The Long Founding (Warhammer 40k)

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[X] Plan: Enemy of infiltration
[X] Plan: Survivors of the Great Game
-[X] Alpha Legion: A very pure Gene-Seed so far as the physical is concerned, on the mental side the Alpha Legion's Gene-Seed seems to create more secretive Astartes with a greater sense of initiative.
--[X] Legendary Gene-Seed
-[X] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yurulkd III the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival and making sure that neither of the two nearby Forge Worlds decide to crush them.
--[X] Adaptive Gene-Seed

Enemy is a good combination but I'd also be fascinated to see what kind of Chapter Survivors would forge.

Sometime it could be cool to put a Fist successor with adaptive geneseed on Pertana IV for the pain tolerance.
 
[X] Plan: Enemy of infiltration

I feel like we should go for Scout Training in the next section. Thoughts?
 
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Ok screwed up my initial plan so let's redo that.

Going to be honest here. I really do not like the idea of the Alpha Legion being the premier check to the Inquisition. I am very worried about a potential war of conspiracies that feeds on both sides worse traits. That the Alpha Legion descendants seem more likely to turn renegade or run some conspiracy that forces them out.

I'd propose we use the Ultramarines so the chapter can be under their aegis as well. Dark Angels were considered but I'd rather not provoke the Inquisition to investigate them. Using the Legendary Gene seed as well in the hopes we can get either some adaptability or their organizational knack.

I fully expect that some level of Inquisitional antagonism is inevitable and we should account for that in the planning. I doubt Alpha Legion would be fatal (outside of godawful rolls), but I don't particularly want to risk them either.

Homeworld fulfills the near terra mission and furthermore points towards anti ambush and there seems to be no major need for homeward investment that might interfere with their duties.

[X] Plan: Ultra Reliable Agents
-[X] The Ultramarines The most pure, 'baseline' of Space Marine Gene-seed the Ultramarines are a lineage that gives no great benefits but in turn does not have great downsides. They do seem to have started a minor tradition of maintaining ties with their descended chapters however.
-- [x] Legendary Gene-Seed
-[X] Ikkite: A forest planet notable for being covered in spiky, nearly indestructible planet life, the humans of this planet have learned to keep aware of their surroundings even when in the fiercest of combat if only to keep from being impaled. (Near Terra).
 
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[X] Plan: Ultra Reliable Agents
-[X] The Ultramarines The most pure, 'baseline' of Space Marine Gene-seed the Ultramarines are a lineage that gives no great benefits but in turn does not have great downsides. They do seem to have started a minor tradition of maintaining ties with their descended chapters however.
-- [x] Legendary Gene-Seed
-[X] Ikkite: A forest planet notable for being covered in spiky, nearly indestructible planet life, the humans of this planet have learned to keep aware of their surroundings even when in the fiercest of combat if only to keep from being impaled. (Near Terra).
 
[X] Plan: Enemy of infiltration
[X] Plan: Survivors of the Great Game
-[X] Alpha Legion: A very pure Gene-Seed so far as the physical is concerned, on the mental side the Alpha Legion's Gene-Seed seems to create more secretive Astartes with a greater sense of initiative.
--[X] Legendary Gene-Seed
-[X] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yurulkd III the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival and making sure that neither of the two nearby Forge Worlds decide to crush them.
--[X] Adaptive Gene-Seed
 
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[x] Plan: Spears in the back
- [x] Alpha Legion: A very pure Gene-Seed so far as the physical is concerned, on the mental side the Alpha Legion's Gene-Seed seems to create more secretive Astartes with a greater sense of initiative.
-- [x] Legendary Gene-Seed
- [x] Ikkite: A forest planet notable for being covered in spiky, nearly indestructible planet life, the humans of this planet have learned to keep aware of their surroundings even when in the fiercest of combat if only to keep from being impaled. (Near Terra).
-- [x] Adaptive Gene-Seed
 
Interesting thing, is that picking Urhah as Chapter's Homeworld might make our Chapter "(somewhat) Callidus-proof"
 
Interesting thing, is that picking Urhah as Chapter's Homeworld might make our Chapter "(somewhat) Callidus-proof"
Not just Callidus, but Vindicare also. Shapeshifting allows them to blend in with the environment. The sniper clade can only be spotted when one is supremely aware of little detail.

Not much help with Cellexus or Eversor.
 
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