Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

I think looking for ore is a good idea cause well we need our own supply and getting the orcs to come to us is a good idea and I never knew I wanted something so badly before a black drake arrived before us#
meta gamming would be refuse since we know what the black dragons goal is but I don't think grok would refuse and hey maybe if we are really really lucky we could find a way to purify them but thats a long shot

[] Plan build a powerbase
-[]Lead the Oreseekers
-[] Orc Wrangling
-[]A harsh hand
-[] Spiritual Advice
-[] Accept the proposal
as I feel these improve our powerbase as making sure the we have our own supply for if we get isolatied from the rest of the altarec, getting the rest of the orcs around boosts our numbers and decrease the relience on the somewhat dubious demonsword clan, spiritual adice cause well we kinda don't want the scarelts to completly control this area and for black dragons kalaran has been a good ally and hey maybe we can do something with them
 
Last edited:
[x] Plan Diplomatic matters
-[X] Orc Wrangling
-[X]A harsh hand
-[x] Mission to Stormwind
-[X] Spiritual Advice
-[X] Accept the proposal

Main difference is the trip to Stormwind. Several fluff nudges have been given, best to follow up on them.
 
[ ] New Blademasters
Really would love to get the next link in the chain of our dream of restoring(and more) the Blade masters.

[ ] Spiritual Advice
Get some critical guidance.

[ ] Orc Wrangling

Gotta get da boyz in orda.

And for number 4 I could go any which way, diplomacy, warlocks, stormwind, army training, dwarves...

Edit: oh and accept the proposal
 
Last edited:
Welp those mines are gone now.

Edit: We have a black dragon now, Grok's destiny is intertwined with the black dragon flight now and the dragonmaw clan will be uber jealous.
 
Last edited:
first the demonsword clan now a drake which I am guessing came from the brood arthas killed back in warcraft 3 guess we are finding things arthas failed to kill
 
You approached, your sword still, a strange feeling of familiarity in your heart. Your hand was out before you, and while the dragon bore it's teeth, your resolve was firm.

The Elementium bracer on your wrist glinted in the sunlight, and you finally laid your hand on the creature's snout.

"Come." you heard yourself say, "Come, Child of the Earth."

And when you travelled back down the mountain you had a black drake with you.
Okay, can you fill in the missing parts for those not in the know? Why would a dragon (drake) come with the first orc that approached him?

My preferences:
[ ] A Harsh Hand
Still want an army.
[ ] Orc Wrangling
The bigger, the better. But also, when time comes to leave Alterac, it won't be humans who will follow us.
[ ] Lead the Oreseekers
Need to outfit the army with something.

[ ] Mercenaries
Finest Alteraci exports could do wonders for economy.
[ ] Sons of the Earth
I'd trade with them for ore, but not after Kalaran made an offer.
[ ] Seek Magical Aid
Should do this sometime. A shaman in every warband would be a force multiplier not unlike steel armor.
[ ] Warlocks Continued
I have concerns. However, it might be best to not double down on our every failure.

Leaning Mercenaries or Magical Aid for the last action. Spiritual advice? Nah, maybe next time.

And of course.

[ ] Accept the proposal
 
Last edited:
Okay, can you fill in the missing parts for those not in the know? Why would a dragon (drake) come with the first orc that approached him?
So I don't remember my specific thought process at the time, however, back in Lordaeron Turn 5, you had the following vote:
You sense a:

Choose 1:

[ ] Wandering child, lost, in pain, confused and afraid
[ ] Vigilant soldier, ready to shield their liege
[ ] Loyal servitor, diligent and true
[ ] Vengeful sufferer, waiting for their time to strike
These were at the time basically plot hooks, like several others I've been scattering about as the quest has gone on. There's a lot of stuff going on that Grok may never (be directed by players to) encounter, and that's ok, but it's relatively easy for me to play around with the hooks in any case. Here for example I think each of the options was a dragon, which partly would have been intended to lead you onto other stuff. For example, the 'Vengeful Sufferer' was Torth, an enslaved Black Dragon in the Dragonmaw camp. He might have escaped and subsequently, you'd have engaged with Dragonmaw stuff. In this instance though you chose the Wandering Child, which was a child of Searinox. I don't recall what the servitor or soldier were, but they would have been other dragons. I just remembered Torth's name etc.

Part of why there's a dragon now is because dragons are cool, and it's cool to have dragons. They're an important thing in the setting, and the Blacks especially are connected to multiple parts of the Horde, notably the Dark Horde, and Grok would have encountered them eventually anyway. So that explains why there's a dragon in the first place.

Now, as for why would it go with Grok, well, firstly because he's a persuasive guy, the dragon feels safe with him or something. Secondly or more importantly though, it's sensing his big Earth and Fire connections. The evolution chain goes from Earth elementals, then the Stone Dragons, then Protodrakes (presumably suffering the curse of flesh), then the Aspects and their children, and of them the Blacks are obviously still very 'earthy'. Here the drake is sensing Grok's shamanic connections, his mastery over Myzrael and the elementium on his bracer, as well as the essence of Grond in his blade. Here Kalaran was trying to talk to it in Draconic, but it's a feral child so doesn't understand him. Maybe if Kalaran transformed he could have got it to listen to him and follow him back to Onyxia or something to take care of it, but he didn't want to transform for various reasons. The Drake could recognise that Kalaran was dragony, but didn't see him as a dragon because he's in disguise etc.

Some of the options look like they're time limited too.
Indeed, however, for example:
Main difference is the trip to Stormwind. Several fluff nudges have been given, best to follow up on them.
Some are indeed time limited, but to a greater and lesser extent. For example, Bishop Karlus and Grok believe that unless Grok tries to get a favour from the Stormwind clergy, Lord Gregor will accept the pressure from the Lordaeron clergy and a Lordaeron priest (so part of Dathrohan's faction) will be elected. That's not necessarily going to happen tomorrow, Lord Gregor would be involved in negotiations for a while for concessions, material support, security guarantees etc, but it's going to happen.

Comparably, last turn I rolled for situations you weren't a part of. For example, I rolled for Gilneas and what was going on there. If you didn't send them help and they rolled badly, that might just lead to the destruction of the kingdom, so that would be an action which is determined by rolls.

Comparably, you've then got actions 'on a timer'. Those are things which are going to happen at a certain time or because if certain actions, which you would have to prevent for a particular reason.
 
There's much I'd want to choose, but I consider the mission to Stormwind as a priority, simply because I feel like it'll be pushed back as more time passes and more problems crop up. I also think it's best not to be too insular over too long a period, considering the orcs don't actually own the land they're living on.

Naturally, there are almost no (apparent) downsides with Grok accepting the alliance with the Black Dragon Flight that would justify declining the offer. So accepting would be my choice. Other than those two, my stance on the military is going for a qualitative increase in strength. Oreseekers, Blademasters, and Harsh Hand look appealing for that very reason. Orc Wrangling looks time sensitive, though, so that's also something we might want to take sooner rather than later.

Other than that, Mercenaries might be good too for the aforementioned reason of not becoming too insular. I don't really have priorities when it comes to the rest of the options with all of them being appealing choices.

Though these aren't necessarily my favorite options, I'm just going to post this plan for anyone who wants to get the options that seem time sensitive done first:

[] Plan Time Sensitive
-[] A Harsh Hand
-[] Orc Wrangling
-[] Warlocks Continued
-[]Mission to Stormwind
-[]Accept the proposal

Both the situation with Alterac's armies and the Orc populations mentioned in Orc Wrangling mention the situation degrading if left unattended, the Warlocks are more likely to cause mischief the longer they're left alone, and lastly the mission to Stormwind will sort out the issue with the clergy of Alterac hopefully before Dathrohan can plant his own agent as Alterac's archbishop.
 
Last edited:
So... With our position being tied to the black dragonflight. What it means to us?
Use them as they use Grok until Deathwing reveals himself for some aspect slaying.

Keeping those eggs for safe keeping is fine for the sake of preserving the black dragonflight which has since Neltharion went cuckoo been thoroughly decimiated.
 
best outcome is they lay plently of eggs deathwing does hour of twlight he dies and then we come up with a way to purify them cause they can be freed from the old gods just its difficult
I mean ebonhorn was freed by hugh with a hammer, sabellion was freed by being on a different planet and wrathion was a test by the red dragons
 
Last edited:
Maintaining control of their eggs even after they're confirmed as the baddies is probably a good thing for Azeroth. Doesn't the Black Dragon Flight need to be revived later on, anyways? Better we keep them corruption free.
 
I believe what Grok is doing is also something special and new.

Dragonmaw practice is to carry out what amounts to enslaving them.

You ever watched that how to train your dragon movie, Grok will be be able to start something other orcs in Alterac can follow should their elemental sensitivity lean that way because of those eggs.
These were at the time basically plot hooks, like several others I've been scattering about as the quest has gone on. There's a lot of stuff going on that Grok may never (be directed by players to) encounter, and that's ok, but it's relatively easy for me to play around with the hooks in any case. Here for example I think each of the options was a dragon, which partly would have been intended to lead you onto other stuff. For example, the 'Vengeful Sufferer' was Torth, an enslaved Black Dragon in the Dragonmaw camp. He might have escaped and subsequently, you'd have engaged with Dragonmaw stuff. In this instance though you chose the Wandering Child, which was a child of Searinox. I don't recall what the servitor or soldier were, but they would have been other dragons. I just remembered Torth's name etc.
What's vigilant soldier and loyal servitor?
 
Last edited:
it is just enslaving them even the dragonmaw clan themselves call it that and say its a dark part of their history (maybe we can hit them with that realisation 6 expansions early)
I dunno, the only difference is dragons can speak compared to pack animals or beast companions while the dragons they snatch have parents who are more than able to send their displeasure with fire or jaw Smaug style.

More points can be brought towards efficiency or just an alternative but Grok needs a very tech oriented individual to make tech plans for a replacement winged beast with a flying machine more powerful and much more easy to control.
 
The tech to making flying machines like planes is not something that orcs have acess to, only dwarves and goblins really.
 
The tech to making flying machines like planes is not something that orcs have acess to, only dwarves and goblins really.
If I actually had energy for that omake the time streaming dragon would just give one to him at a later date.

It's not actually a plane though. It's like the actual mecha dragon from warcraft you can keep as a pet.

I don't see that happening anytime soon when neither Grok or anyone else would think of it except some crazy tinkerer and it would require conditions except Grok already has a dragon to look after.
 
So... With our position being tied to the black dragonflight. What it means to us?
It's not necessarily tied to them, you'd be agreeing to a limited alliance. You would let them stay and breed in Alterac and secure another hatchery for their flight, while they would agree to assist you in the defence of your clan etc, and for some of them to serve as mounts. There's also some internal politics in the Black Dragonflight that Grok isn't aware of but which is hinted at in Kalaran's narration.

The deal is also somewhat open to negotiation too. If, for example, you could help out with resources the dragons needed, additional magic items, the secret destruction of their foes, or other matters, they'd be up for that.
Doesn't the Black Dragon Flight need to be revived later on, anyways? Better we keep them corruption free.
You could argue it 'needs' to be revived in case you wanted more of the vague aspect power, however, in theory you could concentrate on other stuff like building other forms of power.
What's vigilant soldier and loyal servitor?
\/
I don't recall what the servitor or soldier were, but they would have been other dragons. I just remembered Torth's name etc.



More points can be brought towards efficiency or just an alternative but Grok needs a very tech oriented individual to make tech plans for a replacement winged beast with a flying machine more powerful and much more easy to control.

The tech to making flying machines like planes is not something that orcs have acess to, only dwarves and goblins really.
Indeed tech for flying stuff is not advanced at preesnt, you've got a few bespoke magic items, some early gnomish stuff, and goblin zepplins. Most flying is still conducted on creatures
 
Yeah, i see no reasons to not accept their alliance, at least not in character. And the opportunistic part of my monke brain scream Light alingned black dragonflight.
We just need to get tha mountain and achive maximum orc gigachad mode.

"Fighting the aliance? No i will strangle this shadowlord instead"



[X] Plan build a powerbase
 
Last edited:
[X] Plan build a powerbase
-[X]Lead the Oreseekers
-[X] Orc Wrangling
-[X]A harsh hand
-[X] Spiritual Advice
-[X] Accept the proposal

huh I must of missed the how long mortarion is oh well heres my plan
 
[x] Plan: Orc orgs with ore and magical orbs
-[x] A Harsh Hand
-[x] Orc Wrangling
-[x] Lead the Oreseekers
-[X] Seek Magical Aid
-[X] Accept the proposal
 
[X] Plan: Pen and Sword
-[X] A Harsh Hand
-[X] Orc Wrangling
-[X] Seek Magical Aid
-[X] Mission to Stormwind
-[X] Accept the proposal

Honestly, I like Nevill's plan as it hits almost all of the options that strengthen our military power. I just think it's more important to deal with the problem with the clergy than immediately going off to get ore at the moment. As for Spiritual Advice, I don't know that it's necessary to prioritize it at the moment.
 
Back
Top