Voting opening, seems you are mostly set On what you want to vote on.
By the way, the raid will be what happens first, then the interludes.
I would imagine Storm and the Egg Clan can handle it pretty well, but Stone has a shiny new toy I'm sure he'd love to put to use. We need to keep in mind that the one we send to find Chuck and Chris won't be able to join the adventure with Canaan. That said, if we don't upgrade Piastol's ship, I don't think we'll be able to take the Egg Clan with them on their trip so...
I think I vote we use Storm and the Egg Clan to look for Chuck and Chris, and then Stone goes on the adventure. Haven't quite decided yet.
Correct, you want to bring badass ninjas to adventures? Expand the size of that ship please.
here are the ship upgrades (You have 6 upgrade points)
Upgrade Choices:
Expanded size: Increase size of the vessel so not only Hero units can go in, but also Add a Badnik Cap of 20 to it. (2 Upgrade Point)
Basic Weapons Defense System: Install armament for Piastol's ship to use in aerial battles. +10 bonus to combat rolls. (2 upgrade Points)
Upgraded Haul defenses: Gives Piastol ship 5 Hp total. (2 upgrade points.)
Camuflage System: +20 Bonus to stealth rolls (3 Upgrade Points.)
Communications Relay System: Allows for the Ship to connect to the Eggnet and keep in contact with Eggman and the homebase (1 Upgrade Point)
Hack Options:
(Pick 2 of the next ones) (Plan format alongside the Ship Vote):
Sabotage all the factories in use, this way, the Zeti wouldn't be able to produce more badniks for at last a month, two tops, without repairing them. They would not be able to replenish any loses.(Any action the Zeti take to build badniks auto fails for 1d2 turns).
Find the location of Chuck and Chris (While you can create an antivirus now that you know better what you are dealing with, locating and "interrogating" the original creator of the virus could guarantee you make it in no time. You would need to find them only (Halves the DC to locate Chuck for 2 turns).
Secure a copy of a strand of the virus (Could be risky, but with Sage securing strands of code of the virus, you could study it and have a "live" for which specimen for which you can use to create a virus more effectively, Still, while the Zeti have Chuck, they can always find ways to counter your cure and restart the virus, but you don't think whoever he is can compete with the combined genius of your daughter and you.)
Retake control of your badniks. (While she can't fully erase the virus from the eggnet, Sage can locate all the deployed badniks and purge them, returning them to your rightful service. Though, you nor Sage can fully determine the amount you will be able to recover, and this will certainly alert Zavok that you have been snooping around in the Eggnet, might be able to prepare countermeasures for this…but not likely. Recover 5d6+5 random badniks.)
Cover your tracks (While the risk is minimal, Sage can double down and make sure any trace in the eggnet completely disappears, but it will take time. Zavok won't be able to attempt to hack and locate you.)