They said the same thing about charcoal!
They said the same thing about charcoal!
Edit: Which techs are missing before we have ironclads? High Pressure Steam and Cheap Iron. Anything else?
Either we hire them on or are very happy once ironclads are a thing and piracy dies a fiery death as they just can't compete.
But SEA is gonna be interesting, I imagine. Basically every maritime power active there has just gone bankrupt, Nohon very possibly as well or they wouldn't have offered us that port.
Plenty of pirates in the area which will make train transport tough.
Edit: Which techs are missing before we have ironclads? High Pressure Steam and Cheap Iron. Anything else?
We put out the word that we will pay for Nohon hulls, we issue letters of marque, we flat out hire them as auxilliaries. We need to keep the Nohon economy down if we're going to win and commerce raiding is a huge part of that which doesn't necessarily need top of the line war ships. That lets us concentrate our actual navies against hard targets.Either we hire them on or are very happy once ironclads are a thing and piracy dies a fiery death as they just can't compete.
But SEA is gonna be interesting, I imagine. Basically every maritime power active there has just gone bankrupt, Nohon very possibly as well or they wouldn't have offered us that port.
Plenty of pirates in the area which will make train transport tough.
Edit: Which techs are missing before we have ironclads? High Pressure Steam and Cheap Iron. Anything else?
Its a problem in SEA yeah, the archipelago makes for a shitload of hidden ports for any pirates, especially in the straits of Malacca.Either we hire them on or are very happy once ironclads are a thing and piracy dies a fiery death as they just can't compete.
But SEA is gonna be interesting, I imagine. Basically every maritime power active there has just gone bankrupt, Nohon very possibly as well or they wouldn't have offered us that port.
Plenty of pirates in the area which will make train transport tough
Cheap Steel and High Pressure Steam mainlyEdit: Which techs are missing before we have ironclads? High Pressure Steam and Cheap Iron. Anything else?
Noting many of those were riverine/coastal ironclad. Oceangoing war vessels are harderThere are non-steam ironclads. The big ironclad VS ironclad battle in the US civil war had one side non-steam powered.
Both ships fired uselessly at one another until one hit a sandbank.
Actually developing prototype steamships.Edit: Which techs are missing before we have ironclads? High Pressure Steam and Cheap Iron. Anything else?
Question: if an ironclad goes pirate, can they keep going for a long while or will they run out of fuel too quickly to become effective pirates?Either we hire them on or are very happy once ironclads are a thing and piracy dies a fiery death as they just can't compete.
But SEA is gonna be interesting, I imagine. Basically every maritime power active there has just gone bankrupt, Nohon very possibly as well or they wouldn't have offered us that port.
Plenty of pirates in the area which will make train transport tough.
Edit: Which techs are missing before we have ironclads? High Pressure Steam and Cheap Iron. Anything else?
Question: if an ironclad goes pirate, can they keep going for a long while or will they run out of fuel too quickly to become effective pirates?
No, Nations love them because 1 ironclad can more or less win 1 VS any number of timberclads and or go mono a mono Vs costal fortresses.
There is a REASON in civ 6 that Ironclads can more or less facetank and take a costal city without support.That's going to be unpleasant for the Trelli fortresses, isn't it?
The main thing with ironclads is they depended heavily on your economy. They can beat anything they run into, but force projection can get hard because of how costly they wereThey would be, in the same way modern pirates would love to be sailing aircraft carriers.
Ironclads are too expensive build and to run to be useful as a pirate vessel. They are resource hogs.
No, Nations love them because 1 ironclad can more or less win 1 VS any number of timberclads and or go mono a mono Vs costal fortresses.
It goes from "don't even try" to "hard fight"That's going to be unpleasant for the Trelli fortresses, isn't it?
Yeah, maybe. Without good steel cannons I am not sure we will be able to actually HURT an Ironclad.
Now, if breachloading rifles leads to a tech names "shells" we take it. Ironclads would then be in for a surprise
The main thing with ironclads is they depended heavily on your economy. They can beat anything they run into, but force projection can get hard because of how costly they were
It goes from "don't even try" to "hard fight"
Mutually supporting star forts could field bigger guns than ironclads, but the ironclads can actually suppress/blockade them given enough quantity. But the demands of supply makes it expensive as hell
Still way easier to come overland.
Not really. The might of the British navy and far more sophisticated technology didn't make Gallipoli a total and collosal fuckup that by all rights should have torpedoed Churchill's career. And that was against the sick man of Europe all but uncontested on the seas.That's going to be unpleasant for the Trelli fortresses, isn't it?
We can put more, bigger, perfectly ranged in guns overlooking the the straight than anyone can put on a ship. Our fortification schemes everywhere have to be updated as technology changes but it's always been that way.Not really. The might of the British navy and far more sophisticated technology didn't make Gallipoli a total and collosal fuckup that by all rights should have torpedoed Churchill's career. And that was against the sick man of Europe all but uncontested on the seas.
Anyone who wants to force Trelli is placing a proverbial limb where it doesn't belong and screaming we don't have the guts. Any naval operation to force Trelli open and keep it open is going to look more like Operation Overlord in scope than anything more period appropriate.
On paper it might not seem like bad odds, that doesn't change the fact it's just pissing away lives and materials. Hell- Trelli's more vulnerable to a Not!Schlieffen plan through MAKUG or Not!Greece than anything approaching a naval assault.
Ironically not so much. You can actually get overpenetration with some ammo-to-hull matchups.Explosive shells would basically one-shot wooden hulls with impunity, wouldn't they?
clearly the answer to this is solid shot mortars. break the ship in half with one shot!
Thats the thing. Wooden hulls, barring a couple of major structural elements, are not really anything near a single piece to snap like that. The shot would go straight throughclearly the answer to this is solid shot mortars. break the ship in half with one shot!
how about quicklime? aim for the waterline and you can set a ship burning with only a couple shots, if i understand it correctlyIt's a pity that by the time aluminium is not merely discovered but a reasonable price, wooden hulls and round shot will no longer no longer be a thing. Otherwise imagine the effects of thermite shot. Like hot shot but stronger and you don't need a furnace running on your own ship during a battle.
I wonder if anyone ever tried fin stabilised shells fused for impact with the fold out fins so whatever the material of the target the shell goes off a couple of feet past the surface.