OK fair should we either upgrade metal or rusty?We should hit Zeti while they are weak.
And with Chuck out of their hands, it will be perfect time.
OK fair should we either upgrade metal or rusty?We should hit Zeti while they are weak.
And with Chuck out of their hands, it will be perfect time.
I want to give rusty some love
I think we can be pretty confident that our secret base's location will be revealed by the end of the turn. If we still have the option to retake the surrounding land with a simple dice check rather than contested roll against Zavok, we need to take it.Do we really have to take more territory next turn we can always just do two power actions on upgrading rusty and metal
I think it can be argued that he's more an Uncle Chuck creation, derived from Eggman technology.Gem or not, he still is one of better(?) Sonic copies we (version of us) has made.
Unless the potential Tourment happens next turn we won't have time to increase his Trait Capacity.
What upgrades can she even get? She's not a full robot, so our options are limited. ...Maybe we should look into improving her actual skills rather than just her body? Can we download kung fu or something into her brain?
What upgrades can she even get? She's not a full robot, so our options are limited. ...Maybe we should look into improving her actual skills rather than just her body? Can we download kung fu or something into her brain?
Big hammerWhat upgrades can she even get? She's not a full robot, so our options are limited. ...Maybe we should look into improving her actual skills rather than just her body? Can we download kung fu or something into her brain?
[ ] Rusty Hammer: +5 to Combat rolls (1 Point)
[ ] Upgraded Database: +5 to Brains (1 Point)
[ ] Adaptive Combat Protocol: Increase Power +5. Power stat +5 Bonus against enemies Rusty has faced before. (2 Points)
[ ] Install Leadership Module: +5 To Logistics and Heart. Gives Minor Version of Badnik Commander. (2 Upgrade Points)
[ ] Personality Matrix Upgrade: +10 to Heart stat (3 Points)
[ ] Sage Housing And Protection Enclosure: Sage can passively ride along with Rusty, speaking with and helping her, granting her 1/3rd of Sage's stats, rounded down, when Sage has not used her Artificial Efficiency trait. (3 Points)
[ ] Ragnite Coating: Increases Rusty HP by 1 (6 HP Total) Rusty doesn't lose HP when defeated in combat if the enemy base power roll is 20 or less. (3 Upgrade Points)
[ ] Chaos emerald detector: Gives metal a +50 bonus when looking for chaos emeralds (6 Upgrade Points)
[ ] Ragnite reactor Core: Increases Rusty power score by 5. But if any enemy defeats her in combat and their base power roll is 95 or higher, she loses 2 HP instead of the normal 1 HP.(Basically, if the enemy beats Rustyl, and their base roll is 95 or higher, Rusty loses 2 HP instead of 1) (2 Upgrade Points)
[ ] Research Module: Gives Rusty +15 Bonus when assigned to Research Brain Actions (3 Upgrade Points)
[ ] Laser Hammer! (Needs Rusty Hammer): Upgrade Rusty Hammer Bonus to +10 (3 Upgrade Points).
We should hit Zeti while they are weak.
And with Chuck out of their hands, it will be perfect time.
What upgrades can she even get? She's not a full robot, so our options are limited. ...Maybe we should look into improving her actual skills rather than just her body? Can we download kung fu or something into her brain?
Also ragnite coating should be something we do soon or after we study the lance to get a better version.
Hang on, Amy is magic. Could we use magic to upgrade Rusty somehow? Or get her to learn it, at least? Questions for later, I suppose.
Amy is magic. Could we use magic to upgrade Rusty somehow? Or get her to learn it, at least?
Oh shit, that's really good! Next turn, let's upgrade her! Maybe let Starline try.In addition to what Aron593 quoted, her DCs are 40/70/100/130/160/190/220 and she gets two upgrade points per threshold. So she actually can upgrade pretty quick.
Yeah, but what does that mean? It really doesn't seem like we have an overall strategy for it. I'll copy what I said earlier, but what is our overall strategy? When do we want to do everything and end the conflict with the Zeti? Do we want to restore our control over the Eggnet right away? Do we want to preserve that as an ace up our sleeve for directly attacking the Zeti? Zavok is wounded right now, so we shouldn't delay for too long. But we don't have the Conch and we don't know how capable Zor is. Do we want to study Zeti biology so we can upgrade our badniks and Metal Sonic with countermeasures? We could get Metal Sonic technopathy if we build him shields against it. I think we'll have defeated Zavok by Turn 10, at least. But what's the route we want to get there?That hasn't exactly worked out for us so far.
I'd prefer we take them down piecemeal after we rig the field properly.
Conch is optional but we definitley need to counter their magnetism.
Thunderbolt might be better, depending on if Electronic Love (+10) would proc or not. Rusty Rose is a cyborg though, so Starline's Duckbilled Dabbler (+5) could apply. If both apply it is 26 vs 18, respectively.Oh shit, that's really good! Next turn, let's upgrade her! Maybe let Starline try.
It is!
If we don't need the second Power option for anything else, I agree!
NO! HAVE YOU NOT SEEN THE STARLINE DICE! EVERYTHING HE TOUCHES TURNS TO ASH! /jk
We really need to get Piastol on Mystic research actions, she's our only Mystic Hero, since I doubt Rogue would ever be used for any non-Trickery actions and nobody else has a Mystic above 10.We may unlock something in mystic once we do trough the ringer and the ring generator on logistics.
@Boohoo the 3rd question, does Isara mech valkyrrie triggers when upgrading metal or rusty?