massive program of ASF expansion by providing multiple massive fighter wings for each member world of the Helghan Republic. Due to the XL engine alone this is a longterm project requiring multiple turns)
 
Vote closed
Scheduled vote count started by prometheus110 on Feb 11, 2021 at 4:27 AM, finished with 117 posts and 24 votes.

  • [X] Plan: Frankenstein's Handy Work
    -[X] Old MacDonald Had A Farm
    --[X] Lean on Rogue's government to follow their EMU's recommendations to prosecute offenders. Promote pro environmental message and allocate funds for rebuilding damages from wildlife.
    --[X] Start a media campaign in support of spreading awareness of the short, medium and long term impacts of mass poisoning and the damage it will cause to the prosperity of the world by cutting away one of the major sources of value for the moon.
    --[X] Ecotourism: While this by itself may not help to solve the issue, eco tourism can be used to both subsidize and recoup the losses incurred in our efforts to reduce conflicts between thumpers and farmers. If we are lucky, doing this may create an entirely new industry for us on Rouge.
    -[X] E-Mir-gency
    --[X] Dedicate a research team to cracking the origin of the blight and potential solutions (-1 Research Slot this year).
    --[X] Import food and provide a job/income guarantee so impacted people can weather the storm. (-30 million C-bills).
    --[X] Deploy a Squadron of Workhorse ships to assist in quarantine and interdiction of vessels to contain the blight on the planet until a solution is implemented.
    --[X] All of the Above.
    -[X] Caliban:
    --[X] Infiltrate Civil Administration (Pact) [Easy]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
    -[X] The Aurigan Coalition:
    --[X] Joint Mineral Exploitation Program - Artru (50m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
    --[X] Broach topic of recovering Tyrlon VI Anomaly: With the Tyrlon VI anomaly located off the coast of the nearest landmass, perhaps the Aurigan Reach could use some help recovering it…
    --[X] Expand FTL Comms Network: Having had to promise to link Coromodir to the Republic's own FTL communication network to secure the Aurigan vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 0/2 turns] [3 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Taurian Concordat:
    --[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 0/3 turns] [3 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Magistracy of Canopus:
    --[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 2/5 turns] [3 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Celestial Mandate:
    --[X] Infiltrate Mandate Society: Sending intelligence operatives to infiltrate Mandate society will allow us to carry out subversive activities.
    -[X] General:
    --[X] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs. [Progress: 1/3 turns] [Action Point Locked Until Completed]
    -[X] Military:
    --[X] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers. [Can be taken up to multiple times a turn] x2
    ---[X] Replace the front line Workhorse class with the new Hasta class and prepare the Workhorse class for decommissioning and sales to allies.
    -[X] Political:
    --[X] Colonize Rogue [Progress: 465,918/500,000] [Action Point Locked Until Completed]
    --[X] Colonize Charybdis [Progress: 0/500,000]
    -[X] Research
    --[X] Double Heat Sinks [1.4/6]
    --[X] Advanced Petrusite Theory [2.8/6]
    --[X] Basic Power Armor [2.76/5]
    --[X] Anti-senescence Therapies [2.1/4]
    --[X] Terrain Engineering [2.1/3]
    --[X] E-Mir-gency [0/--]
    -[X] Requisition
    --[X] H11 Accelerator Rifle: Redeveloped by Hephaestus Ltd. after acquiring copies of the VC39, the H11 Accelerator Rifle energizes and fires a burst of Irradiated Petrusite at targets up to 300 meters away to devastating effect.
    --[X] Dropship Design: upgrading the Smilodon to current technology levels
    --[X] Combat Vehicle Design: Helghan Overlord II Dropship
    [X]Plan: buried treasure
    -[X] Develop a Republic-wide series of laws aimed at preserving the local ecology wherever possible. The member systems won't like it, but it'll establish a clear standard and potentially prevent some bad situations. (-1 AP for this year)
    -[X] Start a media campaign in support of the laws and spreading awareness of the short, medium and long term impacts of the mass poisoning and other such environmentally damaging activities plus the damage it will cause to the prosperity of the world by cutting away one of the major sources of value for the moon.
    -[X] Ecotourism: While this by itself may not help to solve the issue, eco tourism can be used to both subsidize and recoup the losses incurred in our efforts to reduce conflicts between thumpers and farmers. If we are lucky, doing this may create an entirely new industry for us on Rouge.
    -[X] All of the Above.
    -[X] Deploy a Squadron of Workhorse ships to assist in quarantine and interdiction of vessels to contain the blight on the planet until a solution is implemented.
    -[X] Infiltrate Civil Administration (Pact) [Easy]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
    -[X] Infiltrate Army (Pact) [Medium]: By infiltrating the military, we can more easily raid targets of opportunity and stage incidents.
    -[X] Joint Mineral Exploitation Program - Artru (50m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
    -[X] Joint Mineral Exploitation Program - Gangtok (20m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
    -[X] Broach topic of recovering Tyrlon VI Anomaly: With the Tyrlon VI anomaly located off the coast of the nearest landmass, perhaps the Aurigan Reach could use some help recovering it...
    -[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP.
    -[x] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP.
    -[X] Infiltrate Mandate Society: Sending intelligence operatives to infiltrate Mandate society will allow us to carry out subversive activities.
    -[X] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs.
    -[X] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers. [Can be taken up to multiple times a turn]
    --[X] Replace active the Workhorse class cruisers on anti-piracy patrol with the new Hasta class and prepare the Workhorse class for decommissioning and sales to allies.
    -[X] Colonize Rogue
    -[X] Research
    --[X] Double Heat Sinks [1.4/6]
    --[X] Advanced Petrusite Theory [2.8/6]
    --[X] Basic Power Armor [2.76/5]
    --[X] Anti-senescence Therapies [2.1/4]
    --[X] Terrain Engineering [2.1/3]
    --[X] E-Mir-gency [0/--]
    -[X] H405 Keyzer: A worthy successor to the venerable StA-52, the Keyzer continues with Helghast weapon design tradition by melding a bullpup rifle with a high-capacity drum magazine to create something halfway between an assault rifle and a light machine gun. Taking into account feedback from the Helghan military, Hephaestus has motorized the magazine to allow for faster reloading and have introduced a variety of attachments ranging from ACOG scopes to underslung missile launchers.
    -[X] Battlemech Design: Equites-EQU-1HR
    -[X] Dropship Design: upgrading the Smilodon to current technology levels
    [X] Plan Build-Up
    -[X] Lean on Rogue's government to follow their EMU's recommendations to prosecute offenders. Promote pro environmental message and allocate funds for rebuilding damages from wildlife.
    -[X] All of the Above.
    -[X] build up/improve refugee settlements: by building up and improving the refugee settlements with Republic resources and technology we should be able to lay the ground work for them to become an economic powerhouse on the planet while putting the Khan and Pact in a difficult position with increased economic/societal pressure.
    -[X] Sell civilian goods/materials (i.e. food, industrial equipment, electronics, etc.)
    -[X] Joint Mineral Exploitation Program - Gangtok (20m): Having detected numerous mineral deposits across the Aurigan Reach which could prove valuable to both the Republic and the Reach's citizens, organizing a joint mining effort would be beneficial.
    -[X] Offer Joint Design Project (Hephaestus Ltd.): Inviting Vandenberg Mechanized Industries into the Republic was only the first step in a plan to lay the groundwork for a joint research program. The next step involves offering VMI a joint design project with Hephaestus Ltd. [This is mutually exclusive with Offer Joint Design Project (Pharoah Automated Solutions)]
    -[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP.
    -[X] Approve Development Grant (Konstantine Institute of Technology): Inviting Tao Biomedical into the Republic was only the first step in a plan to lay the groundwork for a joint research program with the Magistracy. For the next step, we should approve grants for a proposed Tao-KIT project to develop advanced expert systems for medical diagnosis. [This is mutually exclusive with Approve Development Grant (Arrasate Worker Cooperative)]
    -[X] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers. [Can be taken up to multiple times a turn] X2
    ---[X] Replace the front line Workhorse class with the new Hasta class and prepare the Workhorse class for decommissioning and sales to allies.
    -[X] Construct a Toxotai-class Guided Missile Cruiser Squadron: Task your shipyards with constructing a squadron of Toxotai Guided Missile Cruisers. [Can be taken up to two times in a turn]
    -[X] H11 Accelerator Rifle: Redeveloped by Hephaestus Ltd. after acquiring copies of the VC39, the H11 Accelerator Rifle energizes and fires a burst of Irradiated Petrusite at targets up to 300 meters away to devastating effect.
    -[X] Battlemech Design: Equites-EQU-1HR
    -[X] Dropship Design: upgrading the Smilodon to current technology levels
    [X] Plan Nero's Lament
    -[X] Develop a Republic-wide series of laws aimed at preserving the local ecology wherever possible. The member systems won't like it, but it'll establish a clear standard and potentially prevent some bad situations. (-1 AP for this year)
    -[X] Import food and provide a job/income guarantee so impacted people can weather the storm. (-30 million C-bills).
    -[X] Broach topic of recovering Tyrlon VI Anomaly: With the Tyrlon VI anomaly located off the coast of the nearest landmass, perhaps the Aurigan Reach could use some help recovering it...
    -[X] Weaken Economy (Pact) [Easy]: By utilizing agents seeded throughout Caliban, we can weaken the economies of target by debasing their currencies with forgeries.
    -[X] Expand FTL Comms Network: Having had to promise to link Coromodir to the Republic's own FTL communication network to secure the Aurigan vote for the Mutual Defence Pact, we should build said link ASAP.
    -[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP.
    -[x] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP.
    -[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones.
    -[X] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs.
    -[X] Raise an Army: Task your military with forming an additional army. [Can be taken multiple times in a turn so long as there is recruitable population remaining]
    -[X] Contact the inhabitants of New Oslo
    -[X] Colonize Rogue
    -[X] Colonize Charybdis [Progress: 0/500,000]
    -[X] Research
    --[X] KF-Drives [0/--]
    --[X] Double Heat Sinks [1.4/6]
    --[X] Advanced Petrusite Theory [2.8/6]
    --[X] Basic Power Armor [2.76/5]
    --[X] Anti-senescence Therapies [2.1/4]
    --[X] Terrain Engineering [2.1/3]
    -[X] H11 Accelerator Rifle: Redeveloped by Hephaestus Ltd. after acquiring copies of the VC39, the H11 Accelerator Rifle energizes and fires a burst of Irradiated Petrusite at targets up to 300 meters away to devastating effect.
    -[X] Combat Vehicle Design: Matriarch Defense Tank
    -[X] Combat Vehicle Design: leo LEO-1H
 
Vote closed
Scheduled vote count started by prometheus110 on Mar 2, 2021 at 6:05 AM, finished with 187 posts and 22 votes.

  • [X]Plan: Diplomacy comes in many forms
    -[X] Active Monitoring.
    -[X] Infiltrate Army (Pact) [Medium]: By infiltrating the military, we can more easily raid targets of opportunity and stage incidents.
    -[X] Offer Joint Exercises: With a hostile power to their north, the people of Rockwellawan might be open to joint exercises between the Republic Army and their own militia.
    -[X] Expand FTL Comms Network: Having had to promise to link Coromodir to the Republic's own FTL communication network to secure the Aurigan vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 1/2 turns] [2 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 1/3 turns] [2 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 3/5 turns] [2 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Continue Infiltration of Mandate Society: Sending intelligence operatives to further infiltrate Mandate society will allow us to better carry out subversive activities.
    -[X] Infiltrate Civil Administration [Easy]: By infiltrating the civilian leadership, we can improve our ability to ferment dissent amongst the populace.
    -[X] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs. [Progress: 2/3 turns] [Action Point Locked Until Completed]
    -[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 0/???]
    -[X] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers. [Can be taken multiple times a turn]
    -[X] Contact the inhabitants of New Oslo
    -[X] Contact the inhabitants of Tiverton
    -[X] Colonize Charybdis [Progress: 159,744+1(?)/500,000] [Action Point Locked Until Completed]
    -[X] Research
    --[X] Double Heat Sinks [2.87/6]
    --[X] Advanced Petrusite Theory [3.8/6]
    --[X] Basic Power Armor [4.14/5]]
    --[X] Anti-senescence Therapies [3.15/4]
    --[X] Wildlife Removal [0.15/--]
    --[X] Petusite Space Weaponry [0/--]
    -[X] H405 Keyzer: A worthy successor to the venerable StA-52, the Keyzer continues with Helghast weapon design tradition by melding a bullpup rifle with a high-capacity drum magazine to create something halfway between an assault rifle and a light machine gun. Taking into account feedback from the Helghan military, Hephaestus has motorized the magazine to allow for faster reloading and have introduced a variety of attachments ranging from ACOG scopes to underslung missile launchers.
    -[X] Battlemech Design: Equites-EQU-1HR
    -[X] Combat Vehicle Design: Wolfhound
    [X] Plan Silent diplomacy
    -[X] Active Monitoring.
    -[X] Weaken Economy (Pact/Khan) [Easy]: By utilizing agents seeded throughout Caliban, we can weaken the economies of target by debasing their currencies with forgeries.
    -[X] Offer Joint Exercises: With a hostile power to their north, the people of Rockwellawan might be open to joint exercises between the Republic Army and their own militia.
    -[X] Expand FTL Comms Network: Having had to promise to link Coromodir to the Republic's own FTL communication network to secure the Aurigan vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 1/2 turns] [2 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 1/3 turns] [2 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 3/5 turns] [2 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 0/5 turns] [Action Point Locked Until Completed]
    -[X] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs. [Progress: 2/3 turns] [Action Point Locked Until Completed]
    -[X] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers. [Can be taken multiple times a turn]
    -[X] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. [Can be taken multiple times a turn]
    -[X] Raise an Army: Task your military with forming an additional army. [Can be taken multiple times in a turn so long as there is recruitable population remaining]
    -[X] Contact the inhabitants of New Oslo
    -[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 0/???]
    -[X] Colonize Charybdis [Progress: 159,744+1(?)/500,000] [Action Point Locked Until Completed]
    -[X] Research
    --[X] Double Heat Sinks [2.87/6]
    --[X] Advanced Petrusite Theory [3.8/6]
    --[X] Basic Power Armor [4.14/5]]
    --[X] Anti-senescence Therapies [3.15/4]
    --[X] Selective Defoliants [0.15/--]
    --[X] Petusite Space Weaponry [0/--]
    -[X] H405 Keyzer: A worthy successor to the venerable StA-52, the Keyzer continues with Helghast weapon design tradition by melding a bullpup rifle with a high-capacity drum magazine to create something halfway between an assault rifle and a light machine gun. Taking into account feedback from the Helghan military, Hephaestus has motorized the magazine to allow for faster reloading and have introduced a variety of attachments ranging from ACOG scopes to underslung missile launchers.
    -[X] Battlemech Design: Equites-EQU-1HR
    -[X] Combat Vehicle Design: Wolfhound
    [X] Plan Petrusite, October, and Gustave's
 
Vote closed
Scheduled vote count started by prometheus110 on Mar 31, 2021 at 3:00 AM, finished with 155 posts and 28 votes.

  • [X] Research Groundwork, Spy games, and TV for all
    [X] Plan Diplomatic Contacts
    -[X] Write-In: Intercept the Outbound shipment, inform our anti-smuggling efforts to collect data/observe the Durban deal/shipment if possible.
    -[X] Write In: Accept Military Exercise Co-ordination, invite the TC and MoC via FTL comms if possible and the AC is game for it.
    -[X] Expand FTL Comms Network
    -[X] Write In : Sell Decommissioned Cruisers, Renew/renegotiate arms sales
    -[X] Offer Joint Design Project (Hephaestus Ltd.): Inviting Vandenberg Mechanized Industries into the Republic was only the first step in a plan to lay the groundwork for a joint research program. The next step involves offering VMI a joint design project with Hephaestus Ltd. [This is mutually exclusive with Offer Joint Design Project (Pharoah Automated Solutions)]
    -[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 4/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Sell Decommissioned Cruisers: [Can be taken multiple times. 10 sales remaining]
    -[X] Expand Zulim Taw Battlemech Factory: Further investment in the Zulim Taw facility will allow us to expand our production capability considerably.
    -[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 1/???]
    -[X] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. [Can be taken multiple times a turn]
    -[X] Colonize Charybdis [Progress: 290,793/500,000] [Action Point Locked Until Completed]
    -[X] Annex Tiverton (-5 influence total): By deploying numerous civil, military, and diplomatic resources, the Republic should be able to annex the system of Tiverton with minimal protest from our neighbours. [Progress: 0/2 turns] [Action Point Locked Until Completed]
    -[X] Contact the inhabitants of Fronq
    -[X] Contact the inhabitants of Detroit
    --[X] Research
    ---[X] Double Heat Sinks [4.44/6]
    ---[X] Advanced Petrusite Theory [4.8/6]
    ---[X] Wildlife Removal [1.3/2]
    ---[X] Petrusite Space Weaponry [1/5]
    ---[X]Standard Power Armor (Light) [0.57/--]
    ---[X] Selective Defoiliants [0.3/--]
    -[X] Multi-Missile Launchers:
    -[X] Power Armour Design: Minuteman PA(L) suit
    -[X] Dropship Design: Constable Light Carrier
    [X] Plan: Bad Year For The Prospero Pact
    -[X] Write-In: Intercept the Durban and mask it as part of the anti-smuggling actions we have taken and not meant to catch spies. And place observers and more surveillance on the shipment coming in from out-of-system at the space elevator but do not intercept or engage.
    -[X] Weaken Economy (Pact) [Easy]: By utilizing agents seeded throughout Caliban, we can weaken the economies of target by debasing their currencies with forgeries.
    -[X] Ferment Dissent (Pact) [Medium]: By producing and spreading certain forbidden materials throughout the people of this faction, our agents can potentially incite dissent against the powers-that-be.
    -[X] Raid Salary Trains (Pact) [Medium]: By utilizing agents seeded throughout Caliban, we can disrupt payment to military forces and reduce their morale and loyalty.
    -[X] Write-in: Have "merchants and agents" evaluate the geopolitical situation and search for links to the smuggler network, while they are doing that have a representative discretely contact Lord Morgenson and inform him that the weapons he received where stolen by smugglers and while some where from military surplus stockpiles many where faulty and earmarked for destruction before they where stolen and so could be hazardous to use, furthermore until this breach of the Republic's security has been dealt with it is unlikely that the Republic will be able to spare the effort required to sell arms to one side or the other.
    -[X] Joint Research Program Groundwork: Having already developed close business ties with the Aurigan Coalition's industrial centres, now is the time to grow those bonds into something meaningful. While it's too soon to approach the Coalition with the idea of a joint research program, efforts can be made towards laying the groundwork… [Progress: 0/2 turns]
    -[X] Write In: Accept Military Exercise Co-ordination, invite the TC and MoC via FTL comms if possible and the AC is game for it.
    -[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 2/3 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 4/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Construct solar parasol over Charybdis: A hot, wet world plagued by storms, we can attempt to tame the wild weather by deploying a massive solar parasol between the planet and its sun. [Progress: 0/3 turns] [Action Point Locked Until Completed]
    -[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 1/???]
    -[X] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. [Can be taken multiple times a turn]
    -[X] Colonize Charybdis [Progress: 290,793/500,000] [Action Point Locked Until Completed]
    -[X] Annex Tiverton (-5 influence total): By deploying numerous civil, military, and diplomatic resources, the Republic should be able to annex the system of Tiverton with minimal protest from our neighbours. [Progress: 0/2 turns] [Action Point Locked Until Completed]
    -[X] Research
    --[X] Double Heat Sinks [4.44/6]
    --[X] Advanced Petrusite Theory [4.8/6]
    --[X] Wildlife Removal [1.3/2]
    --[X] Petrusite Space Weaponry [1/5]
    --[X] Standard Power Armor (Light) [0.57/--]
    --[X] Selective Defoiliants [0.3/--]
    -[X] Multi-Missile Launchers: Created by a group of Helgen engineering students gone entrepreneur's as a means of streamlining missile logistics and use by the Helgen Republic and its allies. The MML is designed to replace specialized missile launchers with universal ones able to launch all available ammo types, thereby increasing combat effectiveness of units equipped with them and easing overall logistical burdens. [See Rules Document for Statblock and Rules]
    -[X] HDC 'Ursus' Squad Cannon: Developed by the Helghan Defence Corporation out of Bloemfontein, the Ursus Squad Cannon is a gyro-stabilised semi-automatic recoilless-rifle designed specifically for use by power armour equipped soldiers. Firing a 60mm shell at 400m/s, the Ursus substantially increases the already considerable AT firepower of power armour troopers.
    -[X] Power Armour Design: Minuteman PA(L) suit
    [X] Plan Choices and Annexes
    -[X] Intercept the Durban shipment
    -[X] Weaken Economy (Pact) [Easy]: By utilizing agents seeded throughout Caliban, we can weaken the economies of target by debasing their currencies with forgeries.
    -[X] Lord Morgenson and the stolen weapons: inform lord Morgenson that the weapons he had bought and is using where stolen from the helghan military and that we would like them back with an offer to sell other weapons to him in exchange but will take them back by force if we have to.
    -[X] Request Naval Passage and Patrol Rights: By negotiating passage through Rockwellawan for our navy as well as patrol rights for the system's surrounds, we can make a show of respecting Rockwellawan sovereignty while simultaneously safeguarding it from pirates.
    -[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 2/3 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 4/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 0/5 turns] [Action Point Locked Until Completed]
    -[X] Construct solar parasol over Charybdis: A hot, wet world plagued by storms, we can attempt to tame the wild weather by deploying a massive solar parasol between the planet and its sun. [Progress: 0/3 turns] [Action Point Locked Until Completed]
    -[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 1/???]
    -[X] Raise an Army: Task your military with forming an additional army. [Can be taken multiple times in a turn so long as there is recruitable population remaining]
    -[X] Construct a military defence station over Independence
    -[X] Construct a Battlemech Battalion: Task Zulim Taw with constructing a battalion's worth of mechs.
    -[X] Colonize Charybdis [Progress: 290,793/500,000] [Action Point Locked Until Completed]
    -[X] Annex Tiverton (-5 influence total): By deploying numerous civil, military, and diplomatic resources, the Republic should be able to annex the system of Tiverton with minimal protest from our neighbours. [Progress: 0/2 turns] [Action Point Locked Until Completed]
    -[X] Research
    --[X] Double Heat Sinks [4.44/6]
    --[X] Advanced Petrusite Theory [4.8/6]
    --[X] Wildlife Removal [1.3/2]
    --[X] Petrusite Space Weaponry [1/5]
    --[X] KF-Drive [0/--] invite ORDI members for joint research.
    --[X] Selective Defoliants[0.3/--]
    -[X] Power Armor Design: Minuteman PA(L)
    -[X] Combat Vehicle Design: Alligator Support Tank
    -[X] Combat Vehicle Design: Matriarch Defense Tank
    [X] Plan Arms and Diplomacy.
    -[X] Write-In: Intercept the Outbound shipment, inform our anti-smuggling efforts to collect data/observe the Durban deal/shipment if possible.
    -[X] Write-in: investigate geopolitical status of Oslo, who and what are we working with here?
    -[X] Expand FTL Comms Network
    -[X] Write In: Accept Military Exercise Co-ordination, invite the TC and MoC via our FTL comms (not HPG) if possible and the AC is game for it.
    -[X] Write In : Sell Decommissioned Cruisers, Renew/renegotiate arms sales
    -[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 4/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Sell Decommissioned Cruisers: [Can be taken multiple times. 10 sales remaining]
    -[X] Expand Zulim Taw Battlemech Factory: Further investment in the Zulim Taw facility will allow us to expand our production capability considerably.
    -[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 1/???]
    -[X] Construct two Hasta-class cruiser Squadrons: Task your shipyards with constructing Six Hasta Cruisers. [Can be taken multiple times a turn]
    -[X] Construct a Damascus-Class Carrier Squadron: Task your shipyards with constructing a squadron of Damascus-Class Carriers. [Can be taken multiple times a turn]
    -[X] Colonize Charybdis [Progress: 290,793/500,000] [Action Point Locked Until Completed]
    -[X] Annex Tiverton (-5 influence total): By deploying numerous civil, military, and diplomatic resources, the Republic should be able to annex the system of Tiverton with minimal protest from our neighbours. [Progress: 0/2 turns] [Action Point Locked Until Completed]
    --[X] Research
    ---[X] Double Heat Sinks [4.44/6]
    ---[X] Advanced Petrusite Theory [4.8/6]
    ---[X] Wildlife Removal [1.3/2]
    ---[X] Petrusite Space Weaponry [1/5]
    ---[X]Standard Power Armor (Light) [0.57/--]
    ---[X] Selective Defoiliants [0.3/--]
    -[X] Multi-Missile Launchers:
    -[X] Power Armour Design: Minuteman PA(L) suit
    -[X] Dropship Design: Sheriff Light Carrier
    [x] Write-in: A large chunk of Caliban's population now resides under Helghan protection in towns and cities sprung up from former refugee camps. Hold an election in these areas to form a national government recognised by the Helghan republic. Supply bureaucratic, legal, educational, economic and military support to help establish our newly allied nation, with the goal of making them an effective and functional nation state with a military vastly superior to their neighbours. This new nation shall have an option to join the republic in the future, subject to level of development, planetary unity and a local plebsite.
    [X] Research Groundwork, Spy games, and TV for all
    -[X] Something Rotten On The Planet of Helghan
    --[X] Write-In: Intercept the Durban and mask it as part of the anti-smuggling actions we have taken and not meant to catch spies. And place observers and more surveillance on the shipment coming in from out-of-system at the space elevator but do not intercept or engage.
    -[X] Request Naval Passage and Patrol Rights: By negotiating passage through Rockwellawan for our navy as well as patrol rights for the system's surrounds, we can make a show of respecting Rockwellawan sovereignty while simultaneously safeguarding it from pirates.
    -[X] Write-in: Send down agents and investigators posing with our merchant representatives to investigate the major factions and Lord Morgenson. They are to determine the disposition of them all and let them know we are considering selling them aid in many forms not just weapons.
    -[X] Write-In: Accept the offer for joint military exercises with the ACM. As a gift offer the ACM a supply of Helghan Arms and Vehicles for no charge to help them expand and put to use the experience they gain from the exercises.
    -[X] Joint Research Program Groundwork: Having already developed close business ties with the Aurigan Coalition's industrial centres, now is the time to grow those bonds into something meaningful. While it's too soon to approach the Coalition with the idea of a joint research program, efforts can be made towards laying the groundwork… [Progress: 0/2 turns]
    -[X] Expand FTL Comms Network: Having had to promise to link Taurus to the Republic's own FTL communication network to secure the Taurian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 2/3 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Offer Joint Design Project (Hephaestus Ltd.): Inviting Vandenberg Mechanized Industries into the Republic was only the first step in a plan to lay the groundwork for a joint research program. The next step involves offering VMI a joint design project with Hephaestus Ltd. [This is mutually exclusive with Offer Joint Design Project (Pharoah Automated Solutions)]
    -[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 4/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
    -[X] Approve Development Grant (Konstantine Institute of Technology): Inviting Tao Biomedical into the Republic was only the first step in a plan to lay the groundwork for a joint research program with the Magistracy. For the next step, we should approve grants for a proposed Tao-KIT project to develop advanced expert systems for medical diagnosis. [This is mutually exclusive with Approve Development Grant (Arrasate Worker Cooperative)]
    -[X] Expand Zulim Taw Battlemech Factory: Further investment in the Zulim Taw facility will allow us to expand our production capability considerably.
    -[X] Survey Helghan for Additional Petrusite Deposits: With the news that Petrusite deposits will eventually regenerate, now is the time to resurvey old mining sites and look for new ones. [Progress: 0/5 turns] [Action Point Locked Until Completed]
    -[X] Target Smuggler Network: We cannot allow Helghan military equipment to be stolen and sold to the highest bidder by criminals. As such, we should make the destruction of this network a priority. [Progress: 1/???]
    -[X] Construct two Hasta-class cruiser Squadron [Can be taken up to multiple times a turn]
    -[X] Colonize Charybdis [Progress: 290,793/500,000] [Action Point Locked Until Completed]
    -[X] Research
    --[X] DHS [4.44/6]
    --[X] Advanced Petrusite Theory [4.8/6]
    --[X] Wildlife Removal [1.3/2]
    --[X] Petrusite Space Weaponry [1/5]
    --[X] Standard Power Armor [.57/--]
    --[X] Selective Defoliation [.3/--]
    -[X] Military Requisition
    --[X] Multi-Missile Launchers: Created by a group of Helgen engineering students gone entrepreneur's as a means of streamlining missile logistics and use by the Helgen Republic and its allies. The MML is designed to replace specialized missile launchers with universal ones able to launch all available ammo types, thereby increasing combat effectiveness of units equipped with them and easing overall logistical burdens. [See Rules Document for Statblock and Rules]
    --[X] Dropship Design: Sheriff Light Carrier Dropship (Lawbringer Line)
    --[X] Power Armour Design: Minutemen Basic PA(L)
 
Vote closed
Scheduled vote count started by prometheus110 on May 5, 2021 at 8:32 AM, finished with 88 posts and 27 votes.

  • [X] Write In: "Smuggler" Round-up: Bring the local police and public transport (through the mayor if necessary) on board to locate the spies , saying we are pursuing wanted individuals as part of the smuggling operation earlier in the year. Emphasize the need to keep this quite to prevent from spooking the targets further. Lock the trains down and send in the Gendarmes to capture the spies on said trains, then send agents to bring the targeted civilians into protected custody citing them being at risk and begin a missing persons search for the missing one. Quietly Contact the Petrusite facilities Head of Security and advise them to enter a state of raised security awareness due to an ongoing anti-smuggler operation until provided an all clear, cite the smugglers apparent possession of Petrusite equipment places them at risk of intrusion, and to initiate a lockdown if they deem it necessary.
    [X] Write In: "Smuggler" Round-up: Bring the local police and public transport (through the mayor if necessary) on board to locate the spies , saying we are pursuing wanted individuals as part of the smuggling operation earlier in the year. Emphasize the need to keep this quite to prevent from spooking the targets further. Lock the trains down and send in the Gendarmes to capture the spies then send agents to bring the targeted civilians into protected custody citing them being at risk and begin a missing persons search for the missing one. Quietly Contact the Petrusite facilities Head of Security and advise them to enter a state of raised security awareness due to an ongoing anti-smuggler operation until provided an all clear, cite the smugglers apparent possession of Petrusite equipment places them at risk of intrusion, and to initiate a lockdown if they deem it necessary.
    [X] Secure the cooperation of local police forces and get eyes back on the hostiles.
    [X] Write In: "Murderer hunt": Bring the local police and public transport (through the mayor if necessary) on board to locate the spies , frame it as a prison break by several violent criminals who are a danger to the public. Circulate the faces and assumed names of the spies publicly to get the public onboard but emphasize that security forces are hot on the trail. Mark the spies as "armed and dangerous" and that if people spot the spies then they should get away from them and place a police report.Lock the trains down and send in the Gendarmes to capture the spies then send agents to bring the spies in under the guise of the prison service reclaiming them for transfer to a super-max facility. Quietly Contact the Petrusite facilities Head of Security and advise them to enter a state of raised security awareness due to the ongoing anti-smuggler operations until provided an all clear, cite the smugglers apparent possession of Petrusite equipment places them at risk of intrusion, and to initiate a lockdown if they deem it necessary. Request all petrusite facilities to perform a stockpile and security audit as part of a new series of regular checks for facilities storing and handling such a dangerous material. Quietly inform the heads of petrusite research centres and universities that there have been reports of the "escaped individuals" near to their premises and that they should look towards either sheltering in place or evacuating but suggest that an evacuation would be preffered. This also allows us to station police and gendarme units around such facilities without arousing too much suspicion.
    [X] Write In: "Smuggler" Round-up: Bring the local police and public transport (through the mayor if necessary) on board to locate the spies , saying we are pursuing wanted individuals as part of the smuggling operation earlier in the year. Emphasize the need to keep this quiet to prevent from spooking the targets further. Lock the trains down and send in the Gendarmes to capture the spies then send agents to bring the targeted civilians into protected custody citing them being at risk and begin a missing persons search for the missing one. Quietly Contact the Petrusite facilities Head of Security and advise them to enter a state of raised security awareness due to an ongoing anti-smuggler operation until provided an all clear, cite the smugglers apparent possession of Petrusite equipment places them at risk of intrusion, and to initiate a lockdown if they deem it necessary.
    [X] Write In: "Murderer hunt": Bring the local police and public transport (through the mayor if necessary) on board to locate the spies , frame it as a prison break by several violent criminals who are a danger to the public. Circulate the faces and assumed names of the spies publicly to get the public onboard but emphasize that security forces are hot on the trail. Mark the spies as "armed and dangerous" and that if people spot the spies then they should get away from them and place a police report.Lock the trains down and send in the Gendarmes to capture the spies then send agents to bring the spies in under the guise of the prison service reclaiming them for transfer to a super-max facility. Quietly Contact the Petrusite facilities Head of Security and advise them to enter a state of raised security awareness due to the ongoing anti-smuggler operations until provided an all clear, cite the smugglers apparent possession of Petrusite equipment places them at risk of intrusion, and to initiate a lockdown if they deem it necessary. Request all petrusite facilities to perform a stockpile and security audit as part of a new series of regular checks for facilities storing and handling such a dangerous material. Quietly inform the heads of petrusite research centres and universities that there have been reports of the "escaped individuals" near to their premises and that they should look towards either sheltering in place or evacuating but suggest that an evacuation would be preferred. This also allows us to station police and gendarme units around such facilities without arousing too much suspicion.
    [X] Write In: "Murderer hunt": Bring the local police and public transport (through the mayor if necessary) on board to locate the spies , frame it as a prison break by several violent criminals who are a danger to the public. Circulate the faces and assumed names of the spies publicly to get the public onboard but emphasize that security forces are hot on the trail. Mark the spies as "armed and dangerous" and that if people spot the spies then they should get away from them and place a police report. Lock the trains down and send in the Gendarmes to capture the spies then send agents to bring the spies in under the guise of the prison service reclaiming them for transfer to a super-max facility. Quietly Contact the Petrusite facilities Head of Security and advise them to enter a state of raised security awareness due to the ongoing anti-smuggler operations until provided an all clear, cite the smugglers apparent possession of Petrusite equipment places them at risk of intrusion, and to initiate a lockdown if they deem it necessary. Request all petrusite facilities to perform a stockpile and security audit as part of a new series of regular checks for facilities storing and handling such a dangerous material.
    [X] Induce the cooperation of every local organization that may be of assistance in getting eyes on the hostiles and ready the Gendarmes for action.
 
Vote closed
Scheduled vote count started by prometheus110 on May 8, 2021 at 7:03 AM, finished with 89 posts and 34 votes.

  • [X] Plan : Don't be an idiot v5
    -[X] Write-in: Remotely cut power to shut down the train and have a sniper take out subject Theta then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
    -[X]Warehouse (Pyrrus) Write-in: Attempt to infiltrate surveillance automata into the warehouse to gather information. During the infiltration, prepare an assault force and make them ready to hit the building. Also have surveillance watching the underground systems around the Warehouse incase they are used as an escape route or other function.
    -[X]Spyhunt (Konstantine) Rope any remotely relevant organization into the search and damn the potential for leaks.
    [X] Plan : Don't be an idiot v3
    -[X] Write-in: Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
    -[X]Warehouse (Pyrrus) Write-in: Attempt to infiltrate surveillance automata into the warehouse to gather information. During the infiltration, prepare an assault force and make them ready to hit the building.
    -[X]Spyhunt (Konstantine) Rope any remotely relevant organization into the search and damn the potential for leaks.
    [X] Plan : Don't be an idiot v4
    -[X] Write-in: Remotely cut power to shut down the train, then, once it has slowed down divert the train to a loop of track (diverting other trains as necessary to get a clear loop) to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
    -[X]Warehouse (Pyrrus) Write-in: Attempt to infiltrate surveillance automata into the warehouse to gather information. During the infiltration, prepare an assault force and make them ready to hit the building.
    -[X]Spyhunt (Konstantine) Rope any remotely relevant organization into the search and damn the potential for leaks.
    [X] Write-in: Don't be an idiot revised
    -[X] Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
    [X] plan : lets try and play this smart.
    -[X] Write-in: Don't be an idiot revised
    --[X] Remotely cut power to shut down the train, then, once it has slowed down divert the train to a spur track to avoid a slaughter at the terminal or a derail, and finally send the gendarmes.
    -[X] Besiege the warehouse to buy time to gather intelligence and assemble an assault force.
    -[X] Continue with the current methods. Finding them is inevitable, the searchers just need time.
 
Vote closed
Scheduled vote count started by prometheus110 on May 15, 2021 at 3:42 AM, finished with 32 posts and 23 votes.
 
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