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I think we pretty much nailed the best combo instantly for the Hacking Options. Badniks + Chuck and Chris Location is pretty much the only thing we can do that'd do both short and long term damage.

The Badnik Production Stopping for one or two turns is something we can't exactly take advantage of due to Mandatory Adventure on Turn 5.

Taking a Sample of the Virus to reverse engineer isn't worth it when we can just find Chuck(Even if it's likely significantly easier for us to reverse engineer it and likely would take the same amount of time)

And hiding our presence to make counter hacking us more difficult is only an issue if we don't try to get Chuck and Chris immediately I would think.
 
I just notice something.

Thanks to Impsoter Unit, Agent Stone Trickery rolls are now 30 combined with his stats, so he pretty much become a quite competent spy thanks to that gadget.

I have a idea...

Let's make him into our own versions of James Bond!

Changing the subject Infinite was quite the monster. According to comics the Phantom Ruby show the user they deepest desire, Eggman is his Eggmanland but for Infinite?

He dreams of a desolate world scar by war.

The Badnik Production Stopping for one or two turns is something we can't exactly take advantage of due to Mandatory Adventure on Turn 5.

Also it would weaken for the other factions as well make them in turn more easy to destroy our stuff something we don't want.
 
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Either way we got 2 interludes before the main event of this turn after moratorium is over.

But man this was a great turn, also jesus christ that impostor unit saved Stone skin there.

Otherwise think we are all in agreement over Chuch and badniks, for upgrades is still up there.

But we should also start making notes on who to sent for the Raid.

Like I think Isara outrights gets a +30 with that tank.
 
Ahhhh, shit. Just remembered. The "Locate Chuck and Chris" thing only unlocks an Adventure to rescue them. Not actually Rescue them.

SO! This means Turns 5 and 6 are pretty much a back to back Trickery Based Infiltration Adventures.
 
Take the badniks and the location! The more units we take back the better our chances of messing with the zeti! Plus being able to get the man and his grandson who can do cool shit is a good idea, especially since that scientist was able to make the virus and thus the anti-virus be better finishing it off!

Also the cure went down! Hurrah!
 
At least we just got a ninja and starline right now for those, meaning we will actually be fine with trickery.

We could also make equipment for them too for next turn.
 
I mean honestly, we basically couldn't make her an Edelweiss within the timeframe we had, so we had to make do with getting her a Shamrock. I like to imagine that she's basically downgraded from the Gallian Medium frame to the Gallian Light frame. Except, you know. Infused with Eggman's genius and therefore better.

And... yeah if we take the "find Chuck" option, we'll be locked in as needing trickery to be done for a turn or two at least.
 
Also the cure was on a 160 DC.

If we assign sage to it with the new dc being a 140.

We get an 88 in total, meaning we can make it on a 52 or higher without counting any bonus.

It actually may be a good idea to put her on that next turn and use any brain bonus we had, save us the trouble of taking two turns for the gene teraphy and we get an achivement.
 
Also the cure was on a 160 DC.

If we assign sage to it with the new dc being a 140.

We get an 88 in total, meaning we can make it on a 52 or higher without counting any bonus.

It actually may be a good idea to put her on that next turn and use any brain bonus we had, save us the trouble of taking two turns for the gene teraphy and we get an achivement.
I think we also have a +5 from an Omake bonus for it?
 
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