The Long Founding (Warhammer 40k)

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Grimm was not bitter about Rowboar dying because a boarding operation went wrong, no sir, no bitterness at all. Dorn also certainly did not share this bitterness.

Oh nonono He was justified in his...shall we say Collaboration with the brother who was veryyyy trigger-ready to kill a certain slutty snek-fucker for pushing the mantle of lord commander who he had previously narrowly avoided by handing it to his more logistically-competent brother who may or may not have saved his life at certain Iron-cage and is still feeling pretty indebted...
 
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I think that entrenchment is an absolute must for this chapter. Not only does it have heavy synergies with our already existing defense mastery trait but we did create this chapter with the idea of helping defend the 500 worlds of Ultramar. Would also so be really useful in defense of their home world which is noted to be under attack quite often,

Also think it would actually with fighting in other places like ships since it means that they would be able to fortify sections of places they invade much more easily and thus making them an even harder foe to dislodge and deal with for enemies attacking entrenched positions.
 
I would imagine that a 2 charge blade master chapter would produce some horrifyingly skilled swordsmen over the years. I mean if your average marine is above the skill level of the black templars, then the chapter champions must be something truly special.
 
I would imagine that a 2 charge blade master chapter would produce some horrifyingly skilled swordsmen over the years. I mean if your average marine is above the skill level of the black templars, then the chapter champions must be something truly special.

yeah I can imagine them having some sort of bulshit special rules that let them figth three Carnifex and win I can imagine the forums in flame of only thinking it
 
[X] Plan: Astral Fists
-[X] Chapter Name: Astral Fists
-[X] Chapter Colors: Orange Primary, Black Secondary
-[X] Chapter Symbol: A Orange Fist on Black Background
-[X] Chapter Creed: "Once More Into the Breach"
-[X] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.
-[X] Boarding Specialists: The Chapter's Marines are truly masters at boarding voidcraft - even by Space Marine standards.
-[X] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power.
-[X] Extra Terminator Armor
 
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[X] Plan: So we had one blade mastery; what about the 2nd one


[X] Plan: Astral Fists
 
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[X] Plan: So we had one blade mastery; what about the 2nd one? But with Entrenchment

Sword Good.
 
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Thinking about it deep strike feels like it doesn't actually synergies nearly as well with the newest chapter as entrenchment. Because again, the main theme we were doing with this chapter was defense. Not going with entrenchment to make the most out of it just feels like we would be half assing the original intent.

If we were say going with the White Scars idea where prioritized speed I'd think it would have fit better but as is we didn't go with that. Also the reason I don't think storm hawks would work as well.

If we are going with a chapter specced heavily into defense while having great offense to compliment it I think that the main skills to go for are blade, boarding and entrenchment with equipment being specialist ammo, heavy weaponry and terminator armor. Since it feels like those best synergize with the idea behind the chapter we were going for. Especially for things like invading space hulks and general close quarters warfare combined with amazing defense.
 
Thinking about it deep strike feels like it doesn't actually synergies nearly as well with the newest chapter as entrenchment. Because again, the main theme we were doing with this chapter was defense. Not going with entrenchment to make the most out of it just feels like we would be half assing the original intent.

If we were say going with the White Scars idea where prioritized speed I'd think it would have fit better but as is we didn't go with that. Also the reason I don't think storm hawks would work as well.

If we are going with a chapter specced heavily into defense while having great offense to compliment it I think that the main skills to go for are blade, boarding and entrenchment with equipment being specialist ammo, heavy weaponry and terminator armor. Since it feels like those best synergize with the idea behind the chapter we were going for. Especially for things like invading space hulks and general close quarters warfare combined with amazing defense.
I don't know about the heavy weapons thing. In Warhammer 40k lascannons, multi meltas, and plasma cannons are strong enough to breach the bulkheads of a ship from the inside. If you want to specialize in boarding, then heavy weapons just ain't it.

Edit: there is a reason why terminators use storm bolters in space hulks and not anything g bigger.
 
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[] Plan: Astral Fists
-[] Chapter Name: Astral Fists
-[] Chapter Colors: Orange Primary, Black Secondary
-[] Chapter Symbol: A Orange Fist on Black Background
-[] Chapter Creed: "Once More Into the Breach"
-[ ] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.
-[ ] Boarding Specialists: The Chapter's Marines are truly masters at boarding voidcraft - even by Space Marine standards.
-[ ] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power.
-[ ] Extra Terminator Armor
Why Marksmen? in close quarter's boarding being even better in melee is more important?
 
[X] Plan: Grimm's Response to a Failed Boarding Against a Primarch
-[] Chapter Name: Knights Mortalis
-[] Chapter Colors: Gunmetal Grey with Silver Highlights
-[] Chapter Symbol: A Silver Battering Ram
-[] Chapter Creed: "Once More Into the Breach"
Againt Emperor's Children "Vengeance for Guilliman!"
-[ ] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium.
-[ ] Boarding Specialists: The Chapter's Marines are truly masters at boarding voidcraft - even by Space Marine standards.
-[ ] Entrenchment: The Chapter is better at erecting and maintaining fortifications than average.
-[ ] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power. (5 points)
-[ ] Extra terminator armor.

these marines should make for some of the deadliest CQC based chapter in the area and should let the ultramarines handle more long range fighting

[X] Plan: Eternal Guard

its the same plan so what do i care if this one wins or the other
 
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To explain boarding in Warhammer 40,000, ships are often literal miles apart, with boarding typically occurring in one of three primary ways: being ferried by a small craft like a Thunderhawk, using specialized "boarding" torpedoes (essentially giant drills with Marines inside), or via teleportation.

While ships are enormous, the interiors are relatively tight spaces filled with blind corners and bulkheads. As a result, vehicle and sniper-range combat is extremely rare. Instead, it's essential to optimize for close-quarters combat (CQC), creating pathways and quickly hunkering down when faced with a counter-push.

Devastators, who are equipped with heavy ordnance options, do not perform well in this environment, nor do units with jump packs. Thus, it's best to focus on Terminators and Tactical Marines; however, even Tactical Marines can be too vulnerable in high-intensity boarding actions.

In this environment, doubling down on swords, our primary CQC option, and leveraging Terminators pays significant dividends, especially with Defernse mastery benefiting from encampment.

Thus, marksmen, heavy ordnance, jump packs, and Chaplains represent subpar choices that ultimately weaken the chapter's ability to excel in the role they are designed to potentially dominate.
 
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[] Plan: Grimm's Response to a Failed Boarding Against a Primarch
-[] Chapter Name: Knights Mortalis
-[] Chapter Colors: Gunmetal Grey with Silver Highlights
-[] Chapter Symbol: A Silver Battering Ram
-[] Chapter Creed: "Once More Into the Breach"
Againt Emperor's Children "Vengeance for Guilliman!"
-[ ] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium.
-[ ] Boarding Specialists: The Chapter's Marines are truly masters at boarding voidcraft - even by Space Marine standards.
-[ ] Entrenchment: The Chapter is better at erecting and maintaining fortifications than average.
-[ ] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power. (5 points)
-[ ] Extra terminator armor.

I know that I made my own plan but I actually like this one more.
 
Why Marksmen? in close quarter's boarding being even better in melee is more important?
40k ships are huge. Imperial Ships are giant cathedrals. There will be large cavernous rooms with multiple levels without the ability to get close to an enemy quickly. Marksman is to allow them to be well-rounded to respond to any situation when it comes to boarding. It also synchronizes with fortification mastery; Marksmen are far better able to make use of fortifications than blademasters. Marksmen doesn't necessarily mean snipers; it just means a better use of ranged weapons.

Blademasters and Marksmen basically correspond to the WS (Weapon Skill) and BS (Ballistics Skill) stats in the tabletop game.
 
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Just realized l, this chapter is going to be really important from a legacy point of view, as far as i know, no other chapter has had such a hands on approach by their Primarch. As in: Dad though we were so important he spend years working on us
 
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