The Long Founding (Warhammer 40k)

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this chapter bonuses are ...diverse on hand we have a lot of boarding shit but we rolled the fortification mastery trait which makes it one of the best at static defense.
Oh, but consider that we will have to deal with the Hive fleet in the future, and static defence will be important. Not to mention that we could fortify the breaches into a bigger ships or space stations
 
I wounder what kind of benefits we would get from Rogal Dorn being directly and actively involved in the chapter creation process ?

here are a few I could think of
-the chapter has larger pool of experienced veterans and they are of higher quality because of primarch say so, maybe even extra training
-Rogal was had overseen the discovery and restoration of the Phalanx well before he reunited with the Emperor, looking at the home world option I can see Rogal doing it again for old times sake , maybe even sticking with them a bit once they are founded to lead the project himself
-the personal attention of a primarch concentrated on a thousand marines instead of spread thin out over a legion of tens of thousands would result in all around better marines
-Rogal could likely use existing precedents relating to the steel champions to issue them exceptions from codex restrictions as he was never happy with it to begin with, that they are going to be in the middle of Ultramar is just an extra fuck you to Guilman who can't countermand him right now with him sort of dead
-I can see Rogal issuing them some advanced crusade era wargear , giving the chapter a decent amount of starting relics
 
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Eh perfect is the enemy of the good so I'll work with this to make my knights Mortalis, they'll end up being a fuck you to fulgrim anyway.
 
Get reket Black Templars thier is a new best swordsman chapter in town.

They only have 1 charge of it after all.

So it looks like per the QM that we can at least double down on traits they've rolled. Not sure if we can triple down (and pick blademasters or entrenchment twice), but this chapter can absolutely be the best at both swordsmanship and entrenchment in the galaxy, and we should take advantage of that.

With two stacks of swordsmanship + entrenchment, this chapter should be absolute terrors at boarding ships/taking fortifications, and it will likely be considered suicide to assault their own ships/fortifications, even by space marines.

Boarding ships also synergizes with this with swordsmanship and their absurd amount of heavy weaponry and ship-cutting ability. Extra Assault packs gets us more melee focused Space marines.

@undead frog Can we double down on equipment, and get two charges of assault packs to maximize space marine swordmen numbers in the chapter?


[] Plan: Sword and Board (ships)
[ ] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium.
[ ] Boarding Specialists: The Chapter's Marines are truly masters at boarding voidcraft - even by Space Marine standards.
[ ] Entrenchment: The Chapter is better at erecting and maintaining fortifications than average.
[ ] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power. (5 points)
[ ] Extra Assault Packs: The Chapter has a great number of Assault Packs, letting them retain a greater number of Assault Marines in each Company.
[ ] Heavy Weaponry: The Chapter is well supplied with heavy weaponry, and can field a larger proportion of Devastator squads.
[ ] Extra terminator armor.
2 Charges of Extra Trainers
1 Charge of More Equipment
1 Charge of Extra Terminator Armor.
 
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Well, it's mostly a fluff thing for right now. I may put in something about how he teaches them how to fight, resulting in the EXTRA SWORDING, but it all depends - Frog makes the decisions, not me.
 
Dorn got mercked in a boarding operation during the early black crusades , so chapter of dedicated boarding specialists might very well save him
The issue is their one the entirely other side of the Imperium from the eye of terror so they are unlikely to be involved at all. Chapters rarely move that far. If we want them to be a weirdo chapter that does we need to build them right enough they're an exception to standard rules.
 
I want the marksman training with doubling down on swordmanship. This way, the Chapter will be masters of ranged combat on top of being grandmasters in melee combat. Black Templars shall seethe.
 
Basically sustained boarding and clearing of things like hulks and against other space marines is a slog. You want heavy armor, close quarters weapons and the ability to make and hold positions of the fly. That and cutting/melta equipment to make new doors in the walls and floors.
 
For the record, while this is not an official 'this is a bad idea' notice, I personally wouldn't take both Extra Assault Packs and Extra Heavy Weaponry at the same time. Fluff wise, taking those options changes the standard Company load out from 6 tactical 2 assault 2 devastator to 4 tactical, 4 of the squad you're emphasising, and 2 of the remaining unit type.

Which means if you take both, you end up like the Keepers of Truth. Who have 2 tactical squads a company.

So uh. I don't believe there's any massive mechanical downside to it, but it will look a little weird.
 
I want the marksman training with doubling down on swordmanship. This way, the Chapter will be masters of ranged combat on top of being grandmasters in melee combat. Black Templars shall seethe.
here

[] Plan: combat master
-[] Chapter Name:
Bright Blade
-[] Chapter Colors: Chrome with blue highlights
-[] Chapter Symbol: a sword pointed upwards from a world with stars in the background
-[] Chapter Creed: "Stand Vigil over Stars"
--[] When fighting with Ultramarines: "As Dorn commanded, we'll fight against the dark as one"
-[] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium.
-[] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.
-[] Boarding Specialists: The Chapter's Marines are truly masters at boarding voidcraft - even by Space Marine standards.
-[] Heavy Weaponry: The Chapter is well supplied with heavy weaponry, and can field a larger proportion of Devastator squads.
-[] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power.
-[] Extra Terminator Armor
 
I say boarding, deepstrike,or blademaster for training
Equipment heavy weapon, thunderhawk, and terminator armor
Also real quick do we need extra equipment burn to also get terminator or is that already in the cost?
 
So I'm makin a proto plan
Plan: Knights Mortalis
[ ] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium.
[ ] Boarding Specialists: The Chapter's Marines are truly masters at boarding voidcraft - even by Space Marine standards.
[ ] Entrenchment: The Chapter is better at erecting and maintaining fortifications than average.
[ ] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power. (5 points)
[ ] Extra terminator armor.

The point is to make BOARDING marines who can enter a ship start to clear it if a counter push comes rapidly create a defensive position in the ship to hold it against all comers. I would totally take more termi armor if I could.
 
-[] Chapter Name: Knights Mortalis
-[] Chapter Colors: Metalic Grey with Silver Highlights
-[] Chapter Symbol: A Silver Battering Ram
-[] Chapter Creed: "Once More Into the Breach"
 
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