Also, for the nasty surprise, the Vortuga and Nohon are coordinating to get you to split your forces between Kyberi and Khemetri. Looking over things, your Spymaster is pretty sure that this is a classic example of mission creep and trying to tie too many pre-existing conspiracies together. In any case, the revolts appear timed to start with Hespranxer troops leaving their barracks to sneak over to threaten the Khemetri, using Vortugan aid for hopping across the Saffron Sea. While they acknowledge that the Khemetri are no pushovers and you will likely have their back, they figure that the logistical supply lines will favour them enough that they can pull off a short victorious war to bolster flagging national pride by "beating up" the premier land power either directly or by proxy. The Vortuga are acting as go betweens to coordinate with the Nohon to also start shit on the other side of the world, distracting you overall. No matter your choice, you will have knowledge of all of this and can brace accordingly. The Ochruhr appear to have caught wind of this and added their own contributions (AKA the Hespranxer will suddenly have a mass uprising while their troops are away, with "sympathetic" uprisings happening simultaneously in their true targets).
The Wyrmyn coordinator figured out that a bunch of the information could have only come through official diplomatic channels and realized that at the very least the Ochruhr king had to know that all of this was happening, and then he pieced together that several of the revolts had absolutely no hope if the Ochruhr knew about them ahead of time and were thus being set up to be crushed.
So the Monarchies are going to be mad that the Axis Of Intrigue(Nohon, Ochruhr, Vortuga) are formenting rebellions in their lands. The Hespranxer are going to be extra mad at the Vortuga once the news spreads and mixes a bit, because it looks like the Vortuga are coordinating with their army for the express purpose of trapping and destroying them.
The Republicans are going to be so mad, they're probably going to spontaneously spawn Khorne and start screaming incoherently.
Nationalism is going to activate on a wide scale as well, many of the Republicans are nationalists, and they'd be insanely pissed at being used to harm their nation, potentially even pissed enough to work together with their crown in the name of Fuck Those Guys.
You know, even if it all went as planned I'm pretty sure Vortuga and Ochruhr would burn by the time the shockwaves settled out.
Given that the movements are entirely within Hespranxer and Vortuga territory and they are using the Strait of Gibraltar equivalent to do it, no, your ships would be cut apart by shore batteries, let alone the naval forces there.
Warning the Khemetri would happen regardless of the warning sent to others, but you have no ability to contest their crossing from Hespranxer to Hespranxer territory through Vortuga territory.
There is a good possibility that if you tell people about it the Hespranxer will immediately abort the whole operation in favour of internal security and getting caught with their hands in the cookie jar, although the 'Go' signal for the Nohon to start shit has probably already been sent... which could be incredibly embarrassing for them if they were expecting you to be distracted. Now, you still might be distracted, but this is exactly the sort of scenario where if it comes out some of those who might be opposed to helping you (Sketch, Hespranxer, Halvyni) might whack the Nohon to give up any potential gains out of pure principle and thanks for the warning.
...say, that means when the Nohon declare war on us, our emissaries should have just reached Hung...
It is far too late to stop the revolts, but you can potentially give enough warning to ensure that the situation doesn't go the way the conspirators want. The warning could potentially increase their success by meaning that the Ochruhr aren't coordinating the way the conspiracy says they will be.
Considering the effects of warning:
-Hespranxer - Army back in position. Less effective revolution
-Styrmyr - Forewarned. Less effective revolution
-Tortun - Ochruhr no longer in position to contest the liberating revolution. Tortun Republicans has equipped title "Fuck Ochruhr"
-Ochruhr - Republican movements no longer in position to be crushed perfectly, revolution effectiveness raised to same as everyone else.
This has obviously been brewing for a while, but the discontent from a hard winter and rising food prices combined with finding out that the Hespranxer are trying to distract their population with a short victorious war has ensured that the trigger time is now.
Well, Europe around this time was a giant heap of dry charcoal...
...we tossed a match in. Fire is warm.
Transportation Mega(Kilo?)Project Thoughts:
Kiemar-Khemetri Rail: Once we get rails, shouldn't be too hard. A connection between the !Baltic and the !Indian, completely controlled by us, would be useful, and a good prototype for:
We'd need to destroy the Most Ancient Kingdom Under God. And get dynamite. It looks simple on the map, but the entire route is mountains.
That's the thing. They should have acted ages ago, once they got their own republicans and their neighbors ready. But it was probably too easy, and they got greedy and tried to leap to GP status in one move, while screwing over all their enemies as well.
They wanted to make this move count, and they kept putting more and more effort into this one move, until it got too big, and eventually someone who hated them more than the people they were trying to screw learned about it.
Tbf to them, they likely assumed the Wyrmyn would never help us, considering what we did. They didn't take into account nationalism and that nifty monument, and the fact that the Dual Crown has been fairly good to them compared to literally everyone else.
Also a further fair point: The Ochruhr got ONE shot, because after they do this they'd face a Grand Coalition once everyone gets their pants back on.