I genuinely don't get it
That's because there's nothing to get, they're most likely a troll trying to drum up drama. That or overly sensitive.

And if you do go missing, I'm going to scry-and-die. But I'm not telling you that so your hypothetical kidnappers can't force you to warn them.
Yeah....I genuinely feel bad(not really) for anyone that goes after Als acquaintances to get to him, I don't see him taking that well at all.
 
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Not sure if Alchemist can get it, but you can purchase a Barrel of Jusenkyo water via the Ranma Jumpchain CYOA doc. It even lets you pick your curse. A few of them have significant personality quirks in addition to shifting forms. Spring of Blushing Bride, Spring of Pius Man, Spring of Buddhist Monk. Then there's the oddballs like Spring of drowned "yeti holding an eel and crane while riding an ox... Or Spring of drowned Octopus.
Not sure if I'd rather see Lex dunked with Spring of Budhist Monk or Spring of Blushing Bride. Both could be funny for different reasons
 
...
Was checking in to see what part of the story this update covered and I see a discussion on furry discrimination.
It wasn't even an off-color joke.
As a British Butler to The God Damned Batman, a person who mind you fights off many a genetically altered beings. That was a valid dry humor remark that perfectly encapsulates the situation.

Seriously wtf is wrong with people since 2015? Stop being offended by every little innocuous comment and joke.
 
I'm more familiar with the Timmerse than Young Justice, but... between Killer Croc, the Scarecrow, the Man-Bat, the Joker, Harley's hyenas, Poison Ivy, Dr. Dorian's creations, the League of Assassins, and the general poor sanitation of Gotham in general, Alfred has plenty of reasons to be concerned about his employer catching some form of disease or toxin from his countless injuries.

Even if their location - and the lack of damage to the cape, which has been removed and re-attached - implies things not suitable for saturday morning cartoons.

I guess Batman finally had his first duel with the Flying Fox.
 
Bruce was more interested in making the Earth a better place than proving himself greater than those in the Heavens. I wouldn't be surprised if he actually had been given an offer or two and simply passed over it when he learned about the years of studying and the hyper-competitive, hyper destructive nature of Cultivation.
H we actually did train under a few Masters of Ki and they offered to train him in the Deeper Mysterys of Ki but he said that he couldn't because of the Time needed,
Batman can use the very extreme basics of ki manipulation, he can control his heart rate and body Temp, can go longer With less sleep food and water, things of like that nature hes learned to do but that's as far as hes ever gotten before he left.
Previously they hadn't thought much of him. When it gets out that he's freely teaching magic, real magic, to people that want to know? Opinions will become much more polarized.
I imagine that Cerce is going to look for him Once she hears about someone teaching magic to the general population since that has been one of her goals for a very long time
And quite a few poems had been written about the beauty in the eyes of the Bee!

He clearly already is a threat, and possibly a major one. The question is "how widely will he spread madness and how much damage will he cause before he comes to Alchemist's attention and gets obliterated?"
Odin are that Savage is gonna notice what's going on once the Queen stops reporting in and is probably gonna use his connections to get that area of the world on lockdown and quarantine, since he has plenty of experience over the years with the Dangers of Eldritch Abomination and their Knowledge spreading.
 
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Since the Lock perk used to only work on fully-leveled spells, what happened to it when Minerva doubled his level cap? Has the perk been reworked so that it works after it reaches level 16? Can he no longer Lock his spells until he reaches the new cap? Are all the spells he Locked before now unLocked because they're no longer at the level cap? That could be problematic, especially if Al's version of Trap the Soul's duration isn't permanent by default and needs to be Locked (along with Polymorph Any Object, of course).

H we actually did train under a few Masters of Ki and they offered to train him in the Deeper Mysterys of Ki but he said that he couldn't because of the Time needed,
Batman can use the very extreme basics of ki manipulation, he can control his heart rate and body Temp, can go longer With less sleep food and water, things of like that nature hes learned to do but that's as far as hes ever gotten before he left.
Just the Gamer system alone could speed up his mastery of it by a factor of tens of thousands, and that doesn't include the literal Time Stop that is Al's Instant Quests.

Time to take Batman for a joyride, perhaps?

They already get along well, if their trip to Fort Knox is anything to go by. They just seem to get each other.
 
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Chapter 130
Project: Gamer Ver. 2 Alpha Build 1.3.0

Disclaimer Me Do: I own nothing you recognize. And most of what you don't recognize, I still don't own.

_________________________________________________________________________

Tiffany had been struggling for months without making progress and it was well beyond grating at her. The fighting wasn't a problem. She'd taken Alchemist's advice to heart and worked on utilizing the elemental weaknesses of her enemies.

Instead she was stuck on something completely different... And she was ready to ask for help.

It's why she was in the mountain after school on Thursday.

"-Appreciate it, Wonder Woman, but I'm not just willing to hand weapons over. It's not about the money." She came into the operations center in the middle of a conversation between Alchemist and Wonder Woman.

"I understand, Alchemist. I was simply hoping that you might be willing to lend me that 'Devilsbane' so Hephaestus could take a look." Wonder Woman didn't even sound like she was pushing the issue.

No, she was actually standing behind Alchemist who was seated and working on a stack of papers.

Wonder Woman turned around to look at her when the door slid closed, one far-too-perfect eyebrow raised in curiosity.

"Player One! I don't believe I have training scheduled for today. Did you need something?" The woman perked right up at seeing her after Alchemist's rejection.

So that probably hadn't been important, just a question of opportunity.

"Er, no? Well, yeah, but... I was going to ask Alchemist for some help with something. I'm having trouble making progress in the Cave Instant Dungeon." She'd planned out how to have that conversation! She didn't really know how to explain her problems to Wonder Woman.

"Eh, sure." Alchemist stood up and stretched. "Beats digitizing the paperwork over Superboy, Powergirl and Miss Martian all coming down with Chickenpox."

"...They what?" Tiffany hadn't seen them today and she -had- wondered why... But that seriously wasn't on the list of things she'd thought up!

"Yeah. Strangest thing, they all got sick at once." Alchemist shrugged and rolled his neck with an audible crack, then stopped and more gingerly rolled it back. "Ow, okay, that hurt."

"May I join you?" Wonder Woman turned to ask Alchemist.

"That's up to Player One, this is her power after all." Tiffany... Actually felt a bit better at hearing that.

She knew, on some level, that Alchemist still didn't quite trust her. That he felt uncomfortable around her.

She could feel it when his eyes would linger on her and she knew it didn't feel like he was leering at her or... Or fantasizing about her. It was more like how she used to watch one of the neighborhood dogs, the one that liked to bark and charge the fence when she walked too close.

So it was nice to hear him defer to her about how to use her power, or with who.

Tiffany opened her menu and went down to Party, sending an invite to both Alchemist and... Diana Prince?

Tiffany was not expecting such a modern name, but that's what Observe called Wonder Woman. She couldn't see her level or stats, though. Everything was just filled in with question marks!

"Is this-" Wonder Woman started to ask, pointing at a screen in front of her.

"Yep." Alchemist casually cut her off.

"So I just-" She tried again, pushing her finger into the 'Accept' button.

"Yep." Alchemist pressed his own 'Accept' button and she saw his name join up just underneath Diana's.

Still just illegible gibberish though.

"Hang on... Lemme grab something for ya, Player One. I loaded up in my last venture and picked up a lot of stuff I'm just never gonna use." Alchemist opened up his own inventory and then withdrew a sword, a straight broadsword with a coupld of little chains on the pommel, then he began feeding a handful of purple orbs into it! "Here you go. Merry Christmas."

"I thought you weren't giving away weapons?" Wonder Woman asked him, her tone light and teasing.

"I put a lot of effort into those weapons, each of 'em soaked in dragonsblood. That wasn't mine." It kind of bothered Tiffany that he had to specify... But she just brushed it off as him being weird.

With a mental push she activated Observe on the weapon in Alchemist's hands, held out and ready for her.

~~ Ame-No-Murakumo-No-Tsurugi ~~
~~ A treasure taken from the Royal Home. Called the Sword of the Gathering Clouds of Heaven, it boasts a power with few peers. ~~
~~
- Attack: 91
- Magic: 31
- Accuracy: 100
- HP + 10%
- Stamina + 10%
- Strength + 10%
- Vitality + 10%
- Wisdom + 10%
- Expend Stamina to empower your defense and offense +20%
~~

Her breathing stopped.

This... This was just something he was willing to just... Throw away?

He was holding the weapon out to her, hilt first and she gently took it from him.

"Take care of that weapon and it'll grow with you. To a point at least." She almost didn't hear what Alchemist had to say. She was still entranced with the greatsword, the way it felt, the balance of the blade...

She thought it was perfect.

(She had no way of knowing that, to Alchemist, the weapon really wasn't worth very much at all.)

-----

"So this is the 'safe zone'. It always starts me off here instead of wherever I enter the zone, so it's not like the Zombie I.D." Player One began explaining while Diana was busy looking at the various... Menus, she thought they'd been called?

"Standard dungeon fare, then." Alchemist was looking around, his eyes shining in the dim light. "Good opportunity to check our gear and double-check perks or skills."

"I'm... Still having trouble picking out good ones. There's just- There's just so many that it's hard to choose!" Diana was only paying half her attention to the girl, looking at the menu detailing her status.

~~ Diana, Daughter of Gaia -RESTRICTED MODERATOR ACCESS- ~~
~~ Once a statue, now gifted life with the last spark of Gaia's bound will. The only limits upon her growth are the ones she accepts. ~~
~~ Status
-Level: 1000
-HP: 500,000
-MP: 10,000
-Stamina: 10,000
-Strength: 10,000
-Vitality: 10,000
-Dexterity: 10,000
-Agility: 10,000
-Intelligence: 1,000
-Wisdom: 1,000
-Luck: NaN
~~ Perks
-Divine Heritage: Training bonuses are uncapped. HP=VitX50. MP=IntX10. Stamina= (Str+Vit)/2
~~

Was that high? She wasn't sure. The numbers were large, certainly, but she didn't really understand how they were supposed to relate to things.

"-So Force Blade adds thirty percent of your attack to your intelligence value when you wield a sword and cast magic, and Blade Dance adds thirty percent of your strength to agility which isn't a direct bonus, but it does improve your speed so it's easier to get in and out of range. Finally there's Mana Blade, basically a counterpart to Force Blade that factors in half of your intelligence when you go to attack with a sword." Alchemist had moved directly over to Player One's side and was pointing various things out to her on her floating screen. "I've also picked up 'Absolute Range' which removes accuracy penalties for any ranged attack I make, so long as it's within my weapon or spells actual range. They can still be blocked or dodged, but that's up to the target. This one here, Oracle's Blade? It will take one-fifth of the damage you do and give it back to you as MP. With a smaller magic pool that basically means your melee attacks will keep your magic topped off. It doesn't work with skills or spells though. Magic Vampire works with those, but it's got a return rate of four percent instead."

Wonder Woman walked over, looking over Player One's shoulder as Alchemist pointed at the various entries.

"Hand to hand perks are also pretty valuable, so I've picked up a few lately. Chi-Shadow extends your range by about thirty centimeters and that can turn your feint into an actual strike. Swift Strike adds thirty percent of your dexterity to your agility while barehanded. Same story as Blade Dance, really. Stunning Blow, that's a good one. It reduces your foes defense by ten percent for a few seconds." The list was... Just absolutely massive.

Finding things had likely been half the battle!

"You seem well acquainted, Alchemist. Have you been looking for anything in particular?" The two gamers both jumped when Diana spoke up from directly behind them.

"Ah-ha! Ha. No, no. Just noticed I'm not needing as much sleep lately, so I've been looking through the perks menu a bit deeper." He scratched the back of his head before exhaling slowly. "Some of the stuff is really good, some of it I've got covered in a different way. I've got a skill that lets me attack twice in a row even with weapons that would normally be too unwieldy so I don't need Fast Mags or One-Two Combo, but Player One might use them instead."

Diana leaned over to read the entry for One-Two Combo as Player One highlighted it when Alchemist mentioned it.

~~ One-Two Combo! Float like a butterfly and sting like a hornet! One hit? What is this, amateur hour?! Feed 'em a knuckle sandwich and keep that combo rolling!
- Bare-handed, glove and claw attacks more easily chain together! ~~

"If I get that, I'll be out of perk points." Player One pointed out, looking at the entry in question.

"You don't have to get it now. Or even get it at all. It's just a suggestion for a generally useful perk." Alchemist explained himself, simply nodding at the screen instead of being forceful.

"I'll think about it. Are we all ready to go?" Tiffany seemed to be done messing with her system and wanted to move on. Diana could understand, really.

Just interacting with the menu felt like it could waste a significant amount of time.

"Sure." Alchemist held his hand up and snapped his fingers, instantly donning a full suit of black armor. Across his back was a large rifle and in his right hand was a sword, similar yet still significantly different from the one he'd given Player One. The fuller of the blade was dull steel... But... The edge was the wrong color for brass, and too dark for copper.

Had someone actually thought it wise to try and forge an edge out of Orichalcum? It would channel magic well, certainly, but it would struggle to overcome harder materials on its own, wouldn't it?

"Actually." Diana interrupted at seeing Alchemist wielding the arming sword. "I was hoping you might be willing to try something."

"What's that?" Player One asked as both she and Alchemist turned to face the Princess.

"I haven't had an opportunity to witness how Alchemist handles his swordplay lately. Do you think you could handle some of the opposition here yourself and let me gauge your current level of skill?" There was a world of difference between battling monsters and sparring with people but she hoped she could get a general read for where he currently stood.

"Eh, sure." The man amicably ambled forward, out of the safe zone.

Considering the caves almost immediately became blindingly dark, Diana thought something may be a bit off.

Player One, already in her costume, simply pulled a mining helmet out of her inventory and affixed it to her head and rushed off after him.

Well... Diana grinned and took up the rear.

At least today shouldn't be boring!

-----

~~ From: Gaia ~~
~~ To: Diana ~~
~~ I've long thought of how I should word this. Agonized over it for the decades I've not been able to speak to you. To hold you as a child. To care for you as you grew up.
Hippolyta shall always carry my favor in doing her best to raise you. To teach you to hold firm to your values and keep your head held high against your detractors. But it's been eighty-five years and your nature is quickly showing itself.
It is not safe to be my child, Diana. And I have seen countless realities where your foes, through cleverness and guile, bend and break you to their wills.
Where your corpse has been stolen away and raised with the most vile of magics across the boundaries of time and space.
Were I free to, I would be overjoyed to teach you the responsibilities and privilege of your heritage. Were I free to, you would have grown up knowing who, and what, you are.
But... Such could not be. Unless the Earth is ready to tear itself asunder. The final stronghold where the magic of Life was stolen away, concentrated and locked up... Unless the world faces such grave danger that all life calls to me, I cannot act.
Even empowering mortals to act in my stead rattles at the very edges of my chains. It is too dangerous for most forces to act against my champions but they are perpetually watched while they linger within the mortal world. They are observed almost as closely as you are.
The one called Alchemist would raise you as a champion, teach you the secrets and tricks, how to grasp at whatever advantage he can find. Once a lost soul from the heart of creation, I found him lost within the void beyond reality.
Ask, and he shall show you how to fly higher than Icarus.
Tiffany, sweet Tiffany. Her heart and mine were joined briefly in our grief. She sought understanding, to find and aid the body my champion was incarnated into.
How could I deny her this? How could I reject her when it was the boys yearning heart that made this all possible?
They are mirrors of each other and which one you choose to rely on may well change the outcome of the future. Alchemist, who struggles to rely on others? Or Player One, who struggles to rely on herself?
Stay true to yourself, my daughter, and always remember; I have always loved you, even though I cannot show you. And, regardless of whatever the past or future may hold...
I shall always love you. ~~


-----

Tiffany could smell them long before she could see them.

Fetid, blind, disgusting little things. Covered in white fur, the patches of their exposed skin was the color of slate... Where it wasn't coated in filth.

"Cave Goblins." Player One whispered, just loud enough for Wonder Woman and Alchemist to hear her. "They like to attack in packs and they use crude weapons. Still, if it penetrates you'll get the 'Diseased' debuff and it's just nasty."

There were five in the pack. Two of them had what looked like stone daggers clutched in their wretched little paws while the rest were carrying picks.

Her headlamp was focused directly on them, not that it mattered. They were all blind. Everything was, down here...

Except the feral cave dragons. There weren't too many of those, thankfully.

"Right." Alchemist slid his hands along the flat of his blade, a subtle blue glow shining on the edge before he brought it up into the ready stance. "Three, two...!"

He bolted, significantly faster than what Tiffany had been expecting!

Something was off, though... And it took her half a second to realize that he wasn't clanking or clattering as he closed in on the goblins. Instead he was completely silent!

The first goblin wasn't expecting him...

~~ Critical Hit! ~~
~~ -11,134 HP! ~~
~~ Cave Goblin has perished! ~~
~~ +1500 Experience! ~~
~~ +3150 Game Points! ~~
~~ Loot: 2 Goblin Teeth. 2 Broken Daggers ~~

~~Congratulations!~~
~~You have advanced to level: 61!~~
~~You have (5) attribute points to distribute!~~

The second it took for the Goblins to turn their heads towards the sound of the blade cleaving through the first Cave Goblin was all it took for Alchemist to reverse his swing and tear through another Goblin.

~~ Critical Hit! ~~
~~ -11,134 HP! ~~
~~ Cave Goblin has Perished! ~~
~~ +1500 Experience! ~~
~~ +3150 Game Points! ~~
~~ Loot: 8 Rusted Coins ~~

That was... Brutal. And fast.

His economy of movement was terrible, but his aggression... It was absolutely unlike when he was just practicing!

And that damage... Two critical hits, back to back? At more than ten thousand hit points each?!

Tiffany swallowed dryly and hit him with Observe.

~~Name: Alchemist~~
~~Title: Alpha-Tester~~
~~Description: LOCKED! For administrator use only!
~~Stats:
~Level: 45
~HP: 5140 (+1014)
~MP: 1575 (+1361)
~STA:
~STR: 146 (+14)
~VIT: 234 (+23)
~DEX: 109 (+10)
~AGI: 109 (+10)
~INT: 287 (+28)
~WIS: 287 (+28)
~LUK: 102 (+10)
~~Threat rating: Impossible to gauge!~~

Sweet daddy christmas! His level was lower than hers but those numbers were ridiculous! She opened her own menu just to compare.

~~Name: Player One~~
~~Title: Zombie Hunter Extraordinaire~~
~~Description: A young heroine in training, she has much to learn. If she continues to apply herself, she and her team will have a bright future ahead of them!
~~Stats:
~Level: 61
~HP: 1820 (+182)
~MP: 150
~STA: 45 (+4)
~STR: 65 (+26)
~VIT: 65 (+26)
~DEX: 65 (+20)
~AGI: 65 (+20)
~INT: 25 (+5)
~WIS: 25 (+8)
~LUK: 26 (+1)

...Even with her training bonuses, her best stats didn't even match his worst? How did he get so many points?!

And... She hadn't noticed it, but she'd leveled up? How? She'd hit the level cap, hadn't she?

Scrolling back up as Alchemist used one Goblin to beat another one, she finally saw it.

She was getting experience points for him killing the monsters. Only one quarter of the normal amount, but still. It pushed her up and above the threshold where she'd been sitting for the last few months.

She also noticed they'd dropped more than twice as many GP but she couldn't figure that one out, either.

Did he have some kind of skill or perk that was multiplying things? A piece of gear, maybe?

"I think that's enough!" Wonder Woman shouted at Alchemist, just as the last two Goblins expired.

"I have to agree." Alchemist... Looked like some kind of a nightmare. He was covered in Goblin blood. It only got worse when he pulled his sword free of the corpse it was embedded in.

He held up his hand, though, and snapped his fingers. Just the one time.

And all of the blood, gore and viscera disappeared. Leaving him fresh and clean as though he hadn't just used a Goblin to beat another one to death.

"Do you..." Tiffany almost didn't want to ask what was on her mind. "Not like goblins, or something."

The wizard(?) tilted his head to the side, seeming to glance down at the corpses around him before slowly looking back up.

"No." He answered her simply enough. "They rape, kill and eat whatever they can find. Not always in that order, either. I've heard of civilized goblins... But I've yet to meet one."

"It sounds like the stories some of the older warmaidens have to say about man's world." Diana chimed in, sweeping her gaze across the small pack.

"...Yeah." Alchemist didn't sound too enthused over that statement. "The people who would commit wholesale murder over a chromosome sound real enlightened."

"...Would you care to repeat that, Alchemist?" Wonder Woman sounded... Rather irritated at his response.

"I'm good." He just waved the woman off before he started heading deeper into the caves.

"I'm satisfied at being ignored the first time."

-----

Deeper and deeper they went into the caves.

Diana actually enjoyed the venture. The creatures here were obviously violent and intent on their deaths. She could actually respond in kind without needing to worry overmuch about using too much force!

It was... Refreshing, honestly, that both Alchemist and Player One behaved similarly.

Against monsters that would seek to kill them? They responded in kind.

Player One was meticulous. Her sword work was rough, yes, but also tuned specifically to each beast. The goblins she would take care of with broad strokes meant to keep them back as she worked on removing them one by one.

Great big trolls, covered in caked filth flaking off of their bodies with every move, were dodged and deflected until she could work her way around and into a position where she could most exploit their vulnerabilities.

Cave Worms, great armored serpents, flowed through the stone like water. Player One would bait them to attack her position before jumping and slicing, cleaving them in twain.

Alchemist preferred to use his gun. He wasn't afraid to engage in melee, but it was rarely necessary. All too often he would end a fight before it would begin.

He'd yet to miss even a single shot.

Diana herself had yet to even draw her weapon. The beasts here were strong and powerful, yes... In comparison to a normal human.

Against her? When she didn't have to hold back at all? They were pitifully weak instead.

They were just passing by a serpentine dragon of some sort that cowered at the mans approach, a Lindwyrm according to Alchemist, and into one of the final chambers when she saw something new.

A skeleton.

It was a bit over half her height and covered in light armor. A pair of shortswords strapped to its sides and it still had half of a beard attached to what remained of its flesh. On its back was a pickaxe as large as the skeleton, and on its belt was a full assortment of hammers.

"Ah, back again Lass?" And it spoke! Its words carried an odd confidence, as though it simply had little to fear. "Ah keep tellin' ya, a fight ain' what'll get ya far here!"

"Huh." Alchemist approached the diminutive undead. "I wasn't expecting to meet someone intelligent here. I go by Alchemist. You?"

Inside the ancient skull were a pair of bluebell flames. They were focused like eyes would be on the mans outstretched hand.

"Alchemist, be-!" Player One tried to intervene-

"Toryn. Toryn Stonesinger. Did nah think I'd meet a gamer with manners, not in here!" But found herself speechless as the skeleton reached out and shook Alchemist's hand.

"...Toryn." Diana stepped forward, bringing the corpse into clearer focus. "What is this place? Who are you?"

"This be the Serpent's Gate, and I be the gatekeeper." The corpse nodded, waving its boney arms around the round, unadorned room.

His words were true but she wasn't sure what he meant. The room only had the one entrance.

"He's not the dungeon boss, but he's blocking the way and I can't get around him!" Player One pouted at Diana's side. Crossing her arms, the girl sounded obviously frustrated.

"An' I keep tellin' ya. Entertain me an' I'll open the way!" The bluebell flames had turned yellow as they glared at the girl.

"Now now." Alchemist placated, though he sounded amused. "I'm gonna guess just beating you isn't the answer, is it?"

"...Swear on my 'eadstone, violent, all o' ya." The undead grumbled and crossed his arms before turning to fully face the wizard. "An' you're right on the money, there. I'm a lover, not a fighter! E'en killin' me, well... Re-killin' me won't open the path."

"Not like I can even beat him..." Player One grumbled. "He's not strong but he's stupid fast and agile. Every time I tried to fight him, he just ran away! And all of the monsters got even more violent!"

"...Player One, when you use Observe on Toryn here, what does it say his class is?" Alchemist turned away from the skeleton to face the girl.

"...Myth? I don't know what that's supposed to be, though." Sadly, Diana didn't know either.

"I'd wager Toryn would have told you if you'd asked." Alchemist chuckled, and so did the skeleton.

"Aye. The lass probably would've figured out how to get about me puzzle if she did!" The skeleton's eyes went back to being a vibrant, electric blue.

"Toryn here-" Alchemist waved vaguely at the corpse. "-is a bard! Dwarf, too, I'm guessing?"

"An' what gave that away? Is it the eyes? Me ma always said I had the loveliest eyes." Those floating blue orbs focused on Diana and, somehow, he winked at her.

"I was thinking more about the beard. I'd bet that was a big Charisma modifier when you were alive." The two men chuckled in a knowing fashion. "Right. Myth. I'd bet you would have opened the way if she'd told you a good story, huh?"

"'Else agreed to let me weave her a good tale! What's the point of carryin' stories from beyond the grave iffen there's no one around to tell 'em to? The monsters?! Wouldn' know somethin' good if it came up and bit 'em on the arse!" The undead dwarf again crossed his arms, this time glaring at the doorway where a handful of monsters lingered but did not cross the border.

"So... I just need to tell him a story?" Player One asked, she sounded much more uncertain about that than she did the idea of fighting him.

"Well, someone does. Or a song. Or y'all can stay a while and listen while I tell ya the great epic of me band of warriors and the great Marilith, Kar'Yashlan." That sounded important.

Diana was about to ask about that story when she heard Alchemist clear his throat.

Then he did it again, this time audibly breaking up some phlegm.

"~I am a dwarf and I'm digging a hole! Digging a hole, I'm digging a hole~" Alchemist began to sing.

Off key.

...Diana kind of still wanted to hear the story the Dwarf had been hinting at.

When Alchemist finished up, the undead clapped and laughed. "Beautiful, boy! Ye ain't got a future in singin' but good effort! Woulda thought that little ditty of yours was a song about me own home!"

He pulled his pickaxe off of his back and held it in both hands.

"Alrighty then. Hope all o' ya are ready then! Tell ol' Kar'Yashlan that Toryn says hello!" He brought his pick down against the stone of the cavern floor and buried it, easily ten centimeters deep!

One crack quickly spiderwebbed out into a dozen, then a hundred, then into more and more! The cavern groaned, the stone underfoot snapped and Toryn disappeared...

Just as the floor of the cavern collapsed! Sending the two gamers hurtling into the abyss below!

Diana simply sighed and began to fly down after them.

Gamer Ver. 2 Alpha Build 1.3.0: Character Sheet
StatsDetails
Level: 45/400
VP: 15
HP: 5662
MP: 2596

-STR: 146
-VIT: 234
-DEX: 109
-AGI: 119
-INT: 297
-WIS: 297
-LUK: 102​
  • Alchemy:
    -Transmutation (99)
    -Conversion (49)
    -Advanced Homonculus Creation (1)
    Divination
    -Scrying (12)
    Magical Engineering
    -Living Steel Manufacturing and Production (Max)
    Fusion
    -Synthesis (104)
    Item Creation and Improvement
    - Alchemy (6)
    - Compounding (6)
    - Cooking (32)
    - Crafting (10)
    - Engineering (49)
    - Smithing (9)
    - Writing (15)
  • Final Fantasy series!
    FFII:
    -Esuna (16)
    -Life (16)
    -Teleport (17)
    -Cure (18)
    -Blink (16 )
    -Protect (16)
    -Toad (16)
    -Flare (20)
    -Osmose (16)
    -Break (16)
    -Haste (16)
    -Berserk (16)
    -Shell (16)
    -Curse (16)
    -Holy (18)
    -Ultima (1)
    FFXI:
    -Dispel (100)
    FFXII
    -Bravery (80)
    -Faith (80)
    -Reflect (1)
    -Darkja (100)
    FFVII
    -Slow (1)
    -Stop (15)
    -Full-Cure (1)
    -Tornado (1)
    -Freeze (1)
    -Shield (1)
    -Meteor (1)
    Dark Souls series!
    -Repair (100)
    -Twisted Wall of Light (75)
    -Hidden Weapon (1)
    -Hidden Body (2)
    -Cast Light (2)
    -Dark Blade (100)
    -Carthus Flame Arc (100)
    -Blessed Weapon (100)
    -Lightning Blade (100)
    -Greater Magic Weapon (52)
    -Crystal Magic Weapon (2)
    -Frozen Blade (100)
    Dungeons and Dragons/Pathfinder
    -
    -Prestidigitation (100)
    -Regenerate (100)
    -Dragonkind -Form of the Dragon (101)
    -Create Food and Water (3)
    -Create or Destroy Water (100)
    -Shades (25)
    -Ghost Sound (10)
    -Comprehend Languages (100)
    -Tongues (100)
    -True Strike (100)
    -True Seeing (100)
    -Arcane Sight (100)
    -Serren's Swift Girding (20)
    -Reloading Hands (3)
    -Abundant Ammunition (100)
    -Bow Spirit (20)
    -Phantom Driver (2)
    -Gravity Bow (55)
    -Lead Blades (100)
    -Twin Form (N/A)
    -Awaken (3)
    -Permanency (3)
    -Create Effect -Bind Demiplane- (1)
    -Shrink Item (35)
    -Knock (60)
    -Shadow Evocation (3)
    -Hasten Judgement (1)
    -Possess Person (1)
    -Object Possession (2)
    -Bilocation (100)
    -Life Bubble (100)
    -Effortless Armor (100)
    -Penumbral Disguise (3)
    -Bed of Iron (1)
    -Glide (1)
    -Zone of Truth (1)
    -Heal (10)
    -Polymorph Any Object (100)
    -Mending (1)
    -Remove Radioactivity (1)
    -Various create item skills removed to save space.
    Dragon Warrior
    -Ironize -Kaclang- (2)
    The Elder Scrolls
    -Flames (5)
    -Incinerate (5)
    -Frostbite (1)
    -Ice Spear (15)
    -Sparks (1)
    -Thunderbolt (1)
    - Lightning Storm (4)
    - Icarian Flight (1)
    Star Ocean
    -Fire Bolt (1)
    - Ice Needles (1)
    - Earth Glaive (1)
    Summoned Allies
    - Odin (1)
    - Alexander (1)
    - Phoenix (1)
    - Lich (1)
    - Knights of the Round (1)
    Vocation
    --Dragoon
    - Jump (15)
    - High Jump (1)
    - Mega Jump (1)
    - Dragon Sword (5)
    --????
    - Steal (25)
    - Darkness (15)
    - Morph (1)
    - Twin Cast (1)
    - Twin Summon (1)
    - Double Cut (20)
    - Mime (1)
    Custom
    -Cremate (50)
  • Magic Perks
    -Bright Soul (MP regen +50%)
    -Shining Soul (MP +50%)
    --Combined effect! Magical attunement is now visible!
    -Spellboost: Expand (Double spell area of effect OR double spell duration)
    -Spellboost: Lock (Persistent spell effects are more difficult to dispel based on level. Mastered spell may be cast permanently until dispelled)
    -Spellboost: Pierce (Spells ignore magic resistance. Up to 50% at max level)
    -Spellboost: Minimum Powah! (Spells retain potency when multicast. Up to 50% at max level)
    -Spellboost: Entangle (Spells may be cast on objects or foes sharing history with the target)
    -Magically Apprenticed (Spell values are increased by 10%. Spell costs are reduced by 10%)
    -Magically A-Practiced (Spell Values are increased by 20%. Spell costs are reduced by 20%)
    -Adept Arcanist (Spell Values are increased by 30%. Spell costs are reduced by 30%)
    -Wizened Warlock (Spell Values are increased by 40%. Spell costs are reduced by 40%)

    -Archmage (Spell Values are increased by 50%. Spell costs are reduced by 50%)
    -Polymind (Maintain human levels of consciousness within animal forms)
    -Greatest Wilder (Retain spellcasting capabilities within animal forms)
    -Haphephobic (Touch-limited skill and spell have their range extended to 3 meters)
    Elemental Perks
    -Hero Of Rime (Ice and Cold based damage and effects +50%, Ice and Cold Damage Resistance +25%)
    -Man of Fire (Fire based damage and effects +50%, Fire Damage Resistance +25%)
    -Warrior of Darkness (Dark and Negative damage and effects +50%, Dark and Negative Damage Resistance +25%)
    -Seeker of Light (Light and Positive based damage and effects +50%, Light and Positive Damage Resistance +25%)
    -Thunderstruck (Electric and Sonic based damage and effects +50%, Electric and Sonic Damage Resistance +25%)
    -Ga Taosenai! (Wind based damage and effects +50%, Wind Damage Resistance +25%)
    -Grave Digger (Earth based damage and effects +50%, Earth Damage Resistance +25%)
    --Metal Dance: Fire + Earth (Spells cast on metal, of the metal element or otherwise related to metal are 100% faster. Instant effects are not affected)
    --Super Conductor: Ice + Lightning (Elemental resistances above 100% become absoption. Absorption cannot exceed 100%)
    --Key of Twilight: Light + Dark (Spells cast using shadows, light or darkness are 25% more effective. Illusion spells are 20% more real.)
    ---Universalist (All spells benefit from +50% damage or potency. All magic resistance is improved by 25%. Does not stack with elemental perks.)
    Dragon Perks
    --Draconic Soul (Allows the purchase perks from the Dragon tree)
    -Draconic Growth (Doubles all attribute points gained at level up. 50% EXP penalty)
    -Irrepressibly Draconian: Many dragons are true shapeshifters. While they may be willing to wear the form of a lesser creature, none would ever accept the weaknesses. A dragon's native senses and abilities remain, regardless of form.
    -Draconicly Precocious: For good or ill you're especially advanced for your age. While you may not have the actual strength or power of an older dragon, you've figured out how to use the abilities and gifts they've developed. Current Stage- Young. Current Value- Adult
    Miscellaneous Perks
    -Crafter's Luck (25% chance to receive duplicate crafted item)
    -Sharpshooter? Smartshooter. (Gun damage is based on INT instead of AGI)
    -Stealth-Mage (Spells you cast are undetectable. Casting magic does not alert others to your presence.)
    -Efficient Crafter: (25% chance to get crafting materials refunded.)
    -Trackless Step (No physical evidence is left behind during normal travel)
    -Bound Weapon (Bind One Weapon in a soulbound inventory space. Can be swapped with a 24 hour cooldown. Broken weapons will automatically be placed inside the bound inventory. Bound items can be recalled at will. Bound items cannot be enchanted/modified with permanent effects while bound)
    -Bound Arms (Bind One additional weapon/shield in a soulbound inventory space.)
    -Bound Equipment (Bind an additional weapon/shield in a soulbound inventory space and as many as 3 suits of armor)
    -Bound Gear (Bind an additional weapon/shield and suit of armor as well as 4 sets of pet/familiar armor)
    -Bound Armory (Bind up to 5 weapons/shields. 5 Suits of armor. 5 sets of pet/familiar equipment and 5 vehicles. Any slot can be changed with a 24 hour cooldown.)
    -Force Blade: 30% of total Strength is added to spell formula when wielding a sword.
    -Blade Dance: 30% of total Strength is added to Agility when wielding a sword.
    -Mana Blade: 50% of total Intelligence is added to attack formula when wielding a sword.
    -Chi Shadow: Your fists can strike without striking! Melee range is extended by 32 centimeters.
    -Swift Strike: 30% of total Dexterity is added to Agility when striking with your fist!
    -Oracle Blade: 20% of basic attack damage is returned to you as MP
    -Magic Vampire: 4% of skill and spell attack damage is returned to you as MP
    -Absolute Range: So long as your target is within the normal range of your weapon you do not suffer accuracy penalties for distance.
    Special Perks
    -Briar's Dream (+1HP/MP per minute. +1VP per day.)
    -Handyman (Double durability on crafted or repaired items!)
    -Greenish Thumb (Plant growth guaranteed. Fruit/vegetable quality isn't.)
    -Acquisition (Item Drop rate increased +10%)
    -Adhesion (Improved grip whilst climbing)
    -Athleticism (Reduces exhaustion from physical activities)
    -Conveyance (Increased mobility while burdened)
    -Facility (Improved reloading speed)
    -Flow (Maintain normal mobility in water/marshlands)
    -Fortune (Currency Drop rate increased +10%)
    -Grace (Safe falling distance increased by 50%)
    -Mettle (Reduced risk of VP damage)
    -Opportunism (Striking vulnerable areas can cause greater damage)
    -Predation (Restore 50 HP per kill)
    -Prolongation (Resources like batteries or lamp oil last longer)
    -Recuperation (Healing over time spells or abilities work faster)
    -Tenacity (May survive a fatal blow with 1 VP)
    -Limit Break (Level 1) (Skill and spell maximum levels are doubled. Skill/Spell experience +100%)
    -Materia Consumerism (May eat red, green, yellow and purple materia that have been mastered to permanently add them to your list of skills/spells/perks)
    Passive Effects
    -HP+10% (Level8)
    -MP+(10%) (Level 1)
    -Strength+(10%) (Level 4)
    -Vitality+(10%) (Level 8)
    -Speed+(10%) (Level 1)
    -Magic+(10%) (Level 17)
    -Spirit+(10%) (Level 15)
    -Luck+(10%) (Level 3)
    -Experience+(50%) (Level 24)
    -Currency+(50%) (Level 24)
    -Item Amplification+(100%) (Level 1)
    -Doublecast (Level 32)
    Vocation Perks
    -Dragoon-
    Critical Hit Defense IV (Critical hits are 40% less damaging)
    Accuracy Bonus III (Accuracy improved by 30%)
    Dragon Killer II (10% chance to intimidate dragon foes)
    Dragon Booster (Draconic familiars have 10% added to all stats)
    -White Mage-
    Clear Mind II (When resting, MP Regen is improved by 20%)
    Magic Defense Bonus II (Magic damage taken is reduced by 2%)
    Auto-Regen (Naturally restore 10 HP/Minute)
    Tranquility (Healing magic does not attract hostile attention when cast on allies)
    Bonus Effects
    +500 HP/MP (Saviors Ring)
    +50% Skill/Spell Experience (Ring of Perseverance)
    +200 HP recovered per minute (Life Grail)
    +25 (50) MP recovered per minute (Magic Grail)
    +1 STR/VIT per level. -50% total MP regeneration (Racial Effect: Holmcross)
    +1 INT per level, +1 AGI per level (Racial Effect: Dragonkin: Void)
  • Weapons
    -Nagrarok (Atk: 1, Evade +90%, On-hit: Toad, Silence)
    - Magic Wellness Stick (On-hit: Heal)
    - Enhancer (Atk: 55, Int: 40, Materia Growth X3, Weapon Enhancement Spell Effects +50%)
    - Gigant Hydra (Atk: 2100, Knockdown: Yes)
    - Second Hand (Int+20, Wis+15 Time Materia Lvl-4: Haste (cannot add!), Slow, Stop)
    - Gravity Laser (Atk: 800, Dex+50)
    Equipment
    - Lichbone Pendant (Dark/Negative Damage +100%, Dark/Negative Damage Resistance +50%)
    - Midnight Cowl (Intelligence -10, Wisdom +20, Dark Damage Resistance +75%)
    - Bootyshorts of Evasion (Defence +15, Agility/Dexterity +10, Respect -20)
    - Clean Undies (Defense +310, status ailment immunity)
    - Missing Sock (Defense +310, Evasion +160)
    - MageKnight Helmet (Defense: 366, Magic Defense: 213, Resist: Fire +76%, Ice +76%, Lightning +76%, Dark +22%, Stat Reduction +5%, Curse +60%, Immune: Blind, Possession, Poison, Silence, Added Effect: Extend Duration of Spells, Reduced Damage from Ranged Attacks, Fire/Ice/Lightning Magic is 25% more effective, Body is enshrouded in a bubble of stable and hospitable environment.
    - MageKnight Armor (Defense: 377, Magic Defense: 290, Resist: Fire +22%, Ice +22%, Lightning +22%, Dark +31%, Stat Reduction +10%, Lowered Magic Defense +60%, Immune: Silence, Sleep, Lowered Strength, Added Effect: Gradually Restore Health, Allies Nearby Gradually Restore Health, All Spells Cost 15% less and Magic Regenerates 100% Faster, Worn Armor Feels Weightless and Does Not Impede Actions, Health and Stamina Regenerate 50% Faster)
    - MageKnight Gauntlets (Defense: 295, Magic Defense: 205, Resist: Fire +22%, Ice +22%, Lightning +22%, Dark +22%, Stat Reduction +5%, Reduced Magic +60% ,Immune: Blind, Reduced Strength, Petrification, Poison, Added Effect: Restores Magic When You Deliver the Killing Blow to an Enemy, Extends the Duration of Attribute Boosts Applied to You, Unarmed Attacks Strike as Though From a Creature Two Sizes Larger, Sneaking is 40% Better, Marksmanship is 40% Better, Materia Growth: Normal, Four Paired Slots 4x2)
    - MageKnight Boots (Defense: 337, Magic Defense: 261, Resist: Fire +24%, Ice +24%, Lightning +24%, Dark +38%, Curse +20%, Stat Reductions +15%, Immune: Slow, Petrification, Skill Reduction, Added Effect: Wind Does Not Affect Mobility, Boost Movement Speed While Casting Spells, Armor is Muffled and Does Not Make Noise, Sneaking is 40% Better.)
    - Brigand's Gloves (Experience +100%, Currency drops +100%, Items looted/stolen from enemies are guaranteed to be rare (if possible), steal attempts have a 100% success rate, looted items are multiplied X2, Luck +35)
    - Ring of the Bottomless Well (Libra effect giving basic knowledge of enemy status. Name and HP. Skills and Spells cost Zero (0!) MP or Stamina)
    Consumables
    -Nectar X60
    -Magic Carrot X77
    -Heal Berry X99
    -Elixir of Youth X6
    Skillbooks
    - Transmutation (read)
    - Scrying (read)
    - Advanced Homonculi by C.Grande (read)
    - De Le Metalica (read)
    - Synthesis: Fusion (read)
    - MP Boost (Failed!)
    - Heward's Handy Handbook of Magical Mysteries (read)
    - The Amazing Art of Item Creation by Welch Vineyard! (Read)
    - The Incredible Incorruptus! Complete blueprints and designs compiled by the fantastic Framboise!
    Spellbooks
    -(Read spell books have been removed to condense space)
    - Necronomicon X3 (Unread)
    - Transmute Mineral Ore
    - Ebony Flesh
    - Esuna (FF12)
    Compilation of FF7 Materia
    --Magic (Green)
    -Time (Provides Time Manipulation Spells. Haste, Slow and Stop) (1) Level 1, (3) Level 4 Master
    -Drain (Absorbs HP from enemies. Drain, Drainga) (1) Level 1
    -Fire (Fire based projectile attacks. Also used to power combustion engines. Fire, Fira, Firaga) (31) Level 1
    -Thunder (Electrical point/target spell. Can be used to power electrical devices. Thunder, Thundara, Thundaga) (26) Level 1, (1) Level 4 Master
    -Destruct (Magic removal spells and instant death magic. Debarrier, Dispel and Death) (1) Level 1
    -Gravity (Gravity magic causes fractional damage. Gravity, Gravira, Graviga) (1) Level 1
    -Shield (Magic barrier that prevents all damage for ~15 seconds. Spell unavailable until Materia reaches Level 2) (1) Level 1
    -- Ability (Yellow)
    -Double Summon (1) Level 1
    -Steal (1) Level 1, (1) Level 3 Master
    -Double-Cut (1) Level 1
    -- Summon (Red)
    -@**&@%$#% (1) Level 1, (6) Level 5 Master
    -Odin (Odin's pretty chill. No renaming needed)
    -Hades (Renamed 'Lich' to avoid tempting Hades and to remain consistent with Final Fantasy Tactics) (1) Level 1
    -- Support (Blue)
    -Magic Counter (Casts paired Magic Materia when attacked) (1) Level 1
    -Final Attack (Uses paired Materia upon defeat) (1) Level 1
    -Added Effect (Status Debuff of paired Materia is added to weapons on hit or added to armor as immunity to the paired effect) (1) Level 1
    -Elemental (Element of paired Materia is added to weapons on hit or added to armor as scaling resistance/immunity/absorption based on Elemental Materia Level.) (2) Level 1, (1) Level 3 [Master]
    -Sneak Attack (Paired Materia is used at the beginning of a fight with no cast time/warmup) (1) Level 1
    -- Independant (Purple)
    -Experience Plus (Exp+50/100%) (1) Level 1
    -Currency Plus (Currency drops+50/100%) (1) Level 1
    -Speed Plus (AGI/DEX+10/20/30/40/50) (1) Level 1
    -HP Plus (HP+10/20/30/40/50%) (1) Level 1
    -Double Cast (All spells are cast twice) (2) Level 1, (2) Level 5 Master
    -Counter Attack (1) Level 1
    -Enemy Away (1) Level 1
    -Enemy Lure (1) Level 1
    -Pre-Emptive (1) Level 1
    -HP<->MP (1) Level 1
    Miscellaneous
    - ??? Dragon Egg
    - Metal Sample "Necrodermis"
    - Metal Sample "Darksteel"
    - Metal Sample "Transparisteel"
    - Magical Nectarine Pit X3
    - Darksteel Magic Condenser ???%
    - Supersized Darksteel Magic Condenser ???%
    - Phozon Crystal (Natural)
    - Phozon Crystal (Artificial)
    - The Journal of Gofard Gaffgarion (Dark Knight) (Requirements not met!)
    - Elder Scroll (Dragon)
    - Staff of Magnus
 
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"-Appreciate it, Wonder Woman, but I'm not just willing to hand weapons over. It's not about the money." She came into the operations center in the middle of a conversation between Alchemist and Wonder Woman.

"I understand, Alchemist. I was simply hoping that you might be willing to lend me that 'Devilsbane' so Hephaestus could take a look." Wonder Woman didn't even sound like she was pushing the issue.

WW begging for a weapon is adorable.

WW: "Can I have a weapon?"
Al: "Maybe later."
WW: (waits 10 seconds)
WW: "It's later now! Can I have a weapon?"
Al: (sighs) :eyeroll:

Superboy, Powergirl and Miss Martian all coming down with Chickenpox."

Megan: (bedridden) "Comrade! Why has thou forsaken us!"

Alchemist: :eyeroll: "If I cast 'Cure', your immune system will never get stronger."

Powergirl: (monotone threat) :rage: "I shall get revenge for this trespass."
 
Wait, so if i'm understanding this right, the thing that prevented Player one from getting further in the dungeon was just a guy she couldn't deal with by being a murderhobo?

she really should pump some stats into int and wis then.
 
Wait, so if i'm understanding this right, the thing that prevented Player one from getting further in the dungeon was just a guy she couldn't deal with by being a murderhobo?

she really should pump some stats into int and wis then.

Counterpoint: Murderhobo has worked up until now, and him talking is clearly just flavor text.

I mean, it isn't, but with only zombies until then, assuming it was entirely hack and slash isn't disgustingly ridiculous, just indicative of her not examining her assumptions and biases.
 
Thus we come to Alchemist issues with the Traditional Gamer system. However I think Tiffany will start to realize this... and might realize more if someone would catch on to the fact that her therapist is Harley Quin.
 
~~ One-Two Combo! Float like a butterfly and sting like a hornet! One hit? What is this, amateur hour?! Feed 'em a knuckle sandwich and keep that combo rolling!
- Bare-handed, glove and claw attacks more easily chain together! ~~

"If I get that, I'll be out of perk points." Player One pointed out, looking at the entry in question.

"You don't have to get it now. Or even get it at all. It's just a suggestion for a generally useful perk." Alchemist explained himself, simply nodding at the screen instead of being forceful.

It's also important to pick perks she'd use.

I've found that even if I copy some top meta-build, if it relies on a mechanic that I haven't forced myself to learn, then it's worthless.

~~ From: Gaia ~~
~~ To: Diana ~~

~~From: Alchemist~~
~~Re: Gaia~~

The current version of the Gamer System doesn't support mail to guest accounts.
Please update this so I don't have to relay any more family letters.
It's super awkward.

P.S. Why does everyone else get the serious and thoughtful Gaia, but I have to deal with Terra-tan?
 
Hang on I'll copy the sauce here...

View: https://youtu.be/ytWz0qVvBZ0

Which originally was inspired by this bizarre situation here from a Minecraft let's Play:

View: https://youtu.be/N-ePNomef68

Ah this brings back so many memories. I was quite fond of the original but I've loved the updated version of this song ever since it came out. I can't believe someone managed to fit it so seemly into a story. This was wonderful. Highlight of my week easily.
 
"It sounds like the stories some of the older warmaidens have to say about man's world." Diana chimed in, sweeping her gaze across the small pack.

"...Yeah." Alchemist didn't sound too enthused over that statement. "The people who would commit wholesale murder over a chromosome sound real enlightened
Yeah let's not trust the Kingdom of Women that where once going around Raping, Pillaging, Warlording happily throughout all of Ancient Greece and the other Lands near by enough that even Herc at his worst was Tame comparatively.

Unfortunately I don't think Diana knows how bad her People once where or thought about what it ment that they where Once the Premiere FOLLOWERS and CULT OF ARES.

Or That Hilariously enough Diana's Aunt is actually been continuing doing exactly this in outer space.

hope Alchemist eventually points this out and sends her to her Mother to get Educated on the things that her Mother and fellow Amazon's ( those that where born before Herc) likes to Forget about their Past.
 
~~ Diana, Daughter of Gaia -RESTRICTED MODERATOR ACCESS- ~~
~~ Once a statue, now gifted life with the last spark of Gaia's bound will. The only limits upon her growth are the ones she accepts. ~~
~~ Status
-Level: 1000
-HP: 500,000
-MP: 10,000
-Stamina: 10,000
-Strength: 10,000
-Vitality: 10,000
-Dexterity: 10,000
-Agility: 10,000
-Intelligence: 1,000
-Wisdom: 1,000
-Luck: NaN
~~ Perks
-Divine Heritage: Training bonuses are uncapped. HP=VitX50. MP=IntX10. Stamina= (Str+Vit)/2
~~
Bug Report
Issue:
Blatant Nepotism
Steps to Reproduce: Be related to the Admin.
 
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