Each Adviser will provide you options each turn, much like in other Quests you can see in the board. They are broken up into Defense Force, Engineering, and Science.
NOTE: Under most circumstances, you can take as many options in the Adviser categories as you have the RP available for. However, there will be certain choices which will see "CHOOSE ONE." In that case, even if you have the available RP, you are locked to one choice in that category.
This will likely make more sense when Turn One is unveiled, but in a nutshell:
Defense Force - Captain Sasaki will provide options utilizing the Defense Force. These can range from providing test pilots, screening the wider EUDF for pilot candidates for the full scale Super Robot, sending observers to attack sites, and so forth.
Engineering - Dr. Ignatov and Katarina, along with 1LT Wilde and SFC Henry, will get to work on actually designing and constructing things. Once the Science figures out how to build a Super Robot, the Engineers are given the task to interpret in what way to build it and with what bells and whistles. Super Robots are going to go through a LOT of prototype iterations, so don't be discouraged; it's better to get it
right.
Science - Dr. Carlson and his lab boys and girls will make sure the secrets to psychic powers and kaiju samples will be unlocked! FOR SCIENCE!
They will unlock the principles behind the mad science available to you and then make sure they are in a format that the Engineering team can understand. They will also analyze any enemy remains or artifacts that you capture, for wider dissemination in the EUDF and to see if you can incorporate them into your own designs.