We should see if the Restoration or G.U.N have any of our front companies around so we can get more funds.
The Honey's shop is actually pretty good one, her low DC means it likely to crit and we can try either building the Mean Bean in our territory, or somehow making the restoration to drop the charges against Stone (Unlikely).
Beyond those two, we might unlock new actions for starting companies now the our egg city is built.
Not really?

We just need to unlock the bluprints for them into the PA also according to the QMs we could have unlock better ones than the Death Egg Robot and would be able to build them before the Raid, so I guess it depends what kind of mech you can unlock there.
Don't forget that since we got a crit when building the Death Egg Robot it got some upgrades. Its got ragnite plating, ragnite ammo and the sound attack. Even if we unlock the blue prints of a mech better than the Death Egg Robot, it does not mean the resulting mech will be better than the Darc Egg Robot, it depend on how we roll, and better mechs means higher DC.
 
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We should build honey shop and fix the darc egg. Gambling on getting a mech in the blueprints action, than building it, plus without being attacked is too much of a gamble. Especially if the metal cost is beyond our current amount. The higher mechs would need a lot more metal than the darc egg and would probably need other resources too, especially in the power department, probably would needs multiple different power sources too! Since we only have one Chaos emerald and might need it for other stuff in the long run.
 
In all serious I would prefer Honey shop in the Egg City, we kinda need a economy there and in one of the omakes that are yet to be validate if will be cannon or not, Storm mentions that Honey will have come grips to the fact she is now a Eggman associete sooner or later.

So... you know also it would boost her loyalty.

We should build honey shop and fix the darc egg. Gambling on getting a mech in the blueprints action, than building it, plus without being attacked is too much of a gamble. Especially if the metal cost is beyond our current amount. The higher mechs would need a lot more metal than the darc egg and would probably need other resources too, especially in the power department, probably would needs multiple different power sources too! Since we only have one Chaos emerald and might need it for other stuff in the long run.

We kinda need Starline to be in a action that is important next turn and Logistic is the go.

We should build honey shop and fix the darc egg. Gambling on getting a mech in the blueprints action, than building it, plus without being attacked is too much of a gamble. Especially if the metal cost is beyond our current amount. The higher mechs would need a lot more metal than the darc egg and would probably need other resources too, especially in the power department, probably would needs multiple different power sources too! Since we only have one Chaos emerald and might need it for other stuff in the long run.

Man calm down, the QMs would not give us a blueprint for a mech if we can't use it nor even build it.

Like okay maybe some of them will need a reactor but is not like they will force us go to the moon to make them and I remind you we have quite a lot of Metal in reserve that we can afford the cost of even the most expensive projects as of now and we will keep passivly generatin 100 Metal per turn, it is very much doubtful we will even be able to expend 100 Metal per turn.

So yes I very much think even a crit Darc-Egg Robot is quite weak and maybe not even that impressive compared to the others and we very much can build the later games mechs that are much more suitable to face Zavok.

Edit: hey @Kingster can you pitch in here about the mechs?
 
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In all serious I would prefer Honey shop in the Egg City, we kinda need a economy there and in one of the omakes that are yet to be validate if will be cannon or not, Storm mentions that Honey will have come grips to the fact she is now a Eggman associete sooner or later.

So... you know also it would boost her loyalty.



We kinda need Starline to be in a action that is important next turn and Logistic is the go.



Man calm down, the QMs would not give us a blueprint for a mech if we can't use it nor even build it.

Like okay maybe some of them will need a reactor but is not like they will force us go to the moon to make them and I remind you we have quite a lot of Metal in reserve that we can afford the cost of even the most expensive projects as of now and we will keep passivly generatin 100 Metal per turn, it is very much doubtful we will even be able to expend 100 Metal per turn.

So yes I very much think even a crit Darc-Egg Robot is quite weak and maybe not even that impressive compared to the others and we very much can build the later games mechs that are much more suitable to face Zavok.
We currently have the blue print for a space station that we don't have the infrastructure or resources to build currently.
 
So?

A mech is completly different than a enormous space station.
Considering some of the mechs Eggman has built, the resources and infrastructure needed wouldn't be any different. Also the blue print action isn't just for mechs, we got the Egg guns from it, it could wind up giving us anything from personal equipment, badniks, mechs, fortresses, etc.... we could wind up getting the mk 1 space station for all we know.
 
Man calm down, the QMs would not give us a blueprint for a mech if we can't use it nor even build it.

Like okay maybe some of them will need a reactor but is not like they will force us go to the moon to make them and I remind you we have quite a lot of Metal in reserve that we can afford the cost of even the most expensive projects as of now and we will keep passivly generatin 100 Metal per turn, it is very much doubtful we will even be able to expend 100 Metal per turn.

So yes I very much think even a crit Darc-Egg Robot is quite weak and maybe not even that impressive compared to the others and we very much can build the later games mechs that are much more suitable to face Zavok.

Edit: hey @Kingster can you pitch in here about the mechs?

...Ehhh they kind of are right? Like depending how high you roll, you will get a certain blueprint for an eggman machine you can build, but there is no guarantee you could just build it right away the next turn, Metal cost needs to be considered, and maybe energy sources/reactors.

For example, the Egg Dragon? I can't give you hard numbers on the Dc or metal cost, but at the very least, we are talking of a cost of 300 Metal, maybe more.

You also will need to account the power source issue, in some of them, your emerald would be the only thing that can make it function uless you have advanaced enough on the ring, or ragnite research, (Eggman wouldn't have right now enough resources to power it normally.)


The Blueprints personals is good cause let's you egt some of the best inventions from eggman, but you still need to get enough tp pay the cost, so it's a gamble if it will be usable inmediately, you won't just get a blueprint of somethign you can build right away all the time.

Considering some of the mechs Eggman has built, the resources and infrastructure needed wouldn't be any different. Also the blue print action isn't just for mechs, we got the Egg guns from it, it could wind up giving us anything from personal equipment, badniks, mechs, fortresses, etc.... we could wind up getting the mk 1 space station for all we know.
the egg gun was from the tinker action, not the blueprint one, just want to point out.
 
Considering some of the mechs Eggman has built, the resources and infrastructure needed wouldn't be any different. Also the blue print action isn't just for mechs, we got the Egg guns from it, it could wind up giving us anything from personal equipment, badniks, mechs, fortresses, etc.... we could wind up getting the mk 1 space station for all we know.

No we got the Egg Guns when we make General Thinkering that is general equipment for our heroes and Dr. Eggman can use.
 
The Blueprints personals is good cause let's you egt some of the best inventions from eggman, but you still need to get enough tp pay the cost, so it's a gamble if it will be usable inmediately, you won't just get a blueprint of somethign you can build right away all the time.
What would be the roll to unlock the Cubot series blueprints? :lol:
I still don't see the harm in taking it the PA next turn anyway instead of just relaying on the Darc-Egg Robot because we will absolutly need a better Mech to face the remaining D6 on their stronghold.
Well, there is the chance to unlock the blue prints for Death Egg 1, wich would be inferior to the ones we already have and be too costly to build.
Or we could unlock a Mecha so powerful that we would not be able to build it with our current metal and lack of reactor.
And finally, there is the chance to unlock a mecha that is stronger than the Darc Egg Robot and that we can build, but, since it will have high Dc, it might take several turns and a lot of resources and several actions to create.
Those are several of the harms it could do, among other things. In the end, repairing and using the Darc Egg Robot is the better option.
 
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...Ehhh they kind of are right? Like depending how high you roll, you will get a certain blueprint for an eggman machine you can build, but there is no guarantee you could just build it right away the next turn, Metal cost needs to be considered, and maybe energy sources/reactors.

For example, the Egg Dragon? I can't give you hard numbers on the Dc or metal cost, but at the very least, we are talking of a cost of 300 Metal, maybe more.

You also will need to account the power source issue, in some of them, your emerald would be the only thing that can make it function uless you have advanaced enough on the ring, or ragnite research, (Eggman wouldn't have right now enough resources to power it normally.)


The Blueprints personals is good cause let's you egt some of the best inventions from eggman, but you still need to get enough tp pay the cost, so it's a gamble if it will be usable inmediately, you won't just get a blueprint of somethign you can build right away all the time.

I still don't see the harm in taking it the PA for blueprints next turn anyway instead of just relaying on the Darc-Egg Robot because we will absolutly need a better Mech to face the remaining D6 on their stronghold.
 
Been a while, so thought the Egg gun came from the blue print action.

I rather have the darc egg fix for any immediate concerns, especially since we might not have the time or resources to build the possible mech we might get. For all we know we could get attack again and need it.
 
Been a while, so thought the Egg gun came from the blue print action.

I rather have the darc egg fix for any immediate concerns, especially since we might not have the time or resources to build the possible mech we might get. For all we know we could get attack again and need it.

Raids are quite powerful things and everybody different from Zavok, actually waits to gather intel and weakens the target first before goign for the kill.

Zavok was blinded by rage in Turn 4 and he will not make the same mistake twice, not after costing him so much.

Like Zavok Raid against us make abundatly clear why you don't try to go for a raid imidialty since you will literally be attacking the power base of that faction and all that entails. Heroes and armies.

We did so well in the raid was because we get lucky and manage to take Zenna and Zommon out of comission before Wave 3 and if Zenna and Zommon were there things would could have gone a whole different.

So yes I think the searching for other better mechs instead of relaying only on the Darc-Egg Robot seems like a good call for me.
 
have a new goal my friends
make metal sonic/ rusty rose happen in this quest
step one is to get him a voice box
Ironically, the best way to do that is with Rusty. We Upgrade her next turn, and invest 4 of the points to increase the Power (Rusty gets 2 points per tier) that put her at 34 Power and with her loyalty of 75 (Because of the omake bounty) it raise to 42. Eggman add 18 to that roll, plus 20 of Eggtronics it increases to 38. Combining those two we get 80, the exact number to get 3 upgrade points for Metal,and how much does the voice box cost?, exactly 3 points, coincidence?, yes, but i don't care Metal/Rusty here we go. :lol:
 
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Raids are quite powerful things and everybody different from Zavok, actually waits to gather intel and weakens the target first before goign for the kill.

Zavok was blinded by rage in Turn 4 and he will not make the same mistake twice, not after costing him so much.

Like Zavok Raid against us make abundatly clear why you don't try to go for a raid imidialty since you will literally be attacking the power base of that faction and all that entails. Heroes and armies.

We did so well in the raid was because we get lucky and manage to take Zenna and Zommon out of comission before Wave 3 and if Zenna and Zommon were there things would could have gone a whole different.

So yes I think the searching for other better mechs instead of relaying only on the Darc-Egg Robot seems like a good call for me.
to be fair, also consider that wer swapped battle systems mid raid, and that following raids WILL be different from that one. Like if we had gone with either the previous method all ther way or done the new mechanics for the raid, things would have ended differently, trust us.

Would say that you guys don't use the 2 previous ones as a basis going forward.


I think we posted the new raid rules on turn 5 didnt we?
 
Raids are quite powerful things and everybody different from Zavok, actually waits to gather intel and weakens the target first before goign for the kill.

Zavok was blinded by rage in Turn 4 and he will not make the same mistake twice, not after costing him so much.

Like Zavok Raid against us make abundatly clear why you don't try to go for a raid imidialty since you will literally be attacking the power base of that faction and all that entails. Heroes and armies.

We did so well in the raid was because we get lucky and manage to take Zenna and Zommon out of comission before Wave 3 and if Zenna and Zommon were there things would could have gone a whole different.

So yes I think the searching for other better mechs instead of relaying only on the Darc-Egg Robot seems like a good call for me.
So you would rather have our current strongest weapon remain damage, and try for a gamble that has a good chance of not giving a mech, since badniks are the larger group that has more weight for being picked. And raids against us could be used to gather information on us, to test us, test their current expremintal weapons, etc..., And they could wind up being lucky against us, as we were lucky before and we would wind up without our current strongest weapon ready. Metal isn't strong enough currently. And we won't always have the strongesr units be at the base to defend, as they could be doing needed stuff, too injured, or on adventures.
 
to be fair, also consider that wer swapped battle systems mid raid, and that following raids WILL be different from that one. Like if we had gone with either the previous method all ther way or done the new mechanics for the raid, things would have ended differently, trust us.

Would say that you guys don't use the 2 previous ones as a basis going forward.


I think we posted the new raid rules on turn 5 didnt we?
So, what you are saying, is that we should get 101 eggpawns then.
Jokes aside, are the hero units always free to defend against Raids or could they be busy with other actions?
 
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So, what you are saying, is that we should get 100 eggpawn then.
Jokes aside, are the hero units always free to defend against Raids or could they be busy with other actions?
I mean...yes but no?

Like with Starline help, being able to get back your hero units from almost anywhere as long as they are not held up by something, or an adventure, means that usualky you will be able to use most of your forces for raids.

(...Once again, Warp Topaz and Starline MVPs)

Thought the exceoption will be adventures, if an adventure happens same turn as a raid, said hero units cannot participate, period.

Aside from that, if the hero unit is too hurt, well, they really shouldn't fight.
 
I mean...yes but no?

Like with Starline help, being able to get back your hero units from almost anywhere as long as they are not held up by something, or an adventure, means that usualky you will be able to use most of your forces for raids.

(...Once again, Warp Topaz and Starline MVPs)

Thought the exceoption will be adventures, if an adventure happens same turn as a raid, said hero units cannot participate, period.

Aside from that, if the hero unit is too hurt, well, they really shouldn't fight.
I did not mean us, i mean if we ride someone base. For example, if we raid Zabok would all his hero units be there to fight us, or could some be busy if we sabotaged them first or something like that?
 
I did not mean us, i mean if we ride someone base. For example, if we raid Zabok would all his hero units be there to fight us, or could some be busy if we sabotaged them first or something like that?
Oh the second one, if the hero unit is not at the base/where the risk is happening, and doesnt have an easy way to get back Quickly, then cant participate
 
What would be our Logistics priorities, actually?

This is just my opinion, and could be completely thrown off by what we get on Turn 6, with Chuck out of the way. I am operating under the assumption that we get some Badnik factories and metal mines, which is not a guarantee, but not all of it..

1, Egg Drones or Ring Reactor
2, Honey's Shop.

Ring Reactor lowers a bunch of DCs and lets us start making Tier 3 Badniks if we want. It serves a lot of big needs, but might not help as much with the current situation.
The Egg Drones are lower DC, meaning we can throw Starline at it with more confidence to prevent him from getting a drive malus, help prevent further infiltration when Whisper and it'll help us look for items in the future. Such as the conch, if it turns out we really need it.

Honey's shop gets us income and her loyalty up. The sooner on the former, the better for the sake of building up towards Elizabeth. Especially once we go to the Black Market, since the more money we have the better options we might have as well.

If we do not have enough Badnik factories, then we need to build one. They are meant to be our disposable troops, but we've been hemorrhaging them faster than we can replenish. We also want troops left over for after we beat Zavok, so we can actually hold on to territory once people are more likely to go for us. Especially since we've just pissed off a King in Gouji, if he can trace it to us.

Might also be worth starting the X Super Badnik gacha, since it auto-generates a Tier 3 Badnik for us every turn if we can afford it, but we don't know what the cost or DC will be yet. Might be a next turn kind of thing, along with a Ragnite mine.

We just need to unlock the bluprints for them into the PA also according to the QMs we could have unlock better ones than the Death Egg Robot and would be able to build them before the Raid, so I guess it depends what kind of mech you can unlock there.

I would like to point out that it's a multi-turn process.

Turn 1, take PA.
Turn 2, build mech (if possible)
Turn 3, Get to use mech offensively.

We got to use it in the raid because Zavok came to us. If we went to him, probably would not be an option.

Building mechs very much seems like something you typically do in advance. Not while you're trying to finish somebody off unless you're doing so well on that that you can afford to dedicate actions to something else.

I think it needs to be done, just... highly unlikely that it will be before beating Zavok.
 
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They are meant to be our disposable troops, but we've been hemorrhaging them faster than we can replenish.
We have not lost as many badniks as the narration made it sounds like, last turn we only lost 3 badniks and recieved 6 from omakes. We are also,
very likely getting a lot of them back from Zabok next turn. Otherwise, the factory does sound like a good idea.
We also unlocked the gatcha machine from Sonic X, and Kingster said it make us a random badnik from the Sonic X if we build it, even tier 3 badniks, so that might be a good substitude to the factory.
 
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I would like to point out that it's a multi-turn process.

Turn 1, take PA.
Turn 2, build mech (if possible)
Turn 3, Get to use mech offensively.

We got to use it in the raid because Zavok came to us. If we went to him, probably would not be an option.

Building mechs very much seems like something you typically do in advance. Not while you're trying to finish somebody off unless you're doing so well on that that you can afford to dedicate actions to something else.

I think it needs to be done, just... highly unlikely that it will be before beating Zavok.

Just because we weaken Zavok by taking Chuck does not mean he is out of the game. Like Arsenal Pyramid still is under his control and that thing is so fortified that one needs a army to reaxh the front door.

Zor and Zazz show some new tricks that they did not have in the games, the Conch is very much helpful to avoid some future headaches.

I very much fear people are undermestimating the threat Zavok is supposed to represent just because he is taking some losses. He still has tricks he does not show up, after all the stealth badniks may not be the inly surprise he has left.

Either way what is the harm in taking PA to unlock blueprints anyway?

It still unlock powerful weapons that we can build.

We have not lost as many badniks as the narration made it sounds like, last turn we only lost 3 badniks and recieved 6 from omakes. We are also,
very likely getting a lot of them back from Zabok next turn. Otherwise, the factory does sound like a good idea.
We also unlocked the gatcha machine from Sonic X, and Kingster said it make us a random badnik from the Sonic X if we build it, even tier 3 badniks, so that might be a good substitude to the factory.

Tier 3 badnink are powerful true but most of our power cap is very low so is likely we would only be able to deploy onr of them and nothing else in the field.

So is not a good trade for me since we need frontlines troops and not elite units at the moment.

Also I remind you that we lost all the attacking force by trying to expand territory except for one badnik, all the force we have left is the one that can only be used to defend since send it too attack would leave us horrible vulnerable.
 
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Just because we weaken Zavok by taking Chuck does not mean he is out of the game. Like Arsenal Pyramid still is under his control and that thing is so fortified that one needs a army to reaxh the front door.

Zor and Zazz show some new tricks that they did not have in the games, the Conch is very much helpful to avoid some future headaches.

I very much fear people are undermestimating the threat Zavok is supposed to represent.

Either way what is the harm in taking PA to unlock blueprints anyway?

It still unlock powerful weapons that we can build.
For me, it's not the pa action. It's how you don't want to fix the darc egg that we need immediately, since we don't know when we will be attack and how much it could change things for adventures that Eggman goes on. He could take it and have the battle parts of the adventure go better with it, even if it's the weakest one, it's still good to have around, especially right now, with how weak we are currently.
 
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