Games & Guangchou
Sergeant Ming Lang Feng felt the pair of firm, even-shaped lumps of resin tumble within his closed fist as he shook them hard. His mind clear of thoughts, he basked in the zen-like feel right before his hand released the pair of dice.
It was hard to describe, this feeling. It simply felt… right. For some reason. The anticipation, the feel of tumbling dice, the sound of resin clattering on a wooden surface, the moment of reading the numbers… it filled him with a calm he found nowhere else.
Beyond the random games of magic and monsters, bandits and barbarians, and yes, dungeons and dragons, it was the dice that drew him in. Not the sessions of long and exciting adventures with friends and strangers, not the arguments and shouting matches that ensued every now and then. Not even the strengthening and breaking of friendships that followed after. It was dice. It had been so from the first moment he heard a pair clatter on a wooden board.
What followed was curiosity. A game of sorts, played with papers, dice and a whole lot of imagination. A fresh recruit had acquired a complete kit from a relative, a recent migrant who had gotten it from a trader in Thailand, who'd bartered it from a fisherman, who'd won it in a card game against a sailor sailing in from the Philippines, who'd been gifted the kit by a brother in America. In any case, Feng was hooked from the first game.
Not long after, he'd hunted down the camp's quartermaster to help him track down a pair of his own. In times past, quartermasters had often served to facilitate a grey market of sorts for the soldiers, providing a means of procuring contraband or essentials for personnel. As Guangchou's needs were slowly met, the… "tradition"… had lessened in importance, but the practice continued out of sentimentality. And desire from profit.
Now the market catered to a more unique need, for the strange, the exotic, or basically anything the nation had yet to produce for itself.
For the sergeant, however, it had gotten him a new addiction, a need he never knew he had. Once more the dice clattered across the table, and Feng took in the results, meaning nothing in particular, and yet it felt like did. He imagined them deciding the outcome of choice he'd made, some gauge or measurement of significance. A roll of the dice equating to the whims of fate and chance.
It was joy. Pleasure. The thrill of the tumbling shapes, the weight of numbers, the climax of success. Or failure. And just like that, he found himself anticipating the games to come tonight, one last game before the brief furlough ended. One last roll of the dice.
NOTE: Not super thrilled with how I ended it, but honestly just wanted to get it out. Figured Guangchou could use some more entertainment/recreational options for when we've got enough breathing room to worry about less critical areas of society. Also, D&D canonically appears in 1974, so it barely fits, I guess?