Realpolitick Walrus
@Cornuthaum what do you think about focusing on SoL instead of industry next turn? Unless we jump into ConCon soon the war-weary populace might be pushed to Revolution by the Great Depression.
Sounds good, I guess.

We'll see what the sitch is like when the main turn arrives.




Meanwhile in the Nohon Negaverse, Realpolitik Walrus looks at the Cordon and then at the others to convince them that surely the Dual Monarchy will call off their futile, feeble, pathetic endeavours at sea any day now - the damn Russians are definitely stretching their reach here. Yes, certainly, the Cahokian issue is a bit of a bummer and one should fortify the colonies, but even if the Dual Monarchy has global reach like that they can't reach everywhere strongly.



Realpolitik Walrus with the cordon in the background.
 
@Cornuthaum what do you think about focusing on SoL instead of industry next turn? Unless we jump into ConCon soon the war-weary populace might be pushed to Revolution by the Great Depression.
The SoL vs IC debate is really simple.

Did we get a warning that one of our Advisor statuses are going to end? Get SoL.

We didn't? Get IC.

Our SoL will be 7(5) come main turn if nothing dramatic happens. That is quite healthy. We need to take this time to increase our IC so we can more easily increase SoL next turn.

While the looming economic crisis is something to worry about, it is likely not going to happen until the Hung situation resolves because the Syffrin powers are happily sucking the Hung coffers dry. If we break the Cordon or pull out of the war, we need to take measures. Those are some pretty visible trouble indicators though. One advantage of propping up the world economy is that you have great influence on when exactly you kick its legs out from under it.

Fire is of warm now :V
 
But is it good for the country?

In this case it's more of a "if we don't pull a victory out of this war, we will be leaving the east a very troubled border".
If the Nohon win this they will become much more powerful and we will most likely never be able to kick them out of Kyberia. The Hung will dissolve and leave our south eastern border insecure.

We are not making any noticeable progress on the cordon so I suggest that we drive the Nohon out of some of their Kyberian ports and use them as our fleet base. This might frightened the Nohon enough to bring them to the negotiation table, since it will be like aiming a dagger at their homeland.
 
Let's not peace out when we are finally approaching the point where Nohon would be forced to drop the blockade and fully engage us.

The American tribes have an excessive amount of guns and they are looking to peace out with the UPM; it is very likely that they are next going to train their guns on the Nohon colonies.

The Nohon have a habit of sending their nasties and exiles to their colonies, which the indigenous tribes probably don't appreciate. Another war seems likely at that front.

Plus letting the Nohon have their way with Hung would hurt our efforts in Kyberia because it would strengthen their economy and give them deeper reserves to throw at Kyberia.

Peacing out for a few tracts of worthless wilderness is a big mistake.
 
What in the shit
@Academia Nut please tell me this isn't going to bite us in the ass. It's not like secretly super toxic or something is it
 
For a second I thought we tapped into the Emotional Spectrum, lol.

*Look meaningfully at Khemetri God Kings being descended from the Sun*
 
[][Bill] 1 PW - Veto (+1 temp Consciousness)

People are reading this wrong. What you should be seeing is.

[][Bill] 1 PW - Veto (+1 temp Consciousness, -1 Happiness)

I strongly recommend the King's Bill if you want to minimise Crown Corps sales.
 
[][Bill] 1 PW - Veto (+1 temp Consciousness)

People are reading this wrong. What you should be seeing is.

[][Bill] 1 PW - Veto (+1 temp Consciousness, -1 Happiness)

I strongly recommend the King's Bill if you want to minimise Crown Corps sales.
Not necessarily. Current relevant stats:
Article:
Econ
Industrial Cap 8 (2) (Max. 6+50%)
Railroads 0/3
Development 29/46+25%
Pollution 0 (2)

Culture
Consciousness 2 (5)
Standard of Living 7 (3)
Happiness 5 (2)/10
Let's assume we take the options that have no effect on happiness:

[][War] Continue War - Royalists Pleased
[][Bill] 1 PW - Veto (+1 temp Consciousness)
[][Rails] 1 PW - Yes please (Kielmyr Invest, gain +1 Railroads)

What's important to remember is that stats iterate before Bills. This means our stats are going to be much higher than they appear. Projected stats after iteration and Bills/votes:
Article:
Econ
Industrial Cap 8 (8) (Max. 7+50%)
Railroads 1/3
Development 29/46+25%
Pollution 0 (1)

Culture
Consciousness 1 (4)
Standard of Living 7 (5)
Happiness 5 (4)/10
Consciousness is the only one that may cause confusion. For starters, stat iteration reduces it to 2 (3). Rails increases our Max IC, which reduces pollution to 1, which reduces Consciousness to 1(2). We then get dinged by Veto and Constitutional Call, which raises our Consciousness to 1(4).

Pollution 1 means our Happiness is reduce when Consciousness is greater than Temp SoL - 1. 7(5) - 1 = 4, which is tied with our Consciousness and thus should not reduce our Happiness.

tl;dr: Veto should be fine and, barring unforseen shenanigans, Happiness is in a decent spot. I could have missed something which raises our Consciousness slightly higher and thus reduces Happiness, but from what I can see, Veto does not automatically cost us Happiness based on our current stats.
 
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Not necessarily. Current relevant stats:
Article:
Econ
Industrial Cap 8 (2) (Max. 6+50%)
Railroads 0/3
Development 29/46+25%
Pollution 0 (2)

Culture
Consciousness 2 (5)
Standard of Living 7 (3)
Happiness 5 (2)/10
Let's assume we take the options that have no effect on happiness:

[][War] Continue War - Royalists Pleased
[][Bill] 1 PW - Veto (+1 temp Consciousness)
[][Rails] 1 PW - Yes please (Kielmyr Invest, gain +1 Railroads)

What's important to remember is that stats iterate before Bills. This means our stats are going to be much higher than they appear. Projected stats after iteration and Bills/votes:
Article:
Econ
Industrial Cap 8 (8) (Max. 7+50%)
Railroads 1/3
Development 29/46+25%
Pollution 0 (1)

Culture
Consciousness 1 (4)
Standard of Living 7 (5)
Happiness 5 (4)/10
Consciousness is the only one that may cause confusion. For starters, stat iteration reduces it to 2 (3). Rails increases our Max IC, which reduces pollution to 1, which reduces Consciousness to 1(2). We then get dinged by Veto and Constitutional Call, which raises our Consciousness to 1(4).

Pollution 1 means our Happiness is reduce when Consciousness is greater than Temp SoL - 1. 7(5) - 1 = 4, which is tied with our Consciousness and thus should not reduce our Happiness.

tl;dr: Veto should be fine and, barring unforseen shenanigans, Happiness is in a decent spot. I could have missed something which raises our Consciousness slightly higher and thus reduces Happiness, but from what I can see, Veto does not automatically cost us Happiness based on our current stats.

I see. I wasn't counting the potential reduce pollution from Railroads. But I think your prediction is still too low. If I remember correctly minimum Consciousness = Education -2. with Religious Revival its Education -3. So if I'm counting it right we should be at Consciousness 2 (5) next turn if we take.

[][War] Continue War - Royalists Pleased
[][Bill] 1 PW - Veto (+1 temp Consciousness)
[][Rails] 1 PW - Yes please (Kielmyr Invest, gain +1 Railroads)
 
I see. I wasn't counting the potential reduce pollution from Railroads. But I think your prediction is still too low. If I remember correctly minimum Consciousness = Education -2. with Religious Revival its Education -3. So if I'm counting it right we should be at Consciousness 2 (5) next turn if we take.

[][War] Continue War - Royalists Pleased
[][Bill] 1 PW - Veto (+1 temp Consciousness)
[][Rails] 1 PW - Yes please (Kielmyr Invest, gain +1 Railroads)
That's a good point, but that raises questions. Our current Consciousness is 2(5). If the minimum is indeed a hard floor of 2 then we are currently not being penalized for Pollution 2, which should raise it to 3(6). I'll try to follow this up with questions for AN tomorrow, since there could be a lot of explanations for this.

E: For instance, it could be that the Consciousness from Temp Pollution (which is what overdeveloped IC causes) is Temp Consciousness, which is accounted for in the math. In that case, our Consciousness becomes 2(4) when it is removed.

That's just an example. Like I said, will try to follow up.
 
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That's a good point, but that raises questions. Our current Consciousness is 2(5). If the minimum is indeed a hard floor of 2 then we are currently not being penalized for Pollution 2, which should raise it to 3(6). I'll try to follow this up with questions for AN tomorrow, since there could be a lot of explanations for this.

E: For instance, it could be that the Consciousness from Temp Pollution (which is what overdeveloped IC causes) is Temp Consciousness, which is accounted for in the math. In that case, our Consciousness becomes 2(4) when it is removed.

That's just an example. Like I said, will try to follow up.

I'm pretty sure it's a final minimum of Consciousness 2 - that is, since we're at 2 right now we're fine, but even if we "should" be at 1 after all modifiers we'd still be at 2.
 
The discovery of the wealth of rare ores had proven an enormous boon, propelling the research forward by leaps and bounds as difficult to replicate doping and tinting processes were replaced with highly reliable additions of the ore into the melts. Where the original optics had been strange and random flukes, these new batches were almost mass producible. Experienced glass makers were still required to get the heating, mixing, casting, and cool just right, but even if any given batch might not render up much of the material, almost every batch would now produce something usable.
So, things we learned in this one short section:
-The original discovery involved some form of multi-element doping of the glass feedstock which was hard to replicate. This basically meant that the original pathway involved something like Ultraviolet Florescence ->Visible light vibration->Metalight. This pretty much explains why the original discovery was so bloody difficult, deductive analysis doesn't work well because without atomic theory or heck, 19th century chemistry we don't know which component of the ingredients under which transformation produced the transition.
--Uranium ore simplified it by being a relatively pure source of florescence changing a multi-step path to a single step one. Then you just need to 'mine' out the magic glass from the main batch without ruining it. We'd presumably have plate glass production figured out to make this feasible. I don't want to imagine having to extract an irregularly shaped chunk of glass without fracturing the whole block.

While none were quite sure what exactly their discoveries were good for, everyone was certain that it would be the foundation for lucrative manufacturing processes one day and thus it should remain a trade secret.
If nothing else the old Guild Secrets model yet carries!

Standing in a dark room, Nokly watched as a faintly yellow green lens the size of a dinner plate was illuminated with pure green light extracted from the sun, casting the room in a strange cast where colours were all wrong. The scientists then activated clockwork mechanisms that used tiny springs and hammers to ring an array of tuning forks mounted upon the lens, essentially allowing it to vibrate at the strange frequencies indefinitely.
First thing, good god that lens is insanely expensive on size alone.

Secondly, @Academia Nut what frequency range is this vibration on? I'm trying to figure out whether it sounds more like a lightsaber, a mosquito or a cat.

With these appartati the light within the room was broken up into ringed arrays of bright spots as seen years ago. While there was both the green light seen before, there was also that eye watering strangeness to parts of it. Then a shutter was opened and the invisible light from beyond violet was shone upon the edge of the lens, causing it to glow with its own inner light, and the spots of light to expand in size and intensity by many times. At the heart of the largest spots was that "not-green" colour.
And heres where normal physics takes a vacation.
Ultraviolet light is used to cause florescence within the uranium glass lens, which on intersection with green light and vibration, sent it somewhere weird before it came out. This should be some kind of constructive interference, except you...shouldn't have constructive interference between UV and green under normal physics.
This is a nightmare to figure out without Electromagnetic Theory.

Interestingly, this is visible to the naked eye. We have receptors for it.
"As you can imagine, we figured this out by accident. One of the workers had already cut himself on a broken lens but discovered that it had healed much faster than normal. Intentional exposure has revealed a number of further curiosities, such as for some strange reason it doesn't work on most creatures, only really men and a few other higher animals. There are of course already a number of theological arguments about all of this, but we are fairly certain that not only does exposure to meta-green enhance healing to an absurd degree, but it does not work on the micro-organisms that seem responsible for many diseases. Although it doesn't do anything against them either, so uh... be careful about infection if you heal without properly cleaning the wound. That was an unpleasant discovery," the Dean explained, his face contorting in memory as he also reexamined his hand just in case.
So intelligence is necessary to interact with the Green. Any example animals?

This is going to cause so much religious havoc. Hey guys want to set the Syffryn on fire again?


War
[][War] Continue War - Royalists Pleased
(+1 PW)
[][War] Uti possidetis - Peace out with limited gains (+1 Temp Happiness)

The Temp Happiness isn't worth it in this case. We know from our economic analysis that the Hung situation is literally holding up the global economy. If we peace out, they collapse and then the chain reaction starts.

Yes, people are feeling war-weary. This happens with any war that's not short and victorious. But triggering the collapse early is definitely going to make our everything more worse.


Spending Bill
[][Bill] 2 PW - Naval Armaments Bill (-1 IC, +1 Temp IC, +1 Navy, +2 Temp SoL, +4 Sell Crown Corp Uses, Royalists Pleased)
(+1 PW)
Gives us Temp SoL 4/Temp Consciousness 5. I think this might lower Temp Pollution and thus lower Consciousness, by the permanent IC loss, but that has its own issues of course.
Crown Corp sale makes us particularly vulnerable to the coming crash of course.
This lets us push the Nohon back a bit. Whether its enough is anyone's guess.

[][Bill] 2 PW - Proper Living Bill (-1 Temp IC, -1 SoL, Settle Kyberi Action, +3 Temp SoL, +1 Edu, +1 Innovation, +4 Sell Crown Corp Uses, Conservatives Pleased Twice[+2 Temp Happiness])

This is Plan Dig A Deeper Hole. It makes us much happier now, but the Education raises Consciousness again, the permanent SoL loss makes it harder to match and overall this is trying to kill us :p

[][Bill] 2 PW - Development Bill (-2 IC, +1 temp IC, +1 Railroads, +5 Temp SoL, Boost Science Research +7 Sell Crown Corp Uses, Liberals Pleased)

This aims to bend over and spread em. We'd be stripping our protections at the worst time.

[][Bill] 2 PW - King's Bill (+1 temp SoL, Boost Science Research, +2 Sell Crown Corp Uses)

Limited sale, nobody pleased, but it keeps us from redlining anything. We'd be spending the next turn doing nothing but propping up everything though.
Boosts the following:
Mid 19th Century Math (6/30-40?) [Science][Open]
Mid 19th Century Logic (6/30-40?) [Science][Open]
Hiding in the Rainbow? (59/80-100?)[Science][Unique]
Experimental Electricity (6/20-25?) [Science]
Germ Theory of Disease (32/40)

If we can grab Germ Thery before the crash we'd have SOME leeway for SoL.

[][Bill] 1 PW - Veto (+1 temp Consciousness)

Going to be feeling the pinch, but our large permanent stats to the rescue


Kielmyr Railroad Development
[][Rails] 0 PW - No thanks
[][Rails] 1 PW - Yes please (Kielmyr Invest, gain +1 Railroads)

We need this bad enough to go for it. Grab it.
We NEED those rails, and we got nothing to spend for them.

So net combo for me:

[][War] Continue War - Royalists Pleased
(+1 PW)
[][Bill] 2 PW - King's Bill (+1 temp SoL, Boost Science Research, +2 Sell Crown Corp Uses)
[][Rails] 1 PW - Yes please (Kielmyr Invest, gain +1 Railroads)

Net result:
PW 3 -> 1
SoL 7(3) -> 7(4)
Consciousness 2(5)

Basically, don't crash yet, don't blow up the world economy yet and then pump the shit out of our SoL next turn.

E: veto proven safe
 
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If we choose to continue the wrong (we should), we might want to change our strategy.
So far all we have been doing is conducting a defensive war, our attempts to break the cordon have all been to defend the Hung. Instead I suggest that we focus on taking Kyberia ports from the Nohon. This will give us a substantial boost to morale and give us Naval bases closer to the conflict itself and most importantly it will put our fleet in striking range of the Nohon mainland. This will give the Nohon reason to come to the negotiation table in a reasonable mood.
 
Limited sale, nobody pleased, but it keeps us from redlining anything. We'd be spending the next turn doing nothing but propping up everything though.
Boosts the following:
Mid 19th Century Math (6/30-40?) [Science][Open]
Mid 19th Century Logic (6/30-40?) [Science][Open]
Hiding in the Rainbow? (59/80-100?)[Science][Unique]
Experimental Electricity (6/20-25?) [Science]
Germ Theory of Disease (32/40)
This is unfortunately incorrect. Support Research actions only affect projects being researched in our Academies. This narrows it down to:

Hiding in the Rainbow? (59/80-100?)[Science][Unique]
Germ Theory of Disease (32/40)


E: From discord!AN:
Now, the boost only goes towards actively researched techs, not just Open ones (Open techs mean that you can get drips for activity, Closed means that you might know about them or their possibility, but you need to devote dedicated effort first)
 
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That's easier to say than to do - we need our fleets or railroad there for it, and first mean our current strategy is better anyway, while second is thirty years in the future at best.

It will probably cost us a lot in manpower, but with the local nomads joining us we have a better shot at things. Consider this, even while we where focusing on the cordon we have gained ground. If we where to focus on using our Supreme army instead of having them holding the border with minimal support we might be able to claim a port or three.

Edit: Our current strategy is not showing any results.
Edit2: We are two or three infrastructure away from removing isolated.
 
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So, things we learned in this one short section:
-The original discovery involved some form of multi-element doping of the glass feedstock which was hard to replicate. This basically meant that the original pathway involved something like Ultraviolet Florescence ->Visible light vibration->Metalight. This pretty much explains why the original discovery was so bloody difficult, deductive analysis doesn't work well because without atomic theory or heck, 19th century chemistry we don't know which component of the ingredients under which transformation produced the transition.
--Uranium ore simplified it by being a relatively pure source of florescence changing a multi-step path to a single step one. Then you just need to 'mine' out the magic glass from the main batch without ruining it. We'd presumably have plate glass production figured out to make this feasible. I don't want to imagine having to extract an irregularly shaped chunk of glass without fracturing the whole block.


If nothing else the old Guild Secrets model yet carries!


First thing, good god that lens is insanely expensive on size alone.

Secondly, @Academia Nut what frequency range is this vibration on? I'm trying to figure out whether it sounds more like a lightsaber, a mosquito or a cat.


And heres where normal physics takes a vacation.
Ultraviolet light is used to cause florescence within the uranium glass lens, which on intersection with green light and vibration, sent it somewhere weird before it came out. This should be some kind of constructive interference, except you...shouldn't have constructive interference between UV and green under normal physics.
This is a nightmare to figure out without Electromagnetic Theory.

Interestingly, this is visible to the naked eye. We have receptors for it.

So intelligence is necessary to interact with the Green. Any example animals?

This is going to cause so much religious havoc. Hey guys want to set the Syffryn on fire again?


War
[][War] Continue War - Royalists Pleased
(+1 PW)
[][War] Uti possidetis - Peace out with limited gains (+1 Temp Happiness)

The Temp Happiness isn't worth it in this case. We know from our economic analysis that the Hung situation is literally holding up the global economy. If we peace out, they collapse and then the chain reaction starts.

Yes, people are feeling war-weary. This happens with any war that's not short and victorious. But triggering the collapse early is definitely going to make our everything more worse.


Spending Bill
[][Bill] 2 PW - Naval Armaments Bill (-1 IC, +1 Temp IC, +1 Navy, +2 Temp SoL, +4 Sell Crown Corp Uses, Royalists Pleased)
(+1 PW)
Gives us Temp SoL 4/Temp Consciousness 5. I think this might lower Temp Pollution and thus lower Consciousness, by the permanent IC loss, but that has its own issues of course.
Crown Corp sale makes us particularly vulnerable to the coming crash of course.
This lets us push the Nohon back a bit. Whether its enough is anyone's guess.

[][Bill] 2 PW - Proper Living Bill (-1 Temp IC, -1 SoL, Settle Kyberi Action, +3 Temp SoL, +1 Edu, +1 Innovation, +4 Sell Crown Corp Uses, Conservatives Pleased Twice[+2 Temp Happiness])

This is Plan Dig A Deeper Hole. It makes us much happier now, but the Education raises Consciousness again, the permanent SoL loss makes it harder to match and overall this is trying to kill us :p

[][Bill] 2 PW - Development Bill (-2 IC, +1 temp IC, +1 Railroads, +5 Temp SoL, Boost Science Research +7 Sell Crown Corp Uses, Liberals Pleased)

This aims to bend over and spread em. We'd be stripping our protections at the worst time.

[][Bill] 2 PW - King's Bill (+1 temp SoL, Boost Science Research, +2 Sell Crown Corp Uses)

Limited sale, nobody pleased, but it keeps us from redlining anything. We'd be spending the next turn doing nothing but propping up everything though.
Boosts the following:
Mid 19th Century Math (6/30-40?) [Science][Open]
Mid 19th Century Logic (6/30-40?) [Science][Open]
Hiding in the Rainbow? (59/80-100?)[Science][Unique]
Experimental Electricity (6/20-25?) [Science]
Germ Theory of Disease (32/40)

If we can grab Germ Thery before the crash we'd have SOME leeway for SoL.

[][Bill] 1 PW - Veto (+1 temp Consciousness)

Going to be feeling the pinch, but our large permanent stats to the rescue


Kielmyr Railroad Development
[][Rails] 0 PW - No thanks
[][Rails] 1 PW - Yes please (Kielmyr Invest, gain +1 Railroads)

We need this bad enough to go for it. Grab it.
We NEED those rails, and we got nothing to spend for them.

So net combo for me:

[][War] Continue War - Royalists Pleased
(+1 PW)
[][Bill] 2 PW - King's Bill (+1 temp SoL, Boost Science Research, +2 Sell Crown Corp Uses)
[][Rails] 1 PW - Yes please (Kielmyr Invest, gain +1 Railroads)

Net result:
PW 3 -> 1
SoL 7(3) -> 7(4)
Consciousness 2(5)

Basically, don't crash yet, don't blow up the world economy yet and then pump the shit out of our SoL next turn.

E: veto proven safe


"veto proven safe" is probably stronger language then it deserves. More like it needs Railroads to only be redlining SoL but it's doable.
 
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