The Long Founding (Warhammer 40k)

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Life of a Trujan Guard
Omake: Life of a Trujan Guard

Hektor sighed as he saw his fellow Trujan soldiers belch out fire from their Meltaguns upon the Ork corpses that were scattered throughout the battlefield. He knows that if not properly removed, their spores would make a nuisance upon the island continent.

With the Warboss Morkillies succumbing to the vortex bomb that's been shoved upon the Ork's wound by a Steel Champion Captain, he wouldn't be surprised if he'd meet his end right there and then.

Praise the Emperor that he wouldn't meet an Ork like that within his lifetime.

"Sergeant Hektor, I thought I'd never see you again." Hektor immediately scrambled as he haphazardly turned towards the commanding voice, quickly hiding his drinking flask as he gave voice a salute.

"My Lord! Sergeant Hektor, reporting for duty, sir!" Hektor voiced out as the lord Astartes gave a rumbling laugh.

"Settle down, sergeant. I merely chanced upon you, so have no fear from me." Immediately, Hektor found himself relaxing as he let out a sigh, scratching his head as he looked towards the lord Astartes.

"I'm sorry, sir. I was only… giving myself some time to relax before the next deployment." Hektor reasoned out as the lord Astartes gave him a nod.

"I understand, sergeant. The remnants of Morkillies' warband, albeit scattered with the death of their Warboss, still poses a threat to Helen and it's imperative that we must remove them fully lest another Warboss akin to Morkillies emerges.' Hektor nodded whilst grimacing at the possibility of seeing another Ork of Morkillies' caliber arise from the scattered orks.

"And to think I'll be able to go home when this Ork finally died…" Hektor murmured as he saw the lord Astartes remove his helmet, the lord Astarte's face, albeit filled with scars, bears a handsome visage.

"Unfortunately for us men of war is that we'll rarely be able to go home. Despite this, we still have to fight. If not for us, then for our precious loved ones and the Emperor." Hektor could only nod at the lord Astartes' words as he left his resting spot, tired yet determined to do his duty for the Emperor with the Astartes remaining behind, his gaze looking at the dead orks that were being burned by the Trujan Guard 121st Regiment.

"Brother Paris, the Captain is looking for you." Sergeant Philoctetes Kimon of the 9th Company asked as he approached his Lieutenant.

"May I ask why, brother?" Paris asked as his eyes remained within the Trujan Guards toiling to remove the Orks.

"The Captain has given us a mission to support the 156th Trujan Guard Regiment within Iliad as they're being besieged by the Orks. I've already informed Squads Urian and Panthes to assist with the besieged regiment as per the Captain's order whilst I looked for you." Paris only gave a nod as he maintained his eyes towards the cleaning regiment before donning his helmet.

"Then let's be off, lest the 156th Trujan Guard loses more of their lives against the Greenskins."



AN: A short Omake about the thoughts of an Trujan soldier and a Steel Champion in the aftermath of Morkillies rampage.
 
5th Chapter Part 2
[X] Plan: The Flame of Truth.
-[X] The Ultramarines: The most pure and stable Space Marine Gene-seed, the Ultramarines, sons of Roboute Guiliman, are a lineage that gives no great benefits but in turn does not have great downsides. They are tactically balanced, seeking to practice all forms of warfare rather than master just a few, and stand as the most numerous of the surviving Space Marines. They do seem to have started a minor tradition of maintaining ties with their successor Chapters, however. Whether this is a boon or a curse remains to be seen.
-[X] Secondary Gene-Seed (Word Bearers).
--[X] Potent Gene-Seed.
--[X] Legendary Gene-Seed.
-[X] Akasha II: In all regards Akasha is a completely standard jungle Death World, with it's main standout 'trait' being the fact that the Imperial Truth seems to have been adopted very quickly and become strongly entrenched in the short amount of time since it's adoption\

"This was a foolish move." One Blood Angel chastises his brother as you finish using your augments to collate the data you've gathered into something you can coherently relay to someone who isn't a fellow Tech Priest. "Having worked with us in the past or not, we should not have risked the life of such an ancient and renowned Genetor by bringing them so close to one who had fallen to the Black Rage…. If he perished, the wrath of the Mechanicus would have been legend."

Bah!

As if you would still be alive if you were that easy to kill.

This one definitely wasn't around at the time of the Heresy.

"It was a worthy risk." The older Blood Angel rebuffs his younger cohort, his skull like helm staring evenly at his brother. "Grimm has survived extended close combat with the World Eaters traitor legion at the siege of Terra, and was personal witness to the rage that overtook us upon our father's…. If anyone could understand the true extent of the malady, it was him."

"..... your respect is appreciated, Chaplain." You bow before Pharn, an epitome of the Blood Angels if there ever was one. He was there when you were transferred into the legion, all those years ago - it is good to see there are still some from those days alive. "I am only saddened that I cannot do much beyond slow down the symptoms…. Still, it was not unpleasant to see that you have held yourselves so well in the years following the Heresy."

"You have served with us with respect and dignity for a long time, old friend." Even with the modulator, you can sense the amusement in his voice for his next sentence. "Though I have to admit, back when we first met in the twilight years of the Great Crusade I truly didn't know what to think of you. It was not often that a Genetor comes heralded by outright praise from the Space Wolves."

….. You hope they didn't include all those fistfights you got into in that praise. You really do.

Either way, you have work to return too. At least Guiliman and Lorgar's Gene Seed melded together acceptably. Saved you a few migraines.

Traits
Favor of ???: This chapter is favored by ??? - the powers of the divine, both Chaotic and otherwise, are weakened in their presence.
The Pallan Warp Eater: The Chapter has tamed the dread Pallan Warp Eater, a large predator resembling a mass of human limbs surrounding a singular large maw. It is attracted to, and actively prefers to devour, individuals with the blessings of certain Warp Entities.
Poison Resistance: This chapter is especially resistant to toxins, even by Space Marine standards.
Zeal: This chapter is fanatical and driven in its tasks. They will not be made to rest easily.
Stubbornness: This chapter can be exceptionally stubborn when it comes to holding a position. Naturally, this can have both positive and negative impacts.
Imperial Truth (Ideology Spread): The Marines of this chapter are firm believers in the Imperial Truth, and will spread its beliefs as far and wide as they can manage.

You have.
1 Charge of Extra Trainers
1 Charge of More Equipment

[ ] Write in Name
[ ] Write in or post a picture of the chapter colors.
[ ] Write in chapter symbol.
[ ] Write in chapter creed. (Optional).

Normal Training Options
[ ] Scout Training: The Chapter's Marines are given more advanced training in the art of scouting, and as a result more of its Marines remain as dedicated scouts - even after being promoted from the rank of Scout Marine proper. They afford greater reconnaisance and intelligence gathering abilities, as well as improved stealth warfare.

[ ] Librarians: The Chapter's Librarians are particularly well trained, and have far greater resistance to the temptations of the warp. They are far less likely to fall to Perils of the Warp, and offer more potent psychic support.

[ ] Entrenchment: The Chapter is better at erecting and maintaining fortifications than average.

[ ] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium.

[ ] Deepstrikes: More so than even other Space Marines, this Chapter has gained a mastery of the orbital strikes Adeptus Astartes are famous for.

[ ] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.

[ ] Spear Training: The Chapter is especially well trained in the use of spear and javelin like weapons, this does not cover staves or pole-arms however.

[ ] Chaplains: The Chapter is blessed with more Chaplains than average among its numbers, and higher quality as well. Treachery and corruption will find it far harder to grow within their ranks.

[ ] Boarding Specialists: The Chapter's Marines are truly masters at boarding voidcraft - even by Space Marine standards.

[ ] Counterintelligence Training: The Chapter is proficient in the art of detecting and thwarting enemy infiltration attempts.

[ ] Artillery Masters: The Chapter are masters at employing artillery in times of war, both on offense and defense.

Normal Equipement Options
[ ] Extra Assault Packs: The Chapter has a great number of Assault Packs, letting them retain a greater number of Assault Marines in each Company.

[ ] Heavy Weaponry: The Chapter is well supplied with heavy weaponry, and can field a larger proportion of Devastator squads.

[ ] Specialist Ammo: The Chapter has a ready source of specialized bolter rounds, letting them bring the best possible ammunition for any engagement.

[ ] Extra Rhinos: Though many would call them simple metal boxes, the Rhino is a capable transport and this Chapter has some to spare.

[ ] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power. (5 points)

OOC: As per ususal thanks to the beta for helping out.
 
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Verdant Purview
An impromptu truce is established between the Verdant Eyes and the Eldar of Craftworld Ulthwe as the two forces cooperate in preventing a Thousand Suns plot that would have transformed every planet within Fortuna's sector into a Daemon world and opened up a major warp rift.
AN: This entire Omake is based on the aftermath of this battle.

And now, I'm sleepy.

Omake: The Verdant Purview

High Farseer Eldrad Ulthran, de facto leader of the Ulthwé Craftworld, the Greatest Farseer of the remnant Aeldari race and a tired Eldar, manages to maintain his stoic countenance as the Seer Council of Ulthwé rambled, ranted and roared towards each other whilst their aides, other Farseers-in-training, merely looked forward.

Wanting to return to his meditations and having no patience for the arrogance of his fellow Seers (despite being more arrogant than all of them combined) Eldrad simply hit his Staff, immediately acquiring peace from the Seer Council and seeing the other Eldars relax, though just a bit.

"Enough. We shall settle this debate now lest we devolve into another series of arguments that I'd rather not spend time with." Eldrad maintained his gaze towards the Seer Council before he continued, "Now, I shall lay upon this council once more a simple question: do we establish a relationship with the Verdant Eyes?"

Immediately upon ending his words, Farseer Yhyr-Rhien, a Seer that made a name for himself for preventing the destruction of Lathruë, a vital Maiden World that maintains and manufactures Asuryani weaponry, stood up, "I say we should. Our Craftworld has been lacking in partners and, as much as we don't want to admit it, Ulthwé needs allies."

"I reject that notion, Yhyr-Rien. We've been doing fine for ten thousand years without the support of the Mon-Keigh, and we don't need it now." Yvralliae Shadowstrider, named the Hero of Sternaghid VII for her successful rescue of ten thousand Eldars with limited support from the Craftworld, voiced her opinion as her fellow detractors expressed similar opinions.

"Yhyr-Rien is right, Yvralliae. It's better that we have steadfast allies within the Imperium than not. If you want, then ask those Biel-Tan pricks for an alliance and watch Ulthwé be brought to ruin." Nymillyn Highstrike, known as the Savior of Zu'lasa for her deeds of stopping the followers of She-Who-Thirst from converting Zu'lasa to depravity, expressed her support as those who wanted to form ties with the Verdant Eyes indicated their support for a diplomatic relationship with the Sons of Vulcan.

Once more, he saw the Seer Council, the greatest of what the Ulthwé Craftworld can bear, squabble like newborn babies. Not too long, after amusing himself from the actions of his fellow Farseers, brought his spear down once more, causing silence within the room.

"To stop this august council from devolving into a screaming contest, I shall initiate the vote now: raise your hand in favor of forming diplomatic ties with the Verdant Eyes." Eldrad saw five Seers raise their hand in support while the other five didn't. Eldrad could only sigh as he was put into a position that he'd rather not be in.

On one hand, the Verdant Eyes had proven to be more pragmatic than he expected with how the Sons of Vulkan preferred to stop their race's petty rival in favor of stopping the Thousand Sons from transforming the planet of the sector the Verdant Eyes into Daemon planets and thus, forming a major warp rift that'll cause numerous Aeldari lives to fall into the grasp of She-Who-Thirst.

On the other hand, he shall risk allowing the Verdant Eyes to gleam information about the Craftworld and with how the Verdant Eyes are filled with talented Psykers who're almost as skilled with a high-ranking Ulthwé Farseer, sooner or later, he might bring ruination to the Craftworld.

A moment of silence dominated the room as the Seer Council looked on Eldrad before finally, Eldrad opened his eyes that is filled with weariness yet cautious optimism. "Send the word, though we must maintain caution. If they ever deliver a hint of treachery to our proposal, we shall bring the full might of Ulthwé to their precious sector. Yhyr-Rien, have our most skilled Farseer be the messenger and bring an appropriate number of troops in case the Verdant Eyes sees this proposal negatively."

Here, he gave a look to Yvralliae Shadowstrider, "Yvralliae, send word to Biel-Tan that if Ulthwé were to be betrayed or made foul by the Verdant Eyes, we shall bear the might of two Craftworlds upon the Fortuna Sector."

Seeing Yvralliae's smile gracing her features, he turned his head to the rest of the council, "As for the rest, we shall prepare for departure. Have the Craftworld be ready to travel to Fortuna and let Isha be our witness."​
 
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Adeptus Synopticon
Following their founding the Light Bringers immediately began working with the Synopticon to build one of the most impressive intelligence networks known to the Imperium. It is said that no Inquisitor alive could ever hope to match the gaze of the Light Bringers and that they know some of the darkest secrets in the Imperium….. The claim is not unfounded.
AN: Looking at the Synopticon both at the 40k Wiki and the Lexicanum, the only thing that's noteworthy of note about them is the fact that they're basically the equivalent of a SIGINT Agency.

It doesn't help that both descriptions of the Synopticon only have a single sentence describing the agency in totality.

However, with the success of the Light Bringers and their masterful deflection during the Beheading, thus saving the Synopticon to obscurity, this Omake attempts to outlines their position within the Imperial government and their relevance to the current 40K timeline.

Feel free to recommend things if you see something lacking within this organization.


Adeptus Synopticon

Information above all else. - Motto of the Adeptus Synopticon

Often referred to as the 'Inquisitorial Arm of the Adeptus Terra' within the halls of the Imperium Palace, the Adeptus Synopticon is an adepta that serves as the Adeptus Terra's main information and surveillance agency. Despite the relative tameness of their mission priorities, the Adeptus Synopticon has proven vital to the daily functions of the Adeptus Terra, with the Synopticon handling the intelligence network vital to keep either a Crusade or to ensure the steady flow of governance within the byzantine nature of the Administratum.

For over ten thousand years, the Adeptus Synopticon had proven its worth to the Imperium as the agents of the Synopticon often acts as the mediators to the hyper-aggressive nature of purging the Imperium's enemies, with the many branches of the Inquisition loathing the rational yet delicate words of a Synopticon agent.

Despite this, their secretive nature, alongside their vast network of information, had painted a target on their backs as both internal and external threats covets the secrets of the Synopticon.

Adepta Organization:
Leading the Adepta Synopticon is the Lord Constable, who is known within the wider Imperium as the Eye of the Administratum due to the actions that the Lord Constable at the time took during the Beheading. Below the Lord Constable are the Constables, comprising of the most senior and elite members of the Synopticon, their duties include maintaining the vast swathes of intelligence throughout the five Segmentum that the Synopticon had gathered alongside the maintenance of their agents, spies and assets within the entire Imperium.

Below the Constables are the Procurators, they maintain a sector's worth of intelligence whilst ensuring that any intelligence provided/found are reliable and trustworthy. They're answerable only to the direct agents of the Constables. Under the Procurators are the Directors. The right hand of the Procurators, the Directors oversee a planet's worth of intelligence and is tasked with the operation's intelligence preservation that would be useful to the troops on the ground.

Finally, within the lowest of the Synopticon are the Agents. The ones doing the actual intelligence gathering and surveillance. Even though many of the Synopticon's naysayers label the simplistic organization of the agency as simplistic, it does give the Synopticon room and the ability to avoid ensnaring itself within the dregs of a byzantine organization like the Arbites or the Inquisition.

Unique Units of the Adeptus Synopticon:
Synopticon Assault Squads
- Acting akin to the Deathwatch's Kill Teams, these Synopticon Assault Squads acts as the Synopticon's main military arm when it comes to retrieving intelligence amidst hostile worlds or active battlefields.

Diana Guard Regiment - Hailing from the planet Diana within Segmentum Solar, the Diana Guard Regiment acts as the bodyguards and support units of the Synopticon. An Synopticon agent would usually be found accompanied by a team of a Diana Guard Regiment when travelling towards distant stars and dangerous planets.

Adamus Cadmon Assassins - Within the Officio Assassinorum, the only temple that the Synopticon maintains close ties with is the Adamus Temple. Many within the Synopticon would be trained under the teachings of the Adamus Temple and for those who continues to pursue the path of the Adamus Temple becomes retrofitted into the Adamus Cadmon Assassins.

Diplomatic Relationships:
Light Bringers
- Owing the survival of their agency during the Beheading, the Light Bringers and Adeptus Synopticon maintains close relationship with the Space Marine chapter and vice-versa. Oftentimes, it'll be usually the Light Bringers that are acting as the agents of the Synopticon yet they're only used under the most strenuous of actions even though the wider Imperium had assumed the Light Bringers are the Synopticon's de facto agents.

Officio Assassinorum - Besides the Adamas Temple, the Synopticon holds great resentment towards the Assassinorum mainly because if weren't for the Light Bringers, the position of the Adeptus Synopticon within the Imperium would be weakened severely.

Inquisition - Within the Synopticon, their views on the Inquisition are mixed. On one hand, they see the Inquisition as a necessary bastion against the horrors of the Warp. On the other hand, their reckless usage of authority is an annoyance and an unnecessary power to have - especially when they haven't done anything to stop the events of Beheading from happening.

Ordo Sicarius - As the Ordo that maintains a close eye on the Officio Assassinorum, both the Synopticon and Sicarius maintains close relationship with each other as a result of mutual hatred for the dangerous power the Officio Assassinorum wields.

Astra Militarum - Many within the Imperial Guard see the Synopticon as a blessing, mainly to the information provided to the Guard Regiments saving many a life or avoiding battles that can prove costly for little to no reward.

Ecclesiarchy - Despite many within the Ecclesiarchy's higher-up seeing the Synopticon as a blight on the followers of the Emperor, many of the Ecclesiarchy sees the Synopticon as an essential key to preventing corruption within the Imperium.

Mechanicus - Even though the Mechanicus and the Synopticon rarely meets eye-to-eye, the two organization are surprisingly close with one another as the Synopticon usually provides the Mechanicus information where one could find a STC or artefacts lost during the Dark Age of Technology and as a result, the Mechanicus usually arm the agents of the Synopticon high-end gears that'll help them survive the harsh nature of the universe in exchange for any information that'll help them for their Quest for Knowledge.​
 
Bolter for Home Defense
... If these guys have a meme of their own it's totally going to be a 'Just as the founding fathers intended' thing ain't it.

I own a bolter for home defense,
since that's what the Emperor of mankind intended.
Four Word Bearers break into my house.
"What the extradimensional warp entity?" As I grab my aquilla power armor pattern helmet and Bolter.
Blow a fist sized hole through the first man, he's dead on the spot.
Draw my melta pistol on the second man, miss him entirely because it's badly maintained archeotech and nails the neighbors Rhino.
I have to resort to the plasma cannon mounted at the top of the stairs overcharged by the fortress monastaries reactor, "Tally ho lads" the shards of what was once a plasma cannon shreds two men in the blast, the sound and extra shrapnel set off Land raider alarms for kilometers.
Call in the serfs and watch as they use a laser cutter to bisect the last terrified traitor to the throne.
He "Bleeds out" waiting on the arbities to arrive since bisections are impossible to stitch up, Just as the emperor of mankind intended.

Ave Roubute! Fellow Ultramarines!
 
Keepers of Truth
[X] Plan: Keepers of Truth.
-[X] Chapter Name: Keepers of Truth.
-[X] Chapter Colors: Dark Red primary, Ashen secondary with White for kneeplate and pauldron trim.
-[X] Chapter Symbol: Bright red, burning torch with wings at it's sides.
-[X] Chapter Creed: "Burn The Lies of Ignorance! Burn The Lies of Darkness! Burn The Lies of The Warp!"
-[X] Entrenchment: The Chapter is better at erecting and maintaining fortifications than average.
-[X] Counterintelligence Training: The Chapter is proficient in the art of detecting and thwarting enemy infiltration attempts.
-[X] Extra Assault Packs: The Chapter has a great number of Assault Packs, letting them retain a greater number of Assault Marines in each Company.
-[X] Heavy Weaponry: The Chapter is well supplied with heavy weaponry, and can field a larger proportion of Devastator squads.

Name: Keepers of Truth
Chapter Colors: Dark Red primary, Ashen secondary with White for kneeplate and pauldron trim.
Chapter Symbol: Bright red, burning torch with wings at it's sides.
Chapter Creed: "Burn The Lies of Ignorance! Burn The Lies of Darkness! Burn The Lies of The Warp!"

Homeworld: For the most part, the Keepers of Truth's homeworld of Akasha II has been considered to be an 'average' jungle death world, with relatively mediocre threats - poison dart frogs toxic enough they are capable of killing Space Marines, giant snakes, and all manners of horrible jungle beasts. However, even on a world such as this, one predator stands above all others - the Warp Eater.

Warp Eaters: The dominant predator of Akasha II, the Warp Eaters resemble a mass of human limbs surrounding a singular large maw. The smaller 'child' stage Warp Eaters are only a little big larger than a Space Marine, though strong enough to rip one appart. The adult Warp Eaters, on the other hand, are as large as four baneblades stacked on top of one another and are strong enough to casually destroy Imperial Knights if allowed to get into close range. Larval Warp Eaters are the smallest stage and more often than not attack by swarming their targets. Regardless of age, they are inexplicable capable of tracking down Daemons or beings blessed by Warp 'gods', and will savagely tear apart and devour anything that falls under those conditions. However it would be foolish to mistake Warp Eaters for violent berserkers, as they have shown themselves to be fairly stealthy in the lead up to a given attack - more often than not attacking their foes from ambush, or targeting ranged combatants to take them out of the fight before facing off against the rest of a group of 'prey'. In fact these creatures are so stealthy that they were only discovered after the Keepers of Truth Space Marine Chapter chose Akasha II as their homeworld, with no others having managed to discover them and survive in the time since the world was discovered.

Fortress Monastery: A massive mixture of a traditional Fortress Monastery and an immense library, the Keepers of Truth spend a great deal of time reviewing, cross references, and cataloging the vast stores of knowledge the chapter has gathered over its existence within their home. The monastery is also home to an extensive tunnel network, which Warp Eaters of all sizes use to move from place to place in rapid succession.

Combat and Structure: The Keepers of Truth, aside from unique quirks such as extra skill in defensive warfare, larger numbers of Devastator and Assault Marines with commensurately fewer Tactical Squads, and a skill at preventing enemy infiltration could be considered to be a standard codex compliant Chapter, though they do have some notable differences that make them stand out from the average. The fact that the Keepers of Truth are significantly more resilient to the powers of Chaos, and enemy psyker abilities as a whole, has made them one of the first choices to fight traitor marines should the Exorcists or Grey Knights be unavailable.

Imperial Bulwark: A sub-realm of the Imperium, like the Realm of Ultramar, located within Segmentum Tempestus. It is very closely tied together by a shared belief in the Imperial Truth, both among the planetary populations and the Space Marine Chapters within its space. Due to this the state has often found itself at odds with the Ecclesiarchy, which has been all but banned from it's space both by local governments and a decree from the High Lords of Terra.

Unique Units

Warp Eaters: Warp Eaters of various size have been used by the Keepers of Truth in a variety of roles, ranging from fast attack, to battling Greater Daemons, to even being sent out to assassinate prominent Chaos Sorcerers.

Marine Heralds: One of the most notable departures of the Keepers of Truth from the Codex Astartes is the fact that their Chaplains are divided into two separate roles. The Heralds are responsible for maintaining the traditions of the Chapter's culture, as well as spreading the word of the Imperial Truth throughout the Emperor's domain. While the Chapter keeps a number of Heralds among their own to maintain their own traditions, a great many more wander the galaxy - especially among the worlds of the Imperial Bulwark - on a Crusade of their own against the forces that would destroy the Emperor's true vision. In combat a Marine Herald is typically armed with a large flaming chainsword in one hand, while the other uses a more typical bolt-pistol.

Marine Scouror: While the Heralds have taken the role of guardian of the Chapter customs ,the Marine Scouror has taken on the role of rooting out heresy wherever it can be found. To do this, the Scouror is aided by a larval Warp Eater, kept in a force cage mounted on top of a Servo-Skull that follows the Marine Scouror at every turn. Even larval Warp Eaters are extremely sensitive to the touch of the 'divine', and will consistently direct the Scouror to any would-be cultists no matter how hidden they might think their connection to their pathetic deity to be. In combat, the Marine Scouror wields a Barbed Power Shield in one hand with a bolt-pistol in the other, as well as a unique wrist mounted flamer built into their armor.

Marine Purgers: Marines utilizing flamers fueled with a unique substance, developed through the combined efforts of the Keepers of Truth Librarians and the Academy of the Imperial Truth. The fires powered by this fuel are especially potent against Chaotic beings (And, oddly enough, the Sisters of Battle) and burn especially violently on Daemons, to the point that while Marine Purgers cannot unleash True Death, the flames have been recorded as leaving permanent scars that persist into the Daemon's next manifestation on the physical plane. The formula used in the Marine Purger's weapons has been considered cursed by the Ecclesiarchy ever since the burning of the Shrine World Moonaaarchia.

Librarian Deniers: The Keepers of Truth Librarians, though not as dominant as in Chapters such as the Blood Ravens, are still treated with great respect - for their powers have been noted to be especially devastating versus, the Arch-enemy and not once has one of the Librarian Deniers ever so much as suffered from a symptom of corruption, with even Nurge's most potent plagues seemingly unable to find purchase.

Notable Events of the Keepers of Truth
-The Keepers of Truth begin a resurgence of the Imperial Truth on the planets surrounding their homeworld, quickly quashing the budding Imperial Creed within local space. The region these worlds, and the Keepers of Truth themselves, reside in would become known as the Imperial Bulwark, considering themselves the last vestiges of the Emperor's Truth in an Imperium slowly going mad from fanaticism.
-During the Third Founding, two Space Marine Chapters would be founded on planets adjacent to the Keepers of Truth, and would also adopt the Imperial Truth as their overriding philosophy.
-The Imperial Creed is adopted as the official faith of the Imperium of Man. Seeing the last holdout of the Imperial Truth as a threat to their dominance, the Ecclesiarchy declares war against the Imperial Bulwark. The battles between the two factions are intense, with entire worlds on both sides reduced to nothing but ash - but the Keepers of Truth managed to slow down and bloody the Ecclesiarchy's crusade long enough for the Chapter's contacts in the Ordo Malleus to begin working against the Ecclesiarchy. This does not entirely stop the crusade, but the Ecclesiarchy's increasing madness would eventually lead them to foolishly try and pressure the Adeptus Mechanicus into providing extra aid… Something that angered the Priesthood of Mars deeply enough for them to provide political and material aid to the Imperial Bulwark instead. Faced with Inquisitorial investigations, the Adeptus Mechanicus being on the verge of openly declaring for the Bulwark, and the threat of an impending counterattack from the Bulwark itself, the crusade is called off and the Treaty of Truth is signed, under which the Ecclesiarchy and the Bulwark would leave each other to their own affairs.
-With the breathing room earned from the Treaty of Truth, the Keepers of Truth would expand the borders of the Imperial Bulwark - both reclaiming Imperial Worlds lost to Xenos as a result of the earlier war with the Ecclesiarchy, and also pushing forward to reconnect with other long lost human worlds. More than a few of these worlds would end up hosting Space Marine Chapters from later Foundings, each of whom would quickly connect with the other Chapters of the Bulwark as a defensive measure against the ever present threat of the Ecclesiarchy's hostility.
-Aa particularly pompous Ecclesiarch would declare a new crusade against the Imperial Bulwark, in violation of the Treaty of Truth. However, this time around things would go very different for the crusaders, as the much greater number of Space Marine Chapters within the Imperial Bulwark as well as the Bulwark's greatly increased size would lead to the crusade being crushed in short order. Of particular humiliation to the Ecclesiarchy was the Crusade of Truth, a counterattack led by the Keepers that would lead to the complete destruction of over a hundred Shrine Worlds and lead to the reigning Ecclesiarch giving up his position in disgrace. Facing intense pressure from the other High Lords of Terra, the new Ecclesiarch would finally call off the crusade.
-While the Keepers of Truth would remain uninvolved in the volatile politics of the Age of Apostasy, the Imperial Bulwark itself would find itself heavily expanding, as many worlds push to join it rather than risk facing the potential cataclysm of a visit from Vandire. Vandire himself, in a rare move of knowing when to pick his battles, took great pains not to provoke either the Keepers of Truth or the rest of the Imperial Bulwark during his disastrous reign.
-Several warbands of the Word Bearers would launch an 'Apostate Crusade' against their 'Wayward brothers'. After fierce fighting the Chaos Space Marine led 'Crusade' would end up utterly destroyed, with only a single ship from the Word Bearers managing to escape. The most notable casualty of the Apostate Crusade on either side of the conflict would be a Word Bearers daemon prince of Slaanesh, who had permanent burns inflicted upon him by the concentrated assault of several Keepers of Truth Marine Purgers.
-An unknown incident would lead to a Black Templars Crusade Fleet invading Akasha II itself. Unable to break through the extensive orbital defenses, the Crusade Fleet would end up launching Marines down onto the planet themselves - only to end up beaten in a battle so bloody that it would have brought back horrifying memories of the Iron Cage incident, if any such survivors of that legendary event been present to witness the battle. During the the fighting, the Keepers of Truth would seize or even outright destroy several Black Templar relics, at least one of which was known to have dated back to the founding of the Black Templars Chapter itself. Further conflict was only prevented by the arrival of several other Imperial Bulwark chapters and, to the confusion of all involved, the Minotaurs of all Marines, to demand the Templars stand down.
-Incensed by an unknown slight on the part of the Keepers of Truth, an entire order of Sisters of Battle would go rogue and attack Akasha II. They would fare far worse than the Black Templars had before them, and the Keepers of Truth would burn the Shrine World the Order had been based on to the bedrock as retaliation.
- A Second Apostate Crusade would be launched by the Word Bearers, and was once again defeated by the Keepers of Truth. Oddly enough, Inquisitorial investigations into the event would reveal the intention of this crusade not as conquest, but instead some kind of attempt to discover the 'patron' of the Keepers of Truth. The Keepers of Truth themselves would of course dismiss these motives as the ravings of madmen, and paid no further thought to the matter.
-Another Sisters of Battle Order would end up at war with the Keepers of Truth. The exact causes and conditions of this fight have been censored by the Inquisition, but ever since the Order itself would take up a practice of inflicting ritualistic burn scars on themselves, and would boast a higher than average number of Sisters Repentia.

Diplomatic Relations
-Ecclesiarchy-The Keepers of Truth despise the Ecclesiarchy and everything it stands for, and the feeling is reciprocated to such an extent that the Treaty of Truth and the threat of intervention from the Custodes themselves is the only thing keeping the two factions from trying to annihilate each other.
-Black Templars-If anything, the Keepers of Truth seem to hate the Black Templars even more than they hate the Ecclesiarchy. The feeling, much like with the Ecclesiarchy, is mutual, yet somehow manages to be lesser on the Black Templar's part than it is on that of the Keepers of Truth.
-Fabius Bile: The Keepers of Truth despise Bile, and want him dead at all costs. Nevertheless, the Fallen Marine has been known to frequent Imperial Bulwark territory for unknown reasons, and his disdain for the Chaos Gods and their servants seems to have actually given him limited protection from detection by Warp Eaters.
-Ordo Sanctorum: The Inquisitors dedicated to the policing the Ecclesiarchy naturally find the Imperial Bulwark as a whole, and the areas directly protected by the Keeper of Truth in particular, to be the ideal place to meet and discuss progress on their investigations. A common topic is bitterness towards the Ordo Hereticus for having lost its purpose, and even becoming reliant on the Ecclesiarchy itself for its muscle.
-Adeptus Mechanicus: Surprisingly, despite their violent secularism, the Keepers of Truth keep very friendly relations with the Adeptus Mechanicus. Most likely, this is because of a combination of a shared focus on logic and the fact that the Imperial Truth has had provisions for the existence of the Mechanicus since before the Ecclesiarchy was even a concept in the minds of its first adherents.

The Imperial Academy: The Imperial Academy is the organized body of the Imperial Truth within the Imperial Bulwark, and to a lesser extent the entire Imperium - though it's influence is naturally very limited outside of the Imperial Bulwark itself. Still, it has actually been proposed that one of the 'Board', those that make up the most respected within the Imperial Academy, be promoted to a position among the High Lords of Terra themselves from time to time. This is, admittedly, usually an attempt at provoking or checking the Ecclesiarchy more than anything else. Like most academic institutions, there are actually several lines of thought within the Imperial Academy, among which the below comprise only a handful.
-Gearists: The Gearists are in truth members of the Adeptus Mechanicus, who have taken parts of the Imperial Academy's beliefs and included it into their own faith. They are seen as strange, but ultimately harmless or even beneficial by the rest of the Academy.
-Parasitists: While the common belief within the modern Imperial Truth is that the four Chaos Gods are, at best, nothing more than Parasites, there are some whom believe that the Ecclesiarchy is in the process of creating a fifth such 'Parasite' with its mindless faith, and thus believe that the Ecclesiarchy must be destroyed before it is too late, lest humanity share the Eldar's fate.
-Mortalists: The ultimate theory of the Mortalists is simple - that strengthening the Emperor, in any way, will eventually lead to the ultimate destruction of Chaos. They are not friendly to the Ecclesiarchy, but are more tolerant of it than others. Their name comes from the common belief that, because the Chaos 'Gods' feared the Emperor, who considered himself nothing more than a mortal man, they in turn lost any claim to the title of 'god' - and that the worshipers of Chaos are all the more pathetic for calling them as such.
-Necessarians: A belief kept only in secret but common among Xeno Hybridis Inquisitors, the Necessarians believe that the xenophobia of the old Imperial Truth was ultimately merely a tool to unite the masses under one nation, and that the Emperor would have discarded it once his Crusade was complete. Naturally, this means the Necessarians do not feel nearly the same desire to destroy Xenos that many other Imperial factions do.
-Humanitas: The Humanitas are a faction that believe the Imperium of Man as it stands is at a very high risk of crushing the very humanity out of humanity itself. Thus, to the Humanitas it is a matter of survival to try and reform the Imperium as soon as possible in order to improve the state of the average human… lest they be turned into something inhuman, with neither the wicked Xenos or the forces of Chaos needing to lift a finger.
-Follis: A faction whose primary belief is that the Ecclesiarchy is, bluntly, stupid. It includes many Inquisitors of the Seculos Attendous philosophy.

+20 Reputation

Added New Training Option
Politics: This chapter has grown adept at manipulating the surrounding political landscape. A sad necessity, in the increasingly politically driven Imperium.

OOC: Thanks to the beta... especially since I threw what could be safly described as a chonker at them this time around.
 
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Emps Improvement List
List of improvements for the Space Marines Legion and the Imperium
By Big E

1: Have Librarians with precognitive abilities looked at each Space Marines candidates with the goal of finding one that is near certain to survive the process of becoming a Space Marines (Note; will surely save up a good amount of resources)
2: Have the Iron Warriors created these Dread Jar and distributed them among the Legions, twenty for each legion, in the event they encountered greater daemons or powerful daemons. (Note; I feel both shame and pride: shame that I didn't came up with this and pride because my grandsons were the ones that did)
3: Find and locate these Warp Eaters (or creatures similar of these one) and add them to the arsenal of the eventual Grey Knights group and other cultists hunting organizations.
4: Figure out the recipe of that flamer substance and add that awesome crap to the Grey Knights group, and also figure out how to improve the potency of that substance.
5: Figure how the f**k the Keepers of Truth's Librarians was able to be unaffected by not even a symptoms of corruption and replicate it to all of the Librarians of all Legions. (Note; hopefully with it the Absolute Degree can be rendered null and void)
6: Have Guilliman send his boys and find YT868 and get those STCs to the Mechanicus and have it made and shipped to all Legions, Guardsmen, and Skitarri forces. (Note: Guilliman! Get your boys and find that f**king giant space stations!!!)
7: Give the Blood Angels and their successor chapters a variation of that Sanguine Cistern for that Red Thrist until we can managed to find a way to get rid of it. (Note: my Hawkboi deserves the best for saving me from f**king Horus)
8: Make those Crucible Thrones just so in case Horus (or someone else) manages to wound me enough to put me in the Golden Thrones, Magnus' kids can take over from time to time so I can repair myself.
9: Have the Ultramarines protect the Imperial Law to prevent any kind of bull**** from happening in the future and ensure the law is enforced properly.
10: Dedicated a portion of the Legions to weapon specialists purposes.
11: Create an organization dedicated to scavenging battlefields for any weapons, ours or the enemy's.
12: Find a planet and use it as a rehabilitation center for Marines who felt they have failed on some level, become to consumed by war, become or others.
13: ???


Basically a list of things Big E considered important enough to make meaningful changes to the legions and the Imperium itself.

Number 13 is for Chapter number 12
Here it is @undead frog
 
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6th Chapter Prologue
You let out a growl of anger as you are once again forced to correct a mistake in a Third Founding Successor Chapter's implantation process, one that would have made the Red Thirst significantly worse than it already is.

It's been less than three days since the Third Founding has started, and you've already had to correct more mistakes in your junior's processes than there are glitches in Fabricator Kerstasus's cranial unit.

Between that and the one behind the xenocide plan being outed as a Khornate worshiper (and promptly unceremoniously shot), you've been growing more and more exhausted with the way things have been going in rest of the Imperium as of late. You do not envy Guiliman - the number of headaches he's been dealing with boggles the mind.

Still, at least this Third Founding means it will be a few centuries before you have to participate in a Fourth Founding… you hope, anyway.

You've already got a chapter to work on! Even with your unique skills, you can only split your attention so many ways at once!

Choose 1
[ ] Do as you will: You will not be taking any requests at this time.

[ ] Aid to Ultramar: The Ultramarines have finished the Scouring but still have a great many commitments elsewhere, leaving quite a few holes in the defenses of the Realm of Ultramar. Another space marine Chapter in the region could help alleviate that, and ensure the safety of the 500 Worlds.
Goals: Choose a home planet with the 'Ultramar' tag in the next chapter creation.

[ ] Spiting the Blood God: Some of the 'Inquisitors' created by the Sigilite before his death have been toying with the idea of creating a Space Marine Chapter specifically built to be as unfulfilling a foe for the forces of Khorne to fight as possible. You may as well take them up on it - it's certainly one of their less horrific ideas.
Goals: Create a chapter specialized towards fighting Khorne.

[ ] Secure and Capture: Another request from the so-called 'Inquisition'. It appears they want a Chapter specialized in tracking down and capturing select targets... 'alive'... you would rather not try and comprehend the reasoning. You truly do wonder what Malcador was thinking some days. An update on this request has revealed that the primary target is actually other Inquisitors of all things. You still don't comprehend Malcador's logic.

[ ] Inedibility: A recent battle against a hive minded species, with a rapid adaption rate capable of devouring other living things in order to rapidly add their biomass to a growing horde, has led to some... concern about would occur if a similar event happened and wasn't caught as early. Thus, you have been tasked with creating a Chapter based on a homeworld that such a species would find supremely unpleasant to try and actually take, as a precautionary measure.
Goals: Base a chapter on a homeworld with the (Indebile) tag.

[ ] Rebellion Crushing: An odd number of rebellions have been spreading throughout the Imperium. Many among the Imperium's upper crust have backed a request for a Chapter dedicated to crushing these revolts, preferably before they escalate to a point where they are forced to commit ludicrous amounts of Guardsmen to take back a single willful planet instead of fighting actual threats.
Goal: Create a Chapter specialised in combating planetary rebellions.

[ ] Testing, Testing: The Forge World of Murphius is one of the greatest producers of bolter weapons and rounds outside of Mars itself. They are also constantly switching between the many different patterns of bolters that they have 'discovered' in their obsessive quest to discover the ultimate incarnation of bolt weapon technology. They want a Chapter to test some of their... newer rediscoveries. You wish you could be unconnected to these idiots some days, you really do.
Condition: The next Chapter gets the Randomized Bolter Quality trait.

[ ] OP-4: The Assassinorum wants a chapter of Space Marines to practice against… Including combat trials. They have vowed to not actually kill them all and render ALL OF YOUR WORK POINTLESS. How... kind of them.
Goal: Create an anti-stealth Chapter.

[ ] Codex Experiments: "Hmmmmmmmmmm..."
Goal: Create a chapter with Alpha Legion Gene-Seed and place it in a homeworld with the (Ultramar) tag.

[ ] Rites of Blood: You still remember your time aiding the Blood Angels, before the Heresy tore the galaxy asunder… perhaps you can give them a hand, for old time's sakes.
Goals: Place a Blood Angels descended chapter on a planet with the (Sanguine) tag.

[ ] Purge the Unclean: Apparently, other inquisitors have noticed the anti-Khorne request. Now they have decided that they want you to make a Chapter built around fighting Nurgle instead. This better not become a trend.
Goals: Create a chapter specialized towards fighting Nurgle.

[ ] Bird Hunting: Too late, apparently - now a third group of Inquisitors want a Chapter specialized in fighting the Changer of Ways….. Which is going to be utterly infuriating given the very nature of that particular pain in your backside. Bah.
Goals: Create a chapter specialized for fighting Tzeentch.

[ ] Cold Shower:.... Fine, you'll admit it - as annoyed as this barrage of near identical requests from an organisation that increasingly comes across more as squabbling children than the elite protectors against the darkness Malcador tried to build, that actually is a good project name for a suggestion about a Chapter for fighting Slaanesh.
Goals: Create a chapter specialized for fighting Slaanesh.

Reputation: 125
Points: 40

Unlocks
[ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the traitor legions, each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
[ ] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal, letting it field more of the venerable ancients… if it has enough wounded veterans to pilot them, of course. 5 Points.
[ ] Extra Land Speeders: The Chapter has access to extra Land Speeders of various Patterns, granting them a more capable fast attack force. 10 Points.
[ ] Extra Assault Bikes: The Chapter has access to more Assault Bikes than average, expanding their capability in hit and run tactics. 5 Points.
[ ] Extra Whirlwinds: This chapter has access to more Whirlwind artillery tanks than average. 5 Points
[ ] Extra Vindicators: This chapter has greater access to the Vindicator siege gun than most. 5 Points
[ ] More Stalkers: The Chapter has additional platforms of the Stalker anti-aircraft vehicle. 5 Points
[ ] More Hunters: This chapter has additional examples of the Hunter heavy anti-aircraft vehicle. 5 Points
[ ] Extra Predators: The Chapter has access to more Predator Tanks, allowing them to engage in armored warfare with better facility. 5 Points.

1 Time modifies (Can be purchased multiple times and stored for later.)
[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
[ ] Extra Land Raiders: The Chapter is able to acquire more Land Raiders than normal, allowing them to more freely deploy the mighty IFV against their enemies. 10 Points per charge.
[ ] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
[ ] Secondary Gene-Seed (Insert Legion Name): The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 25 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.
[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.

Unique STC's
Sometimes, you can use your connections to get a Chapter access to some… harder to acquire pieces of equipment. Unfortunately, the Forge Worlds you managed to get in touch with all made it quite clear they were only willing to do this once - each Chapter gets only one of these specialised tools, and they won't let you give it to a second Chapter afterwards. They simply can't afford the loss of prestige from their secrets becoming so widespread. Blasted politics, encouraging everyone to keep all their knowledge to themselves and making it so you have to rediscover it all from scratch when they inevitably perish...

[ ] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.
[ ] Cerberus Pattern Dreadnaught: A dreadnought intended to replicate and replace the power of the now unused Leviathan Siege Dreadnought. The design gets around the risk of killing its occupants by spreading the load out among three Astartes instead of one - thereby keeping the strain from overwhelming any one of them. Of course, that does come at the risk of the blasted thing needing three critically injured Space Marines to work together to get it moving, but that's still far superior to them occasionally dropping dead mid battle. 15 Points.
[ ] Power Chakram: An odd example of weapon design, the power Chakram is nonetheless a lethal weapon, both in close range and to anyone foolish enough to be hit by its thrown form.
[ ] Cauter Blade: A specialized vibro blade of intense cutting power, which the Techpriest showing it to you theorizes was probably made for usage against regenerating creatures by the Ancients. When the Cauter Blade is active, the middle of the blade becomes superheated to the point that both sides of the wounds it creates are separately cauterized, keeping the wound from healing properly and making it far more difficult to reattach or regenerate lost limbs. It does, of course, come with the price that enemies struck with it face no fear of bleeding out whatsoever. 5 Points.
[ ] Crusher Pattern Dreadnought: A strange take on the traditional Dreadnought concept, where the lower half of the body has been replaced with treads. This makes the chassis incapable of fighting in doors (for one thing, it can be defeated by a single set of stairs), but in turn the upper half is even more heavily armored, possess greatly enhanced weapons packages for its limbs, and even has a pair of massive heavy weapons mounted on each shoulder. 10 Points
[ ] Rover Pattern Dreadnaught: A Dreadnought model on wheels, the Rover Class is far faster than just about any other dreadnaught type, without being much more expensive than the standard Castraferrum Pattern dreadnought chassis. It does suffer in difficult terrain in comparison to the basic or Crusher dreadnaughts, however. 10 Points.

OOC: Thanks be to the beta.
 
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Archon7's list of unique units
Unique Space Marine Ranks/Units/Vehicles
Regular

1: Space Marine Scout Veteran: Space Marines veterans that continue with dedicated scouting long after being promoted into proper battle brothers. Their efforts leave the Verdant Eyes 10th company exceptionally capable.

2: Strike Marines: Specialized space marines that make up the majority of Light Bringer strike teams normal Strike Marines are recruited from the chapters veteran pool and as such are a match for veterans of most chapters while Veteran Strike Marines are a step above even that due to the sheer danger of their assignments.

3: Assault Infiltrators: An elite core of Assault Marines they back up the high melee prowess of the rest of the chapter with liberal usage of explosives.

4: Marine Purgers: Marines utilizing flamers fueled with a unique substance, developed through the combined efforts of the Keepers of Truth Librarians and the Academy of the Imperial Truth. The fires powered by this fuel are especially potent against Chaotic beings (And, oddly enough, the Sisters of Battle) and burn especially violently on Daemons, to the point that while Marine Purgers cannot unleash True Death, the flames have been recorded as leaving permanent scars that persist into the Daemon's next manifestation on the physical plane. The formula used in the Marine Purger's weapons has been considered cursed by the Ecclesiarchy ever since the burning of the Shrine World Moonaaarchia.

5: Heralds: Members of the Seraph Brotherhood who are so blessed as to develop Sanguinius's Wings are inducted into the Heralds. The Marines utilize their wings and specially crafted bolter-spears, developed based off a Guardian Spear lent by one of the Adeptus Custodes in honour of the Ninth Primarch, strike at enemy forces both at range and in melee. The aura radiating from the Wings of Sanguinius, said to be a physical manifestation of the Great Angel's defiance of the Ruinous Powers even in his final moments, is repulsive to the forces of Chaos, and makes damaging even the weakest of Heralds an immensely difficult task for any follower of the Dark Gods, from the lowest cultist to even some weaker Daemon Princes.

6: Scavenger Veterans: Astral Gears that have seen many battlefields and acquired a wide variety of weapons, it is said that no matter what foe they face, a Scavenger Veteran always has at least one weapon on hand that is particularly devastating against it.

Specialist
1: Cultist/Marine/Daemon Slayers: The Blood Slayers are a revered order within the Seraph Brotherhood, whom specialize in dealing death to the forces of Chaos. Three ranks form this great order - The Cult Slayers, the lowest rank, who specialise in slaying vast numbers of enemies in a short amount of time; The Marine Slayers, the middle rank, who carry an arsenal of anti armor weapons to destroy their traitorous cousins; And highest of rank and greatest in skill, the Daemon Slayers, each of whom bear mastercrafted armor and weapons holding the feather of at least one Librarian Herald, making their panoply dangerous for Daemons to even approach let alone make physical contact with.

2: Assault Slayers: The Blood Slayers often recruit the best among the many Assault Marines of the Chapter to join them on the battlefield. These Slayers are equipped with weapons that can best be described as Power Chainswords, and are given custom made bolt pistols that are said to be capable of piercing through even Terminator Armour - though sadly, they can fire only a handful of shots compared to normal.

3: Aegis Guard: More than a few Marines among the Golden Sons become much larger than average, reaching sizes that can only be described as 'small Dreadnought' by those that have encountered them. These Marines are known to wield physical might to match with their size, as well as always developing the Golden Scales - managing to ward them even better against the powers of the Warp. The Aegis Guard were originally a much smaller sub-group within the Golden Sons, but as the millenia have past Marines reaching the size needed to become one of these great warriors has become a more and more common occurrence.
Champion
1: Golden Champions: Master Swordsmen with Librarian training, it is said the Golden Champions have found a way to use their own latent psyker powers to actually deflect enemy psyker abilities, even if they are far less powerful than the foe.
Techmarine
1: Exis Techmarines: Techmarines trained by the local Mechanicus enclave of Exis, the Exis Techmarines are experts in maintaining, or dismantling, space ships. To aid in this objective, every Exis Techmarine is armed with several mechadendrite mounted ship cutters, as well as whatever weapons the Techmarine chooses to wield in either their hands or in their Servo Harness.

2: Cistern Monitor: A subsect of the Seraph Brotherhood's Techmarines who are dedicated to collecting components to add to the Sanguine Cistern's Machine Spirit. All of them take extreme care and pride in in their duties, for the venerable Machine Spirit deserves only the best maintenance for all it has done and continues to do for Yararara and her people.

3: Tech Wardens: Tech Marines that are charged with the maintenance of the Chapter's most esoteric technologies. When they have to take to the field, the Tech Wardens often employ powerful plasma weapons said to be capable of reducing even the likes of Necron vehicles into useless slag if allowed to hit.
Terminator
1: Terminator Champions: Elite Terminators, combining the lethality of the shipcutter blades - modified versions of the humble tools able to switch between a swordlike beam of plasma and a Flamer at will - with an almost supernatural skill in swordsmanship. It is said, and often demonstrated, that the Terminator Champions can outfight the Champions of many other chapters in a contest of blades, even while handicapped by the weight and bulk of their heavy Terminator Armor.
Apothecary
1: Cistern Keeper: These venerable Seraph Brotherhood Apothecaries are tasked with keeping the Chapter's supply of blood both of high quality and in sufficient quantities to protect their brothers against the curse. When they take to the battlefield, the Cistern Keepers often keep injectors filled with a high quality dose of blood, which when it reacts with the Red Thirst becomes capable of temporarily enhancing a Marines regenerative abilities far beyond what they can usually achieve, letting Marines who would otherwise have been bound for a dreadnought or consigned to death rejoin the fight in short order.
Librarian
1: Librarian Infiltrators: Contrary to the stereotypes Light Bringer Librarians are actually close combat specialists capable of tearing a fully armored Space Marine to shreds using nothing but their bare hands.

2: Librarian Deniers: The Keepers of Truth Librarians, though not as dominant as in Chapters such as the Blood Ravens, are still treated with great respect - for their powers have been noted to be especially devastating versus, the Arch-enemy and not once has one of the Librarian Deniers ever so much as suffered from a symptom of corruption, with even Nurge's most potent plagues seemingly unable to find purchase.

3: Librarian Heralds: On occasion, the Wings of Sanguinius will manifest in an active psyker, amplifying both the Wings themselves and the psychic abilities of the Librarian Herald. Due to this, the Libertarian Heralds are a devastating force whenever they join the battle, destroying swathes of enemies with their supernatural abilities as their mere presence actually causes Lesser Daemons to outright melt from exposure to the Great Angel's Light. When a Librarian Herald dies, the entirety of his power is channeled into his Wings in his last moments, turning each of his feathers into powerful Chaos-repelling artifacts. These feathers are, as one may expect, implanted into a wide variety of the Seraph Brotherhood's weapons to make them even more potent against the traitors. The aura of a Librarian Herald becomes more powerful with age, and so the older the feather, the more powerful the weapon made from it becomes.
Chaplain
1: Long Watch Chaplains: The Elite of the Light Bringers Chaplain corps the Long Watch Chaplains are abnormally perceptive even by Chaplain standards, likely due to the chapter's clandestine work.

2: Marine Heralds: One of the most notable departures of the Keepers of Truth from the Codex Astartes is the fact that their Chaplains are divided into two separate roles. The Heralds are responsible for maintaining the traditions of the Chapter's culture, as well as spreading the word of the Imperial Truth throughout the Emperor's domain. While the Chapter keeps a number of Heralds among their own to maintain their own traditions, a great many more wander the galaxy - especially among the worlds of the Imperial Bulwark - on a Crusade of their own against the forces that would destroy the Emperor's true vision. In combat a Marine Herald is typically armed with a large flaming chainsword in one hand, while the other uses a more typical bolt-pistol.

3: Marine Scouror: While the Heralds have taken the role of guardian of the Chapter customs ,the Marine Scouror has taken on the role of rooting out heresy wherever it can be found. To do this, the Scouror is aided by a larval Warp Eater, kept in a force cage mounted on top of a Servo-Skull that follows the Marine Scouror at every turn. Even larval Warp Eaters are extremely sensitive to the touch of the 'divine', and will consistently direct the Scouror to any would-be cultists no matter how hidden they might think their connection to their pathetic deity to be. In combat, the Marine Scouror wields a Barbed Power Shield in one hand with a bolt-pistol in the other, as well as a unique wrist mounted flamer built into their armor.

4: Slayer Chaplain: Winged Marines that decide the Heralds do not kill the forces of Chaos often enough instead join the Blood Slayers, and are trained in the ways of the Chaplains. These Slayer Chaplains have refined their aura to the point that even the most iron willed and well hidden Heretic or Chaos Marine will be unable to do anything but squirm beneath their gaze - and in doing so, revealing themselves for the filth they are.

5: Warden Chaplains: Those Chaplains of the Reborn Crusaders entrusted with watching over the many Marines from outside of the Chapter proper are known as Warden Chaplains. Other than their unique wards, however, the role of a Warden Chaplain is much like any other.
Dreadnaught
1: Dreadnought Seers: While Dreadnought entombed librarians that can actively use their psychic abilities are incredibly rare outside of the Blood Angels and successor chapters, the future sight of the Verdan Eyes Librarians is able to work perfectly fine from within the confines of an ancient. Dreadnought Seers are typically stored within a dedicated chamber within the Verdant Eyes fortress monastery and occasionally awaken without outside input if they receive a vision that they feel the need to relay or act on.

2: Wedeln Pattern Dreadnoughts: An ancient Dreadnought design, found within an STC that had been discovered on YT868 itself. The Wedeln, unlike other Dreadnought Patterns, is actually extremely capable of handling human occupants, allowing them to operate constantly with no risk of burnout and maintaining a shockingly good quality of life. Due to this wonderous technology, the Dreadnoughts of the Eternal Wardens are extremely active compared to the norm, and even use the built in welding equipment on their chassis - seemingly once intended to be used for battlefield repairs - to aid the Mechanicus in repairing YT868's hull when they are not engaging in combat with the Imperium's foes.

3: Herald Dreadnaughts: Dreadnaughts with one of the winged Heralds entombed within. Over time, the power of the Herald's aura seems to seep into the Dreadnaught's own chassis, causing mere contact with these ancients to eat away at the forces of Chaos. Due to the Seraph Brotherhood being a Blood Angels successor, they have also gained the ability for Dreadnaughts to still actively use psychic powers, something that is employed to merciless effect whenever a Librarian Herald is entombed. To the immense chagrin of Chaos, the aura of these Librarian Herald Dreadnaughts does not stop getting stronger while the Dreadnaughts slumber. It is said the eldest of these heroic Dreadnoughts, an ancient named Germeh Scourge, has become so powerful in his millenia of life that even the mere act of him waking up is enough to banish swathes of weaker daemons.

4: Champion Pattern Heavy Dreadnoughts: A unique pattern of Dreadnaught said to include many technologies otherwise primarily used in the equipment of the Custodian Guard themselves. Regardless of whether this is true or not, the Champion can be said to be among the most powerful Space Marine Dreadnoughts ever created, even able to match and destroy a Leviathan Class Dreadnought without risk of harming the pilot. The defensive abilities of the Champion Pattern is not to be trifled with either, for the sheer durability of their armor and multiple redundant shield generators mean that the average Champion Pattern Dreadnaught will last a very long time before something brings it down… and all of this, without accounting for the fact that Champion Pattern Dreadnoughts allow their occupants to retain any psyker powers they may have had before entombment.

5: Ancient Riders: Few things are worse than an Elder Golden Dragon or a Champion Pattern Dreadnought. A Champion Pattern Dreadnaught Bonded with and riding an Elder Golden Dragon is definitely one of those things.

6: Radiant Riders: Ancient Riders, except the Champion Pattern Dreadnaught is an active psyker. There is little else to be said on the matter.
Vehicles
1: The Reperator: Based off of the 'Payback Counter Artillery Vehicle', the Reperator is a stealthed vehicle capable of pinpointing an enemy artillery unit, unleashing a furious barrage of enough firepower to destroy all but the most durable of artillery pieces, and than moving back into stealth before the enemy can respond. It seems to have trouble with more 'conventional' bombardment - mostly due to the Pattern's famously flighty Machine-Spirit - but for the artillery light Eternal Wardens, it is an ideal warmachine.

2: The Defiance: Based on the 'Adamantium Wall Mobile Shield Generator', the Defiance is a treaded vehicle that can protect either individual squads or, when overcharged, even entire companies of Eternal Wardens under it's powerful Refractor Fields. However, it requires protection from close in threats, for the Pattern is equipped with nothing more than a pair of heavy bolters as weaponry

3: Risen Russ: Ancient Leman Russ tanks that have been scavenged from the battlefield and equipped with a Mechanicus approved refit package, the Risen Russ is somewhat more powerful than it's standard counterpart and is crewed by professionals from the Astral Gear's wartorn home planet.
Creature
1: Warp Eaters: Warp Eaters of various size have been used by the Keepers of Truth in a variety of roles, ranging from fast attack, to battling Greater Daemons, to even being sent out to assassinate prominent Chaos Sorcerers.

2: Golden Dragons: A giant, flying, fire breathing lizard like species, the Golden Dragons are a true terror to behold. With scales near impervious to harm from sources both material and immaterial, as well as an arsenal of dangerous natural weapons, the Golden Dragons of Emperor's landing are one of the last things any foe of the Emperor wishes to see - especially since the smaller ones have been known to bond with powerful Space Marines of the Golden Sons, a strange type of connection that makes both combatants all the more dangerous. Elders of this species have even been said to be capable of battling Greater Daemons and handily achieving victory.

3: Wise Owls: Enigmatic owl like creatures that often support the Silver Owls on the battlefield. The wise owls are incorruptible, and are masters at finding hidden cultists, Genestealer and Chaos alike. Oddly enough, they seem to disappear entirely when killed, and leave no corpse behind - considering the Grey Knights themselves have confirmed they are not daemons, what exactly they are and where they come from is a mystery.
Non-Space Marine Group/Units
1: Steel Masks: The Steel Champions utterly refuse to use Servitors that have been converted from humans. Thankfully, to make up for this, they have managed to acquire the facilities needed to grow their own servitors from scratch - technology that has sadly been lost by much of the Imperium. Steel Masks are more heavily armored than normal servitors, with even the Steel Masks expected to serve far away from the frontlines requiring a great deal of firepower to bring down. Because Steel Masks were never human to begin with, the Steel Champions prefer to augment the faces of the Steel Masks to make their artificial nature more apparent - a practice that is the reason for the Steel Mask's name.

2: Trujan Guard: While obviously not actually an official part of the Chapter, the Trujan Guard, the Imperial Guard Regiments hailing from the Truy system, and the Steel Champions deploy together often enough that it is all but expected to see either a Steel Mask aiding a force of Trujan Guard or for several Trujan Guard regiments to deploy to assist a Steel Champion company.

3: Breacher Squads: A revival of the Breacher Squads from the days of the Legions, brought about due to the Eternal Warden's focus on dangerous close quarters combat.

4: Overwatch Servitors: Servitors equipped with the 'Bullseye Sniper Implant' and given high powered rifles, the Overwatch Servitor serves to help eliminate priority ranged threats while the bulk of the Chapter fights in melee.

5: Scavangturs: Cybernetically enhanced humans gifted with reflexes that are actually slightly faster than those of Space Marines and giving them vastly enhanced sensory organs, the Scavangtur's main role is in infiltration, sabotage, and even scouting duties. Notably, the Scavangturs are not actually created by the Astral Gears themselves - they are simply a class of cyborg native to the Astral Gear's home planet.

(Here it is @undead frog. If you want me to, I can make another list for the chaos founding)
 
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Imperial Bulwark
Imperial Bulwark

Burn The Lies of Ignorance! Burn The Lies of Darkness! Burn The Lies of The Warp! - Motto of the Keepers of Truth

Samudra, also known as the 'Domain of Truth', referred to its initial founding as the 'Spheres of Truth' and formally known within the wider Imperium as the 'Imperial Bulwark', is the feudal interstellar empire within the Imperium of Man's Segmentum Tempestus that is governed by the Keepers of Truth Chapter of Space Marines. The planet is part of the Prithvi system within the Segmentum Tempestus of the galactic south. Akasha II is personally controlled by the Keepers of Truth Space Marine Chapter Master who retains the noble titles of 'Lord Bulwark', 'Lord Guardian of the Emperor's Truth', and 'Lord Torchbearer.' The name of the realm was derived from an ancient phrase meaning "sea."

The commonly used demonym for the citizens of Samudra is "Samudran".

Although initially starting within Akasha II as a codex-compliant Space Marine Chapter, the Keepers of Truth would quickly differ themselves from the rest of the Imperium as they hold true to the ideals of the Emperor before he was entombed within the Golden Throne. This was evident when they smashed the budding Imperial Creed within their Homeworld Akasha II and, after removing the Imperial Creed entirely within the local space, touted themselves as the only followers of the Emperor's Truth due to their disgust of seeing the followers of the Imperial Creed touting the Emperor as a God.
Throughout the ten millennia, the Imperial Bulwark slowly expanded their borders throughout the sub-sector and even outside of it as they weathered the external threats of Xenos, the manipulations of Chaos, the incompetence of the Ecclesiarchy and the ravages of the Tyranids whilst espousing the Imperial Truth to the wider Imperium via the Imperial Academy even though they're severely limited by the jealous actions of the Ecclesiarchy.

In the aftermath of the Roboute Guilliman's resurrection, the Imperial Bulwark, after tense negotiation between the Keepers of Truth Chapter Master and the current Ecclesiarch, Baldo Slyst, the Imperial Bulwark was finally able to expand the Emperor's Truth beyond their locally controlled sectors and throughout the wider Imperium whilst evading war against the Ecclesiarchy when expanding the borders of the Imperial Bulwark.

Although not as well-known nor well-regarded by many within the Imperium, the Imperium Bulwark stands as a testament to the dreams of a united galaxy under humanity's reign that the Emperor had once dreamt about during the Great Crusade and the endeavors of the Keepers of Truth to uphold his ideals even though the Imperial Bulwark is besieged on all sides, both within and without.

History

Founded before the start of the 3rd Founding by Archmagos Orkadan Grimm as part of Lord Commander Roboute Guilliman's Long Founding, the Keepers of Truth are an Ultramarines successor chapter that was originally made to combat the local threats that inhabited the death world Akasha II and, upon discovery, combat the Warp Eaters.

Despite this innocuous reasoning, the Keepers of Truth's goal would eventually evolve as they purged the budding Imperial Cult within the planet and the local system. It is said that when the first Chapter Master of the Keepers of Truth saw the overwhelming zealotry being espoused to the Emperor, he was so disgusted that he made it his life's vision to advocate for the Emperor's Truth instead. Nevertheless, the then Chapter Master's actions would prove vital when the Imperium adopted the Imperial Creed and the Ecclesiarchy, seeing the Imperial Bulwark as a threat to their power, launched a Crusade against the Keepers of Truth.

The Hundred Years War and the ensuing Treaty of Truth would set the foundations of the modern Imperial Bulwark as the Bulwark sought to expand their borders beyond the Samudra Sector and their allied sectors; reclaiming worlds lost to the Xenos during the Hundred Years War and reconnection long-lost worlds that were left behind during the war. Their wars of reclamation would also serve as home to the many succeeding Space Marine Chapters, with many of these Space Marine Chapters aligning themselves with the Bulwark as a defensive measure against the hostility of the Ecclesiarchy, which only heightened during the Hundred Years War.

The Keepers of Truth's foresight would prevail as a rather pompous Ecclesiarch would declare a 'Holy Crusade' against the Keepers of Truth in late M35, violating the Treaty of Truth. The Imperial Bulwark, strengthened upon centuries of reconquering planets and incorporating them to the growing yet streamlined bureaucracy of the Imperial Bulwark, alongside the number of Space Marine Chapters that are allied/subordinate to the sub-realm, would lead to the defeat of said Crusaders. It's made worse when the Bulwark launched a Counter-Crusade against the Ecclesiarchy that led to the fall of a hundred worlds that led to the said pompous Ecclesiarch to resign in disgrace and the next Ecclesiarch to call of the Crusade in its entirety.

Throughout the Age of Apostacy, the Imperial Bulwark remained untouched whilst they expanded their borders and, in its aftermath, many saw the Bulwark as a threat, as the Imperial Bulwark was besieged by marauding Chaos Warbands, raiding Dark Eldars, ravenous Orks looking for a great WAAAGH!, the wayward ways of their fellow Space Marine Chapters like the Black Templars and the tendrils of the Tyranids. Despite of this, the Imperial Bulwark and the Keepers of Flame made great strides on preventing the fall of the Bulwark as they spread the word of the Emperor's Truth by sword and bolter.

After the emergence of the Great Rift during the Fall of Cadia, the Imperial Bulwark would find itself as one of the main strongholds for the Imperium's claims within Segmentum Tempestus as they stalwartly fought against the rising tides of threats and making great usage of the Primaris Marines that Roboute Guilliman himself gave to the numerous Space Marine Chapters of the Imperial Bulwark.

As of Era Indomitus, the Imperial Bulwark remains a constant beacon of stability, peace and prosperity amidst a sea of uncertainty.

The Imperial Bulwark at Present

Government


Similar to the governance of Ultramar, the Imperial Bulwark's government acts akin to a feudal empire as the Keepers of Truth acts as the head of government for the Imperial Bulwark with the Chapter Master acting as the head of state of the sub-realm. Despite this, the Imperial Bulwark does employ a parliamentary style of governance: with the Upper House housing Space Marine Chapters and Fabricator-Generals and the Lower House comprising of Planetary-Governors and Rogue Traders. Not only does this style of governance gives the Space Marine Chapters a voice within the Imperial Bulwark, but it also ensures the development of the sub-realm independent of the Keeper of Truth's micromanagement.

Because of this style of governance, with Chaos worshipers surely making use of treachery, vices, extortion and bribery to place themselves in position of power within the government, the Keepers of Truth make heavy usage of the Inquisition on its early centuries, though they've kept them on a professional distance as they know that once they give the Inquisition unlimited power within the Bulwark, they'll run rampant within the sub-realm. As a result, they've also formed an ad-hoc version of the Inquisition that is loyal to the Keepers of Truth and only maintain ties with the Ordo Sanctorum to keep an eye out for Ecclesiarchy agents.

During the Age of Apostacy, the Imperial Bulwark was forced to reform its government as the actions of Goge Vandire forced the many worlds bordering the Imperial Bulwark to join in fear of earning the wrath of the High Lord. For his part, Goge Vandire knew that threading the feet of the Bulwark would bring him, took great lengths to avoid them in their entirety, forcing the Imperial Bulwark to expand its bureaucracy to accommodate the numerous planets and sectors that joined them. Sector Lords subordinate to the Imperial Bulwark was given a seat within the Upper House alongside the creation of a Middle House in which it contains the numerous Imperial nobles that sided with the Bulwark, who saw the Bulwark as a more sensible entity than the wider Imperium.

Economy

Despite the Samudra Sector being filled with death worlds, minor Xenos empires and the presence of Chaos warbands, the main sector of the Imperial Bulwark is made partially habitable by the Keepers of Truth and its PDFs and through their close relationship with the Adeptus Mechanicus, many of the worlds within the Samudra Sector are made habitable, with the sector boasting the most populous planets within the Imperial Bulwark.

Defenses

Due to their position in the Imperium as the bearers of the Emperor's Truth, the Imperial Bulwark is home to the mightiest fortification one could ever see within the Imperium. Filled with numerous fleets of different sectors alongside an array of planetary stations filled to the brim with planetary weaponry that can render a Battlefleet asunder, the Imperial Bulwark's defenses are home to one of the most impressive defensive regions within Segmentum Tempestus.

Built upon centuries of hard work, if one were to attack the Bulwark, one would often find themselves teared apart and not being even able to reach the Mid Rim of the Imperial Bulwark lest through only Aeldari Webway or Chaos Warps.

Notable Regions of the Imperial Bulwark

Sectors

Samudra Sector
- The capital sector of the Imperial Bulwark, it's also houses the Prithvi system in which Akasha II is located. Due to its cental location within the Imperial Bulwark, the Samudra Sector acts a rallying point for the many Space Marine Chapters that are allied/subordinate with the Keepers of Truth and in turn, the Samudra Sector houses the dreams of the Emperor's Truth.

Moskov Sector - Home to Battlefleet Moskov, the biggest Battlefleet within the entire Imperial Bulwark, the Moskov Sector is a point of pride for the Adeptus Mechanicus as it houses numerous Forge Worlds that are vital to the machineries that powers the Imperial Bulwark.

Götterdämmerung Sector - The Götterdämmerung Sector is host to many Space Marine Chapters that were given refuge when they were on the brink of extinction such as the Blades Eternal, Crimson Legion, Emperor's Sword, Knights Sanguine and Shadow Wolves. Despite accusations of Legion building, mainly by the Ecclesiarchy, the Imperial Bulwark maintains its stances that they were merely giving help to those that can be saved.

Cyril Sector - A previously flourishing sector that used to act as a breadbasket for the Imperial Bulwark, the Cyril Sector was unfortunately graced by Hive Fleet Cerberus, a splinter fleet that used to belong to Hive Fleet Behemoth. It was the first time the Imperial Bulwark encountered the Tyranids and unfortunately for the Bulwark, they'd suffer heavy losses as Hive Fleet Cerberus managed to consume a large enough biomass thanks to the unsuspecting nature of the Cyril Sector. Within a decade, they've managed to defeat the hive fleet albeit incurring numerous casualties as a result.

Barbados Sector - A quaint region within the Imperial Bulwark, Barbados Sector is home to colonization efforts made by the Keepers of Truth to prevent the creation of Hive Worlds within the Prithvi system and to see the experiment with different types of colonization efforts.

Planets
Akasha II - Home planet of the Keepers of Truth, the main bastion of the Imperial Truth and the founding plane of the Imperial Academy, Akasha II serves as the main capital of the Imperial Bulwark even though it's a Death World.

Venrus Prime - Home to the Scions of the Eagle, one of the two 3rd Founding Space Marines Chapters that were placed near the Keepers of Truth, they're a White Scars successor chapter that mainly follows the same doctrines that their parent chapters would use with the difference of applying numerous Thunderhawks in combat.

Thanula's Paradise - It the place within the Bulwark that allows the Ecclesiarchy to espouse the Imperial Cult. This is due to the simple fact that Thanula's Paradise was a former Shrine World that hosted many Imperial Saints before being given Exterminatus for unknown reasons.​



AN: As you can see, I cribbed much of the Omake from the 'Ultramar' 40k Wiki, though with fixes and additions fitting for the Keepers of Truth.

Feel free to add your own tidbits or correct me if there's something need correcting.

Also, here's a map where I imagine the Imperial Bulwark is located at:
 
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