The Long Founding (Warhammer 40k)

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[X]Plan: Space horse preparetion

Picking this, at least for the Xeno thing, it won't be 100% sure that we get World Eaters for the Xeno killing chapter, we quite possibly pick the Dark Angels to fit Knight Aesthetic.
 
[X] Plan: Gatekeepers
-[X] Defending Solar: A need to defend the Segmentum that houses Terra itself has become apparent, or at least apparent to people with the right connections.
Goals: Create a chapter with homeworld that has the (Segmentum Solar) keyword.
-[X] Traitor Legion Geneseed: If you wish you could gain access to the gene-seed of the traitor legions, each will have its ups and downs but all of them will have their gene-fathers concealed for practical reasons. Write in a traitor legion. 10 Points for each time this is taken.
--[X] Iron Warriors
-[X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[X] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[X] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[X] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter
 
[ ] Aid to Ultramar: The Ultramarines are putting all their efforts into the scouring leaving quite a few holes in the realm of Ultramar. Another space marine chapter in the region could help alleviate that.
Goals: Choose a home planet with the 'Ultramar' tag in the next chapter creation.

[ ] Codex Experiments: "Hmmmmmmmmmm."
Goal: Create a chapter with Alpha Legion Gene-Seed and place it in a homeworld with the (Ultramar) tag.

can we take these 2 at the same time?
 
But that's the problem, they would have to be there constantly for their support to matter, even being in the same system wouldn't be enough to response immediately to sudden attack on Fenris, and when they finally get there, everything might have already passed or their too late to save the geneseed research either way.
There an easy solution, it called this is a quest and that the QM might think it more fun to write about the chapter being involved in the fight so they write that they just happen to be there when Magnus attacked.
 
[X] Plan: Gatekeepers.
[X] Plan: Ultra-Irony

[X] Plan: Ork Eaters.
-[X] Defending Solar: A need to defend the Segmentum that houses Terra itself has become apparent, or at least apparent to people with the right connections.
Goals: Create a chapter with homeworld that has the (Segmentum Solar) keyword.
-[X] Traitor Legion Geneseed: If you wish you could gain access to the gene-seed of the traitor legions, each will have its ups and downs but all of them will have their gene-fathers concealed for practical reasons.
--[X] World Eaters
-[X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, you have isolated such samples.
-[X] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion.
-[X] More Equipment: You've managed to secure extra equipment for a chapter.

[X] Plan: Iron Cowboys.
-[X] Spitting the Blood God: Some 'Inquisitors' have been toying with the idea of a Space Marine chapter specifically built to be as unfulfilling force the forces of Khorne to fight as possible. You may as well take them up on it.
-[X] Traitor Legion Geneseed: If you wish you could gain access to the gene-seed of the traitor legions, each will have its ups and downs but all of them will have their gene-fathers concealed for practical reasons.
--[X] Iron Warriors.
-[X] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets.
-[X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, you have isolated such samples.
-[X] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion.
-[X] More Equipment: You've managed to secure extra equipment for a chapter.
 
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[X] Plan Those that "guard" Death of Xenos
-[X] Xenocide: Apparently the focus on Chaos has led to a perceived ignoring of the Xenos threat, many within the Imperium seek to fix that.
Condition: Next chapter automatically gains the 'Extremely Xenocidal' trait.
-[X] Traitor Legion Geneseed: If you wish you could gain access to the gene-seed of the traitor legions, each will have its ups and downs but all of them will have their gene-fathers concealed for practical reasons. Write in a traitor legion. 10 Points for each time this is taken.
--[X] Death Guard
-[X] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal letting it field more of the ancients… if it has enough wounded veterans of course. 5 Points.
-[X] Extra Predators: The Chapter has access to more Predator Tanks. 5 Points.
-[X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[X] Extra Land Raiders: The Legion is able to acquire more Land Raiders than normal. 10 Points per charge.
-[X] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
 
What legion are we going to use for the horses?
Dark Angels?
World Eaters?
Luna Wolves?
The reason I put Lunar Wolves in the list is because they were known for the assault doctrine.
 
The world where the horses are live as nomads. I'm not sure if the knights would work. I could be wrong though. I think that cataphracts would be more appropriate for this world.
 
[]Plan: Space horse preparetion

Yes but if your hoping for it to kill enough Orks to stop the War of the Beast thats sadly beyond viability at this point.
I kinda figured that to be honest, my main hope was that if we make both a chapter to kill xenos and a chapter to defend terra than the War of the Beast will be significantly softened atleast.
 
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I kinda figured that to be honest, my main hope was that if we make both a chapter to kill xenos and a chapter to defend terra than the War of the Beast will be significantly softened atleast.
Defending Terra yes killing Xenos not so much in this case.

At this point in time the Orks are consider pests at their most threatening so the anti-xeno chapter will mostly be killing minor species and elder

Vote for it if you still want but I felt it fair to inform ahead of time.
 
[X] Plan: Ultra-Irony
-[X] Aid to Ultramar: The Ultramarines are putting all their efforts into the scouring leaving quite a few holes in the realm of Ultramar. Another space marine chapter in the region could help alleviate that.
Goals: Choose a home planet with the 'Ultramar' tag in the next chapter creation.
-[X] Traitor Legion Geneseed: If you wish you could gain access to the gene-seed of the traitor legions, each will have its ups and downs but all of them will have their gene-fathers concealed for practical reasons. Write in a traitor legion. 10 Points for each time this is taken.
--[X] Death Guard
--[X] Word Bearers
--[X] World Eaters
-[X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[X] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
 
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