- Pronouns
- He/Him
I think another one, which would be extra rare, is their resistance to chaos corruption, something that is from Gulliman.
IRL stuff. Busy.
Another option is them becoming rigid in thinking and getting codex dependent if you don't put 'em on a planet with a different enough culture.@undead frog you might want to consider the UM successors having a possible negative trait that makes them more...pliable and willing to follow orders. Like good soldiers.
If combined with the possibility of them having the trait put onto the planet then it'll exacerbate the trait and make the planet a monoculture and transfer back to the chapter.Another option is them becoming rigid in thinking and getting codex dependent if you don't put 'em on a planet with a different enough culture.
Lets all remember their true legendary trait before this gets off track.I think another one, which would be extra rare, is their resistance to chaos corruption, something that is from Gulliman.
Right, you know what that means, right?Lets all remember their true legendary trait before this gets off track.
Spawn FPS protagonist.
Or well technically the Space Marine games are more third person but still.
We want to preserve some parts of the Imperial Truth, but it is very unlikely that we manage to preserve it unchanged, especially when the living saints. The point is making a region of space that holds onto reason and maybe regress at a slower rate than normal, at the very least.I am genuinely confused on why people want to preserve The Imperial Truth so badly. Since it utterly failed on all levels. It left the people ignorant of chaos, it failed to resolve the Emperor's cult of personality, and quite frankly supports all of The Imperium's most cruel impulses.
I understand wishing to counter The Ecclesiarchy but I think we're missing the forest for the trees. Blurting the Inquisition worked because The Inquisition was uniquely awful and replaced an already existent organization.
If we wish to improve the Imperium's lot then we should be prioritizing a planet that gives the Chapter a perspective that actually pushes against the foundational cruelties of the setting.
I am genuinely confused on why people want to preserve The Imperial Truth so badly.
You make good point, and I agree with it absolutely The Imperial Truth wasn't better in the slightest, the problem is, we really don't have any other planet which ideology would be strong counter to The Ecclesiarchy.
In addition, The Imperial Truth managed to destroy The Old Night, which, lats be fair, was the greatest challenge humanity faced until the fall of Cadia
While I agree somewhat, what is important to know is that the Imperial Cult was made directly to highjack the Imperial Truth, which is likely to cause some issues with being a solid ideological counter to Ecclesiarchy (and that's ignoring faith being a real force that is undeniable).There are cults and religious movements withing The Ecclesiarchy that give alms to people and stuff, doesn't change the fact that The Imperial Cult as a whole is destructive and hampers The Imperium. I remember that in the book series "Dark Imperium" by Guy Haley, Guilliman thinks that if The Emperor stood up and proclaimed that he isn't a god, he would be burned for blasphemy by The Ecclesiarchy. Pretty much sums up the mentality of The Imperial Cult. Simply, making a less shitty, kind of nice place to live in The Imperium, wouldn't be counter to The Ecclesiarchy, you would just make, a secund Ultramar where The cults give alms to the poor and stuff and that's it, we need strong ideological counter to spread across The Imperium and only The Imperial Truth offers that. It was literally ideology made to, originally, destroy any and all religion, it's literally the only strong, ideological counter against The Ecclesiarchy we can get.
It denied the existence of chaos, not warp. But in general yes.Isn't Imperial Truth that science and rationality is a must and superstition is not allowed, BUT it did not deny that Warp and Psykers are a thing but more towards Warp has dangerous beings inside that would trick humanity to believe they are gods. Which, is not exactly false and not exactly true. Chaos Gods being in reality (pun intented) a reality tumours while Eldari Gods I see as true gods because while they can be influenced by their worshippers, they are not made from pure emotions and concepts like Chaos Gods are but a solid constructs with beliefs, ideas and themes. Emperor is in weird state of yes and no on being something. At least let's be happy it is not Fantasy and we need to be wary of Gods of Law, which are on opposite spectrum in comparison to gods of Chaos but not in good way.
The Imperial Truth definitely didn't deny Psykers, bruh, merely categorized them as mutants to dangerous to allow livig, with only exception being those necessary for The Imperium to function, Astropaths, Navigators, the rest was approved for stake burning.
...My guy, that is quite literally godhood, and if something happens because people just believe in it, then it is a miracle. Not to mention Living Saints being literally Big E's version of daemon princes.Personally, I don't see The Emperor as a God, rather I see it as bizzare case where he still feeds on the excessive power of collective consciousness despite not being a Immaterium denizen or there being in-fact, two Emperors, one on the Throne, one in The Immaterium, forming from the thought of Humanity in The Imperium of Man, and are metaphysically connected with each other on some level. The same way I categorize all the "miracles" just the excessive influence of The Ecclesiarchy, collectively manipulating The Warp, Humanity is supposed to be more psionically active over time, so it fits.
Yes, and before the rock would grant miracles it would gain godhood and probably personality (as long as chaos didn't ate it in the warp).Basically, if you were able to make religion that worship a giant rock and have it somewhat, gain the same influence as The Ecclesiarchy, as far as I'm concerned the result would be the same with the miracles.