[] [Kiel] 1 PW - Rework industrial relationship (Gain Low Foreign Investment [Kielmyr], +1 IC, +1 temp IC, Kielmyr Guarantee Against Hespranxer, Depressed Iron Industry Status)

So yeah, we need more allies, and we need to be able to focus on Nohon without getting hit from the back. Let's end up getting the up and coming Kings of Steel to help us out.

[] [Merc] 0 PW - A few could help (-1 Trust, +1 Armies)

We need people for the Army. All of them.

[] [Theater] 1 PW - Kyberi (-4 temp IC, +3 temp Armies, Develop Transport Infrastructure, Gain Invaders Must Die Status)

Our fleet is currently trash, and the Hung currently don't have a fleet. Unless someone is able to convince me that we can in any way contest the Nohon with our fleet, I'm going to keep focusing on our specialty. We can send the Hung shit by land if we need to.

Gotta be honest though, I was expecting worse.

Edit: nothing to see here @Citino :V
 
Last edited:
[] [Kiel] 1 PW - Rework industrial relationship (Gain Low Foreign Investment [Kielmyr], +1 IC, +1 temp IC, Kielmyr Guarantee Against Hespranxer, Depressed Iron Industry Status)

So yeah, we need more allies, and we need to be able to focus on Nohon without getting hit from the back. Let's end up getting the up and coming Kings of Steel to help us out.

[] [Merc] 1 PW - Everyone you can get (-2 Trust, +2 Armies, Royalists Pleased)

We need people for the Army. All of them.

[] [Theater] 1 PW - Kyberi (-4 temp IC, +3 temp Armies, Develop Transport Infrastructure, Gain Invaders Must Die Status)

Our fleet is currently trash, and the Hung currently don't have a fleet. Unless someone is able to convince me that we can in any way contest the Nohon with our fleet, I'm going to keep focusing on our specialty. We can send the Hung shit by land if we need to.

Gotta be honest though, I was expecting worse.
We only have 2 PW.
 
[] [Kiel] 1 PW - Rework industrial relationship (Gain Low Foreign Investment [Kielmyr], +1 IC, +1 temp IC, Kielmyr Guarantee Against Hespranxer, Depressed Iron Industry Status)

Isn't as bad as I initially thought. This essentially buys them into our sphere of alliances. They would also become more intertwined into our own economy, making it harder for them to politically align against us.
 
[] [Kiel] 1 PW - Rework industrial relationship (Gain Low Foreign Investment [Kielmyr], +1 IC, +1 temp IC, Kielmyr Guarantee Against Hespranxer, Depressed Iron Industry Status)

So yeah, we need more allies, and we need to be able to focus on Nohon without getting hit from the back. Let's end up getting the up and coming Kings of Steel to help us out.

[] [Merc] 0 PW - A few could help (-1 Trust, +1 Armies)

We need people for the Army. All of them.

[] [Theater] 1 PW - Kyberi (-4 temp IC, +3 temp Armies, Develop Transport Infrastructure, Gain Invaders Must Die Status)

Our fleet is currently trash, and the Hung currently don't have a fleet. Unless someone is able to convince me that we can in any way contest the Nohon with our fleet, I'm going to keep focusing on our specialty. We can send the Hung shit by land if we need to.

Gotta be honest though, I was expecting worse.

Edit: nothing to see here @Citino :V

We have only 2 PW.

edit: bwah, nvm.
 
Last edited:
Soo... this has been grating on me for a while. What are they researching at the royal academy? Can anyone read through the lines to see if this is some sort of science in our physical world, or if it's something beyond our current realm of understanding?
 
What are the Sketch so happy about? Aren't we and Black Sheep in a way better position to capitalize on food trading extortion with the Hung?
 
What are the Sketch so happy about? Aren't we and Black Sheep in a way better position to capitalize on food trading extortion with the Hung?
We can't actually ship any food to them, since it takes 1/2 a year to a year to get to them by land, and Nohon will sink any ship we sail towards them, while notably not sinking any of the Sketch's ships.

So they can sell a shit ton of food for high prices and make out like bandits, as per usual.
 
Invaders Must Die - Options that increase Armies cost 1 less PW to use for duration of war, but cause Temp Militancy Increases
As a reminder on what the Status means for us.

As for my vote option:
[] [Kiel] 0 PW - Adjust tariffs further for relevant war materials (-1 temp SoL, +1 temp IC)
We cannot afford halving our RP for industrial techs, especially considering that we're putting ourself dependent of Kielmyr....though getting their guarantee on fending off the Hex are nice.

[] [Merc] 1 PW - Everyone you can get (-2 Trust, +2 Armies, Royalists Pleased)
This is a PW-Neutral action, considering the Royalists gives us +1 PW. An equivalent exchange that does work out well for us.

[] [Theater] 1 PW - Kyberi (-4 temp IC, +3 temp Armies, Develop Transport Infrastructure, Gain Invaders Must Die Status)
We need every PW to spare. The more we save here, the more we have to spend on other things, like say, DOing Sketch to sell our grain to Hung (Yes, AN said we can do that) or dealing with every other fire in our midst. Getting 2 Temp Navy isn't going to cut it against Nohon, not really. Breaking the cordon is good, but too risky for now. Let's sort Nohonese problem with Army 10 (13) instead for now.
 
"Of course sir, of course, I merely need to establish what is normal so I can show you that which is abnormal. Now, observe what happens when I strike this prism with this hammer," President Yllmyn says, demonstrating by lightly tapping a small hammer against the prism, causing the rainbow to waver slightly as the crystal glass vibrated. Satisfied that Nokly understood how little had happened, the scholar then had a new object brought forth, the men carrying it clearly afraid of breaking it and handling it with the utmost of care. The object in question was an ugly, malformed block of glass that was an ever so slightly uncanny blue with a flickering tint of green. Looking for all the world a mistake, Nokly watched as it was placed upon the pedestal, causing the beam to split once again, although this time it was not a neat single line of colour but a broken collection of mangled arcs from the malformed structure.

However, this time when the tiny hammer struck it, instead of the reaction from before, this time something truly strange happened. As the glass rang, the broken spectra collapsed. Instead of rainbows, a dozen points of light replaced them, all the colours drained into a limited number of spots, combining in strange ways that made the eyes blink, as if to confirm that they had in fact seen that sort of combination. After a few seconds the chiming tone of the lump began to fade, the separate points of light wobbling wildly, their condensed components fighting to separate once more, before finally they spread back out into their broken rainbow patterns as the vibration died back down.
That IS interference patterns!
"That was literally an accident, and only discovered because the worker dropped it, but was paying attention to know that the pattern it made with the light was strange. However, it gets stranger," Yllmyn said, as another assistant brought forth a bullseye lantern. Replacing the sunlight with candlelight, the experiment was repeated, and this time the light was as reactive as when the first prism had been struck. "It is not just the glass itself, but something within the character of the sunlight that causes this effect. At the moment we are unsure of the full nature of this first sample as it came from a bad batch that had problems during the heating process, so what dopants and heat treatments it underwent are currently unknown, but we have managed to produce a fewer lesser versions of the effect."
Sunlight packs a wider nonvisible spectrum than candlelight. Naturally, the patterns depending on those elements don't get shown.

After a few seconds next to the shrill whine of the high frequency fork, the red light passing through the lens began to waver into strange star patterns before collapsing into a halo of not-red light. Not-red was quite frankly the only way to describe the colour of it, since it was simultaneously closest to red in character and yet most distinctly not red. A few seconds later the pattern broke up as the tuning fork lost energy, but for that briefest of moments Nokly knew that he had been staring at something profound and important, even if ephemeral in application at the moment.
...and that's infrared, which is almost visible to humans under the right circumstances.

And then the Nohon happened.

On the trip back the Nohon had attempted to rather blatantly kidnap Governor Chori under the guise of "taking it from here". Reports indicate that this was probably some sort of last ditch attempt to interfere with the People's attempts - ironic given that their attempts had actually been relatively unsuccessful in getting through to Chori - and it had gone poorly. Not only had they been repulsed, but Chori was suitably outraged at the violation of the People's honour and the attempt on his person. Not only had he been right fit to give the Emperor an earful about how the Nohon had treated him, but he was also somewhat ready to listen to the idea that the Nohon had been actively lying about the outside world for some time. The ships escorting the governor had been forced to put in at a Halvyni port to wait out a typhoon, while the Nohon ship disappeared into the storm.
...fail diplomacy, watch the Nohon suicidebomb themselves on intrige.

They had withdrawn their envoys from the Hung and issued a declaration that they were utterly sick and tired of the Hung's condescension and bullshit, and they called upon all "civilized" nations to denounce the Hung until the backwards nation acknowledged that there were many nations greater than the Hung, Nohon among them. And then they put every Hung ship on the bottom of the ocean.

Every ship. From war junk to fishing boat, the Nohon navy swept the seas around the Hung clean, although they rather pointedly allowed any ship flying a Syffryn flag freedom of passage.
Then they move to hot war while they can.


Kielmyr Offer
[] [Kiel] 0 PW - No thanks
[] [Kiel] 0 PW - Adjust tariffs further for relevant war materials (-1 temp SoL, +1 temp IC)
[] [Kiel] 1 PW - Rework industrial relationship (Gain Low Foreign Investment [Kielmyr], +1 IC, +1 temp IC, Kielmyr Guarantee Against Hespranxer, Depressed Iron Industry Status)

We really want that Guarantee. It'd hurt us bad long term though

Central/Eastern Syffrynite Mercenaries Available
[] [Merc] 0 PW - No thanks
[] [Merc] 0 PW - A few could help (-1 Trust, +1 Armies)
[] [Merc] 1 PW - Everyone you can get (-2 Trust, +2 Armies, Royalists Pleased)

Getting Everyone would drop our Trust to normalcy, but give us enough dudes to engage every front. Note that this is free due to happy Royalists.

Pick a Theater to Focus On
[] [Theater] 1 PW - Kyberi (-4 temp IC, +3 temp Armies, Develop Transport Infrastructure, Gain Invaders Must Die Status)
[] [Theater] 2 PW - Sea (-2 temp IC, +2 temp Navies, better odds of protecting own shipping and breaking Nohon cordon)
[] [Theater] 2 PW - Prepare for all comers (-2 temp IC, +3 temp Armies, +1 temp Navies, worse performance in the East but better prepared in the West)

And we need to note that the Kyberi option will wipe out our IC and trigger faction angery unless we take the Kielmyr deals.

[] [Kiel] 0 PW - Adjust tariffs further for relevant war materials (-1 temp SoL, +1 temp IC)
[] [Merc] 1 PW - Everyone you can get (-2 Trust, +2 Armies, Royalists Pleased)
[] [Theater] 2 PW - Sea (-2 temp IC, +2 temp Navies, better odds of protecting own shipping and breaking Nohon cordon)

Personal combo. Our land forces SHOULD be fine enough with the Mercenaries, but our naval power is weak. We need that shipping protection, since we aren't getting our armies to ANY site without the navy, and Navy 6 is a start to contesting at all.

Remember, we lose SoL if we lose control over our shipping and the Hespranxer know it. Even if we can't win the sea theater we need to not lose.
We can't supply or transport our Army if we lose the sea
 
[] [Kiel] 0 PW - Adjust tariffs further for relevant war materials (-1 temp SoL, +1 temp IC)
[] [Merc] 1 PW - Everyone you can get (-2 Trust, +2 Armies, Royalists Pleased)
[] [Theater] 1 PW - Kyberi (-4 temp IC, +3 temp Armies, Develop Transport Infrastructure, Gain Invaders Must Die Status)

We are going to absolutely kick their asses, no peace until we have them kicked from the continent this time.
 
Soo... this has been grating on me for a while. What are they researching at the royal academy? Can anyone read through the lines to see if this is some sort of science in our physical world, or if it's something beyond our current realm of understanding?
Academia Nut - Today at 10:50
Non-standard physics at least confirmed. If you know a bit about physics you can work out what I am drawing off of, while also knowing that this couldn't possibly happen
It could probably have happened at a better time, but pseudo-magic is happening. Time for the mad science techs to be unlocked.
 
That IS interference patterns!

Sunlight packs a wider nonvisible spectrum than candlelight. Naturally, the patterns depending on those elements don't get shown.


...and that's infrared, which is almost visible to humans under the right circumstances.


...fail diplomacy, watch the Nohon suicidebomb themselves on intrige.


Then they move to hot war while they can.


Kielmyr Offer
[] [Kiel] 0 PW - No thanks
[] [Kiel] 0 PW - Adjust tariffs further for relevant war materials (-1 temp SoL, +1 temp IC)
[] [Kiel] 1 PW - Rework industrial relationship (Gain Low Foreign Investment [Kielmyr], +1 IC, +1 temp IC, Kielmyr Guarantee Against Hespranxer, Depressed Iron Industry Status)

We really want that Guarantee. It'd hurt us bad long term though

Central/Eastern Syffrynite Mercenaries Available
[] [Merc] 0 PW - No thanks
[] [Merc] 0 PW - A few could help (-1 Trust, +1 Armies)
[] [Merc] 1 PW - Everyone you can get (-2 Trust, +2 Armies, Royalists Pleased)

Getting Everyone would drop our Trust to normalcy, but give us enough dudes to engage every front. Note that this is free due to happy Royalists.

Pick a Theater to Focus On
[] [Theater] 1 PW - Kyberi (-4 temp IC, +3 temp Armies, Develop Transport Infrastructure, Gain Invaders Must Die Status)
[] [Theater] 2 PW - Sea (-2 temp IC, +2 temp Navies, better odds of protecting own shipping and breaking Nohon cordon)
[] [Theater] 2 PW - Prepare for all comers (-2 temp IC, +3 temp Armies, +1 temp Navies, worse performance in the East but better prepared in the West)

And we need to note that the Kyberi option will wipe out our IC and trigger faction angery unless we take the Kielmyr deals.

[] [Kiel] 0 PW - Adjust tariffs further for relevant war materials (-1 temp SoL, +1 temp IC)
[] [Merc] 1 PW - Everyone you can get (-2 Trust, +2 Armies, Royalists Pleased)
[] [Theater] 2 PW - Sea (-2 temp IC, +2 temp Navies, better odds of protecting own shipping and breaking Nohon cordon)

Personal combo. Our land forces SHOULD be fine enough with the Mercenaries, but our naval power is weak. We need that shipping protection, since we aren't getting our armies to ANY site without the navy, and Navy 6 is a start to contesting at all.

Remember, we lose SoL if we lose control over our shipping and the Hespranxer know it. Even if we can't win the sea theater we need to not lose.
We can't supply or transport our Army if we lose the sea
We only have 2 PW though.

So we can't really get too fancy with our options.
 
Personal combo. Our land forces SHOULD be fine enough with the Mercenaries, but our naval power is weak. We need that shipping protection, since we aren't getting our armies to ANY site without the navy, and Navy 6 is a start to contesting at all.

Remember, we lose SoL if we lose control over our shipping and the Hespranxer know it. Even if we can't win the sea theater we need to not lose.
We can't supply or transport our Army if we lose the sea
We only have 2 PW, and the Royalist PW only comes for next turn, IIRC.
 
Forget about the Hung for now, they're out of our reach. There are so many hungry people there that all the world's merchant shipping won't be enough to save them.

We need to focus on our efforts on our own position now. We're fighting a pseudo-war against the Nohon at the moment, and the Hespranxer are about to declare war on the Khemetri.

[] [Kiel] 1 PW - Rework industrial relationship (Gain Low Foreign Investment [Kielmyr], +1 IC, +1 temp IC, Kielmyr Guarantee Against Hespranxer, Depressed Iron Industry Status)
[] [Merc] 0 PW - No thanks
[] [Theater] 1 PW - Kyberi (-4 temp IC, +3 temp Armies, Develop Transport Infrastructure, Gain Invaders Must Die Status)

-Get Kielmyr guarantee against Hespranxer aggression, to ensure that this war does not occur.
-Save our Trust stat and turn away needless army boost
-Get cheap Army-expansion and DTI
-Get Invaders Must Die status, thereby giving us the ability to raise armies for +1 PW


EDIT:
Another option is to get some Mercenaries, thereby laying the foundation of an immigration-friendly culture.

[] [Merc] 0 PW - A few could help (-1 Trust, +1 Armies)
 
Last edited:
So...that wasn't too bad.

@Academia Nut, a question.

Can't we like have an option to be a go between the Sketch and the Hung? Silver for Food. Silver imbalance is the reason why the Sketch are aggro'ed by the Hung, right?
 
Well, Hung Dynasty is GG now that the mantle is off. Their farms are barely keeping the interior fed let along the coastal people.
 
Back
Top