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Do we really have to take more territory next turn we can always just do two power actions on upgrading rusty and metal
I think we can be pretty confident that our secret base's location will be revealed by the end of the turn. If we still have the option to retake the surrounding land with a simple dice check rather than contested roll against Zavok, we need to take it.
 
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Gem or not, he still is one of better(?) Sonic copies we (version of us) has made.
I think it can be argued that he's more an Uncle Chuck creation, derived from Eggman technology.

And by the way, Uncle Chuck is the only person who gets to do that shit, since Robotnik did it to him first!
 
Unless the potential Tourment happens next turn we won't have time to increase his Trait Capacity.

It's the type of thing that seems like it would be an adventure in of itself, so I assume it'd be a future commitment. Rather than something that requires Honey to go enter right then and there.

Still have to wonder if it's going to cost 2 upgrade points for another copy slot or if that'll reset each turn.

Actually, if it is a fighting tournament, I wonder if we could convince Omega to go if Rusty and/or Metal do as well. He'd never represent Eggman, but as a chance to prove his superiority over any of Eggman's other robots he sends in a public venue.

OK fair should we either upgrade metal or rusty?

Need to see how the next turn goes, but once we are able to upgrade somebody, Rusty needs it more. She's kind of just there right now, compared to all the other hero units, since we have at least a couple who outclass her in every category.
 
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Shard: "Heyyyy. It's meeeee."

Metal: "NO! STOP!"

Shard: "I do not know how to impress upon you physical harm done to my body will not last-"

(The other Hero Units and Eggman run in)

Shard: "Oh your friends are here."

Belle: "Metal, we're here to help you, man! I don't know with what, but I value our friendship!"

Cubot: "Look out for that black son of a bitch! I don't mean that in a racist way!"

Shard: "That's nice you're going to use my own power of friendship against me and all, but-"

Metal: "You mother fucker, you didn't let me finish!"

Shard: "Fine, go off."

Metal: "I have all this power my loathsome cop-"

Shard: "Ah bah bah bah. Shut up, shut up, SHUT THE FUCK UP! I don't care, I DO NOT CARE! You don't understand, I-I came here to, like, have a good time! I'm the good guy here! I am the good guy! I beat up bad guys! I beat up bad guys! Eggman stays up in his stupid Egg Base, hanging with villains, ah bah bah bah, FUCK YOU! GIMME THAT CHAOS EMERALD, YOU'VE LOST YOUR LITTLE PRIVILEGES! DIP SHIT! DIE IN SPACE! I'M DONE! I HATE YOU ! HATE YOU! THIS IS MY BIG FUCKING THING!"

Sage: "Oh my god, he's losing it entirely!"
 
Rusty upgrades


[ ] Rusty Hammer: +5 to Combat rolls (1 Point)
[ ] Upgraded Database: +5 to Brains (1 Point)
[ ] Adaptive Combat Protocol: Increase Power +5. Power stat +5 Bonus against enemies Rusty has faced before. (2 Points)
[ ] Install Leadership Module: +5 To Logistics and Heart. Gives Minor Version of Badnik Commander. (2 Upgrade Points)
[ ] Personality Matrix Upgrade: +10 to Heart stat (3 Points)
[ ] Sage Housing And Protection Enclosure: Sage can passively ride along with Rusty, speaking with and helping her, granting her 1/3rd of Sage's stats, rounded down, when Sage has not used her Artificial Efficiency trait. (3 Points)
[ ] Ragnite Coating: Increases Rusty HP by 1 (6 HP Total) Rusty doesn't lose HP when defeated in combat if the enemy base power roll is 20 or less. (3 Upgrade Points)
[ ] Chaos emerald detector: Gives metal a +50 bonus when looking for chaos emeralds (6 Upgrade Points)
[ ] Ragnite reactor Core: Increases Rusty power score by 5. But if any enemy defeats her in combat and their base power roll is 95 or higher, she loses 2 HP instead of the normal 1 HP.(Basically, if the enemy beats Rustyl, and their base roll is 95 or higher, Rusty loses 2 HP instead of 1) (2 Upgrade Points)
[ ] Research Module: Gives Rusty +15 Bonus when assigned to Research Brain Actions (3 Upgrade Points)
[ ] Laser Hammer! (Needs Rusty Hammer): Upgrade Rusty Hammer Bonus to +10 (3 Upgrade Points).

Tbh the hammer seems a no brainer.

Also ragnite coating should be something we do soon or after we study the lance to get a better version.
 
Out if the question
We need resources and space

We have actions for both. Neither require risking a contested roll and potentially exposing another Hero to Whisper.

The Zeti have been getting...surpurisingly lucky with their combat rolls recently. A Nat 100 for them and a Nat 1 for us.

We should hit Zeti while they are weak.

And with Chuck out of their hands, it will be perfect time.

That hasn't exactly worked out for us so far.

I'd prefer we take them down piecemeal after we rig the field properly.

Conch is optional but we definitley need to counter their magnetism.
 
Hang on, Amy is magic. Could we use magic to upgrade Rusty somehow? Or get her to learn it, at least? Questions for later, I suppose.
 
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We may unlock something in mystic once we do trough the ringer and the ring generator on logistics.

That should compliment changing our badniks to ring power and making some have a mystic score.
 
That hasn't exactly worked out for us so far.

I'd prefer we take them down piecemeal after we rig the field properly.

Conch is optional but we definitley need to counter their magnetism.
Yeah, but what does that mean? It really doesn't seem like we have an overall strategy for it. I'll copy what I said earlier, but what is our overall strategy? When do we want to do everything and end the conflict with the Zeti? Do we want to restore our control over the Eggnet right away? Do we want to preserve that as an ace up our sleeve for directly attacking the Zeti? Zavok is wounded right now, so we shouldn't delay for too long. But we don't have the Conch and we don't know how capable Zor is. Do we want to study Zeti biology so we can upgrade our badniks and Metal Sonic with countermeasures? We could get Metal Sonic technopathy if we build him shields against it. I think we'll have defeated Zavok by Turn 10, at least. But what's the route we want to get there?

Oh shit, that's really good! Next turn, let's upgrade her! Maybe let Starline try.
Thunderbolt might be better, depending on if Electronic Love (+10) would proc or not. Rusty Rose is a cyborg though, so Starline's Duckbilled Dabbler (+5) could apply. If both apply it is 26 vs 18, respectively.
 
Oh shit, that's really good!
It is!

Next turn, let's upgrade her!
If we don't need the second Power option for anything else, I agree!

Maybe let Starline try.
NO! HAVE YOU NOT SEEN THE STARLINE DICE! EVERYTHING HE TOUCHES TURNS TO ASH! /jk

It is a Power Action though, so even with his cybernetics trait, he's still not the best choice at 16. Without doing the math for loyalty bonuses, so many characters are better for that action, either due to traits or their base Power stat, since he's got the second lowest base power of everybody. The only ones he's objectively a better choice than are Stone (no applicable trait) and Sage (Ms. No Physical Hands Robotnik). Even Honey is a better pick, since her Shadow Sneak somehow applies to all Power rolls, not just combat.

... Wow. Belle can fistfight Starline and wins more often than not. lmao

We may unlock something in mystic once we do trough the ringer and the ring generator on logistics.
We really need to get Piastol on Mystic research actions, she's our only Mystic Hero, since I doubt Rogue would ever be used for any non-Trickery actions and nobody else has a Mystic above 10.
 
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