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Hey! It ain't our fault our mass transit program failed so explosively! :V:V:V

Honesty, I think we need to build downgraded civilian IT based heavy machinery, then use that for infrastructure development. A rail trunk line would greatly benefit from modern earthmoving equipment and an automatic track layer.

Through we probably want to work our way up from the local level: busses, then roads, then trains. Hmm, possibly boats as well - those would be good for moving bulk goods.
 
I always saw the IT in more of a evolution of the infantry tank role myself.

With 2 legs instead of tracks we're going to have a much higher ground pressure than tanks and be slower down there. OTOH where tanks might be hindered in areas with dense undergrowth or cheap anti-tank fortification like Dragon Teeth our ability to step over obstacles means we can follow infantry where tanks can't. Infantry on foot will be slowed down by mud anyway too, and we can't be the modern understanding of an IFV without the ability to transport infantry.

And when it comes to specialized anti-tank "mount a big gun to kill them and so much armor they can't do the same," I can't see the IT beating a standard casemate TD just by how much more surface area to armor and internal space taken up by motors the IT has.

I could fairly easily see a number of IT attached to a motorized or mechanized infantry division to provide some level of integrated armor, AA, and AT to all of our forces.
 
I always saw the IT in more of a evolution of the infantry tank role myself.

With 2 legs instead of tracks we're going to have a much higher ground pressure than tanks and be slower down there. OTOH where tanks might be hindered in areas with dense undergrowth or cheap anti-tank fortification like Dragon Teeth our ability to step over obstacles means we can follow infantry where tanks can't. Infantry on foot will be slowed down by mud anyway too, and we can't be the modern understanding of an IFV without the ability to transport infantry.

And when it comes to specialized anti-tank "mount a big gun to kill them and so much armor they can't do the same," I can't see the IT beating a standard casemate TD just by how much more surface area to armor and internal space taken up by motors the IT has.

I could fairly easily see a number of IT attached to a motorized or mechanized infantry division to provide some level of integrated armor, AA, and AT to all of our forces.

See, I was thinking they would actually make fantastic IFVs if we give them an armored rickshaw to carry troops in. It's just the current Tigers are... very heavy. Perhaps too heavy for that role.
 
See, I was thinking they would actually make fantastic IFVs if we give them an armored rickshaw to carry troops in. It's just the current Tigers are... very heavy. Perhaps too heavy for that role.
Oh yeah, they can definitely serve as an IFV if we make a dedicated IFV module for them. I was more talking about "as-is" right now since I don't know how much micro-managing we will have over R&D as we are a nation quest, not a design quest.

But then you start getting into questions like "Is the IT to heavy to be an IFV? How are infantry going to dismount easily from a rickshaw built for a 3 meter tall robot? Would it be more effective to just build an improved tracked IFV that can handle both mud and rough terrain?"

It's like like we chose to have a poorly funded military or one that was bloated beyond what we need back at the start. New conventional vehicles should be entirely within our grasp.
 
Though it might be better to keep the mechas as an in-between for infantry and vehicles, with some work investigating further miniaturization to possibly develop power armor.
 
If we want to do ITs as IFVs, I suggest making a quadrupedal or hexapedal frame for that role. More limbs means more distribution of surface pressure, lessening the issue of mud and soft ground while retaining the ability to step over stuff. They'd also be lower to the ground, meaning a smaller silhouette and that dismounting and mounting these things would be easier for infantry. Remember, we're not limited to humanoid ITs, when first making them we did have the option for different limb configurations, so we should keep that in mind. It'd be totally possible to make a Spider-IFV, Tank, or APC. The main possible disadvantages of more limbs would be less intuitive control over the body and possibly thus less agility, oh, also more expensive since we'd need to make more leg parts.

Edi: More legs would also make an IT more stable and potentially able to continue walking with one or two legs blown off.
 
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So I binge read through the whole quest (sans omakes), and I gotta say that I like it! Not sure how I feel about the mechs and the potential actual furries, seems a bit much for a quest that could be just fine grounded in reality, but still like the quest!
 
So I binge read through the whole quest (sans omakes), and I gotta say that I like it! Not sure how I feel about the mechs and the potential actual furries, seems a bit much for a quest that could be just fine grounded in reality, but still like the quest!
Yeah same feeling here. I trust the QM enough to believe they can pull it off though.

My only real wish is that we stick to conservation of ninjutsu. Mechs are cool, so are gene-engineered super soldiers and flying fortresses. But if everything is a mech, supersoldier or floating fortress then they become less cool and more normal.
 
So I binge read through the whole quest (sans omakes), and I gotta say that I like it! Not sure how I feel about the mechs and the potential actual furries, seems a bit much for a quest that could be just fine grounded in reality, but still like the quest!
Glad to have you here. The grounded thing is explained below.
Yeah same feeling here. I trust the QM enough to believe they can pull it off though.

My only real wish is that we stick to conservation of ninjutsu. Mechs are cool, so are gene-engineered super soldiers and flying fortresses. But if everything is a mech, supersoldier or floating fortress then they become less cool and more normal.
Oh yeah, conservation of ninjutsu will be in full effect here.

You won't have mechs until you actually build them, and even then they will only be a bit more numerous in number than tanks, for the first few years/decades, until you have enough industry to back things up. And by then, you will (most likely) have better stuff for tanks, and a role for them in your doctrine that will be boring realistic, like engineering and support.

And the furries won't be a thing that is shaking the world due to combat/gene-editing, but for social and political reasons. They won't number more than ~5.000 by 1990, when the quest will hit the soft-end. They were the Black Ops Option of the three things presented to you.

Also, anti-gravity isn't canon, or within the quest. Only the gene-soldiers and mecha-tech.
 
Had I been around for the vote, I probably would have pushed for a quadrupedal mech. Much more practical. Still kinda out there (mechas will likely not be seeing any real world application in wartime for years to come), but still more believable than a humanoid one.
 
wonder if we can do more projects at once now that we got fat stacks from successfully power bottoming Uncle Sam

My god. Please add this to the quest description. :V

If we want to do ITs as IFVs, I suggest making a quadrupedal or hexapedal frame for that role. More limbs means more distribution of surface pressure, lessening the issue of mud and soft ground while retaining the ability to step over stuff. They'd also be lower to the ground, meaning a smaller silhouette and that dismounting and mounting these things would be easier for infantry. Remember, we're not limited to humanoid ITs, when first making them we did have the option for different limb configurations, so we should keep that in mind. It'd be totally possible to make a Spider-IFV, Tank, or APC. The main possible disadvantages of more limbs would be less intuitive control over the body and possibly thus less agility, oh, also more expensive since we'd need to make more leg parts.

Edi: More legs would also make an IT more stable and potentially able to continue walking with one or two legs blown off.

Mmmm, expensive. I think we're going to have to settle for bipedal platforms for the next decade or so because they're cheap and easy to pilot - both qualities that are ideal when you're looking to make a lot of something.

Yeah same feeling here. I trust the QM enough to believe they can pull it off though.

My only real wish is that we stick to conservation of ninjutsu. Mechs are cool, so are gene-engineered super soldiers and flying fortresses. But if everything is a mech, supersoldier or floating fortress then they become less cool and more normal.

My take on the vibe of mechs here is Patlabor, but the mechs are much smaller.


View: https://www.youtube.com/watch?v=TClIjorUK7s
 
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Mmmm, expensive. I think we're going to have to settle for bipedal platforms for the next decade or so because they're cheap and easy to pilot - both qualities that are ideal when you're looking to make a lot of something.
Yeah, the expense is a valid worry but I feel like we should make a quadrupedal or hexapedal test platform. Just for well, testing, not necessarily for later mass production, since while we know it's going to be more expensive I don't know if we have a good gauge on by how much. Also because I feel like there's a risk that by focusing our efforts too much on Bipedal humanoid mechs we might run into a lot of trouble if we ever try to switch away from that, so a bit of experience early on about how designing spider/animal walkers differs from designing humanoid platforms might be helpful.
 
Yeah, the expense is a valid worry but I feel like we should make a quadrupedal or hexapedal test platform. Just for well, testing, not necessarily for later mass production, since while we know it's going to be more expensive I don't know if we have a good gauge on by how much. Also because I feel like there's a risk that by focusing our efforts too much on Bipedal humanoid mechs we might run into a lot of trouble if we ever try to switch away from that, so a bit of experience early on about how designing spider/animal walkers differs from designing humanoid platforms might be helpful.

I don't disagree, it's just a matter of action economy hell. With only ten actions to go around and a time limit of 1990... well, we're going to be hard pressed to hit some of those win conditions.
There might be more open slots later on, but there's a lot of design work we need to do in the immediate future, and we can only do 1-2 design actions per turn realistically given the size of our R&D sector right now. We need more skilled workers.
Hmmm, we also have to thread the needle between making enough new military tech to make sure nobody does an imperialism on us, and enough civilian investment to be able to support all that.
 
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I don't disagree, it's just a matter of action economy hell. With 10 only ten actions to go around and a time limit of 1990... well, we're going to be hard pressed to hit some of those win conditions.
Just to make sure, the 1990 Soft End is there because I want to have a cut-off point for people to vote on whether they want to continue, or roll credits.

And the win conditions are (kind of) jokes from me, with one being a literal "Time Victory" like in civ. Don't sweat over that, juat make fun plans and have a blast rp'ing as a small asian communist nation. With lgbtq+ acceptance and mecha's.

Edit: Also, it's 3am here, so night.
 
Just to make sure, the 1990 Soft End is there because I want to have a cut-off point for people to vote on whether they want to continue, or roll credits.

And the win conditions are (kind of) jokes from me, with one being a literal "Time Victory" like in civ. Don't sweat over that, juat make fun plans and have a blast rp'ing as a small asian communist nation. With lgbtq+ acceptance and mecha's.

Edit: Also, it's 3am here, so night.

We end with Mars colonization and terraforming or bust. 😤
 
you know speaking of the furries do we know who has discovered and using them I had a few ideas who could it be but I want to hear your opinion on the matter
 
What if our mechs were less humanoid and more bipedal with weapons attached? Like, give them some chicken walker legs, have a tank-like "upper body" with guns on the sides attached? Kinda like Metal Gear Rex.
 
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