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about time someone figured out hat they can't control all your badniks at once. I won't telly ou what's the limit but you can make a situation where you field enough of them that he can't control all your forces.



That won't happen, we will make things fair. The raid will be hard but not impossible, if you prepare accordingly you have good chances of repelling Zavok. Trust, there's no fun if there's no win condition on a fight/situation.



Nah, remmebr its confirmed that Chuck made a virus that changed badniks programming to Obey zavok and the deadly 6, like Starline did in the comics, that way they don't need to use their powers on every badnik.


Yeah...he hates you A LOT. He is willing to risj the other factions attacking his unprotected territory whilke he goes himself to kill you, he will deal with the consequences akter once he smashes your skull.
That's a possibility if you guys can play your cards right.

Might be a difficult situation but remember this guys.

YOU HAVE OPTIONS, YOU HAVE OPPORTUNITIES TO GET ADVANTAGES. YOU ARE NOT IN THAT BAD OF A SITUATION AS YOU THINK.

Just plan accordingly and hope the dice doesn't give you the middle finger.

Please, , we won't utter you guys impossible situations with literal no way of solving them


Apt analysis, still, Reminder that Zavok cannot let literally anyone take command of the fort while he goes out himself to extracty rightious revenge.

Hmm...lot of important information here.

It's possible to overwhelm their machine powers, and we'll only have to deal with Zavoc himself. Much as he hates us he can't afford to leave home base unattended.

We absolutely can win this fight, and if our preperations go well...we'll have to see our actions to confirm things but...

...

Zavoc comes on his own with an army. However with the Conch ready we'll debuff their heaviest hitter, and with the Hack 90% of his troops will be our troops. Even if it's not to that degree we can throw the enemy into chaos and dogpile Zavoc.

And this doesn't take our defenses into account.

...If we're lucky we really could take Zavoc off the field right here.

A perfect victory is really possible...


Of course this is assuming we're lucky which we might not be. Still...


Anyway, as always I recommend rigging the field as much as possible. Some buffs on our end and debuffs on the enemy will always help.

I'll do what I can on my end to help Cordie hold on, so if someone could help screw over Zavoc and prop the others up it'd be appreciated.

...I did say that would happen in rivals report of turn 4 remember?

Um...does that mean the out-reach could fail without ever giving us an option?
 
...I did say that would happen in rivals report of turn 4 remember?

Really?

I tough it was after Turn 4 since you mention they would come at a later time. Either way they still can be ignored either way until the event in question since is mealiness to discuss without even know how the talk will go.

Don't we need to send Starline for the Conch?
Yes, but QM's have confirmed that we don't need to put him on the action to bring back conquering storm.

And his trickery is not abyssmal, Canaan only wins by 2 points and even then we won't get the ninja great trickery score until the turn after.

Even if we could assign others once he's the best candidate to finding the Conch either way since once he find it he can simple teleport back to the base instead of waiting in a predetermined place and time for the portal to open or ask for a portal home. Meaning he can literraly Deus Ex Mahina if the timing is right.
 
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Negaverse Gun Quest is reaching out to us because they saw us succeeding on an Unknown project.

With an unknown gain.

With a DC 125.

Is how I'd explain their action. :p

They probably think it's a Chaos Emerald.
 
Honestly its kind of impressive Zavok still has the biggest slice of the Green Hill Zone even accounting for him jacking Eggman's tech/territory. His Co-workers (except for Zik whose his only competent subordinate) all have their own issues that make me skeptical of their ability to actually run a war against the likes of Black Doom, G.U.N, or even the Empire (which despite their tech/power difference is actually pretty competently lead at least in the top generals Plus has a huge territory to draw resources from). Quirky mini-boss squad do not in fact make for good overall leaders.

Eggman: "A testament to my genius that even under the thrall of idiots my badniks still hold firm!"
 
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I guess we can trust Orbot and Cubot to build up defenses. As counter intuitive as that thought is. But they haven't screwed up yet!

Then have Sage perform a hack on the Eggnet to get some of our guys back. Those, combined with having Starline retrieve the ninjas and having Metal Sonic on site should see us through the raid.
 
I guess we can trust Orbot and Cubot to build up defenses. As counter intuitive as that thought is. But they haven't screwed up yet!

Then have Sage perform a hack on the Eggnet to get some of our guys back. Those, combined with having Starline retrieve the ninjas and having Metal Sonic on site should see us through the raid.
The Defenses of the Base is a Power Action. Not a Logistics.
 
Which we also have to assign our favorite wooden diplomat to fix the pirate hunters ship
It will also let her relax a bit before we throw her at G.U.N. later.

We don't actually need to fix Piastol ship this turn, still want the Badnik Factory and upgrade future badniks with Ring power in Turn 4 so we can start to pump them out in Turn 5 and since GUN will approach us in the reward tab that will share information and some resources.
 
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so here's what I'm wondering about. if we got the roboticizer and used it on the D6 would the resulting robots be tier 3's or hero units?
We have no idea what would happen if we used that thing on the D6. It was never intended for use on creatures that control EM waves. There's already big differences between humans and mobians. No sense rolling those dice.
 
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