Lycanthromancer
The Arcane Fuzz
- Location
- USA
The thought bottle restores XP regardless of why it was lowered (sans the 500 XP lost in using the item), so no matter why the XP was reduced, the thought bottle will fix it. The XP can be lost through levels, or through spellcasting, or through epic spell research, or paying off level adjustments, or paying for templates, or through item creation. No limits are specified in the item, so it can be used for any or all of those, and more.There was a lot of abuse of the wording of Thought Bottle in 3e, such that it is basically a banned item.
It sounds like what you want to have happen is it preserves all of his XP, he transforms into something new by consuming all his old xp, gets a new form and higher base stats, and then uses the Thought Bottle to get all his xp back, -500 points.
The problem here is that it is not 'level loss' in the D&D sense, which is about xp being drained and taken away. This is XP being consumed to power a new effect, namely becoming a level 1 all over again and getting permanent stat boosts.
So, I would rule that he hasn't LOST any of his old xp, it's all still there, just in the form of permanent stat boosts and a new race/class. So the Thought Bottle would either do absolutely nothing, or it would revert him back to where he was just before changing, minus 500 xp.
*Abuse would be something like using the Thought Bottle, then casting ten Wish spells for the XP cost, getting the benefits thereof, and then using the Thought Bottle to reduce the loss/cost down to a mere 500 xp, and similar things, such as the XP paid for making powerful magic items. Here, you're basically advocating a start all over, get boosts, then get back to level 100-500 xp instantly. Then go earn 500 XP and continue the shenanigans, getting heaps of permanent Stat boosts over and over for basically 500 xp each time.
(edit) The last part won't work if the level cap increases each time he starts over, but it functionally means spend 500 xp, get zillions of xp back from a mechanical standpoint. Of course it's a huge exploit!
Just as a note, 500 xp is half the xp a level 1 needs to make it to level 2 in 3e D&D. Alchemist could make that much xp in literally seconds.
So, there is a definite difference between xp loss/drain vs xp sacrificed/paid!
And transmigrating explicitly reduces Alchemist's (and Jinx's/Kary's/Yuffie's/etc) XP down to 0 in exchange for additional benefits, but the XP are still reduced to 0. So if Al stores his XP, gains 500 more, then transmigrates, he'll gain all the benefits of transmigrating, reduce his XP to 0, then regain his XP back to where it was when he ready to transmigrate (minus 500). But he'll still have the "benefits" of transmigrating, just like an item creator will still have the benefits of the items he (or she, or it) creates.
Remember, the item is only "broken" when used in the context of a multiplayer tabletop game with a DM who doesn't take that kind of thing into account. Someone like Emperor Tippy (renowned for gleefully DMing his games while breaking them over his knee) will embrace things like that and even encourage them.
Alchemist, on the other hand, is going out of his way to push the system as hard as he can, because if he's not "cheating," he's not doing it right. Breaking the system over his knee isn't going to destroy anyone's fun; NOT breaking the system is going to destroy everyone's lives. And anything the system allows is fair game. Remember, it's his job to do whatever he can to stress-test the thing, but this isn't even a glitch; it's how the item was designed to be used to begin with.
Remember the stakes he's fighting for. Lots of world/universe-ending threats, and the "heroes" aren't up to the challenge, and are furthermore being undermined from many angles. Plus, he's a beta tester. This is literally his job.
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